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Lingyun Sun

Publications and source records attributed to Lingyun Sun.

At least 37 records · Page 2Linked to original sources

Diffusion Distillation With Direct Preference Optimization For Efficient 3D LiDAR Scene Completion

The application of diffusion models in 3D LiDAR scene completion is limited due to diffusion's slow sampling speed. Score distillation accelerates diffusion sampling but with performance degradation, while post-training with direct policy optimization (DPO) boosts performance using preference data. This paper proposes Distillation-DPO, a novel diffusion distillation framework for LiDAR scene completion with preference aligment. First, the student model generates paired completion scenes with different initial noises. Second, using LiDAR scene evaluation metrics as preference, we construct winning and losing sample pairs. Such construction is reasonable, since most LiDAR scene metrics are informative but non-differentiable to be optimized directly. Third, Distillation-DPO optimizes the student model by exploiting the difference in score functions between the teacher and student models on the paired completion scenes. Such procedure is repeated until convergence. Extensive experiments demonstrate that, compared to state-of-the-art LiDAR scene completion diffusion models, Distillation-DPO achieves higher-quality scene completion while accelerating the completion speed by more than 5-fold. Our method is the first to explore adopting preference learning in distillation to the best of our knowledge and provide insights into preference-aligned distillation. Our code is public available on https://github.com/happyw1nd/DistillationDPO.

cs.CV↗

An Exploratory Study on How AI Awareness Impacts Human-AI Design Collaboration

The collaborative design process is intrinsically complicated and dynamic, and researchers have long been exploring how to enhance efficiency in this process. As Artificial Intelligence technology evolves, it has been widely used as a design tool and exhibited the potential as a design collaborator. Nevertheless, problems concerning how designers should communicate with AI in collaborative design remain unsolved. To address this research gap, we referred to how designers communicate fluently in human-human design collaboration, and found awareness to be an important ability for facilitating communication by understanding their collaborators and current situation. However, previous research mainly studied and supported human awareness, the possible impact AI awareness would bring to the human-AI collaborative design process, and the way to realize AI awareness remain unknown. In this study, we explored how AI awareness will impact human-AI collaboration through a Wizard-of-Oz experiment. Both quantitative and qualitative results supported that enabling AI to have awareness can enhance the communication fluidity between human and AI, thus enhancing collaboration efficiency. We further discussed the results and concluded design implications for future human-AI collaborative design systems.

cs.HC↗

Integrating Sequence and Image Modeling in Irregular Medical Time Series Through Self-Supervised Learning

Medical time series are often irregular and face significant missingness, posing challenges for data analysis and clinical decision-making. Existing methods typically adopt a single modeling perspective, either treating series data as sequences or transforming them into image representations for further classification. In this paper, we propose a joint learning framework that incorporates both sequence and image representations. We also design three self-supervised learning strategies to facilitate the fusion of sequence and image representations, capturing a more generalizable joint representation. The results indicate that our approach outperforms seven other state-of-the-art models in three representative real-world clinical datasets. We further validate our approach by simulating two major types of real-world missingness through leave-sensors-out and leave-samples-out techniques. The results demonstrate that our approach is more robust and significantly surpasses other baselines in terms of classification performance.

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Understanding Design Fixation in Generative AI

Generative AI (GenAI) provides new opportunities for creativity support, but the phenomenon of GenAI design fixation remains underexplored. While human design fixation typically constrains ideas to familiar or existing solutions, our findings reveal that GenAI similarly experience design fixation, limiting its ability to generate novel and diverse design outcomes. To advance understanding of GenAI design fixation, we propose a theoretical framework includes the definition, causes, manifestations, and impacts of GenAI design fixation for creative design. We also conducted an experimental study to investigate the characteristics of GenAI design fixation in practice. We summarize how GenAI design fixation manifests in text generation model and image generation model respectively. Furthermore, we propose methods for mitigating GenAI design fixation for future creativity support tool design. We recommend adopting the lens of GenAI design fixation for creativity-oriented HCI research, as the unique perspectives and insights it provides.

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How Generative AI supports human in conceptual design

Generative Artificial Intelligence (Generative AI) is a collection of AI technologies that can generate new information such as texts and images. With its strong capabilities, Generative AI has been actively studied in creative design processes. However, limited studies have explored the roles of humans and Generative AI in conceptual design processes, leaving a gap for human-AI collaboration investigation. To address this gap, this study uncovers the contributions of different Generative AI technologies in assisting humans in the conceptual design process. Novice designers completed two design tasks with or without the assistance of Generative AI. Results revealed that Generative AI primarily assists humans in problem definition and idea generation stages, while idea selection and evaluation remain predominantly human-led. Additionally, with Generative AI assistance, the idea selection and evaluation stages were further enhanced. Based on the findings, we discuss the role of Generative AI in human-AI collaboration and implications for enhancing future conceptual design support with Generative AI assistance.

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GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions

Composing music for video is essential yet challenging, leading to a growing interest in automating music generation for video applications. Existing approaches often struggle to achieve robust music-video correspondence and generative diversity, primarily due to inadequate feature alignment methods and insufficient datasets. In this study, we present General Video-to-Music Generation model (GVMGen), designed for generating high-related music to the video input. Our model employs hierarchical attentions to extract and align video features with music in both spatial and temporal dimensions, ensuring the preservation of pertinent features while minimizing redundancy. Remarkably, our method is versatile, capable of generating multi-style music from different video inputs, even in zero-shot scenarios. We also propose an evaluation model along with two novel objective metrics for assessing video-music alignment. Additionally, we have compiled a large-scale dataset comprising diverse types of video-music pairs. Experimental results demonstrate that GVMGen surpasses previous models in terms of music-video correspondence, generative diversity, and application universality.

cs.SD↗

Personalized Dynamic Music Emotion Recognition with Dual-Scale Attention-Based Meta-Learning

Dynamic Music Emotion Recognition (DMER) aims to predict the emotion of different moments in music, playing a crucial role in music information retrieval. The existing DMER methods struggle to capture long-term dependencies when dealing with sequence data, which limits their performance. Furthermore, these methods often overlook the influence of individual differences on emotion perception, even though everyone has their own personalized emotional perception in the real world. Motivated by these issues, we explore more effective sequence processing methods and introduce the Personalized DMER (PDMER) problem, which requires models to predict emotions that align with personalized perception. Specifically, we propose a Dual-Scale Attention-Based Meta-Learning (DSAML) method. This method fuses features from a dual-scale feature extractor and captures both short and long-term dependencies using a dual-scale attention transformer, improving the performance in traditional DMER. To achieve PDMER, we design a novel task construction strategy that divides tasks by annotators. Samples in a task are annotated by the same annotator, ensuring consistent perception. Leveraging this strategy alongside meta-learning, DSAML can predict personalized perception of emotions with just one personalized annotation sample. Our objective and subjective experiments demonstrate that our method can achieve state-of-the-art performance in both traditional DMER and PDMER.

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LAION-SG: An Enhanced Large-Scale Dataset for Training Complex Image-Text Models with Structural Annotations

Recent advances in text-to-image (T2I) generation have shown remarkable success in producing high-quality images from text. However, existing T2I models show decayed performance in compositional image generation involving multiple objects and intricate relationships. We attribute this problem to limitations in existing datasets of image-text pairs, which lack precise inter-object relationship annotations with prompts only. To address this problem, we construct LAION-SG, a large-scale dataset with high-quality structural annotations of scene graphs (SG), which precisely describe attributes and relationships of multiple objects, effectively representing the semantic structure in complex scenes. Based on LAION-SG, we train a new foundation model SDXL-SG to incorporate structural annotation information into the generation process. Extensive experiments show advanced models trained on our LAION-SG boast significant performance improvements in complex scene generation over models on existing datasets. We also introduce CompSG-Bench, a benchmark that evaluates models on compositional image generation, establishing a new standard for this domain. Our annotations with the associated processing code, the foundation model and the benchmark protocol are publicly available at https://github.com/mengcye/LAION-SG.

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MindScratch: A Visual Programming Support Tool for Classroom Learning Based on Multimodal Generative AI

Programming has become an essential component of K-12 education and serves as a pathway for developing computational thinking skills. Given the complexity of programming and the advanced skills it requires, previous research has introduced user-friendly tools to support young learners. However, our interviews with six programming educators revealed that current tools often fail to reflect classroom learning objectives, offer flexible, high-quality guidance, and foster student creativity. This highlights the need for more adaptive and reflective tools. Therefore, we introduced MindScratch, a multimodal generative AI (GAI) powered visual programming support tool. MindScratch aims to balance structured classroom activities with free programming creation, supporting students in completing creative programming projects based on teacher-set learning objectives while also providing programming scaffolding. Our user study results indicate that, compared to the baseline, MindScratch more effectively helps students achieve high-quality projects aligned with learning objectives. It also enhances students' computational thinking skills and creative thinking. Overall, we believe that GAI-driven educational tools like MindScratch offer students a focused and engaging learning experience.

cs.HC↗

Fragmented Layer Grouping in GUI Designs Through Graph Learning Based on Multimodal Information

Automatically constructing GUI groups of different granularities constitutes a critical intelligent step towards automating GUI design and implementation tasks. Specifically, in the industrial GUI-to-code process, fragmented layers may decrease the readability and maintainability of generated code, which can be alleviated by grouping semantically consistent fragmented layers in the design prototypes. This study aims to propose a graph-learning-based approach to tackle the fragmented layer grouping problem according to multi-modal information in design prototypes. Our graph learning module consists of self-attention and graph neural network modules. By taking the multimodal fused representation of GUI layers as input, we innovatively group fragmented layers by classifying GUI layers and regressing the bounding boxes of the corresponding GUI components simultaneously. Experiments on two real-world datasets demonstrate that our model achieves state-of-the-art performance. A further user study is also conducted to validate that our approach can assist an intelligent downstream tool in generating more maintainable and readable front-end code.

cs.SE↗

CoRemix: Supporting Informal Learning in Scratch Community With Visual Graph and Generative AI

Online programming communities provide a space for novices to engage with computing concepts, allowing them to learn and develop computing skills using user-generated projects. However, the lack of structured guidance in the informal learning environment often makes it difficult for novices to experience progressively challenging learning opportunities. Learners frequently struggle with understanding key project events and relations, grasping computing concepts, and remixing practices. This study introduces CoRemix, a generative AI-powered learning system that provides a visual graph to present key events and relations for project understanding. We propose a visual-textual scaffolding to help learners construct the visual graph and support remixing practice. Our user study demonstrates that CoRemix, compared to the baseline, effectively helps learners break down complex projects, enhances computing concept learning, and improves their experience with community resources for learning and remixing.

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Intuitive interaction flow: A Dual-Loop Human-Machine Collaboration Task Allocation Model and an experimental study

This study investigates the issue of task allocation in Human-Machine Collaboration (HMC) within the context of Industry 4.0. By integrating philosophical insights and cognitive science, it clearly defines two typical modes of human behavior in human-machine interaction(HMI): skill-based intuitive behavior and knowledge-based intellectual behavior. Building on this, the concept of 'intuitive interaction flow' is innovatively introduced by combining human intuition with machine humanoid intelligence, leading to the construction of a dual-loop HMC task allocation model. Through comparative experiments measuring electroencephalogram (EEG) and electromyogram (EMG) activities, distinct physiological patterns associated with these behavior modes are identified, providing a preliminary foundation for future adaptive HMC frameworks. This work offers a pathway for developing intelligent HMC systems that effectively integrate human intuition and machine intelligence in Industry 4.0.

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TRIZ-GPT: An LLM-augmented method for problem-solving

TRIZ, the Theory of Inventive Problem Solving, is derived from a comprehensive analysis of patents across various domains, offering a framework and practical tools for problem-solving. Despite its potential to foster innovative solutions, the complexity and abstractness of TRIZ methodology often make its acquisition and application challenging. This often requires users to have a deep understanding of the theory, as well as substantial practical experience and knowledge across various disciplines. The advent of Large Language Models (LLMs) presents an opportunity to address these challenges by leveraging their extensive knowledge bases and reasoning capabilities for innovative solution generation within TRIZ-based problem-solving process. This study explores and evaluates the application of LLMs within the TRIZ-based problem-solving process. The construction of TRIZ case collections establishes a solid empirical foundation for our experiments and offers valuable resources to the TRIZ community. A specifically designed workflow, utilizing step-by-step reasoning and evaluation-validated prompt strategies, effectively transforms concrete problems into TRIZ problems and finally generates inventive solutions. Finally, we present a case study in mechanical engineering field that highlights the practical application of this LLM-augmented method. It showcases GPT-4's ability to generate solutions that closely resonate with original solutions and suggests more implementation mechanisms.

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SAM2-Adapter: Evaluating & Adapting Segment Anything 2 in Downstream Tasks: Camouflage, Shadow, Medical Image Segmentation, and More

The advent of large models, also known as foundation models, has significantly transformed the AI research landscape, with models like Segment Anything (SAM) achieving notable success in diverse image segmentation scenarios. Despite its advancements, SAM encountered limitations in handling some complex low-level segmentation tasks like camouflaged object and medical imaging. In response, in 2023, we introduced SAM-Adapter, which demonstrated improved performance on these challenging tasks. Now, with the release of Segment Anything 2 (SAM2), a successor with enhanced architecture and a larger training corpus, we reassess these challenges. This paper introduces SAM2-Adapter, the first adapter designed to overcome the persistent limitations observed in SAM2 and achieve new state-of-the-art (SOTA) results in specific downstream tasks including medical image segmentation, camouflaged (concealed) object detection, and shadow detection. SAM2-Adapter builds on the SAM-Adapter's strengths, offering enhanced generalizability and composability for diverse applications. We present extensive experimental results demonstrating SAM2-Adapter's effectiveness. We show the potential and encourage the research community to leverage the SAM2 model with our SAM2-Adapter for achieving superior segmentation outcomes. Code, pre-trained models, and data processing protocols are available at http://tianrun-chen.github.io/SAM-Adaptor/

cs.CV↗

Reasoning3D -- Grounding and Reasoning in 3D: Fine-Grained Zero-Shot Open-Vocabulary 3D Reasoning Part Segmentation via Large Vision-Language Models

In this paper, we introduce a new task: Zero-Shot 3D Reasoning Segmentation for parts searching and localization for objects, which is a new paradigm to 3D segmentation that transcends limitations for previous category-specific 3D semantic segmentation, 3D instance segmentation, and open-vocabulary 3D segmentation. We design a simple baseline method, Reasoning3D, with the capability to understand and execute complex commands for (fine-grained) segmenting specific parts for 3D meshes with contextual awareness and reasoned answers for interactive segmentation. Specifically, Reasoning3D leverages an off-the-shelf pre-trained 2D segmentation network, powered by Large Language Models (LLMs), to interpret user input queries in a zero-shot manner. Previous research have shown that extensive pre-training endows foundation models with prior world knowledge, enabling them to comprehend complex commands, a capability we can harness to "segment anything" in 3D with limited 3D datasets (source efficient). Experimentation reveals that our approach is generalizable and can effectively localize and highlight parts of 3D objects (in 3D mesh) based on implicit textual queries, including these articulated 3d objects and real-world scanned data. Our method can also generate natural language explanations corresponding to these 3D models and the decomposition. Moreover, our training-free approach allows rapid deployment and serves as a viable universal baseline for future research of part-level 3d (semantic) object understanding in various fields including robotics, object manipulation, part assembly, autonomous driving applications, augment reality and virtual reality (AR/VR), and medical applications. The code, the model weight, the deployment guide, and the evaluation protocol are: http://tianrun-chen.github.io/Reason3D/

cs.CV↗

Prototype2Code: End-to-end Front-end Code Generation from UI Design Prototypes

UI-to-code technology has streamlined the front-end development process, reducing repetitive tasks for engineers. prior research mainly use design prototypes as inputs, with the effectiveness of the generated code heavily dependent on these prototypes' quality, leading to compromised robustness. Moreover, these approaches also exhibit shortcomings in code quality, including issues such as disorganized UI structures and the inability to support responsive layouts. To address these challenges, we introduce Prototype2Code, which achieves end-to-end front-end code generation with business demands. For Prototype2Code, we incorporate design linting into the workflow, addressing the detection of fragmented elements and perceptual groups, enhancing the robustness of the generated outcomes. By optimizing the hierarchical structure and intelligently recognizing UI element types, Prototype2Code generates code that is more readable and structurally clearer. To meet responsive design requirements, Prototype2Code primarily supports flexbox layout model, ensuring code compatibility across various device sizes. To validate the efficacy, we compare Prototype2Code with the commercial code generation platform CodeFun and Screenshot-to-code based on GPT-4 with vision. Employing structural similarity index measure (SSIM), peak signal-to-noise ratio (PSNR), and mean squared error (MSE) for visual similarity assessment, Prototype2Code's rendered UI effects align most closely with the design prototypes, exhibiting the minimal errors. We also conduct a user study with five experienced front-end engineers, inviting them to review and revise code generated by the three methods. As a result, Prototype2Code surpasses other methods in readability, usability, and maintainability, better meeting the business needs of industrial development.

cs.SE↗

Efficient and Scalable Chinese Vector Font Generation via Component Composition

Chinese vector font generation is challenging due to the complex structure and huge amount of Chinese characters. Recent advances remain limited to generating a small set of characters with simple structure. In this work, we first observe that most Chinese characters can be disassembled into frequently-reused components. Therefore, we introduce the first efficient and scalable Chinese vector font generation approach via component composition, allowing generating numerous vector characters from a small set of components. To achieve this, we collect a large-scale dataset that contains over \textit{90K} Chinese characters with their components and layout information. Upon the dataset, we propose a simple yet effective framework based on spatial transformer networks (STN) and multiple losses tailored to font characteristics to learn the affine transformation of the components, which can be directly applied to the Bézier curves, resulting in Chinese characters in vector format. Our qualitative and quantitative experiments have demonstrated that our method significantly surpasses the state-of-the-art vector font generation methods in generating large-scale complex Chinese characters in both font generation and zero-shot font extension.

cs.CV↗

UI Semantic Group Detection: Grouping UI Elements with Similar Semantics in Mobile Graphical User Interface

Texts, widgets, and images on a UI page do not work separately. Instead, they are partitioned into groups to achieve certain interaction functions or visual information. Existing studies on UI elements grouping mainly focus on a specific single UI-related software engineering task, and their groups vary in appearance and function. In this case, we propose our semantic component groups that pack adjacent text and non-text elements with similar semantics. In contrast to those task-oriented grouping methods, our semantic component group can be adopted for multiple UI-related software tasks, such as retrieving UI perceptual groups, improving code structure for automatic UI-to-code generation, and generating accessibility data for screen readers. To recognize semantic component groups on a UI page, we propose a robust, deep learning-based vision detector, UISCGD, which extends the SOTA deformable-DETR by incorporating UI element color representation and a learned prior on group distribution. The model is trained on our UI screenshots dataset of 1988 mobile GUIs from more than 200 apps in both iOS and Android platforms. The evaluation shows that our UISCGD achieves 6.1\% better than the best baseline algorithm and 5.4 \% better than deformable-DETR in which it is based.

cs.SE↗