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Lingyun Xie

Publications and source records attributed to Lingyun Xie.

3 recordsLinked to original sources

SkillRevise: Improving LLM-Authored Agent Skills via Trace-Conditioned Skill Revision

Agent skills are procedural artifacts that enable LLM agents to execute workflows, verify constraints, and recover from failures. Existing self-evolving methods refine skills using accumulated trajectories. However, they struggle in cold-start settings, where only an initial, imperfect skill is available. Consequently, skill construction defaults to expert authoring or one-shot LLM generation. Expert-authored skills are costly and may not align with how LLM agents actually execute tasks, while one-shot generated skills can be syntactically well formed yet behaviorally weak. To bridge this gap, we propose SkillRevise, an execution-grounded framework designed to iteratively refine these initial skills. SkillRevise diagnoses skill defects from execution evidence, retrieves relevant repair principles from a general memory, and applies execution-anchored edits. By re-executing candidates and measuring empirical utility, it retains the best observed skill within the revision budget. Evaluated across three main benchmarks, two domain-specific studies, and six LLMs, SkillRevise substantially outperforms one-shot baselines, improving the base agent's success rate on SkillsBench from 36.05% to 61.63%. Furthermore, the revised skills transfer across both executors and task environments, suggesting that SkillRevise captures reusable procedural knowledge beyond any single executor. Our code is available at https://github.com/HKUST-KnowComp/skillrevise.

cs.AI

Rethinking Self-Evolving Agent Skills: Feedback Dynamics over Multiple Rounds

Self-evolving skill systems promise to improve agents by turning execution feedback into persistent skill updates without changing the underlying model. Yet it remains unclear when further evolution helps, how successful and failed trajectories shape revision, and whether extra test-time computation can recover the same gains. To address these questions, we present a controlled evaluation framework across five benchmarks and three models. Our primary study contains 42 feedback runs across 14 supported model-benchmark settings. Within each setting, we hold the executor and optimizer configuration, revision procedure, validation rule, and round budget fixed, while varying only the feedback shown to the optimizer: successes and failures (Normal), failures only, or successes only. Evolution is sparse: only 55 of 388 candidates establish byte-distinct validation bests. Validation-based selection chooses an evolved skill in 11 of 14 settings, nine of which improve released-test performance. All 11 selections come from feedback conditions that include failed trajectories, although the relative ranking of Normal and Fail-only varies across settings. Validation and downstream evaluations on test, robustness, and transfer sometimes favor different feedback views. A broader SearchQA analysis covering eight models shows similarly sparse, feedback-dependent dynamics. In the GPT-5.5 test-time-scaling controls, oracle Parallel Sampling comes within 0.43 points of the evolved SearchQA skill but remains 30.96 points behind on SpreadsheetBench; Sequential Refinement recovers neither gain. Overall, persistent skill self-evolution is better understood as sparse, validation-filtered search with model- and benchmark-dependent returns, rather than steady improvement from additional rounds. The implementation is available at https://github.com/HKUST-KnowComp/rethinkskill.

cs.SE

AnimeTAB: A new guitar tablature dataset of anime and game music

While guitar tablature has become a popular topic in MIR research, there exists no such a guitar tablature dataset that focuses on the soundtracks of anime and video games, which have a surprisingly broad and growing audience among the youths. In this paper, we present AnimeTAB, a fingerstyle guitar tablature dataset in MusicXML format, which provides more high-quality guitar tablature for both researchers and guitar players. AnimeTAB contains 412 full tracks and 547 clips, the latter are annotated with musical structures (intro, verse, chorus, and bridge). An accompanying analysis toolkit, TABprocessor, is included to further facilitate its use. This includes functions for melody and bassline extraction, key detection, and chord labeling, which are implemented using rule-based algorithms. We evaluated each of these functions against a manually annotated ground truth. Finally, as an example, we performed a music and technique analysis of AnimeTAB using TABprocessor. Our data and code have been made publicly available for composers, performers, and music information retrieval (MIR) researchers alike.

cs.SD