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Lingqing Wang

Publications and source records attributed to Lingqing Wang.

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Futuring Social Assemblages: How Enmeshing AIs into Social Life Challenges the Individual and the Interpersonal

Recent advances in AI are integrating AI into the fabric of human social life, creating transformative, co-shaping relationships between humans and AI. This trend makes it urgent to investigate how these systems, in turn, shape their users. We conducted a three-phase design study with 24 participants to explore this dynamic. Our findings reveal critical tensions: (1) social AI often exacerbates the very interpersonal problems it is designed to mitigate; (2) it introduces nuanced privacy harms for secondary users inadvertently involved in AI-mediated social interactions; and (3) it can threaten the primary user's personal agency and identity. We argue these tensions expose a problematic tendency in the user-centered paradigm, which often prioritizes immediate user experience at the expense of core human values like interpersonal ethics and self-efficacy. We call for a paradigm shift toward a more provocative and relational design perspective that foregrounds long-term social and personal consequences.

cs.HC

Facing the Illusion and Reality of Safety in Social VR

The ethical design of social Virtual Reality (VR) is not a new topic, but "safety" concerns of using social VR are escalated to a different level given the heat of the Metaverse. For example, it was reported that nearly half of the female-identifying VR participants have had at least one instance of virtual sexual harassment. Feeling safe is a basic human right - in any place, regardless in real or virtual spaces. In this paper, we are seeking to understand the discrepancy between user concerns and designs in protecting user safety in social VR applications. We study safety concerns on social VR experience first by analyzing Twitter posts and then synthesize practices on safety protection adopted by four mainstream social VR platforms. We argue that future research and platforms should explore the design of social VR with boundary-awareness.

cs.HC