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Ling-Qi Yan

Publications and source records attributed to Ling-Qi Yan.

21 records · Page 2Linked to original sources

Position-free Multiple-bounce Computations for Smith Microfacet BSDFs

Bidirectional Scattering Distribution Functions (BSDFs) encode how a material reflects or transmits the incoming light. The most commonly used model is the Microfacet BSDF. It computes material response from the micro-geometry of the surface assuming a single bounce on specular microfacets. The original model ignores multiple bounces on the micro-geometry, resulting in energy loss, especially with large roughness. In this paper, we present a position-free formulation of multiple bounces inside the micro-geometry, which eliminates this energy loss. We use an explicit mathematical definition of path space that describes single and multiple bounces in a uniform way. We then study the behavior of light on the different vertices and segments in path space, leading to an accurate and reciprocal multiple-bounce description of BSDFs. We also present practical, unbiased Monte-Carlo estimators to compute multiple scattering. Our method is less noisy than existing algorithms for computing multiple scattering. It is almost noise-free with a very-low sampling rate, from 2 to 4 samples per pixel.

cs.GR↗

On the Properties of the Anisotropic Multivariate Hermite-Gauss Functions

The Hermite-Gauss basis functions have been extensively employed in classical and quantum optics due to their convenient analytic properties. A class of multivariate Hermite-Gauss functions, the anisotropic Hermite-Gauss functions, arise by endowing the standard univariate Hermite-Gauss functions with a positive definite quadratic form. These multivariate functions admit useful applications in optics, signal analysis and probability theory, however they have received little attention in literature. In this paper, we examine the properties of these functions, with an emphasis on applications in computational optics.

math-ph↗

Rendering Discrete Participating Media with Geometrical Optics Approximation

We consider the scattering of light in participating media composed of sparsely and randomly distributed discrete particles. The particle size is expected to range from the scale of the wavelength to the scale several orders of magnitude greater than the wavelength, and the appearance shows distinct graininess as opposed to the smooth appearance of continuous media. One fundamental issue in physically-based synthesizing this appearance is to determine necessary optical properties in every local region. Since these optical properties vary spatially, we resort to geometrical optics approximation (GOA), a highly efficient alternative to rigorous Lorenz-Mie theory, to quantitatively represent the scattering of a single particle. This enables us to quickly compute bulk optical properties according to any particle size distribution. Then, we propose a practical Monte Carlo rendering solution to solve the transfer of energy in discrete participating media. Results show that for the first time our proposed framework can simulate a wide range of discrete participating media with different levels of graininess and converges to continuous media as the particle concentration increases.

cs.GR↗