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Lingshan Chen

Publications and source records attributed to Lingshan Chen.

2 recordsLinked to original sources

MM-DyGraph: A Dataset, Benchmark, and Model for Multimodal Dynamic Graphs

Multimodal dynamic graphs are pervasive in real-world applications, where nodes and edges are accompanied by multimodal signals, including text and images. Despite their practical importance, benchmarks and methods that explicitly study multimodal learning in dynamic graphs remain scarce, hindering the full understanding and effective utilization of multimodal information for downstream tasks. To address this gap, we introduce MM-DyGraph, to the best of our knowledge, the first benchmark for multimodal dynamic graph learning, consisting of diverse real-world datasets with fine-grained temporal graph evolution and rich multimodal attributes. MM-DyGraph provides three evaluation tasks to comprehensively assess model performance in dynamic settings. We benchmark representative state-of-the-art dynamic graph methods and reveal that naive feature concatenation yields target-level inconsistencies: multimodal inputs benefit certain prediction targets while harming others. This observation indicates that the modality informativeness depends on the specific prediction target over time. Building on these observations, we propose a Target-aware Spatial-Temporal Multimodal Fusion (TST-MF) framework, which jointly conditions multimodal fusion on the prediction target and spatial-temporal relations, enabling context-adaptive cross-modal interplay for target-specific representations. Extensive experiments over diverse datasets and tasks show that TST-MF delivers robust and competitive performance, achieving clear gains in multimodal settings.

cs.AI↗

GUICrafter: Weakly-Supervised GUI Agent Leveraging Massive Unannotated Screenshots

Data, as the fundamental substrate of modern intelligence, has greatly driven the development of current foundation models. Naturally, researchers aim to extend this paradigm to the domain of GUI agents, hoping to build strong GUI agents through a similar paradigm. However, GUI agent data cannot be directly harvested from the internet, making it costly and difficult to collect at scale. As a result, current GUI agents suffer from poor cross-device generalization and limited visual grounding ability for fine-grained GUI elements. As an attempt to address data challenge in GUI agents, we propose GUICrafter, a weakly-supervised GUI agent leveraging massive unannotated screenshots to substantially reduce the reliance on expensive human annotations. GUICrafter explores a curriculum learning framework for training GUI agents through two progressive stages. First, the model learns visual grounding from large-scale unannotated screenshots and webpages, leveraging the rich contextual signals inherent in GUI interactions without human annotations. Then, in Stage 2, we leverage a small amount of high-quality data to calibrate the model via reinforcement learning. Experiments show that GUICrafter achieves competitive, or even superior, performance to advanced systems like UI-TARS while using only 0.1% of its data. Furthermore, under the same amount of annotated data, GUICrafter surpasses all previous methods such as GUI-R1. Code, data, and models are available at https://github.com/fansunqi/GUICrafter.

cs.AI↗