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Lingyue Fu

Publications and source records attributed to Lingyue Fu.

14 recordsLinked to original sources

SWE-Cycle: Benchmarking Code Agents across the Complete Issue Resolution Cycle

As autonomous code agents move toward end-to-end software development, evaluating their practical autonomy becomes critical. Current benchmarks hide friction by testing agents in pre-configured environments, and their static evaluation pipelines frequently fail when parsing fully autonomous trajectories. We address these limitations with SWE-Cycle, a benchmark of 489 rigorously filtered instances. SWE-Cycle evaluates agents across three isolated tasks, including environment reconstruction, code implementation, and verification test generation, as well as an end-to-end FullCycle task that integrates all three. The FullCycle task requires agents to work autonomously in a bare repository without human scaffolding. To reliably assess these complex execution paths, we developed SWE-Judge. By combining static code review with dynamic testing, this execution-capable evaluation agent accurately verifies functional correctness and eliminates the systematic measurement errors of traditional static parsers. We evaluate code agents powered by six state-of-the-art LLMs across these four tasks. The results reveal a sharp drop in solve rates when transitioning from isolated tasks to FullCycle execution, exposing critical bottlenecks in handling cross-phase dependencies and maintaining code quality. Together, SWE-Cycle and SWE-Judge provide a comprehensive framework for accurately measuring the end-to-end capabilities of autonomous software agents.

cs.SE

MMSkills: Towards Multimodal Skills for General Visual Agents

Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.

cs.AI

CATArena: Evaluating Evolutionary Capabilities of Code Agents via Iterative Tournaments

Current evaluation for Large Language Model (LLM) code agents predominantly focus on generating functional code in single-turn scenarios, which fails to evaluate the agent's capability for continuous code optimization and multi-turn iterative development. To bridge this gap, we introduce CATArena, a framework designed to evaluate the evolutionary capabilities of code agents via iterative tournaments. Agents engage in multi-turn tournaments and continuously refine their code through self-reflection and peer-learning based on comprehensive execution feedback. For evaluation, we propose a dual-metric system to decouple static generation proficiency from evolutionary potential. Extensive experiments reveal that an agent's evolutionary potential is not strictly correlated with its initial proficiency. Our analysis further reveals that current agents struggle to concurrently leverage both peer-learning and self-reflection for effective performance gains. Furthermore, the results validate CATArena's high extensibility and resistance to variance tasks, establishing it as a continuous and reliable standard for assessing the evolutionary capability of LLM code agents.

cs.AI

Automatically Benchmarking LLM Code Agents through Agent-Driven Annotation and Evaluation

Recent advances in code agents have enabled automated software development at the project level, supported by large language models (LLMs). However, existing benchmarks for code agent evaluation face two major limitations. First, creating high-quality project-level evaluation datasets requires extensive domain expertise, leading to prohibitive annotation costs and limited diversity. Second, while recent Agent-as-a-Judge paradigms address the rigidity of traditional unit tests by enabling flexible metrics, their reliance on In-Context Learning (ICL) with general LLMs often results in inaccurate assessments that misalign with human standards. To address these challenges, we propose an agent-driven benchmark construction pipeline that leverages human supervision to efficiently generate diverse project-level tasks. Based on this, we introduce PRDBench, comprising 50 real-world Python projects across 20 domains, each with structured Product Requirement Documents (PRDs) and comprehensive criteria. Furthermore, to overcome the inaccuracy of general LLM judges, we propose a highly reliable evaluation framework powered by a specialized, fine-tuned model. Based on Qwen3-Coder-30B, our dedicated PRDJudge achieves over 90% human alignment in fixed-interface scenarios. Extensive experiments demonstrate that our suite provides a scalable, robust, and highly accurate framework for assessing state-of-the-art code agents.

cs.SE

DebugTA: An LLM-Based Agent for Simplifying Debugging and Teaching in Programming Education

In programming education, Debugging and Teaching (DT) task is a common scenario where students receive assistance in correcting their erroneous code. The task involves multiple inputs, including erroneous code, error messages, reference solutions, and the question description, with the goal of generating modification suggestions to the erroneous code. However, two key challenges hinder the effectiveness of existing approaches. Firstly, the complexity and heterogeneity of inputs inherent in DT tasks significantly elevate the reasoning challenges faced by LLMs. Second, existing approaches often fail to fully leverage the availability of standard code in DT tasks, forcing models to rely solely on complex multi-step reasoning, which limits the potential of LLMs in addressing DT tasks effectively. To address these challenges, we propose DebugTA, a novel LLM-based debugging and teaching agent with specialized tools for standard code retrieval, variable substitution to align reference code, and an external compiler for real-time code analysis. Guided by explicit pedagogical and debugging principles, DebugTA acts as an agent that decomposes a complex task into sequential LLM interactions, each utilizing distinct tools for specific subtasks, thereby simplifying the logical reasoning at each step and reducing overall reasoning complexity. Furthermore, DebugTA utilizes tool calls to align the standard code with the erroneous code as much as possible, allowing the LLM to focus on logic errors within the erroneous code and improving the accuracy of the generated suggestions. To rigorously assess the quality of modification suggestions, we introduce a student simulator-teacher interaction paradigm. Experimental results on three real-world code datasets demonstrate that DebugTA consistently improves teaching effectiveness while significantly reducing computational costs.

cs.SE

CoreCodeBench: Decoupling Code Intelligence via Fine-Grained Repository-Level Tasks

The evaluation of Large Language Models (LLMs) for software engineering has shifted towards complex, repository-level tasks. However, existing benchmarks predominantly rely on coarse-grained pass rates that treat programming proficiency as a monolithic capability, obscuring specific cognitive bottlenecks. Furthermore, the static nature of these benchmarks renders them vulnerable to data contamination and performance saturation. To address these limitations, we introduce CoreCodeBench, a configurable repository-level benchmark designed to dissect coding capabilities through atomized tasks. Leveraging our automated framework, CorePipe, we extract and transform Python repositories into a comprehensive suite of tasks that isolate distinct cognitive demands within identical code contexts. Unlike static evaluations, CoreCodeBench supports controllable difficulty scaling to prevent saturation and ensures superior data quality. It achieves a 78.55% validity yield, significantly surpassing the 31.7% retention rate of SWE-bench-Verified. Extensive experiments with state-of-the-art LLMs reveal a significant capability misalignment, evidenced by distinct ranking shifts across cognitive dimensions. This indicates that coding proficiency is non-monolithic, as strength in one aspect does not necessarily translate to others. These findings underscore the necessity of our fine-grained taxonomy in diagnosing model deficiencies and offer a sustainable, rigorous framework for evolving code intelligence. The code for CorePipe is available at https://github.com/AGI-Eval-Official/CoreCodeBench, and the data for CoreCodeBench can be accessed at https://huggingface.co/collections/tubehhh/corecodebench-68256d2faabf4b1610a08caa.

cs.SE

LLM4CD: Leveraging Large Language Models for Open-World Knowledge Augmented Cognitive Diagnosis

Cognitive diagnosis (CD) plays a crucial role in intelligent education, evaluating students' comprehension of knowledge concepts based on their test histories. However, current CD methods often model students, exercises, and knowledge concepts solely on their ID relationships, neglecting the abundant semantic relationships present within educational data space. Furthermore, contemporary intelligent tutoring systems (ITS) frequently involve the addition of new students and exercises, a situation that ID-based methods find challenging to manage effectively. The advent of large language models (LLMs) offers the potential for overcoming this challenge with open-world knowledge. In this paper, we propose LLM4CD, which Leverages Large Language Models for Open-World Knowledge Augmented Cognitive Diagnosis. Our method utilizes the open-world knowledge of LLMs to construct cognitively expressive textual representations, which are then encoded to introduce rich semantic information into the CD task. Additionally, we propose an innovative bi-level encoder framework that models students' test histories through two levels of encoders: a macro-level cognitive text encoder and a micro-level knowledge state encoder. This approach substitutes traditional ID embeddings with semantic representations, enabling the model to accommodate new students and exercises with open-world knowledge and address the cold-start problem. Extensive experimental results demonstrate that our proposed method consistently outperforms previous CD models on multiple real-world datasets, validating the effectiveness of leveraging LLMs to introduce rich semantic information into the CD task.

cs.CL

AdvKT: An Adversarial Multi-Step Training Framework for Knowledge Tracing

Knowledge Tracing (KT) monitors students' knowledge states and simulates their responses to question sequences. Existing KT models typically follow a single-step training paradigm, which leads to discrepancies with the multi-step inference process required in real-world simulations, resulting in significant error accumulation. This accumulation of error, coupled with the issue of data sparsity, can substantially degrade the performance of recommendation models in the intelligent tutoring systems. To address these challenges, we propose a novel Adversarial Multi-Step Training Framework for Knowledge Tracing (AdvKT), which, for the first time, focuses on the multi-step KT task. More specifically, AdvKT leverages adversarial learning paradigm involving a generator and a discriminator. The generator mimics high-reward responses, effectively reducing error accumulation across multiple steps, while the discriminator provides feedback to generate synthetic data. Additionally, we design specialized data augmentation techniques to enrich the training data with realistic variations, ensuring that the model generalizes well even in scenarios with sparse data. Experiments conducted on four real-world datasets demonstrate the superiority of AdvKT over existing KT models, showcasing its ability to address both error accumulation and data sparsity issues effectively.

cs.LG

Train Once for All: A Transitional Approach for Efficient Aspect Sentiment Triplet Extraction

Aspect-Opinion Pair Extraction (AOPE) and Aspect Sentiment Triplet Extraction (ASTE) have drawn growing attention in NLP. However, most existing approaches extract aspects and opinions independently, optionally adding pairwise relations, often leading to error propagation and high time complexity. To address these challenges and being inspired by transition-based dependency parsing, we propose the first transition-based model for AOPE and ASTE that performs aspect and opinion extraction jointly, which also better captures position-aware aspect-opinion relations and mitigates entity-level bias. By integrating contrastive-augmented optimization, our model delivers more accurate action predictions and jointly optimizes separate subtasks in linear time. Extensive experiments on 4 commonly used ASTE/AOPE datasets show that, while performing worse when trained on a single dataset than some previous models, our model achieves the best performance on both ASTE and AOPE if trained on combined datasets, outperforming the strongest previous models in F1-measures (often by a large margin). We hypothesize that this is due to our model's ability to learn transition actions from multiple datasets and domains. Our code is available at https://anonymous.4open.science/r/trans_aste-8FCF.

cs.CL

SINKT: A Structure-Aware Inductive Knowledge Tracing Model with Large Language Model

Knowledge Tracing (KT) aims to determine whether students will respond correctly to the next question, which is a crucial task in intelligent tutoring systems (ITS). In educational KT scenarios, transductive ID-based methods often face severe data sparsity and cold start problems, where interactions between individual students and questions are sparse, and new questions and concepts consistently arrive in the database. In addition, existing KT models only implicitly consider the correlation between concepts and questions, lacking direct modeling of the more complex relationships in the heterogeneous graph of concepts and questions. In this paper, we propose a Structure-aware Inductive Knowledge Tracing model with large language model (dubbed SINKT), which, for the first time, introduces large language models (LLMs) and realizes inductive knowledge tracing. Firstly, SINKT utilizes LLMs to introduce structural relationships between concepts and constructs a heterogeneous graph for concepts and questions. Secondly, by encoding concepts and questions with LLMs, SINKT incorporates semantic information to aid prediction. Finally, SINKT predicts the student's response to the target question by interacting with the student's knowledge state and the question representation. Experiments on four real-world datasets demonstrate that SINKT achieves state-of-the-art performance among 12 existing transductive KT models. Additionally, we explore the performance of SINKT on the inductive KT task and provide insights into various modules.

cs.AI

CodeGRAG: Bridging the Gap between Natural Language and Programming Language via Graphical Retrieval Augmented Generation

Utilizing large language models to generate codes has shown promising meaning in software development revolution. Despite the intelligence shown by the large language models, their specificity in code generation can still be improved due to the syntactic gap and mismatched vocabulary existing between natural language and programming languages. In this paper, we propose CodeGRAG, a Graphical Retrieval Augmented Code Generation framework that bridges the gap between NL and PL to enhance the performance of LLMs. CodeGRAG builds the graphical view of code blocks based on the control flow and data flow of them to better interpret the programming domain knowledge, which can facilitate natural language based LLMs for better understanding of code syntax and serve as a bridge among different programming languages. To take the extracted structural knowledge into the foundation models, we propose 1) a hard meta-graph prompt template to transform the challenging syntax graph into informative graphical view for tuning-free models and 2) a soft prompting technique that injects the domain knowledge of programming languages into model parameters via finetuning the models with the soft signals encoded by GNN expert model. Specifically, two constraints are designed to improve the alignment and structure expressiveness, contributing to the informativeness of the single-token-sized external for enhanced code generation. CodeGRAG significantly improves the code generation ability of LLMs and can even offer performance gain for cross-lingual code generation. Implementation is available at https://anonymous.4open.science/r/Code-5970/ .

cs.SE

Adapting Large Language Models for Education: Foundational Capabilities, Potentials, and Challenges

Online education platforms, leveraging the internet to distribute education resources, seek to provide convenient education but often fall short in real-time communication with students. They often struggle to address the diverse obstacles students encounter throughout their learning journey. Solving the problems encountered by students poses a significant challenge for traditional deep learning models, as it requires not only a broad spectrum of subject knowledge but also the ability to understand what constitutes a student's individual difficulties. It's challenging for traditional machine learning models, as they lack the capacity to comprehend students' personalized needs. Recently, the emergence of large language models (LLMs) offers the possibility for resolving this issue by comprehending individual requests. Although LLMs have been successful in various fields, creating an LLM-based education system is still challenging for the wide range of educational skills required. This paper reviews the recently emerged LLM research related to educational capabilities, including mathematics, writing, programming, reasoning, and knowledge-based question answering, with the aim to explore their potential in constructing the next-generation intelligent education system. Specifically, for each capability, we focus on investigating two aspects. Firstly, we examine the current state of LLMs regarding this capability: how advanced they have become, whether they surpass human abilities, and what deficiencies might exist. Secondly, we evaluate whether the development methods for LLMs in this area are generalizable, that is, whether these methods can be applied to construct a comprehensive educational supermodel with strengths across various capabilities, rather than being effective in only a singular aspect.

cs.AI

CodeApex: A Bilingual Programming Evaluation Benchmark for Large Language Models

With the emergence of Large Language Models (LLMs), there has been a significant improvement in the programming capabilities of models, attracting growing attention from researchers. Evaluating the programming capabilities of LLMs is crucial as it reflects the multifaceted abilities of LLMs, and it has numerous downstream applications. In this paper, we propose CodeApex, a bilingual benchmark dataset focusing on the programming comprehension, code generation, and code correction abilities of LLMs. Programming comprehension task tests LLMs on multiple-choice exam questions covering conceptual understanding, commonsense reasoning, and multi-hop reasoning. The code generation task evaluates LLMs through completing C++ functions based on provided descriptions and prototypes. The code correction task asks LLMs to fix real-world erroneous code segments with different error messages. We evaluate 12 widely used LLMs, including both general-purpose and specialized models. GPT-4 exhibits the best programming capabilities, achieving approximate accuracy of 69%, 54%, and 66% on the three tasks, respectively. Compared to human performance, there is still significant room for improvement in LLM programming. We hope that CodeApex can serve as a reference for evaluating the coding capabilities of LLMs, further promoting their development and growth.

cs.CL

An F-shape Click Model for Information Retrieval on Multi-block Mobile Pages

To provide click simulation or relevance estimation based on users' implicit interaction feedback, click models have been much studied during recent years. Most click models focus on user behaviors towards a single list. However, with the development of user interface (UI) design, the layout of displayed items on a result page tends to be multi-block (i.e., multi-list) style instead of a single list, which requires different assumptions to model user behaviors more accurately. There exist click models for multi-block pages in desktop contexts, but they cannot be directly applied to mobile scenarios due to different interaction manners, result types and especially multi-block presentation styles. In particular, multi-block mobile pages can normally be decomposed into interleavings of basic vertical blocks and horizontal blocks, thus resulting in typically F-shape forms. To mitigate gaps between desktop and mobile contexts for multi-block pages, we conduct a user eye-tracking study, and identify users' sequential browsing, block skip and comparison patterns on F-shape pages. These findings lead to the design of a novel F-shape Click Model (FSCM), which serves as a general solution to multi-block mobile pages. Firstly, we construct a directed acyclic graph (DAG) for each page, where each item is regarded as a vertex and each edge indicates the user's possible examination flow. Secondly, we propose DAG-structured GRUs and a comparison module to model users' sequential (sequential browsing, block skip) and non-sequential (comparison) behaviors respectively. Finally, we combine GRU states and comparison patterns to perform user click predictions. Experiments on a large-scale real-world dataset validate the effectiveness of FSCM on user behavior predictions compared with baseline models.

cs.IR