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Lingfeng Tao

Publications and source records attributed to Lingfeng Tao.

18 recordsLinked to original sources

Capability Thresholds and Manufacturing Topology: How Embodied Intelligence Triggers Phase Transitions in Economic Geography

The fundamental topology of manufacturing has not undergone a paradigm-level transformation since Henry Ford's moving assembly line in 1913. Every major innovation of the past century, from the Toyota Production System to Industry 4.0, has optimized within the Fordist paradigm without altering its structural logic: centralized mega-factories, located near labor pools, producing at scale. We argue that embodied intelligence is poised to break this century-long stasis, not by making existing factories more efficient, but by triggering phase transitions in manufacturing economic geography itself. When embodied AI capabilities cross critical thresholds in dexterity, generalization, reliability, and tactile-vision fusion, the consequences extend far beyond cost reduction: they restructure where factories are built, how supply chains are organized, and what constitutes viable production scale. We formalize this by defining a Capability Space C = (d, g, r, t) and showing that the site-selection objective function undergoes topological reorganization when capability vectors cross critical surfaces. Through three pathways, weight inversion, batch collapse, and human-infrastructure decoupling, we show that embodied intelligence enables demand-proximal micro-manufacturing, eliminates "manufacturing deserts," and reverses geographic concentration driven by labor arbitrage. We further introduce Machine Climate Advantage: once human workers are removed, optimal factory locations are determined by machine-optimal conditions (low humidity, high irradiance, thermal stability), factors orthogonal to traditional siting logic, creating a production geography with no historical precedent. This paper establishes Embodied Intelligence Economics, the study of how physical AI capability thresholds reshape the spatial and structural logic of production.

cs.AI

AI's Euclid's Elements Moment: From Language Models to Computable Thought

This paper presents a comprehensive five-stage evolutionary framework for understanding the development of artificial intelligence, arguing that its trajectory mirrors the historical progression of human cognitive technologies. We posit that AI is advancing through distinct epochs, each defined by a revolutionary shift in its capacity for representation and reasoning, analogous to the inventions of cuneiform, the alphabet, grammar and logic, mathematical calculus, and formal logical systems. This "Geometry of Cognition" framework moves beyond mere metaphor to provide a systematic, cross-disciplinary model that not only explains AI's past architectural shifts-from expert systems to Transformers-but also charts a concrete and prescriptive path forward. Crucially, we demonstrate that this evolution is not merely linear but reflexive: as AI advances through these stages, the tools and insights it develops create a feedback loop that fundamentally reshapes its own underlying architecture. We are currently transitioning into a "Metalinguistic Moment," characterized by the emergence of self-reflective capabilities like Chain-of-Thought prompting and Constitutional AI. The subsequent stages, the "Mathematical Symbolism Moment" and the "Formal Logic System Moment," will be defined by the development of a computable calculus of thought, likely through neuro-symbolic architectures and program synthesis, culminating in provably aligned and reliable AI that reconstructs its own foundational representations. This work serves as the methodological capstone to our trilogy, which previously explored the economic drivers ("why") and cognitive nature ("what") of AI. Here, we address the "how," providing a theoretical foundation for future research and offering concrete, actionable strategies for startups and developers aiming to build the next generation of intelligent systems.

cs.AI

Closer to Language than Steam: AI as the Cognitive Engine of a New Productivity Revolution

Artificial Intelligence (AI) is reframed as a cognitive engine driving a novel productivity revolution distinct from the Industrial Revolution's physical thrust. This paper develops a theoretical framing of AI as a cognitive revolution akin to written language - a transformative augmentation of human intellect rather than another mechanized tool. We compare AI's emergence to historical leaps in information technology to show how it amplifies knowledge work. Examples from various domains demonstrate AI's impact as a driver of productivity in cognitive tasks. We adopt a multidisciplinary perspective combining computer science advances with economic insights and sociological perspectives on how AI reshapes work and society. Through conceptual frameworks, we visualize the shift from manual to cognitive productivity. Our central argument is that AI functions as an engine of cognition - comparable to how human language revolutionized knowledge - heralding a new productivity paradigm. We discuss how this revolution demands rethinking of skills, organizations, and policies. This paper, balancing academic rigor with clarity, concludes that AI's promise lies in complementing human cognitive abilities, marking a new chapter in productivity evolution.

cs.AI

Anchoring AI Capabilities in Market Valuations: The Capability Realization Rate Model and Valuation Misalignment Risk

Recent breakthroughs in artificial intelligence (AI) have triggered surges in market valuations for AI-related companies, often outpacing the realization of underlying capabilities. We examine the anchoring effect of AI capabilities on equity valuations and propose a Capability Realization Rate (CRR) model to quantify the gap between AI potential and realized performance. Using data from the 2023--2025 generative AI boom, we analyze sector-level sensitivity and conduct case studies (OpenAI, Adobe, NVIDIA, Meta, Microsoft, Goldman Sachs) to illustrate patterns of valuation premium and misalignment. Our findings indicate that AI-native firms commanded outsized valuation premiums anchored to future potential, while traditional companies integrating AI experienced re-ratings subject to proof of tangible returns. We argue that CRR can help identify valuation misalignment risk-where market prices diverge from realized AI-driven value. We conclude with policy recommendations to improve transparency, mitigate speculative bubbles, and align AI innovation with sustainable market value.

cs.CY

Bio-Skin: A Cost-Effective Thermostatic Tactile Sensor with Multi-Modal Force and Temperature Detection

Tactile sensors can significantly enhance the perception of humanoid robotics systems by providing contact information that facilitates human-like interactions. However, existing commercial tactile sensors focus on improving the resolution and sensitivity of single-modal detection with high-cost components and densely integrated design, incurring complex manufacturing processes and unaffordable prices. In this work, we present Bio-Skin, a cost-effective multi-modal tactile sensor that utilizes single-axis Hall-effect sensors for planar normal force measurement and bar-shape piezo resistors for 2D shear force measurement. A thermistor coupling with a heating wire is integrated into a silicone body to achieve temperature sensation and thermostatic function analogous to human skin. We also present a cross-reference framework to validate the two modalities of the force sensing signal, improving the sensing fidelity in a complex electromagnetic environment. Bio-Skin has a multi-layer design, and each layer is manufactured sequentially and subsequently integrated, thereby offering a fast production pathway. After calibration, Bio-Skin demonstrates performance metrics-including signal-to-range ratio, sampling rate, and measurement range-comparable to current commercial products, with one-tenth of the cost. The sensor's real-world performance is evaluated using an Allegro hand in object grasping tasks, while its temperature regulation functionality was assessed in a material detection task.

cs.RO

Adaptive Anomaly Recovery for Telemanipulation: A Diffusion Model Approach to Vision-Based Tracking

Dexterous telemanipulation critically relies on the continuous and stable tracking of the human operator's commands to ensure robust operation. Vison-based tracking methods are widely used but have low stability due to anomalies such as occlusions, inadequate lighting, and loss of sight. Traditional filtering, regression, and interpolation methods are commonly used to compensate for explicit information such as angles and positions. These approaches are restricted to low-dimensional data and often result in information loss compared to the original high-dimensional image and video data. Recent advances in diffusion-based approaches, which can operate on high-dimensional data, have achieved remarkable success in video reconstruction and generation. However, these methods have not been fully explored in continuous control tasks in robotics. This work introduces the Diffusion-Enhanced Telemanipulation (DET) framework, which incorporates the Frame-Difference Detection (FDD) technique to identify and segment anomalies in video streams. These anomalous clips are replaced after reconstruction using diffusion models, ensuring robust telemanipulation performance under challenging visual conditions. We validated this approach in various anomaly scenarios and compared it with the baseline methods. Experiments show that DET achieves an average RMSE reduction of 17.2% compared to the cubic spline and 51.1% compared to FFT-based interpolation for different occlusion durations.

cs.RO

Data-Driven Optimization of Tactile Sensor Configurations for Efficient Dexterous Manipulation

Tactile sensing is critical for learning-based dexterous manipulation, yet principled guidelines for sensor placement remain largely absent. While dense sensor arrays provide rich contact feedback, they impose significant hardware costs and can even degrade policy performance by introducing redundant or conflicting inputs. This paper presents the first systematic framework for quantifying the contribution of individual tactile sensors to deep reinforcement learning (DRL) policy performance. We propose a two-stage approach: a coarse empirical pruning phase that reduces the sensor count on the Shadow Hand from 92 to 21 while retaining 93\% task performance, followed by a fine-grained active learning phase that combines Gaussian Process Regression (GPR) with Lasso regression to rank the functional importance of each remaining sensor. Our analysis reveals that sensors on the thumb, ring finger, and little finger dominate manipulation performance, while middle-finger sensors exhibit negative contributions -- actively degrading policy learning. Ablation studies across three manipulation tasks (block, egg, and pen) confirm that a 14-sensor configuration preserves over 90\% of the full-array performance. Zero-shot transfer experiments on two novel objects and cross-platform validation on the Allegro and Leap Hand further demonstrate that the identified importance rankings generalize across tasks and robot morphologies. These findings establish quantitative deployment guidelines that enable practitioners to select cost-effective sensor configurations with predictable performance trade-offs.

cs.RO

Bi-directional Momentum-based Haptic Feedback and Control System for In-Hand Dexterous Telemanipulation

In-hand dexterous telemanipulation requires not only precise remote motion control of the robot but also effective haptic feedback to the human operator to ensure stable and intuitive interactions between them. Most existing haptic devices for dexterous telemanipulation focus on force feedback and lack effective torque rendering, which is essential for tasks involving object rotation. While some torque feedback solutions in virtual reality applications-such as those based on geared motors or mechanically coupled actuators-have been explored, they often rely on bulky mechanical designs, limiting their use in portable or in-hand applications. In this paper, we propose a Bi-directional Momentum-based Haptic Feedback and Control (Bi-Hap) system that utilizes a palm-sized momentum-actuated mechanism to enable real-time haptic and torque feedback. The Bi-Hap system also integrates an Inertial Measurement Unit (IMU) to extract the human's manipulation command to establish a closed-loop learning-based telemanipulation framework. Furthermore, an error-adaptive feedback strategy is introduced to enhance operator perception and task performance in different error categories. Experimental evaluations demonstrate that Bi-Hap achieved feedback capability with low command following latency (Delay < 0.025 s) and highly accurate torque feedback (RMSE < 0.010 Nm).

cs.RO

Real-time Dexterous Telemanipulation with an End-Effect-Oriented Learning-based Approach

Dexterous telemanipulation is crucial in advancing human-robot systems, especially in tasks requiring precise and safe manipulation. However, it faces significant challenges due to the physical differences between human and robotic hands, the dynamic interaction with objects, and the indirect control and perception of the remote environment. Current approaches predominantly focus on mapping the human hand onto robotic counterparts to replicate motions, which exhibits a critical oversight: it often neglects the physical interaction with objects and relegates the interaction burden to the human to adapt and make laborious adjustments in response to the indirect and counter-intuitive observation of the remote environment. This work develops an End-Effects-Oriented Learning-based Dexterous Telemanipulation (EFOLD) framework to address telemanipulation tasks. EFOLD models telemanipulation as a Markov Game, introducing multiple end-effect features to interpret the human operator's commands during interaction with objects. These features are used by a Deep Reinforcement Learning policy to control the robot and reproduce such end effects. EFOLD was evaluated with real human subjects and two end-effect extraction methods for controlling a virtual Shadow Robot Hand in telemanipulation tasks. EFOLD achieved real-time control capability with low command following latency (delay<0.11s) and highly accurate tracking (MSE<0.084 rad).

cs.RO

Stable In-hand Manipulation with Finger Specific Multi-agent Shadow Reward

Deep Reinforcement Learning has shown its capability to solve the high degrees of freedom in control and the complex interaction with the object in the multi-finger dexterous in-hand manipulation tasks. Current DRL approaches prefer sparse rewards to dense rewards for the ease of training but lack behavior constraints during the manipulation process, leading to aggressive and unstable policies that are insufficient for safety-critical in-hand manipulation tasks. Dense rewards can regulate the policy to learn stable manipulation behaviors with continuous reward constraints but are hard to empirically define and slow to converge optimally. This work proposes the Finger-specific Multi-agent Shadow Reward (FMSR) method to determine the stable manipulation constraints in the form of dense reward based on the state-action occupancy measure, a general utility of DRL that is approximated during the learning process. Information Sharing (IS) across neighboring agents enables consensus training to accelerate the convergence. The methods are evaluated in two in-hand manipulation tasks on the Shadow Hand. The results show FMSR+IS converges faster in training, achieving a higher task success rate and better manipulation stability than conventional dense reward. The comparison indicates FMSR+IS achieves a comparable success rate even with the behavior constraint but much better manipulation stability than the policy trained with a sparse reward.

cs.RO

Curriculum-based Sensing Reduction in Simulation to Real-World Transfer for In-hand Manipulation

Simulation to Real-World Transfer allows affordable and fast training of learning-based robots for manipulation tasks using Deep Reinforcement Learning methods. Currently, Sim2Real uses Asymmetric Actor-Critic approaches to reduce the rich idealized features in simulation to the accessible ones in the real world. However, the feature reduction from the simulation to the real world is conducted through an empirically defined one-step curtail. Small feature reduction does not sufficiently remove the actor's features, which may still cause difficulty setting up the physical system, while large feature reduction may cause difficulty and inefficiency in training. To address this issue, we proposed Curriculum-based Sensing Reduction to enable the actor to start with the same rich feature space as the critic and then get rid of the hard-to-extract features step-by-step for higher training performance and better adaptation for real-world feature space. The reduced features are replaced with random signals from a Deep Random Generator to remove the dependency between the output and the removed features and avoid creating new dependencies. The methods are evaluated on the Allegro robot hand in a real-world in-hand manipulation task. The results show that our methods have faster training and higher task performance than baselines and can solve real-world tasks when selected tactile features are reduced.

cs.RO

Transferability-based Chain Motion Mapping from Humans to Humanoids for Teleoperation

Although data-driven motion mapping methods are promising to allow intuitive robot control and teleoperation that generate human-like robot movement, they normally require tedious pair-wise training for each specific human and robot pair. This paper proposes a transferability-based mapping scheme to allow new robot and human input systems to leverage the mapping of existing trained pairs to form a mapping transfer chain, which will reduce the number of new pair-specific mappings that need to be generated. The first part of the mapping schematic is the development of a Synergy Mapping via Dual-Autoencoder (SyDa) method. This method uses the latent features from two autoencoders to extract the common synergy of the two agents. Secondly, a transferability metric is created that approximates how well the mapping between a pair of agents will perform compared to another pair before creating the motion mapping models. Thus, it can guide the formation of an optimal mapping chain for the new human-robot pair. Experiments with human subjects and a Pepper robot demonstrated 1) The SyDa method improves the accuracy and generalizability of the pair mappings, 2) the SyDa method allows for bidirectional mapping that does not prioritize the direction of mapping motion, and 3) the transferability metric measures how compatible two agents are for accurate teleoperation. The combination of the SyDa method and transferability metric creates generalizable and accurate mapping need to create the transfer mapping chain.

cs.RO

A Multi-Agent Approach for Adaptive Finger Cooperation in Learning-based In-Hand Manipulation

In-hand manipulation is challenging for a multi-finger robotic hand due to its high degrees of freedom and the complex interaction with the object. To enable in-hand manipulation, existing deep reinforcement learning based approaches mainly focus on training a single robot-structure-specific policy through the centralized learning mechanism, lacking adaptability to changes like robot malfunction. To solve this limitation, this work treats each finger as an individual agent and trains multiple agents to control their assigned fingers to complete the in-hand manipulation task cooperatively. We propose the Multi-Agent Global-Observation Critic and Local-Observation Actor (MAGCLA) method, where the critic can observe all agents' actions globally, and the actor only locally observes its neighbors' actions. Besides, conventional individual experience replay may cause unstable cooperation due to the asynchronous performance increment of each agent, which is critical for in-hand manipulation tasks. To solve this issue, we propose the Synchronized Hindsight Experience Replay (SHER) method to synchronize and efficiently reuse the replayed experience across all agents. The methods are evaluated in two in-hand manipulation tasks on the Shadow dexterous hand. The results show that SHER helps MAGCLA achieve comparable learning efficiency to a single policy, and the MAGCLA approach is more generalizable in different tasks. The trained policies have higher adaptability in the robot malfunction test compared to the baseline multi-agent and single-agent approaches.

cs.RO

Physics-Guided Hierarchical Reward Mechanism for Learning-Based Robotic Grasping

Learning-based grasping can afford real-time grasp motion planning of multi-fingered robotics hands thanks to its high computational efficiency. However, learning-based methods are required to explore large search spaces during the learning process. The search space causes low learning efficiency, which has been the main barrier to its practical adoption. In addition, the trained policy lacks a generalizable outcome unless objects are identical to the trained objects. In this work, we develop a novel Physics-Guided Deep Reinforcement Learning with a Hierarchical Reward Mechanism to improve learning efficiency and generalizability for learning-based autonomous grasping. Unlike conventional observation-based grasp learning, physics-informed metrics are utilized to convey correlations between features associated with hand structures and objects to improve learning efficiency and outcomes. Further, the hierarchical reward mechanism enables the robot to learn prioritized components of the grasping tasks. Our method is validated in robotic grasping tasks with a 3-finger MICO robot arm. The results show that our method outperformed the standard Deep Reinforcement Learning methods in various robotic grasping tasks.

cs.RO

Multi-Phase Multi-Objective Dexterous Manipulation with Adaptive Hierarchical Curriculum

Dexterous manipulation tasks usually have multiple objectives, and the priorities of these objectives may vary at different phases of a manipulation task. Varying priority makes a robot hardly or even failed to learn an optimal policy with a deep reinforcement learning (DRL) method. To solve this problem, we develop a novel Adaptive Hierarchical Reward Mechanism (AHRM) to guide the DRL agent to learn manipulation tasks with multiple prioritized objectives. The AHRM can determine the objective priorities during the learning process and update the reward hierarchy to adapt to the changing objective priorities at different phases. The proposed method is validated in a multi-objective manipulation task with a JACO robot arm in which the robot needs to manipulate a target with obstacles surrounded. The simulation and physical experiment results show that the proposed method improved robot learning in task performance and learning efficiency.

cs.RO

Forming Real-World Human-Robot Cooperation for Tasks With General Goal

In human-robot cooperation, the robot cooperates with humans to accomplish the task together. Existing approaches assume the human has a specific goal during the cooperation, and the robot infers and acts toward it. However, in real-world environments, a human usually only has a general goal (e.g., general direction or area in motion planning) at the beginning of the cooperation, which needs to be clarified to a specific goal (i.e., an exact position) during cooperation. The specification process is interactive and dynamic, which depends on the environment and the partner's behavior. The robot that does not consider the goal specification process may cause frustration to the human partner, elongate the time to come to an agreement, and compromise team performance. This work presents the Evolutionary Value Learning approach to model the dynamics of the goal specification process with State-based Multivariate Bayesian Inference and goal specificity-related features. This model enables the robot to enhance the process of the human's goal specification actively and find a cooperative policy in a Deep Reinforcement Learning manner. Our method outperforms existing methods with faster goal specification processes and better team performance in a dynamic ball balancing task with real human subjects.

cs.RO

Learn and Transfer Knowledge of Preferred Assistance Strategies in Semi-autonomous Telemanipulation

Enabling robots to provide effective assistance yet still accommodating the operator's commands for telemanipulation of an object is very challenging because robot's assistive action is not always intuitive for human operators and human behaviors and preferences are sometimes ambiguous for the robot to interpret. Although various assistance approaches are being developed to improve the control quality from different optimization perspectives, the problem still remains in determining the appropriate approach that satisfies the fine motion constraints for the telemanipulation task and preference of the operator. To address these problems, we developed a novel preference-aware assistance knowledge learning approach. An assistance preference model learns what assistance is preferred by a human, and a stagewise model updating method ensures the learning stability while dealing with the ambiguity of human preference data. Such a preference-aware assistance knowledge enables a teleoperated robot hand to provide more active yet preferred assistance toward manipulation success. We also developed knowledge transfer methods to transfer the preference knowledge across different robot hand structures to avoid extensive robot-specific training. Experiments to telemanipulate a 3-finger hand and 2-finger hand, respectively, to use, move, and hand over a cup have been conducted. Results demonstrated that the methods enabled the robots to effectively learn the preference knowledge and allowed knowledge transfer between robots with less training effort.

cs.RO

Learn Task First or Learn Human Partner First: A Hierarchical Task Decomposition Method for Human-Robot Cooperation

Applying Deep Reinforcement Learning (DRL) to Human-Robot Cooperation (HRC) in dynamic control problems is promising yet challenging as the robot needs to learn the dynamics of the controlled system and dynamics of the human partner. In existing research, the robot powered by DRL adopts coupled observation of the environment and the human partner to learn both dynamics simultaneously. However, such a learning strategy is limited in terms of learning efficiency and team performance. This work proposes a novel task decomposition method with a hierarchical reward mechanism that enables the robot to learn the hierarchical dynamic control task separately from learning the human partner's behavior. The method is validated with a hierarchical control task in a simulated environment with human subject experiments. Our method also provides insight into the design of the learning strategy for HRC. The results show that the robot should learn the task first to achieve higher team performance and learn the human first to achieve higher learning efficiency.

cs.RO