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Lingyun Chen

Publications and source records attributed to Lingyun Chen.

26 records · Page 2Linked to original sources

OPENGRASP-LITE Version 1.0: A Tactile Artificial Hand with a Compliant Linkage Mechanism

Recent research has seen notable progress in the development of linkage-based artificial hands. While previous designs have focused on adaptive grasping, dexterity and biomimetic artificial skin, only a few systems have proposed a lightweight, accessible solution integrating tactile sensing with a compliant linkage-based mechanism. This paper introduces OPENGRASP LITE, an open-source, highly integrated, tactile, and lightweight artificial hand. Leveraging compliant linkage systems and MEMS barometer-based tactile sensing, it offers versatile grasping capabilities with six degrees of actuation. By providing tactile sensors and enabling soft grasping, it serves as an accessible platform for further research in tactile artificial hands.

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Autonomous and Teleoperation Control of a Drawing Robot Avatar

A drawing robot avatar is a robotic system that allows for telepresence-based drawing, enabling users to remotely control a robotic arm and create drawings in real-time from a remote location. The proposed control framework aims to improve bimanual robot telepresence quality by reducing the user workload and required prior knowledge through the automation of secondary or auxiliary tasks. The introduced novel method calculates the near-optimal Cartesian end-effector pose in terms of visual feedback quality for the attached eye-to-hand camera with motion constraints in consideration. The effectiveness is demonstrated by conducting user studies of drawing reference shapes using the implemented robot avatar compared to stationary and teleoperated camera pose conditions. Our results demonstrate that the proposed control framework offers improved visual feedback quality and drawing performance.

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Learning Barrier-Certified Polynomial Dynamical Systems for Obstacle Avoidance with Robots

Established techniques that enable robots to learn from demonstrations are based on learning a stable dynamical system (DS). To increase the robots' resilience to perturbations during tasks that involve static obstacle avoidance, we propose incorporating barrier certificates into an optimization problem to learn a stable and barrier-certified DS. Such optimization problem can be very complex or extremely conservative when the traditional linear parameter-varying formulation is used. Thus, different from previous approaches in the literature, we propose to use polynomial representations for DSs, which yields an optimization problem that can be tackled by sum-of-squares techniques. Finally, our approach can handle obstacle shapes that fall outside the scope of assumptions typically found in the literature concerning obstacle avoidance within the DS learning framework. Supplementary material can be found at the project webpage: https://martinschonger.github.io/abc-ds

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Flexible Informed Trees (FIT*): Adaptive Batch-Size Approach in Informed Sampling-Based Path Planning

In path planning, anytime almost-surely asymptotically optimal planners dominate the benchmark of sampling-based planners. A notable example is Batch Informed Trees (BIT*), where planners iteratively determine paths to batches of vertices within the exploration area. However, utilizing a consistent batch size is inefficient for initial pathfinding and optimal performance, it relies on effective task allocation. This paper introduces Flexible Informed Trees (FIT*), a sampling-based planner that integrates an adaptive batch-size method to enhance the initial path convergence rate. FIT* employs a flexible approach in adjusting batch sizes dynamically based on the inherent dimension of the configuration spaces and the hypervolume of the n-dimensional hyperellipsoid. By applying dense and sparse sampling strategy, FIT* improves convergence rate while finding successful solutions faster with lower initial solution cost. This method enhances the planner's ability to handle confined, narrow spaces in the initial finding phase and increases batch vertices sampling frequency in the optimization phase. FIT* outperforms existing single-query, sampling-based planners on the tested problems in R^2 to R^8, and was demonstrated on a real-world mobile manipulation task.

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Towards Task-Specific Modular Gripper Fingers: Automatic Production of Fingertip Mechanics

The number of sequential tasks a single gripper can perform is significantly limited by its design. In many cases, changing the gripper fingers is required to successfully conduct multiple consecutive tasks. For this reason, several robotic tool change systems have been introduced that allow an automatic changing of the entire end-effector. However, many situations require only the modification or the change of the fingertip, making the exchange of the entire gripper uneconomic. In this paper, we introduce a paradigm for automatic task-specific fingertip production. The setup used in the proposed framework consists of a production and task execution unit, containing a robotic manipulator, and two 3D printers - autonomously producing the gripper fingers. It also consists of a second manipulator that uses a quick-exchange mechanism to pick up the printed fingertips and evaluates gripping performance. The setup is experimentally validated by conducting automatic production of three different fingertips and executing graspstability tests as well as multiple pick- and insertion tasks, with and without position offsets - using these fingertips. The proposed paradigm, indeed, goes beyond fingertip production and serves as a foundation for a fully automatic fingertip design, production and application pipeline - potentially improving manufacturing flexibility and representing a new production paradigm: tactile 3D manufacturing.

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Champion Team Paper: Dynamic Passing-Shooting Algorithm Based on CUDA of The RoboCup SSL 2019 Champion

ZJUNlict became the Small Size League Champion of RoboCup 2019 with 6 victories and 1 tie for their 7 games. The overwhelming ability of ball-handling and passing allows ZJUNlict to greatly threaten its opponent and almost kept its goal clear without being threatened. This paper presents the core technology of its ball-handling and robot movement which consist of hardware optimization, dynamic passing and shooting strategy, and multi-agent cooperation and formation. We first describe the mechanical optimization on the placement of the capacitors, the redesign of the damping system of the dribbler and the electrical optimization on the replacement of the core chip. We then describe our passing point algorithm. The passing and shooting strategy can be separated into two different parts, where we search the passing point on SBIP-DPPS and evaluate the point based on the ball model. The statements and the conclusion should be supported by the performances and log of games on Small Size League RoboCup 2019.

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Mechatronic Design of a Dribbling System for RoboCup Small Size Robot

RoboCup SSL is an excellent platform for researching artificial intelligence and robotics. The dribbling system is an essential issue, which is the main part for completing advanced soccer skills such as trapping and dribbling. In this paper, we designed a new dribbling system for SSL robots, including mechatronics design and control algorithms. For the mechatronics design, we analysed and exposed the 3-touch-point model with the simulation in ADAMS. In the motor controller algorithm, we use reinforcement learning to control the torque output. Finally we verified the results on the robot.

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ZJUNlict Extended Team Description Paper for RoboCup 2019

For the Small Size League of RoboCup 2018, Team ZJUNLict has won the champion and therefore, this paper thoroughly described the devotion which ZJUNLict has devoted and the effort that ZJUNLict has contributed. There are three mean optimizations for the mechanical part which accounted for most of our incredible goals, they are "Touching Point Optimization", "Damping System Optimization", and "Dribbler Optimization". For the electrical part, we realized "Direct Torque Control", "Efficient Radio Communication Protocol" which will be credited for stabilizing the dribbler and a more secure communication between robots and the computer. Our software group contributed as much as our hardware group with the effort of "Vision Lost Compensation" to predict the movement by kalman filter, and "Interception Prediction Algorithm" to achieve some skills and improve our ball possession rate.

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