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Linjiang Huang

Publications and source records attributed to Linjiang Huang.

At least 19 recordsLinked to original sources

TRACE: Temporal Retrieval with Anchored and Convergent Evidence for Long-Horizon Video Understanding

A long-video answer is evidence-supported only when the frames decoded from the video cover every event the answer depends on. Existing evaluations score final-answer correctness or predicted evidence intervals, but the frames a method decodes before answering are rarely audited, so correct answers can still rest on incomplete observation. We introduce VES-Bench, a 600-question benchmark of Temporal Ordering and Event Counting items over 348 public long videos. Each item carries a jointly necessary set of evidence intervals, letting us audit at three strictness levels whether a method's decoded frames cover every one of them. We also propose TRACE, a training-free agent that grounds answers in raw visual clips, builds an evidence bundle round by round, and stops only when the answer stabilises as the bundle grows and a final pass over the same clips returns the same answer. Under a same-backbone audit, TRACE answers 50.7% of questions correctly with at least two decoded frames inside every evidence interval, at 98.7 frames per question: over 10 points above uniform decoding at 128 frames (40.2%), and within 2.6 points of uniform decoding at 256 frames at 0.39x its frame cost, while reaching the highest answer accuracy in the audit (63.5%). TRACE also stays competitive on Video-MME (86.1), LVBench (75.6), and LongVideoBench (75.1).

cs.CV

Poly-OPD: Heterogeneous Multi-Teacher On-Policy Distillation for Capability-Selectable Flow Models

Leading open text-to-image models often carry complementary strengths: one may lead on preference-aligned aesthetics while another follows compositional instructions more faithfully. However, differences in their autoencoders and noise schedules make it difficult to transfer these strengths across models. In this paper, we present Poly-OPD, a framework that can consolidate complementary strengths of heterogeneous teachers into a single compact flow-matching student. To bridge the incompatible latent spaces of different teachers, Poly-OPD performs on-policy distillation through a pixel bridge. Each student-generated image is re-encoded by a selected teacher's encoder and refined from a noise level matched by magnitude under the teacher's noise schedule. The resulting target is further matched to the student in frozen DINOv2 space, enabling supervision across incompatible latent spaces. To retain complementary capabilities without cross-teacher interference, Poly-OPD uses a gradient compatibility diagnostic to organize its adapters: attention LoRA modules are shared across teachers, whereas feed-forward adapters remain teacher-specific. During distillation, a gap-aware curriculum devotes more training to compositional categories where the student still falls short of the teacher. As each gap narrows, training shifts toward categories with larger remaining gaps. By distilling FLUX.1-dev and Z-Image into a 2.5B SD3.5-Medium student, Poly-OPD improves GenEval from 67.3 to 73.3, surpassing both larger teachers, and raises DrawBench HPSv3 from 9.34 to 11.35, consolidating both strengths within a switchable model.

cs.CV

CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots

Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.

cs.RO

EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots

We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.

cs.RO

Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.g., ground or drone) within a geo-tagged reference image (e.g., satellite). Existing approaches heavily rely on 2D appearance matching and are constrained by limited datasets lacking geometric metadata, diverse prompts, and standard field-of-view imagery. To address these intertwined challenges, we first introduce \dataset, a large-scale, high-fidelity building dataset comprising over 220,000 ground-satellite and drone-satellite pairs. It provides multi-modal prompts (points, boxes, masks) and camera poses to enable flexible target referring and explicit spatial modeling. Furthermore, we propose a novel single-stage Geometry-Aware Geo-localization framework (GAGeo), built upon the permutation-equivariant 3D foundation model $\pi^3$. By seamlessly integrating visual features, referring prompts, and learnable task tokens, our model adapts the inherited 3D prior to jointly predict bounding boxes, segmentation masks, and camera poses in a single forward pass. Additionally, we introduce a contrastive loss that utilizes the satellite view as a universal anchor, implicitly aligning ground and drone representations to enable zero-shot ground-to-drone localization without requiring triplet training data. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, exhibiting exceptional generalization ability in unseen scenes and novel cross-view setups.

cs.CV

SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance

Video understanding requires models to continuously track and update world state during playback. Although existing benchmarks have advanced video understanding evaluation across multiple dimensions, they provide limited visibility into how models maintain world state over time. We propose SVCBench, a Streaming Video Counting Benchmark that repositions counting as a minimal, controlled probe for diagnosing models' world-state maintenance capability. We decompose this capability into object counting and event counting, forming 8 fine-grained subcategories. Object counting covers tracking currently visible objects and cumulative unique identities, while event counting covers detecting instantaneous actions and tracking complete activity cycles. SVCBench contains 406 videos with frame-by-frame annotations of 10,071 event occurrences and object state changes, yielding 1,000 streaming QA pairs with 4,576 query points distributed along video timelines. By observing state maintenance trajectories through streaming multi-point queries, we design three complementary metrics to diagnose numerical precision, trajectory consistency, and temporal awareness. Evaluations of mainstream video-language models show that current models still exhibit significant deficiencies in spatial-temporal state maintenance, with especially poor performance on periodic event counting. SVCBench provides a diagnostic framework for measuring and improving state maintenance in video understanding systems. Our code and data are available at https://buaa-colalab.github.io/SVCBench.

cs.CV

EditThinker: Unlocking Iterative Reasoning for Any Image Editor

Instruction-based image editing has emerged as a prominent research area, which, benefiting from image generation foundation models, have achieved high aesthetic quality, making instruction-following capability the primary challenge. Existing approaches improve instruction adherence via supervised or reinforcement learning, yet single-turn success rates remain limited due to inherent stochasticity and a lack of deliberation. In this work, we propose a deliberative editing framework to 'think' while they edit, which simulates the human cognitive loop by iteratively executing a Think-while-Edit cycle: Critiquing results and Refining instructions , followed by Repeating the generation until satisfactory. Specifically, we train a single MLLM, EditThinker, to act as the reasoning engine of this framework, which jointly produce the critique score, reasoning process, and refined instructions. We employ reinforcement learning to align the EditThinker's thinking with its editing, thereby generating more targeted instruction improvements. Extensive experiments on four benchmarks demonstrate that our approach significantly improves the instruction-following capability of any image editing model by a large margin. We will release our data construction framework, datasets, and models to benefit the community.

cs.CV

Highly Efficient Test-Time Scaling for T2I Diffusion Models with Text Embedding Perturbation

Test-time scaling (TTS) aims to achieve better results by increasing random sampling and evaluating samples based on rules and metrics. However, in text-to-image(T2I) diffusion models, most related works focus on search strategies and reward models, yet the impact of the stochastic characteristic of noise in T2I diffusion models on the method's performance remains unexplored. In this work, we analyze the effects of randomness in T2I diffusion models and explore a new format of randomness for TTS: text embedding perturbation, which couples with existing randomness like SDE-injected noise to enhance generative diversity and quality. We start with a frequency-domain analysis of these formats of randomness and their impact on generation, and find that these two randomness exhibit complementary behavior in the frequency domain: spatial noise favors low-frequency components (early steps), while text embedding perturbation enhances high-frequency details (later steps), thereby compensating for the potential limitations of spatial noise randomness in high-frequency manipulation. Concurrently, text embedding demonstrates varying levels of tolerance to perturbation across different dimensions of the generation process. Specifically, our method consists of two key designs: (1) Introducing step-based text embedding perturbation, combining frequency-guided noise schedules with spatial noise perturbation. (2) Adapting the perturbation intensity selectively based on their frequency-specific contributions to generation and tolerance to perturbation. Our approach can be seamlessly integrated into existing TTS methods and demonstrates significant improvements on multiple benchmarks with almost no additional computation. Code is available at \href{https://github.com/xuhang07/TEP-Diffusion}{https://github.com/xuhang07/TEP-Diffusion}.

cs.CV

FR-TTS: Test-Time Scaling for NTP-based Image Generation with Effective Filling-based Reward Signal

Test-time scaling (TTS) has become a prevalent technique in image generation, significantly boosting output quality by expanding the number of parallel samples and filtering them using pre-trained reward models. However, applying this powerful methodology to the next-token prediction (NTP) paradigm remains challenging. The primary obstacle is the low correlation between the reward of an image decoded from an intermediate token sequence and the reward of the fully generated image. Consequently, these incomplete intermediate representations prove to be poor indicators for guiding the pruning direction, a limitation that stems from their inherent incompleteness in scale or semantic content. To effectively address this critical issue, we introduce the Filling-Based Reward (FR). This novel design estimates the approximate future trajectory of an intermediate sample by finding and applying a reasonable filling scheme to complete the sequence. Both the correlation coefficient between rewards of intermediate samples and final samples, as well as multiple intrinsic signals like token confidence, indicate that the FR provides an excellent and reliable metric for accurately evaluating the quality of intermediate samples. Building upon this foundation, we propose FR-TTS, a sophisticated scaling strategy. FR-TTS efficiently searches for good filling schemes and incorporates a diversity reward with a dynamic weighting schedule to achieve a balanced and comprehensive evaluation of intermediate samples. We experimentally validate the superiority of FR-TTS over multiple established benchmarks and various reward models. Code is available at \href{https://github.com/xuhang07/FR-TTS}{https://github.com/xuhang07/FR-TTS}.

cs.CV

AnyExperts: On-Demand Expert Allocation for Multimodal Language Models with Mixture of Expert

Multimodal Mixture-of-Experts (MoE) models offer a promising path toward scalable and efficient large vision-language systems. However, existing approaches rely on rigid routing strategies (typically activating a fixed number of experts per token) ignoring the inherent heterogeneity in semantic importance across modalities. This leads to suboptimal compute allocation, where redundant tokens consume as many resources as critical ones. To address this, we propose AnyExperts, a novel on-demand, budget-aware dynamic routing framework that allocates a variable total number of expert slots per token based on its semantic importance. Crucially, to prevent uncontrolled compute growth, the total slots per token are constrained within a fixed range, and each slot is filled by either a real expert or a virtual expert, with the virtual share capped at a small maximum (e.g., 20%). The model then adaptively balances the real-to-virtual ratio per token, assigning more real experts to semantically rich regions and relying more on virtual experts for redundant content. Evaluated across diverse tasks in visual understanding, audio understanding, and NLP understanding, AnyExperts improves performance under the same compute budget. Notably, on general image/video tasks, it achieves comparable accuracy with 40% fewer real expert activations; on text-dense tasks (OCR and NLP), it maintains performance while reducing real expert usage by 10%. These results demonstrate that fine-grained, importance-driven expert allocation significantly enhances both the efficiency and effectiveness of multimodal MoE models.

cs.LG

MathCanvas: Intrinsic Visual Chain-of-Thought for Multimodal Mathematical Reasoning

While Large Language Models (LLMs) have excelled in textual reasoning, they struggle with mathematical domains like geometry that intrinsically rely on visual aids. Existing approaches to Visual Chain-of-Thought (VCoT) are often limited by rigid external tools or fail to generate the high-fidelity, strategically-timed diagrams necessary for complex problem-solving. To bridge this gap, we introduce MathCanvas, a comprehensive framework designed to endow unified Large Multimodal Models (LMMs) with intrinsic VCoT capabilities for mathematics. Our approach consists of two phases. First, a Visual Manipulation stage pre-trains the model on a novel 15.2M-pair corpus, comprising 10M caption-to-diagram pairs (MathCanvas-Imagen) and 5.2M step-by-step editing trajectories (MathCanvas-Edit), to master diagram generation and editing. Second, a Strategic Visual-Aided Reasoning stage fine-tunes the model on MathCanvas-Instruct, a new 219K-example dataset of interleaved visual-textual reasoning paths, teaching it when and how to leverage visual aids. To facilitate rigorous evaluation, we introduce MathCanvas-Bench, a challenging benchmark with 3K problems that require models to produce interleaved visual-textual solutions. Our model, BAGEL-Canvas, trained under this framework, achieves an 86% relative improvement over strong LMM baselines on MathCanvas-Bench, demonstrating excellent generalization to other public math benchmarks. Our work provides a complete toolkit-framework, datasets, and benchmark-to unlock complex, human-like visual-aided reasoning in LMMs. Project Page: https://mathcanvas.github.io/

cs.CV

Group Critical-token Policy Optimization for Autoregressive Image Generation

Recent studies have extended Reinforcement Learning with Verifiable Rewards (RLVR) to autoregressive (AR) visual generation and achieved promising progress. However, existing methods typically apply uniform optimization across all image tokens, while the varying contributions of different image tokens for RLVR's training remain unexplored. In fact, the key obstacle lies in how to identify more critical image tokens during AR generation and implement effective token-wise optimization for them. To tackle this challenge, we propose $\textbf{G}$roup $\textbf{C}$ritical-token $\textbf{P}$olicy $\textbf{O}$ptimization ($\textbf{GCPO}$), which facilitates effective policy optimization on critical tokens. We identify the critical tokens in RLVR-based AR generation from three perspectives, specifically: $\textbf{(1)}$ Causal dependency: early tokens fundamentally determine the later tokens and final image effect due to unidirectional dependency; $\textbf{(2)}$ Entropy-induced spatial structure: tokens with high entropy gradients correspond to image structure and bridges distinct visual regions; $\textbf{(3)}$ RLVR-focused token diversity: tokens with low visual similarity across a group of sampled images contribute to richer token-level diversity. For these identified critical tokens, we further introduce a dynamic token-wise advantage weight to encourage exploration, based on confidence divergence between the policy model and reference model. By leveraging 30\% of the image tokens, GCPO achieves better performance than GRPO with full tokens. Extensive experiments on multiple text-to-image benchmarks for both AR models and unified multimodal models demonstrate the effectiveness of GCPO for AR visual generation.

cs.CV

FLUX-Reason-6M & PRISM-Bench: A Million-Scale Text-to-Image Reasoning Dataset and Comprehensive Benchmark

The advancement of open-source text-to-image (T2I) models has been hindered by the absence of large-scale, reasoning-focused datasets and comprehensive evaluation benchmarks, resulting in a performance gap compared to leading closed-source systems. To address this challenge, We introduce FLUX-Reason-6M and PRISM-Bench (Precise and Robust Image Synthesis Measurement Benchmark). FLUX-Reason-6M is a massive dataset consisting of 6 million high-quality FLUX-generated images and 20 million bilingual (English and Chinese) descriptions specifically designed to teach complex reasoning. The image are organized according to six key characteristics: Imagination, Entity, Text rendering, Style, Affection, and Composition, and design explicit Generation Chain-of-Thought (GCoT) to provide detailed breakdowns of image generation steps. The whole data curation takes 15,000 A100 GPU days, providing the community with a resource previously unattainable outside of large industrial labs. PRISM-Bench offers a novel evaluation standard with seven distinct tracks, including a formidable Long Text challenge using GCoT. Through carefully designed prompts, it utilizes advanced vision-language models for nuanced human-aligned assessment of prompt-image alignment and image aesthetics. Our extensive evaluation of 19 leading models on PRISM-Bench reveals critical performance gaps and highlights specific areas requiring improvement. Our dataset, benchmark, and evaluation code are released to catalyze the next wave of reasoning-oriented T2I generation. Project page: https://flux-reason-6m.github.io/ .

cs.CV

VaccineRAG: Boosting Multimodal Large Language Models' Immunity to Harmful RAG Samples

Retrieval Augmented Generation enhances the response accuracy of Large Language Models (LLMs) by integrating retrieval and generation modules with external knowledge, demonstrating particular strength in real-time queries and Visual Question Answering tasks. However, the effectiveness of RAG is frequently hindered by the precision of the retriever: many retrieved samples fed into the generation phase are irrelevant or misleading, posing a critical bottleneck to LLMs' performance. To address this challenge, we introduce VaccineRAG, a novel Chain-of-Thought-based retrieval-augmented generation dataset. On one hand, VaccineRAG employs a benchmark to evaluate models using data with varying positive/negative sample ratios, systematically exposing inherent weaknesses in current LLMs. On the other hand, it enhances models' sample-discrimination capabilities by prompting LLMs to generate explicit Chain-of-Thought (CoT) analysis for each sample before producing final answers. Furthermore, to enhance the model's ability to learn long-sequence complex CoT content, we propose Partial-GRPO. By modeling the outputs of LLMs as multiple components rather than a single whole, our model can make more informed preference selections for complex sequences, thereby enhancing its capacity to learn complex CoT. Comprehensive evaluations and ablation studies on VaccineRAG validate the effectiveness of the proposed scheme. The code and dataset will be publicly released soon.

cs.CL

InfoScale: Unleashing Training-free Variable-scaled Image Generation via Effective Utilization of Information

Diffusion models (DMs) have become dominant in visual generation but suffer performance drop when tested on resolutions that differ from the training scale, whether lower or higher. In fact, the key challenge in generating variable-scale images lies in the differing amounts of information across resolutions, which requires information conversion procedures to be varied for generating variable-scaled images. In this paper, we investigate the issues of three critical aspects in DMs for a unified analysis in variable-scaled generation: dilated convolution, attention mechanisms, and initial noise. Specifically, 1) dilated convolution in DMs for the higher-resolution generation loses high-frequency information. 2) Attention for variable-scaled image generation struggles to adjust the information aggregation adaptively. 3) The spatial distribution of information in the initial noise is misaligned with variable-scaled image. To solve the above problems, we propose \textbf{InfoScale}, an information-centric framework for variable-scaled image generation by effectively utilizing information from three aspects correspondingly. For information loss in 1), we introduce Progressive Frequency Compensation module to compensate for high-frequency information lost by dilated convolution in higher-resolution generation. For information aggregation inflexibility in 2), we introduce Adaptive Information Aggregation module to adaptively aggregate information in lower-resolution generation and achieve an effective balance between local and global information in higher-resolution generation. For information distribution misalignment in 3), we design Noise Adaptation module to re-distribute information in initial noise for variable-scaled generation. Our method is plug-and-play for DMs and extensive experiments demonstrate the effectiveness in variable-scaled image generation.

cs.CV

AeroDuo: Aerial Duo for UAV-based Vision and Language Navigation

Aerial Vision-and-Language Navigation (VLN) is an emerging task that enables Unmanned Aerial Vehicles (UAVs) to navigate outdoor environments using natural language instructions and visual cues. However, due to the extended trajectories and complex maneuverability of UAVs, achieving reliable UAV-VLN performance is challenging and often requires human intervention or overly detailed instructions. To harness the advantages of UAVs' high mobility, which could provide multi-grained perspectives, while maintaining a manageable motion space for learning, we introduce a novel task called Dual-Altitude UAV Collaborative VLN (DuAl-VLN). In this task, two UAVs operate at distinct altitudes: a high-altitude UAV responsible for broad environmental reasoning, and a low-altitude UAV tasked with precise navigation. To support the training and evaluation of the DuAl-VLN, we construct the HaL-13k, a dataset comprising 13,838 collaborative high-low UAV demonstration trajectories, each paired with target-oriented language instructions. This dataset includes both unseen maps and an unseen object validation set to systematically evaluate the model's generalization capabilities across novel environments and unfamiliar targets. To consolidate their complementary strengths, we propose a dual-UAV collaborative VLN framework, AeroDuo, where the high-altitude UAV integrates a multimodal large language model (Pilot-LLM) for target reasoning, while the low-altitude UAV employs a lightweight multi-stage policy for navigation and target grounding. The two UAVs work collaboratively and only exchange minimal coordinate information to ensure efficiency.

cs.CV

SkeNa: Learning to Navigate Unseen Environments Based on Abstract Hand-Drawn Maps

A typical human strategy for giving navigation guidance is to sketch route maps based on the environmental layout. Inspired by this, we introduce Sketch map-based visual Navigation (SkeNa), an embodied navigation task in which an agent must reach a goal in an unseen environment using only a hand-drawn sketch map as guidance. To support research for SkeNa, we present a large-scale dataset named SoR, comprising 54k trajectory and sketch map pairs across 71 indoor scenes. In SoR, we introduce two navigation validation sets with varying levels of abstraction in hand-drawn sketches, categorized based on their preservation of spatial scales in the environment, to facilitate future research. To construct SoR, we develop an automated sketch-generation pipeline that efficiently converts floor plans into hand-drawn representations. To solve SkeNa, we propose SkeNavigator, a navigation framework that aligns visual observations with hand-drawn maps to estimate navigation targets. It employs a Ray-based Map Descriptor (RMD) to enhance sketch map valid feature representation using equidistant sampling points and boundary distances. To improve alignment with visual observations, a Dual-Map Aligned Goal Predictor (DAGP) leverages the correspondence between sketch map features and on-site constructed exploration map features to predict goal position and guide navigation. SkeNavigator outperforms prior floor plan navigation methods by a large margin, improving SPL on the high-abstract validation set by 105% relatively. Our code and dataset will be released.

cs.RO

"Hi AirStar, Guide Me to the Badminton Court."

Unmanned Aerial Vehicles, operating in environments with relatively few obstacles, offer high maneuverability and full three-dimensional mobility. This allows them to rapidly approach objects and perform a wide range of tasks often challenging for ground robots, making them ideal for exploration, inspection, aerial imaging, and everyday assistance. In this paper, we introduce AirStar, a UAV-centric embodied platform that turns a UAV into an intelligent aerial assistant: a large language model acts as the cognitive core for environmental understanding, contextual reasoning, and task planning. AirStar accepts natural interaction through voice commands and gestures, removing the need for a remote controller and significantly broadening its user base. It combines geospatial knowledge-driven long-distance navigation with contextual reasoning for fine-grained short-range control, resulting in an efficient and accurate vision-and-language navigation (VLN) capability.Furthermore, the system also offers built-in capabilities such as cross-modal question answering, intelligent filming, and target tracking. With a highly extensible framework, it supports seamless integration of new functionalities, paving the way toward a general-purpose, instruction-driven intelligent UAV agent. The supplementary PPT is available at \href{https://buaa-colalab.github.io/airstar.github.io}{https://buaa-colalab.github.io/airstar.github.io}.

cs.RO