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Linhao Bai

Publications and source records attributed to Linhao Bai.

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Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

Human manipulation videos are a convenient and intuitive source for robot learning. However, directly transferring human dexterity to robots remains challenging due to perception errors and embodiment gap. To address this, we introduce Video2Sim2Real, a full-stack framework for autonomous skill acquisition from a single human manipulation video. Our framework first uses off-the-shelf foundation models to reconstruct a simulator-ready digital twin and extract robot and object motion priors. Rather than treating the extracted robot motion as a reliable reference throughout execution, our key idea is to recover and leverage the most fundamental sources of supervision from the demonstrated skill: We identify object-centric keyframes to optimize the corresponding robot configurations using object information from the simulator, and use these configurations as anchors that refine the robot motion such that it ultimately has the desired impact on the environment. To bridge the remaining sim-to-real gap, we introduce a sim-to-real strategy that decouples robustness to noisy and incomplete perception from variations in hand-object interaction dynamics. Specifically, we learn to recalibrate robot configurations from noisy real-world point clouds via IL, and leverage residual RL to perform local finger-level adaptations to ensure for robust and effective interactions. Finally, a collision-aware motion planning module enables spatial generalization to novel object configurations. Across several everyday manipulation tasks, Video2Sim2Real improves simulated task success, safety, and trajectory coherence over numerous baselines, and achieves better sim-to-real transfer than existing techniques. These results demonstrate a promising path toward autonomous dexterous skill acquisition from human videos.

cs.RO

A 1/R Law for Kurtosis Contrast in Balanced Mixtures

Kurtosis-based Independent Component Analysis (ICA) weakens in wide, balanced mixtures. We prove a sharp redundancy law: for a standardized projection with effective width $R_{\mathrm{eff}}$ (participation ratio), the population excess kurtosis obeys $|\kappa(y)|=O(\kappa_{\max}/R_{\mathrm{eff}})$, yielding the order-tight $O(c_b\kappa_{\max}/R)$ under balance (typically $c_b=O(\log R)$). As an impossibility screen, under standard finite-moment conditions for sample kurtosis estimation, surpassing the $O(1/\sqrt{T})$ estimation scale requires $R\lesssim \kappa_{\max}\sqrt{T}$. We also show that \emph{purification} -- selecting $m\!\ll\!R$ sign-consistent sources -- restores $R$-independent contrast $\Omega(1/m)$, with a simple data-driven heuristic. Synthetic experiments validate the predicted decay, the $\sqrt{T}$ crossover, and contrast recovery.

cs.LG

Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity

Contemporary visuo-motor dexterity models often rely on expressive policy classes with diffusion and transformer backbones to achieve strong performance. However, these architectures require significant data and computational resources, and remain far from reliable, particularly for multi-fingered dexterity. Importantly, they model skills as reactive mappings and rely on fixed-horizon action chunking, creating a rigid trade-off between temporal coherence and reactivity. To address these issues, we first introduce Unified Behavioral Models (UBMs), a framework to represent dexterous skills as coupled dynamical systems that capture how visual features of the environment (visual flow) and proprioceptive states of the robot (action flow) co-evolve. As such, UBMs ensure temporal coherence by construction rather than heuristic averaging. Unlike world models that attempt to predict the impact of arbitrary robot actions on the environment, UBMs target behavioral dynamics that encode how demonstrated robot behavior is related to desired impacts on the environment. A UBM can be viewed as a pseudo planner: given an initial condition, it computes the desired robot behavior over the entire skill horizon, while simultaneously ``imagining" the resulting flow of visual features. To operationalize UBMs, we propose Koopman-UBM, a first instantiation of UBMs as a structured latent linear system. K-UBM is computationally efficient, enabling reactivity and adaptation via an online replanning strategy: the model acts as its own runtime monitor, automatically triggering replanning when predicted and observed visual flow diverge beyond a threshold. Across seven simulated tasks and four real-world tasks, our approach matches or exceeds the performance of state-of-the-art baselines, while offering considerably faster inference, smooth execution, robustness to occlusions, and flexible replanning.

cs.RO