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Lingzhi Li

Publications and source records attributed to Lingzhi Li.

At least 19 recordsLinked to original sources

Move What Matters: Parameter-Efficient Domain Adaptation via Optimal Transport Flow for Collaborative Perception

Efficient domain adaptation remains a fundamental challenge for deploying multi-agent systems across diverse environments in Vehicle-to-Everything (V2X) collaborative perception. Despite the success of Parameter-Efficient Fine-Tuning (PEFT) in natural language processing and conventional vision tasks, directly applying PEFT to collaborative perception recovers only a limited portion of the performance lost to domain shift. In this work, we identify two complementary bottlenecks that limit this recovery: (i) inter-frame redundancy within a collaborative sequence, which makes the effectiveness of scarce labels sensitive to frame selection, and (ii) foreground cues that become less linearly decodable in deeper-stage representations of a frozen backbone. To address these issues, we propose FlowAdapt, a parameter-efficient framework grounded in optimal transport. Wasserstein Greedy Sampling casts frame selection as minimizing the $W_{\infty}$ distance from the sequence to the retained subset, which equals its covering radius, so a farthest first traversal returns a subset provably within twice the optimum. Progressive Knowledge Transfer then routes compressed early-stage features into the deeper stages, gating each stage-local correction by that early evidence. Extensive experiments across target domains and fusion architectures show that FlowAdapt achieves state-of-the-art adaptation performance with about 1\% trainable parameters, and maintains this lead under localization noise.

cs.CV

Seeing Through Fog: Towards Fog-Invariant Action Recognition

Foggy conditions are commonly encountered in real-world applications; however, existing action recognition approaches typically assume favorable weather and high-quality video inputs. On foggy days, unpredictable visibility degradation and reduced contrast obstruct the extraction of semantic cues, posing significant challenges for current action recognition methods. In this paper, we mitigate the issues faced in action recognition under foggy conditions by employing two strategies. First, we present FogAct, the first benchmark dataset for foggy action recognition, consisting of paired clean and foggy videos captured with a stereo camera system. The dataset spans 10 scenes and 55 action categories, comprising nearly 10,000 video clips. Second, we propose FogNet, a two-stream CLIP model that discovers fog-invariant semantic information hidden behind the degraded videos. FogNet learns robust representations of foggy videos with guidance from clean videos, effectively capturing shared structural and motion cues between clean and foggy videos. Extensive experiments on FogAct and three other popular datasets demonstrate that our method achieves competitive performance compared with state-of-the-art (SOTA) approaches. Our FogAct and FogNet are given in our project page.

cs.CV

Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model

We present daVinci-MagiHuman, an open-source audio-video generative foundation model for human-centric generation. daVinci-MagiHuman jointly generates synchronized video and audio using a single-stream Transformer that processes text, video, and audio within a unified token sequence via self-attention only. This single-stream design avoids the complexity of multi-stream or cross-attention architectures while remaining easy to optimize with standard training and inference infrastructure. The model is particularly strong in human-centric scenarios, producing expressive facial performance, natural speech-expression coordination, realistic body motion, and precise audio-video synchronization. It supports multilingual spoken generation across Chinese (Mandarin and Cantonese), English, Japanese, Korean, German, and French. For efficient inference, we combine the single-stream backbone with model distillation, latent-space super-resolution, and a Turbo VAE decoder, enabling generation of a 5-second 256p video in 2 seconds on a single H100 GPU. In automatic evaluation, daVinci-MagiHuman achieves the highest visual quality and text alignment among leading open models, along with the lowest word error rate (14.60%) for speech intelligibility. In pairwise human evaluation, it achieves win rates of 80.0% against Ovi 1.1 and 60.9% against LTX 2.3 over 2000 comparisons. We open-source the complete model stack, including the base model, the distilled model, the super-resolution model, and the inference codebase.

cs.CV

INSTINCT: Instance-Level Interaction Architecture for Query-Based Collaborative Perception

Collaborative perception systems overcome single-vehicle limitations in long-range detection and occlusion scenarios by integrating multi-agent sensory data, improving accuracy and safety. However, frequent cooperative interactions and real-time requirements impose stringent bandwidth constraints. Previous works proves that query-based instance-level interaction reduces bandwidth demands and manual priors, however, LiDAR-focused implementations in collaborative perception remain underdeveloped, with performance still trailing state-of-the-art approaches. To bridge this gap, we propose INSTINCT (INSTance-level INteraCtion ArchiTecture), a novel collaborative perception framework featuring three core components: 1) a quality-aware filtering mechanism for high-quality instance feature selection; 2) a dual-branch detection routing scheme to decouple collaboration-irrelevant and collaboration-relevant instances; and 3) a Cross Agent Local Instance Fusion module to aggregate local hybrid instance features. Additionally, we enhance the ground truth (GT) sampling technique to facilitate training with diverse hybrid instance features. Extensive experiments across multiple datasets demonstrate that INSTINCT achieves superior performance. Specifically, our method achieves an improvement in accuracy 13.23%/33.08% in DAIR-V2X and V2V4Real while reducing the communication bandwidth to 1/281 and 1/264 compared to state-of-the-art methods. The code is available at https://github.com/CrazyShout/INSTINCT.

cs.CV

MAGI-1: Autoregressive Video Generation at Scale

We present MAGI-1, a world model that generates videos by autoregressively predicting a sequence of video chunks, defined as fixed-length segments of consecutive frames. Trained to denoise per-chunk noise that increases monotonically over time, MAGI-1 enables causal temporal modeling and naturally supports streaming generation. It achieves strong performance on image-to-video (I2V) tasks conditioned on text instructions, providing high temporal consistency and scalability, which are made possible by several algorithmic innovations and a dedicated infrastructure stack. MAGI-1 facilitates controllable generation via chunk-wise prompting and supports real-time, memory-efficient deployment by maintaining constant peak inference cost, regardless of video length. The largest variant of MAGI-1 comprises 24 billion parameters and supports context lengths of up to 4 million tokens, demonstrating the scalability and robustness of our approach. The code and models are available at https://github.com/SandAI-org/MAGI-1 and https://github.com/SandAI-org/MagiAttention. The product can be accessed at https://sand.ai.

cs.CV

CoDynTrust: Robust Asynchronous Collaborative Perception via Dynamic Feature Trust Modulus

Collaborative perception, fusing information from multiple agents, can extend perception range so as to improve perception performance. However, temporal asynchrony in real-world environments, caused by communication delays, clock misalignment, or sampling configuration differences, can lead to information mismatches. If this is not well handled, then the collaborative performance is patchy, and what's worse safety accidents may occur. To tackle this challenge, we propose CoDynTrust, an uncertainty-encoded asynchronous fusion perception framework that is robust to the information mismatches caused by temporal asynchrony. CoDynTrust generates dynamic feature trust modulus (DFTM) for each region of interest by modeling aleatoric and epistemic uncertainty as well as selectively suppressing or retaining single-vehicle features, thereby mitigating information mismatches. We then design a multi-scale fusion module to handle multi-scale feature maps processed by DFTM. Compared to existing works that also consider asynchronous collaborative perception, CoDynTrust combats various low-quality information in temporally asynchronous scenarios and allows uncertainty to be propagated to downstream tasks such as planning and control. Experimental results demonstrate that CoDynTrust significantly reduces performance degradation caused by temporal asynchrony across multiple datasets, achieving state-of-the-art detection performance even with temporal asynchrony. The code is available at https://github.com/CrazyShout/CoDynTrust.

cs.CV

A Static and Dynamic Attention Framework for Multi Turn Dialogue Generation

Recently, research on open domain dialogue systems have attracted extensive interests of academic and industrial researchers. The goal of an open domain dialogue system is to imitate humans in conversations. Previous works on single turn conversation generation have greatly promoted the research of open domain dialogue systems. However, understanding multiple single turn conversations is not equal to the understanding of multi turn dialogue due to the coherent and context dependent properties of human dialogue. Therefore, in open domain multi turn dialogue generation, it is essential to modeling the contextual semantics of the dialogue history, rather than only according to the last utterance. Previous research had verified the effectiveness of the hierarchical recurrent encoder-decoder framework on open domain multi turn dialogue generation. However, using RNN-based model to hierarchically encoding the utterances to obtain the representation of dialogue history still face the problem of a vanishing gradient. To address this issue, in this paper, we proposed a static and dynamic attention-based approach to model the dialogue history and then generate open domain multi turn dialogue responses. Experimental results on Ubuntu and Opensubtitles datasets verify the effectiveness of the proposed static and dynamic attention-based approach on automatic and human evaluation metrics in various experimental settings. Meanwhile, we also empirically verify the performance of combining the static and dynamic attentions on open domain multi turn dialogue generation.

cs.CL

RecAGT: Shard Testable Codes with Adaptive Group Testing for Malicious Nodes Identification in Sharding Permissioned Blockchain

Recently, permissioned blockchain has been extensively explored in various fields, such as asset management, supply chain, healthcare, and many others. Many scholars are dedicated to improving its verifiability, scalability, and performance based on sharding techniques, including grouping nodes and handling cross-shard transactions. However, they ignore the node vulnerability problem, i.e., there is no guarantee that nodes will not be maliciously controlled throughout their life cycle. Facing this challenge, we propose RecAGT, a novel identification scheme aimed at reducing communication overhead and identifying potential malicious nodes. First, shard testable codes are designed to encode the original data in case of a leak of confidential data. Second, a new identity proof protocol is presented as evidence against malicious behavior. Finally, adaptive group testing is chosen to identify malicious nodes. Notably, our work focuses on the internal operation within the committee and can thus be applied to any sharding permissioned blockchains. Simulation results show that our proposed scheme can effectively identify malicious nodes with low communication and computational costs.

cs.CR

DDColor: Towards Photo-Realistic Image Colorization via Dual Decoders

Image colorization is a challenging problem due to multi-modal uncertainty and high ill-posedness. Directly training a deep neural network usually leads to incorrect semantic colors and low color richness. While transformer-based methods can deliver better results, they often rely on manually designed priors, suffer from poor generalization ability, and introduce color bleeding effects. To address these issues, we propose DDColor, an end-to-end method with dual decoders for image colorization. Our approach includes a pixel decoder and a query-based color decoder. The former restores the spatial resolution of the image, while the latter utilizes rich visual features to refine color queries, thus avoiding hand-crafted priors. Our two decoders work together to establish correlations between color and multi-scale semantic representations via cross-attention, significantly alleviating the color bleeding effect. Additionally, a simple yet effective colorfulness loss is introduced to enhance the color richness. Extensive experiments demonstrate that DDColor achieves superior performance to existing state-of-the-art works both quantitatively and qualitatively. The codes and models are publicly available at https://github.com/piddnad/DDColor.

cs.CV

High-Resolution Volumetric Reconstruction for Clothed Humans

We present a novel method for reconstructing clothed humans from a sparse set of, e.g., 1 to 6 RGB images. Despite impressive results from recent works employing deep implicit representation, we revisit the volumetric approach and demonstrate that better performance can be achieved with proper system design. The volumetric representation offers significant advantages in leveraging 3D spatial context through 3D convolutions, and the notorious quantization error is largely negligible with a reasonably large yet affordable volume resolution, e.g., 512. To handle memory and computation costs, we propose a sophisticated coarse-to-fine strategy with voxel culling and subspace sparse convolution. Our method starts with a discretized visual hull to compute a coarse shape and then focuses on a narrow band nearby the coarse shape for refinement. Once the shape is reconstructed, we adopt an image-based rendering approach, which computes the colors of surface points by blending input images with learned weights. Extensive experimental results show that our method significantly reduces the mean point-to-surface (P2S) precision of state-of-the-art methods by more than 50% to achieve approximately 2mm accuracy with a 512 volume resolution. Additionally, images rendered from our textured model achieve a higher peak signal-to-noise ratio (PSNR) compared to state-of-the-art methods.

cs.CV

Compact Real-time Radiance Fields with Neural Codebook

Reconstructing neural radiance fields with explicit volumetric representations, demonstrated by Plenoxels, has shown remarkable advantages on training and rendering efficiency, while grid-based representations typically induce considerable overhead for storage and transmission. In this work, we present a simple and effective framework for pursuing compact radiance fields from the perspective of compression methodology. By exploiting intrinsic properties exhibiting in grid models, a non-uniform compression stem is developed to significantly reduce model complexity and a novel parameterized module, named Neural Codebook, is introduced for better encoding high-frequency details specific to per-scene models via a fast optimization. Our approach can achieve over 40 $\times$ reduction on grid model storage with competitive rendering quality. In addition, the method can achieve real-time rendering speed with 180 fps, realizing significant advantage on storage cost compared to real-time rendering methods.

cs.CV

4K-NeRF: High Fidelity Neural Radiance Fields at Ultra High Resolutions

In this paper, we present a novel and effective framework, named 4K-NeRF, to pursue high fidelity view synthesis on the challenging scenarios of ultra high resolutions, building on the methodology of neural radiance fields (NeRF). The rendering procedure of NeRF-based methods typically relies on a pixel-wise manner in which rays (or pixels) are treated independently on both training and inference phases, limiting its representational ability on describing subtle details, especially when lifting to a extremely high resolution. We address the issue by exploring ray correlation to enhance high-frequency details recovery. Particularly, we use the 3D-aware encoder to model geometric information effectively in a lower resolution space and recover fine details through the 3D-aware decoder, conditioned on ray features and depths estimated by the encoder. Joint training with patch-based sampling further facilitates our method incorporating the supervision from perception oriented regularization beyond pixel-wise loss. Benefiting from the use of geometry-aware local context, our method can significantly boost rendering quality on high-frequency details compared with modern NeRF methods, and achieve the state-of-the-art visual quality on 4K ultra-high-resolution scenarios. Code Available at \url{https://github.com/frozoul/4K-NeRF}

cs.CV

Compressing Volumetric Radiance Fields to 1 MB

Approximating radiance fields with volumetric grids is one of promising directions for improving NeRF, represented by methods like Plenoxels and DVGO, which achieve super-fast training convergence and real-time rendering. However, these methods typically require a tremendous storage overhead, costing up to hundreds of megabytes of disk space and runtime memory for a single scene. We address this issue in this paper by introducing a simple yet effective framework, called vector quantized radiance fields (VQRF), for compressing these volume-grid-based radiance fields. We first present a robust and adaptive metric for estimating redundancy in grid models and performing voxel pruning by better exploring intermediate outputs of volumetric rendering. A trainable vector quantization is further proposed to improve the compactness of grid models. In combination with an efficient joint tuning strategy and post-processing, our method can achieve a compression ratio of 100$\times$ by reducing the overall model size to 1 MB with negligible loss on visual quality. Extensive experiments demonstrate that the proposed framework is capable of achieving unrivaled performance and well generalization across multiple methods with distinct volumetric structures, facilitating the wide use of volumetric radiance fields methods in real-world applications. Code Available at \url{https://github.com/AlgoHunt/VQRF}

cs.CV

Streaming Radiance Fields for 3D Video Synthesis

We present an explicit-grid based method for efficiently reconstructing streaming radiance fields for novel view synthesis of real world dynamic scenes. Instead of training a single model that combines all the frames, we formulate the dynamic modeling problem with an incremental learning paradigm in which per-frame model difference is trained to complement the adaption of a base model on the current frame. By exploiting the simple yet effective tuning strategy with narrow bands, the proposed method realizes a feasible framework for handling video sequences on-the-fly with high training efficiency. The storage overhead induced by using explicit grid representations can be significantly reduced through the use of model difference based compression. We also introduce an efficient strategy to further accelerate model optimization for each frame. Experiments on challenging video sequences demonstrate that our approach is capable of achieving a training speed of 15 seconds per-frame with competitive rendering quality, which attains $1000 \times$ speedup over the state-of-the-art implicit methods. Code is available at https://github.com/AlgoHunt/StreamRF.

cs.CV

Tera-sample-per-second arbitrary waveform generation in the synthetic dimension

The synthetic dimension opens new horizons in quantum physics and topological photonics by enabling new dimensions for field and particle manipulations. The most appealing property of the photonic synthetic dimension is its ability to emulate high-dimensional optical behavior in a unitary physical system. Here we show that the photonic synthetic dimension can transform technical problems in photonic systems between dimensionalities, providing unexpected solutions to technical problems that are otherwise challenging. Specifically, we propose and experimentally demonstrate a photonic Galton board (PGB) in the temporal synthetic dimension, in which the temporal high-speed challenge is converted into a spatial fiber-optic length matching problem, leading to the experimental generation of tera-sample-per-second arbitrary waveforms. Limited by the speed of the measurement equipment, waveforms with sampling rates of up to 341.53 GSa/s are recorded. Our proposed PGB operating in the temporal synthetic dimension breaks the speed limit in a physical system, bringing arbitrary waveform generation into the terahertz regime. The concept of dimension conversion offers possible solutions to various physical dimension-related problems, such as super-resolution imaging, high-resolution spectroscopy, time measurement, etc.

physics.optics

Joint Storage Allocation and Computation Design for Private Edge Computing

In recent years, edge computing (EC) has attracted great attention for its high-speed computing and low-latency characteristics. However, there are many challenges in the implementation of EC. Firstly, user's privacy has been raised as a major concern because the edge devices may be untrustworthy. In the case of Private Edge Computing (PEC), a user wants to compute a matrix multiplication between its local matrix and one of the matrices in a library, which has been redundantly stored in edge devices. When utilizing resources of edge devices, the privacy requires that each edge device cannot know which matrix stored on it is desired by the user for the multiplication. Secondly, edge devices usually have limited communication and storage resources, which makes it impossible for them to store all matrices in the library. In this paper, we consider the limited resources of edge devices and propose an unified framework for PEC. Within the framework, we study two highly-coupled problems, (1) storage allocation, that determines which matrices are stored on each edge device, and (2) computation design, that determines which matrices (or linear combinations of them) in each edge device are selected to participate in the computing process with the privacy consideration. Specifically, we give a general storage allocation scheme and then design two feasible private computation schemes, i.e., General Private Computation (GPC) scheme and Private Coded Computation (PCC) scheme. In particular, GPC can be applied in general case and PCC can only be applied in special cases, while PCC achieves less communication load. We theoretically analyze the proposed computing schemes and compare them with other schemes. Finally, we conduct extensive simulations to show the effectiveness of the proposed schemes.

cs.DC

FaceShifter: Towards High Fidelity And Occlusion Aware Face Swapping

In this work, we propose a novel two-stage framework, called FaceShifter, for high fidelity and occlusion aware face swapping. Unlike many existing face swapping works that leverage only limited information from the target image when synthesizing the swapped face, our framework, in its first stage, generates the swapped face in high-fidelity by exploiting and integrating the target attributes thoroughly and adaptively. We propose a novel attributes encoder for extracting multi-level target face attributes, and a new generator with carefully designed Adaptive Attentional Denormalization (AAD) layers to adaptively integrate the identity and the attributes for face synthesis. To address the challenging facial occlusions, we append a second stage consisting of a novel Heuristic Error Acknowledging Refinement Network (HEAR-Net). It is trained to recover anomaly regions in a self-supervised way without any manual annotations. Extensive experiments on wild faces demonstrate that our face swapping results are not only considerably more perceptually appealing, but also better identity preserving in comparison to other state-of-the-art methods.

cs.CV

Face X-ray for More General Face Forgery Detection

In this paper we propose a novel image representation called face X-ray for detecting forgery in face images. The face X-ray of an input face image is a greyscale image that reveals whether the input image can be decomposed into the blending of two images from different sources. It does so by showing the blending boundary for a forged image and the absence of blending for a real image. We observe that most existing face manipulation methods share a common step: blending the altered face into an existing background image. For this reason, face X-ray provides an effective way for detecting forgery generated by most existing face manipulation algorithms. Face X-ray is general in the sense that it only assumes the existence of a blending step and does not rely on any knowledge of the artifacts associated with a specific face manipulation technique. Indeed, the algorithm for computing face X-ray can be trained without fake images generated by any of the state-of-the-art face manipulation methods. Extensive experiments show that face X-ray remains effective when applied to forgery generated by unseen face manipulation techniques, while most existing face forgery detection or deepfake detection algorithms experience a significant performance drop.

cs.CV