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Lingxi Xie

Publications and source records attributed to Lingxi Xie.

At least 19 recordsLinked to original sources

Resolving sources of uncertainty in AI weather forecasting

Weather forecast uncertainty arises from imperfect analyses and forecast models, but ensemble spread alone does not reveal how distinct sources relate to downstream targets. We introduce Pangu-Bayes, a probabilistic forecasting hierarchy that treats atmospheric-state and learned-model uncertainty as distinct stochastic variables, crossing flow-dependent perturbations of the evolving state with Bayesian parameter samples. This construction yields model-defined source-resolved variance components and matched pathway evaluation. Across 90 held-out 2023 tropical cyclones, Pangu-Bayes reduces track, pressure and wind errors by 54.2%, 17.2% and 24.9%, respectively, while improving rapid-intensification detection. Among 88 cyclones supporting pathway comparison, atmospheric-state variability is more consistently associated with improved track prediction, whereas learned-model variability is more often associated with improved intensity prediction. During Mawar and Khanun, state perturbations sample alternative steering-flow evolutions associated with recurvature, whereas parameter sampling broadens intensity evolution. Pangu-Bayes thus connects model-defined uncertainty resolution to target-dependent value and dynamical interpretation while retaining competitive global probabilistic skill.

cs.LG

Reasoning LLM Improves Speaker Recognition in Long-form TV Dramas

Long-form TV dramas present a formidable challenge for comprehensive video understanding, where deciphering complex storyline often relies on \textbf{speaker recognition}, the task of accurately attributing each spoken utterance to its respective character. In this paper, we advance this field through two primary contributions. (1) We introduce \textbf{DramaSR-532K}, a large-scale benchmark comprising 532K annotated dialogue lines across more than 900 unique characters, necessitating the integration of auditory, linguistic, and visual cues for speaker recognition. (2) We propose \textbf{DramaSR-LRM}, a robust approach built upon a large reasoning model (LRM). DramaSR-LRM is designed to autonomously aggregate contextual evidence via multimodal tool-use, synthesizing diverse inputs to achieve high-fidelity attribution. Experimental results demonstrate that DramaSR-LRM significantly outperforms existing baselines, particularly on short utterances where acoustic biometrics are inherently unreliable. \textit{All the data and code will be made publicly available at the project page: https://www.github.com/198808xc/DramaSR-LRM.}

cs.CL

LongVideo-R1: Smart Navigation for Low-cost Long Video Understanding

This paper addresses the critical and underexplored challenge of long video understanding with low computational budgets. We propose LongVideo-R1, an active, reasoning-equipped multimodal large language model (MLLM) agent designed for efficient video context navigation, avoiding the redundancy of exhaustive search. At the core of LongVideo-R1 lies a reasoning module that leverages high-level visual cues to infer the most informative video clip for subsequent processing. During inference, the agent initiates traversal from top-level visual summaries and iteratively refines its focus, immediately halting the exploration process upon acquiring sufficient knowledge to answer the query. To facilitate training, we first extract hierarchical video captions from CGBench, a video corpus with grounding annotations, and guide GPT-5 to generate 33K high-quality chain-of-thought-with-tool trajectories. The LongVideo-R1 agent is fine-tuned upon the Qwen-3-8B model through a two-stage paradigm: supervised fine-tuning (SFT) followed by reinforcement learning (RL), where RL employs a specifically designed reward function to maximize selective and efficient clip navigation. Experiments on multiple long video benchmarks validate the effectiveness of name, which enjoys superior tradeoff between QA accuracy and efficiency. All curated data and source code are provided in the supplementary material and will be made publicly available. Code and data are available at: https://github.com/qiujihao19/LongVideo-R1

cs.CV

Text-Image Conditioned 3D Generation

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Most existing 3D generators, however, rely on a single conditioning modality: image-conditioned models achieve high visual fidelity by exploiting pixel-aligned cues but suffer from viewpoint bias when the input view is limited or ambiguous, while text-conditioned models provide broad semantic guidance yet lack low-level visual detail. This limits how users can express intent and raises a natural question: can these two modalities be combined for more flexible and faithful 3D generation? Our diagnostic study shows that even simple late fusion of text- and image-conditioned predictions outperforms single-modality models, revealing strong cross-modal complementarity. We therefore formalize Text-Image Conditioned 3D Generation, which requires joint reasoning over a visual exemplar and a textual specification. To address this task, we introduce TIGON, a minimalist dual-branch baseline with separate image- and text-conditioned backbones and lightweight cross-modal fusion. Extensive experiments show that text-image conditioning consistently improves over single-modality methods, highlighting complementary vision-language guidance as a promising direction for future 3D generation research. Project page: https://jumpat.github.io/tigon-page

cs.CV

AI Decodes Historical Chinese Archives to Reveal Lost Climate History

Historical archives contain qualitative descriptions of climate events, yet converting these into quantitative records has remained a fundamental challenge. Here we introduce a paradigm shift: a generative AI framework that inverts the logic of historical chroniclers by inferring the quantitative climate patterns associated with documented events. Applied to historical Chinese archives, it produces the sub-annual precipitation reconstruction for southeastern China over the period 1368-1911 AD. Our reconstruction not only quantifies iconic extremes like the Ming Dynasty's Great Drought but also, crucially, maps the full spatial and seasonal structure of El Ni$ñ$o influence on precipitation in this region over five centuries, revealing dynamics inaccessible in shorter modern records. Our methodology and high-resolution climate dataset are directly applicable to climate science and have broader implications for the historical and social sciences.

physics.ao-ph

EMMA: Efficient Multimodal Understanding, Generation, and Editing with a Unified Architecture

We propose EMMA, an efficient and unified architecture for multimodal understanding, generation and editing. Specifically, EMMA primarily consists of 1) An efficient autoencoder with a 32x compression ratio, which significantly reduces the number of tokens required for generation. This also ensures the training balance between understanding and generation tasks by applying the same compression ratio to images. 2) Channel-wise concatenation instead of token-wise concatenation among visual understanding and generation tokens, which further reduces the visual tokens in unified architectures. 3) A shared-and-decoupled network that enables mutual improvements across tasks while meeting the task-specific modeling requirements. 4) A mixture-of-experts mechanism adopted for visual understanding encoder, which substantially improves perceptual capabilities with a few parameters increase. Extensive experiments have shown that EMMA-4B can significantly outperform state-of-the-art unified multimodal approaches (e.g., BAGEL-7B) in both efficiency and performance, while also achieving competitive results compared to recent multimodal understanding and generation experts (e.g., Qwen3-VL and Qwen-Image). We believe that EMMA lays a solid foundation for the future development of unified multimodal architectures.

cs.CV

WorldGrow: Generating Infinite 3D World

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.

cs.CV

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon diffusion models and follow a two-stage pipeline that first generates geometry and then synthesizes appearance. Such a decoupled design tends to produce geometry-texture misalignment and non-negligible cost. In this paper, we propose UniLat3D, a unified framework that encodes geometry and appearance in a single latent space, enabling direct single-stage generation. Our key contribution is a geometry-appearance Unified VAE, which compresses high-resolution sparse features into a compact latent representation -- UniLat. UniLat integrates structural and visual information into a dense low-resolution latent, which can be efficiently decoded into diverse 3D formats, e.g., 3D Gaussians and meshes. Based on this unified representation, we train a single flow-matching model to map Gaussian noise directly into UniLat, eliminating redundant stages. Trained solely on public datasets, UniLat3D produces high-quality 3D assets in seconds from a single image, achieving superior appearance fidelity and geometric quality. More demos \& code are available at https://unilat3d.github.io/

cs.CV

Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

Flow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achieved substantial advancements in accelerating 2D diffusion models, they remain under-explored for more complex 3D generation tasks. In this study, we propose a novel framework, MDT-dist, for few-step 3D flow distillation. Our approach is built upon a primary objective: distilling the pretrained model to learn the Marginal-Data Transport. Directly learning this objective needs to integrate the velocity fields, while this integral is intractable to be implemented. Therefore, we propose two optimizable objectives, Velocity Matching (VM) and Velocity Distillation (VD), to equivalently convert the optimization target from the transport level to the velocity and the distribution level respectively. Velocity Matching (VM) learns to stably match the velocity fields between the student and the teacher, but inevitably provides biased gradient estimates. Velocity Distillation (VD) further enhances the optimization process by leveraging the learned velocity fields to perform probability density distillation. When evaluated on the pioneer 3D generation framework TRELLIS, our method reduces sampling steps of each flow transformer from 25 to 1 or 2, achieving 0.68s (1 step x 2) and 0.94s (2 steps x 2) latency with 9.0x and 6.5x speedup on A800, while preserving high visual and geometric fidelity. Extensive experiments demonstrate that our method significantly outperforms existing CM distillation methods, and enables TRELLIS to achieve superior performance in few-step 3D generation.

cs.CV

CRAVES: Controlling Robotic Arm with a Vision-based Economic System

Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no sensors are equipped and thus all decisions are made upon visual recognition, e.g., real-time 3D pose estimation. This requires annotating a lot of training data, which is not only time-consuming but also laborious. In this paper, we present an alternative solution, which uses a 3D model to create a large number of synthetic data, trains a vision model in this virtual domain, and applies it to real-world images after domain adaptation. To this end, we design a semi-supervised approach, which fully leverages the geometric constraints among keypoints. We apply an iterative algorithm for optimization. Without any annotations on real images, our algorithm generalizes well and produces satisfying results on 3D pose estimation, which is evaluated on two real-world datasets. We also construct a vision-based control system for task accomplishment, for which we train a reinforcement learning agent in a virtual environment and apply it to the real-world. Moreover, our approach, with merely a 3D model being required, has the potential to generalize to other types of multi-rigid-body dynamic systems. Website: https://qiuwch.github.io/craves.ai. Code: https://github.com/zuoym15/craves.ai

cs.CV

Mixpert: Mitigating Multimodal Learning Conflicts with Efficient Mixture-of-Vision-Experts

Multimodal large language models (MLLMs) require a nuanced interpretation of complex image information, typically leveraging a vision encoder to perceive various visual scenarios. However, relying solely on a single vision encoder to handle diverse task domains proves difficult and inevitably leads to conflicts. Recent work enhances data perception by directly integrating multiple domain-specific vision encoders, yet this structure adds complexity and limits the potential for joint optimization. In this paper, we introduce Mixpert, an efficient mixture-of-vision-experts architecture that inherits the joint learning advantages from a single vision encoder while being restructured into a multi-expert paradigm for task-specific fine-tuning across different visual tasks. Additionally, we design a dynamic routing mechanism that allocates input images to the most suitable visual expert. Mixpert effectively alleviates domain conflicts encountered by a single vision encoder in multi-task learning with minimal additional computational cost, making it more efficient than multiple encoders. Furthermore, Mixpert integrates seamlessly into any MLLM, with experimental results demonstrating substantial performance gains across various tasks.

cs.CV

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabulary scene understanding. However, most of them simply project 2D semantic features onto 3D Gaussians and overlook a fundamental gap between 2D and 3D understanding: a 3D object may exhibit various semantics from different viewpoints--a phenomenon we term view-dependent semantics. To address this challenge, we propose LaGa (Language Gaussians), which establishes cross-view semantic connections by decomposing the 3D scene into objects. Then, it constructs view-aggregated semantic representations by clustering semantic descriptors and reweighting them based on multi-view semantics. Extensive experiments demonstrate that LaGa effectively captures key information from view-dependent semantics, enabling a more comprehensive understanding of 3D scenes. Notably, under the same settings, LaGa achieves a significant improvement of +18.7% mIoU over the previous SOTA on the LERF-OVS dataset. Our code is available at: https://github.com/SJTU-DeepVisionLab/LaGa.

cs.CV

SAM-CP: Marrying SAM with Composable Prompts for Versatile Segmentation

The Segment Anything model (SAM) has shown a generalized ability to group image pixels into patches, but applying it to semantic-aware segmentation still faces major challenges. This paper presents SAM-CP, a simple approach that establishes two types of composable prompts beyond SAM and composes them for versatile segmentation. Specifically, given a set of classes (in texts) and a set of SAM patches, the Type-I prompt judges whether a SAM patch aligns with a text label, and the Type-II prompt judges whether two SAM patches with the same text label also belong to the same instance. To decrease the complexity in dealing with a large number of semantic classes and patches, we establish a unified framework that calculates the affinity between (semantic and instance) queries and SAM patches and merges patches with high affinity to the query. Experiments show that SAM-CP achieves semantic, instance, and panoptic segmentation in both open and closed domains. In particular, it achieves state-of-the-art performance in open-vocabulary segmentation. Our research offers a novel and generalized methodology for equipping vision foundation models like SAM with multi-grained semantic perception abilities.

cs.CV

P2Object: Single Point Supervised Object Detection and Instance Segmentation

Object recognition using single-point supervision has attracted increasing attention recently. However, the performance gap compared with fully-supervised algorithms remains large. Previous works generated class-agnostic \textbf{\textit{proposals in an image}} offline and then treated mixed candidates as a single bag, putting a huge burden on multiple instance learning (MIL). In this paper, we introduce Point-to-Box Network (P2BNet), which constructs balanced \textbf{\textit{instance-level proposal bags}} by generating proposals in an anchor-like way and refining the proposals in a coarse-to-fine paradigm. Through further research, we find that the bag of proposals, either at the image level or the instance level, is established on discrete box sampling. This leads the pseudo box estimation into a sub-optimal solution, resulting in the truncation of object boundaries or the excessive inclusion of background. Hence, we conduct a series exploration of discrete-to-continuous optimization, yielding P2BNet++ and Point-to-Mask Network (P2MNet). P2BNet++ conducts an approximately continuous proposal sampling strategy by better utilizing spatial clues. P2MNet further introduces low-level image information to assist in pixel prediction, and a boundary self-prediction is designed to relieve the limitation of the estimated boxes. Benefiting from the continuous object-aware \textbf{\textit{pixel-level perception}}, P2MNet can generate more precise bounding boxes and generalize to segmentation tasks. Our method largely surpasses the previous methods in terms of the mean average precision on COCO, VOC, SBD, and Cityscapes, demonstrating great potential to bridge the performance gap compared with fully supervised tasks.

cs.CV

Adaptive Keyframe Sampling for Long Video Understanding

Multimodal large language models (MLLMs) have enabled open-world visual understanding by injecting visual input as extra tokens into large language models (LLMs) as contexts. However, when the visual input changes from a single image to a long video, the above paradigm encounters difficulty because the vast amount of video tokens has significantly exceeded the maximal capacity of MLLMs. Therefore, existing video-based MLLMs are mostly established upon sampling a small portion of tokens from input data, which can cause key information to be lost and thus produce incorrect answers. This paper presents a simple yet effective algorithm named Adaptive Keyframe Sampling (AKS). It inserts a plug-and-play module known as keyframe selection, which aims to maximize the useful information with a fixed number of video tokens. We formulate keyframe selection as an optimization involving (1) the relevance between the keyframes and the prompt, and (2) the coverage of the keyframes over the video, and present an adaptive algorithm to approximate the best solution. Experiments on two long video understanding benchmarks validate that Adaptive Keyframe Sampling improves video QA accuracy (beyond strong baselines) upon selecting informative keyframes. Our study reveals the importance of information pre-filtering in video-based MLLMs. Code is available at https://github.com/ncTimTang/AKS.

cs.CV

Segment Any 3D Gaussians

This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input, SAGA can segment the corresponding 3D target represented by 3D Gaussians within 4 ms. This is achieved by attaching an scale-gated affinity feature to each 3D Gaussian to endow it a new property towards multi-granularity segmentation. Specifically, a scale-aware contrastive training strategy is proposed for the scale-gated affinity feature learning. It 1) distills the segmentation capability of the Segment Anything Model (SAM) from 2D masks into the affinity features and 2) employs a soft scale gate mechanism to deal with multi-granularity ambiguity in 3D segmentation through adjusting the magnitude of each feature channel according to a specified 3D physical scale. Evaluations demonstrate that SAGA achieves real-time multi-granularity segmentation with quality comparable to state-of-the-art methods. As one of the first methods addressing promptable segmentation in 3D-GS, the simplicity and effectiveness of SAGA pave the way for future advancements in this field. Our code will be released.

cs.CV

ClawMachine: Learning to Fetch Visual Tokens for Referential Comprehension

Aligning vision and language concepts at a finer level remains an essential topic of multimodal large language models (MLLMs), particularly for tasks such as referring and grounding. Existing methods, such as proxy encoding and geometry encoding, incorporate additional syntax to encode spatial information, imposing extra burdens when communicating between language and vision modules. In this study, we propose ClawMachine, offering a new methodology that explicitly notates each entity using token collectives groups of visual tokens that collaboratively represent higher level semantics. A hybrid perception mechanism is also explored to perceive and understand scenes from both discrete and continuous spaces. Our method unifies the prompt and answer of visual referential tasks without using additional syntax. By leveraging a joint vision-language vocabulary, ClawMachine further integrates referring and grounding in an auto-regressive manner, demonstrating great potential with scaled-up pre-training data. Experiments show that ClawMachine achieves superior performance on scene-level and referential understanding tasks with higher efficiency. It also exhibits the potential to integrate multi-source information for complex visual reasoning, which is beyond the capability of many MLLMs. Our code is available at github.com/martian422/ClawMachine.

cs.CV

VMamba: Visual State Space Model

Designing computationally efficient network architectures remains an ongoing necessity in computer vision. In this paper, we adapt Mamba, a state-space language model, into VMamba, a vision backbone with linear time complexity. At the core of VMamba is a stack of Visual State-Space (VSS) blocks with the 2D Selective Scan (SS2D) module. By traversing along four scanning routes, SS2D bridges the gap between the ordered nature of 1D selective scan and the non-sequential structure of 2D vision data, which facilitates the collection of contextual information from various sources and perspectives. Based on the VSS blocks, we develop a family of VMamba architectures and accelerate them through a succession of architectural and implementation enhancements. Extensive experiments demonstrate VMamba's promising performance across diverse visual perception tasks, highlighting its superior input scaling efficiency compared to existing benchmark models. Source code is available at https://github.com/MzeroMiko/VMamba.

cs.CV