Searcharxiv⌕ Search

arXiv subjects

Linjie Li

Publications and source records attributed to Linjie Li.

At least 37 records · Page 2Linked to original sources

LDEPrompt: Layer-importance guided Dual Expandable Prompt Pool for Pre-trained Model-based Class-Incremental Learning

Prompt-based class-incremental learning methods typically construct a prompt pool consisting of multiple trainable key-prompts and perform instance-level matching to select the most suitable prompt embeddings, which has shown promising results. However, existing approaches face several limitations, including fixed prompt pools, manual selection of prompt embeddings, and strong reliance on the pretrained backbone for prompt selection. To address these issues, we propose a \textbf{L}ayer-importance guided \textbf{D}ual \textbf{E}xpandable \textbf{P}rompt Pool (\textbf{LDEPrompt}), which enables adaptive layer selection as well as dynamic freezing and expansion of the prompt pool. Extensive experiments on widely used class-incremental learning benchmarks demonstrate that LDEPrompt achieves state-of-the-art performance, validating its effectiveness and scalability.

cs.CV↗

Quantum-Gated Task-interaction Knowledge Distillation for Pre-trained Model-based Class-Incremental Learning

Class-incremental learning (CIL) aims to continuously accumulate knowledge from a stream of tasks and construct a unified classifier over all seen classes. Although pretrained models (PTMs) have shown promising performance in CIL, they still struggle with the entanglement of multi-task subspaces, leading to catastrophic forgetting when task routing parameters are poorly calibrated or task-level representations are rigidly fixed. To address this issue, we propose a novel Quantum-Gated Task-interaction Knowledge Distillation (QKD) framework that leverages quantum gating to guide inter-task knowledge transfer. Specifically, we introduce a quantum-gated task modulation gating mechanism to model the relational dependencies among task embedding, dynamically capturing the sample-to-task relevance for both joint training and inference across streaming tasks. Guided by the quantum gating outputs, we perform task-interaction knowledge distillation guided by these task-embedding-level correlation weights from old to new adapters, enabling the model to bridge the representation gaps between independent task subspaces. Extensive experiments demonstrate that QKD effectively mitigates forgetting and achieves state-of-the-art performance.

cs.LG↗

Gym-V: A Unified Vision Environment System for Agentic Vision Research

As agentic systems increasingly rely on reinforcement learning from verifiable rewards, standardized ``gym'' infrastructure has become essential for rapid iteration, reproducibility, and fair comparison. Vision agents lack such infrastructure, limiting systematic study of what drives their learning and where current models fall short. We introduce \textbf{Gym-V}, a unified platform of 179 procedurally generated visual environments across 10 domains with controllable difficulty, enabling controlled experiments that were previously infeasible across fragmented toolkits. Using it, we find that observation scaffolding is more decisive for training success than the choice of RL algorithm, with captions and game rules determining whether learning succeeds at all. Cross-domain transfer experiments further show that training on diverse task categories generalizes broadly while narrow training can cause negative transfer, with multi-turn interaction amplifying all of these effects. Gym-V is released as a convenient foundation for training environments and evaluation toolkits, aiming to accelerate future research on agentic VLMs.

cs.CV↗

RAGEN-2: Reasoning Collapse in Agentic RL

RL training of multi-turn LLM agents is inherently unstable, and reasoning quality directly determines task performance. Entropy is widely used to track reasoning stability. However, entropy only measures diversity within the same input, and cannot tell whether reasoning actually responds to different inputs. In RAGEN-2, we find that even with stable entropy, models can rely on fixed templates that look diverse but are input-agnostic. We call this template collapse, a failure mode invisible to entropy and all existing metrics. To diagnose this failure, we decompose reasoning quality into within-input diversity (Entropy) and cross-input distinguishability (Mutual Information, MI), and introduce a family of mutual information proxies for online diagnosis. Across diverse tasks, mutual information correlates with final performance much more strongly than entropy, making it a more reliable proxy for reasoning quality. We further explain template collapse with a signal-to-noise ratio (SNR) mechanism. Low reward variance weakens task gradients, letting regularization terms dominate and erase cross-input reasoning differences. To address this, we propose SNR-Aware Filtering to select high-signal prompts per iteration using reward variance as a lightweight proxy. Across planning, math reasoning, web navigation, and code execution, the method consistently improves both input dependence and task performance.

cs.LG↗

TechImage-Bench: Rubric-Based Evaluation for Technical Image Generation

We study technical image generation, where a model must synthesize information-dense, scientifically precise illustrations from detailed descriptions rather than merely produce visually plausible pictures. To quantify the progress, we introduce TechImage-Bench, a rubric-based benchmark that targets biology schematics, engineering/patent drawings, and general technical illustrations. For 654 figures collected from real textbooks and technical reports, we construct detailed image instructions and a hierarchy of rubrics that decompose correctness into 6,076 criteria and 44,131 binary checks. Rubrics are derived from surrounding text and reference figures using large multimodal models, and are evaluated by an automated LMM-based judge with a principled penalty scheme that aggregates sub-question outcomes into interpretable criterion scores. We benchmark several representative text-to-image models on TechImage-Bench and find that, despite strong open-domain performance, the best base model reaches only 0.801 rubric accuracy and 0.576 criterion score overall, revealing substantial gaps in fine-grained scientific fidelity. Finally, we show that the same rubrics provide actionable supervision: feeding failed checks back into an editing model for iterative refinement boosts a strong generator from 0.660 to 0.865 in rubric accuracy and from 0.382 to 0.697 in criterion score. TechImage-Bench thus offers both a rigorous diagnostic for technical image generation and a scalable signal for improving specification-faithful scientific illustrations.

cs.CV↗

EdiVal-Agent: An Object-Centric Framework for Automated, Fine-Grained Evaluation of Multi-Turn Editing

Instruction-based image editing has advanced rapidly, yet reliable and interpretable evaluation remains a bottleneck. Current protocols either (i) depend on paired reference images, resulting in limited coverage and inheriting biases from prior generative models or (ii) rely solely on zero-shot vision language models (VLMs), whose prompt-based assessments of instruction following, content consistency, and visual quality are often imprecise. To address this, we introduce EdiVal, an automated and fine-grained evaluation framework grounded in an object-centric perspective, designed to assess not only standard single-turn but also multi-turn instruction-based editing with precision. Given an input image, EdiVal first decomposes it into semantically meaningful objects, then synthesizes diverse, context-aware editing instructions while dynamically updating object pools across turns. These two stages enable two novel object centric metrics tailored for multi turn evaluation and one global metric of visual quality: 1) EdiVal-IF, which measures instruction following by combining open vocabulary object detectors for symbolic checks with VLMs for semantic verification on detector guided crops; 2) EdiVal-CC, which evaluates content consistency by calculating semantic similarity of unchanged objects and background using the evolving object pools; and 3) EdiVal-VQ, which quantifies changes in overall visual quality with human preference models. Instantiating this pipeline, we build EdiVal Bench, a multi-turn editing benchmark covering 9 instruction types and 16 state-of-the-art editing models, spanning in-context, flow-matching, and diffusion paradigms. We demonstrate that EdiVal can be used to identify existing failure modes, thereby informing the development of the next generation of editing models.

cs.CV↗

GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction

Feature extraction, matching, structure from motion (SfM), and novel view synthesis (NVS) have traditionally been treated as separate problems with independent optimization objectives. We present GloSplat, a framework that performs \emph{joint pose-appearance optimization} during 3D Gaussian Splatting training. Unlike prior joint optimization methods (BARF, NeRF--, 3RGS) that rely purely on photometric gradients for pose refinement, GloSplat preserves \emph{explicit SfM feature tracks} as first-class entities throughout training: track 3D points are maintained as separate optimizable parameters from Gaussian primitives, providing persistent geometric anchors via a reprojection loss that operates alongside photometric supervision. This architectural choice prevents early-stage pose drift while enabling fine-grained refinement -- a capability absent in photometric-only approaches. We introduce two pipeline variants: (1) \textbf{GloSplat-F}, a COLMAP-free variant using retrieval-based pair selection for efficient reconstruction, and (2) \textbf{GloSplat-A}, an exhaustive matching variant for maximum quality. Both employ global SfM initialization followed by joint photometric-geometric optimization during 3DGS training. Experiments demonstrate that GloSplat-F achieves state-of-the-art among COLMAP-free methods while GloSplat-A surpasses all COLMAP-based baselines.

cs.CV↗

ThinkMorph: Emergent Properties in Multimodal Interleaved Chain-of-Thought Reasoning

Multimodal reasoning requires iterative coordination between language and vision, yet it remains unclear what constitutes a meaningful interleaved chain of thought. We posit that text and image thoughts should function as complementary rather than isomorphic modalities that mutually advance reasoning. Guided by this principle, we build ThinkMorph, a unified model fine-tuned on approximately 24K high-quality interleaved reasoning traces spanning tasks with varying visual engagement. ThinkMorph learns to generate progressive text-image reasoning steps that concretely manipulate visual content while maintaining coherent verbal logic. It delivers large gains on vision-centric benchmarks (averaging 34.7 percent over the base model) and generalizes to out-of-domain tasks, matching or surpassing larger and proprietary VLMs. Beyond performance, ThinkMorph exhibits emergent multimodal intelligence, including unseen visual manipulation skills, adaptive switching between reasoning modes, and better test-time scaling through diversified multimodal thoughts. These findings suggest promising directions for characterizing the emergent capabilities of unified models for multimodal reasoning.

cs.CV↗

STITCH: Simultaneous Thinking and Talking with Chunked Reasoning for Spoken Language Models

Spoken Language Models (SLMs) are designed to take speech inputs and produce spoken responses. However, current SLMs lack the ability to perform an internal, unspoken thinking process before responding. In contrast, humans typically engage in complex mental reasoning internally, enabling them to communicate ideas clearly and concisely. Thus, integrating an unspoken thought process into SLMs is highly desirable. While naively generating a complete chain-of-thought (CoT) reasoning before starting to talk can enable thinking for SLMs, this induces additional latency for the speech response, as the CoT reasoning can be arbitrarily long. To solve this issue, we propose Stitch, a novel generation method that alternates between the generation of unspoken reasoning chunks and spoken response chunks. Since the audio duration of a chunk of spoken response is much longer than the time to generate the tokens in a chunk of spoken response, we use the remaining free time to generate the unspoken reasoning tokens. When a chunk of audio is played to the user, the model continues to generate the next unspoken reasoning chunk, achieving simultaneous thinking and talking. Remarkably, Stitch matches the latency of baselines that cannot generate unspoken CoT by design while outperforming those baselines by 15% on math reasoning datasets; Stitch also performs equally well on non-reasoning datasets as those baseline models. Some animations and demonstrations are on the project page: https://d223302.github.io/STITCH.

cs.CL↗

RE-TRAC: REcursive TRAjectory Compression for Deep Search Agents

LLM-based deep research agents are largely built on the ReAct framework. This linear design makes it difficult to revisit earlier states, branch into alternative search directions, or maintain global awareness under long contexts, often leading to local optima, redundant exploration, and inefficient search. We propose Re-TRAC, an agentic framework that performs cross-trajectory exploration by generating a structured state representation after each trajectory to summarize evidence, uncertainties, failures, and future plans, and conditioning subsequent trajectories on this state representation. This enables iterative reflection and globally informed planning, reframing research as a progressive process. Empirical results show that Re-TRAC consistently outperforms ReAct by 15-20% on BrowseComp with frontier LLMs. For smaller models, we introduce Re-TRAC-aware supervised fine-tuning, achieving state-of-the-art performance at comparable scales. Notably, Re-TRAC shows a monotonic reduction in tool calls and token usage across rounds, indicating progressively targeted exploration driven by cross-trajectory reflection rather than redundant search.

cs.CL↗

AdaReasoner: Dynamic Tool Orchestration for Iterative Visual Reasoning

When humans face problems beyond their immediate capabilities, they rely on tools, providing a promising paradigm for improving visual reasoning in multimodal large language models (MLLMs). Effective reasoning, therefore, hinges on knowing which tools to use, when to invoke them, and how to compose them over multiple steps, even when faced with new tools or new tasks. We introduce \textbf{AdaReasoner}, a family of multimodal models that learn tool use as a general reasoning skill rather than as tool-specific or explicitly supervised behavior. AdaReasoner is enabled by (i) a scalable data curation pipeline exposing models to long-horizon, multi-step tool interactions; (ii) Tool-GRPO, a reinforcement learning algorithm that optimizes tool selection and sequencing based on end-task success; and (iii) an adaptive learning mechanism that dynamically regulates tool usage. Together, these components allow models to infer tool utility from task context and intermediate outcomes, enabling coordination of multiple tools and generalization to unseen tools. Empirically, AdaReasoner exhibits strong tool-adaptive and generalization behaviors: it autonomously adopts beneficial tools, suppresses irrelevant ones, and adjusts tool usage frequency based on task demands, despite never being explicitly trained to do so. These capabilities translate into state-of-the-art performance across challenging benchmarks, improving the 7B base model by +24.9\% on average and surpassing strong proprietary systems such as GPT-5 on multiple tasks, including VSP and Jigsaw.

cs.AI↗

Glance: Accelerating Diffusion Models with 1 Sample

Diffusion models have achieved remarkable success in image generation, yet their deployment remains constrained by the heavy computational cost and the need for numerous inference steps. Previous efforts on fewer-step distillation attempt to skip redundant steps by training compact student models, yet they often suffer from heavy retraining costs and degraded generalization. In this work, we take a different perspective: we accelerate smartly, not evenly, applying smaller speedups to early semantic stages and larger ones to later redundant phases. We instantiate this phase-aware strategy with two experts that specialize in slow and fast denoising phases. Surprisingly, instead of investing massive effort in retraining student models, we find that simply equipping the base model with lightweight LoRA adapters achieves both efficient acceleration and strong generalization. We refer to these two adapters as Slow-LoRA and Fast-LoRA. Through extensive experiments, our method achieves up to 5 acceleration over the base model while maintaining comparable visual quality across diverse benchmarks. Remarkably, the LoRA experts are trained with only 1 samples on a single V100 within one hour, yet the resulting models generalize strongly on unseen prompts.

cs.CV↗

Computer-Use Agents as Judges for Generative User Interface

Computer-Use Agents (CUA) are becoming increasingly capable of autonomously operating digital environments through Graphical User Interfaces (GUI). Yet, most GUI remain designed primarily for humans--prioritizing aesthetics and usability--forcing agents to adopt human-oriented behaviors that are unnecessary for efficient task execution. At the same time, rapid advances in coding-oriented language models (Coder) have transformed automatic GUI design. This raises a fundamental question: Can CUA as judges to assist Coder for automatic GUI design? To investigate, we introduce AUI-Gym, a benchmark for Automatic GUI development spanning 52 applications across diverse domains. Using language models, we synthesize 1560 tasks that simulate real-world scenarios. To ensure task reliability, we further develop a verifier that programmatically checks whether each task is executable within its environment. Building on this, we propose a Coder-CUA in Collaboration framework: the Coder acts as Designer, generating and revising websites, while the CUA serves as Judge, evaluating functionality and refining designs. Success is measured not by visual appearance, but by task solvability and CUA navigation success rate. To turn CUA feedback into usable guidance, we design a CUA Dashboard that compresses multi-step navigation histories into concise visual summaries, offering interpretable guidance for iterative redesign. By positioning agents as both designers and judges, our framework shifts interface design toward agent-native efficiency and reliability. Our work takes a step toward shifting agents from passive use toward active participation in digital environments. Our code and dataset are available at https://github.com/showlab/AUI.

cs.CV↗

VCode: a Multimodal Coding Benchmark with SVG as Symbolic Visual Representation

Code has emerged as a precise and executable medium for reasoning and action in the agent era. Yet, progress has largely focused on language-centric tasks such as program synthesis and debugging, leaving visual-centric coding underexplored. Inspired by how humans reason over sketches, we advocate SVG code as a compact, interpretable, and executable visual representation. We introduce VCode, a benchmark that reframes multimodal understanding as code generation: given an image, a model must produce SVG that preserves symbolic meaning for downstream reasoning. VCode covers three domains - general commonsense (MM-Vet), professional disciplines (MMMU), and visual-centric perception (CV-Bench). To assess symbolic fidelity, we propose CodeVQA, a novel evaluation protocol in which a policy model answers questions over rendered SVGs; correct answers indicate faithful symbolic preservation. Empirically, frontier VLMs struggle to generate faithful SVGs, revealing a persistent gap between language-centric and visual-centric coding. To close this gap, we introduce VCoder, an agentic framework that augments VLMs along two axes: (i) Thinking with Revision, which iteratively analyzes discrepancies and refines SVG code; and (ii) Acting with Visual Tools, where detectors and parsers supply structured cues such as objects, shapes, and text beyond the model's intrinsic capacity. Across benchmarks, frontier VLMs with strong reasoning capabilities score well overall yet remain limited in professional knowledge and 3D reasoning. VCoder delivers a 12.3-point overall gain over the top-performing Claude-4-Opus. Human studies show that both humans and VLMs perform worse on rendered SVGs, their consistency reveals the promise of symbolic visual representation. The benchmark and code are available at https://github.com/CSU-JPG/VCode.

cs.CV↗

TextAtlas5M: A Large-scale Dataset for Dense Text Image Generation

Text-conditioned image generation has gained significant attention in recent years and are processing increasingly longer and comprehensive text prompt. In everyday life, dense and intricate text appears in contexts like advertisements, infographics, and signage, where the integration of both text and visuals is essential for conveying complex information. However, despite these advances, the generation of images containing long-form text remains a persistent challenge, largely due to the limitations of existing datasets, which often focus on shorter and simpler text. To address this gap, we introduce TextAtlas5M, a novel dataset specifically designed to evaluate long-text rendering in text-conditioned image generation. Our dataset consists of 5 million long-text generated and collected images across diverse data types, enabling comprehensive evaluation of large-scale generative models on long-text image generation. We further curate 3000 human-improved test set TextAtlasEval across 3 data domains, establishing one of the most extensive benchmarks for text-conditioned generation. Evaluations suggest that the TextAtlasEval benchmarks present significant challenges even for the most advanced proprietary models (e.g. GPT4o with DallE-3), while their open-source counterparts show an even larger performance gap. These evidences position TextAtlas5M as a valuable dataset for training and evaluating future-generation text-conditioned image generation models.

cs.CV↗

Exploring a Unified Vision-Centric Contrastive Alternatives on Multi-Modal Web Documents

Contrastive vision-language models such as CLIP have demonstrated strong performance across a wide range of multimodal tasks by learning from aligned image-text pairs. However, their ability to handle complex, real-world web documents remains limited, particularly in scenarios where text and images are interleaved, loosely aligned, or embedded in visual form. To address these challenges, we propose Vision-Centric Contrastive Learning (VC2L), a unified framework that models text, images, and their combinations using a single vision transformer. VC2L operates entirely in pixel space by rendering all inputs, whether textual, visual, or combined, as images, thus eliminating the need for OCR, text tokenization, or modality fusion strategy. To capture complex cross-modal relationships in multimodal web documents, VC2L employs a snippet-level contrastive learning objective that aligns consecutive multimodal segments, leveraging the inherent coherence of documents without requiring explicitly paired image-text data. To assess the effectiveness of this approach, we introduce three retrieval benchmarks, AnyCIR, SeqCIR, and CSR, designed to evaluate cross-modal retrieval, fine-grained sequential understanding, and generalization to unseen data, respectively. Empirical results show that VC2L achieves competitive or superior performance compared to CLIP-style models on both the proposed benchmarks and established datasets such as M-BEIR and MTEB. These findings underscore the potential of multimodal web data as a valuable training resource for contrastive learning and illustrate the scalability of a unified, vision-centric approach for multimodal representation learning. Code and models are available at: https://github.com/showlab/VC2L.

cs.CV↗

VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents

A key challenge in training Vision-Language Model (VLM) agents, compared to Language Model (LLM) agents, lies in the shift from textual states to complex visual observations. This transition introduces partial observability and demands robust world modeling. We ask: Can VLM agents construct internal world models through explicit visual state reasoning? To address this question, we architecturally enforce and reward the agent's reasoning process via reinforcement learning (RL), formulating it as a Partially Observable Markov Decision Process (POMDP). We find that decomposing the agent's reasoning into State Estimation ("what is the current state?") and Transition Modeling ("what comes next?") is critical for success, as demonstrated through five reasoning strategies. Our investigation into how agents represent internal beliefs reveals that the optimal representation is task-dependent: Natural Language excels at capturing semantic relationships in general tasks, while Structured formats are indispensable for precise manipulation and control. Building on these insights, we design a World Modeling Reward that provides dense, turn-level supervision for accurate state prediction, and introduce Bi-Level General Advantage Estimation (Bi-Level GAE) for turn-aware credit assignment. Through this form of visual state reasoning, a 3B-parameter model achieves a score of 0.82 across five diverse agent benchmarks, representing a 3$\times$ improvement over its untrained counterpart (0.21) and outperforming proprietary reasoning models such as GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are conducted within our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents in diverse visual environments. Code and data are publicly available at https://vagen-ai.github.io.

cs.AI↗

SHANKS: Simultaneous Hearing and Thinking for Spoken Language Models

Current large language models (LLMs) and spoken language models (SLMs) begin thinking and taking actions only after the user has finished their turn. This prevents the model from interacting during the user's turn and can lead to high response latency while it waits to think. Consequently, thinking after receiving the full input is not suitable for speech-to-speech interaction, where real-time, low-latency exchange is important. We address this by noting that humans naturally "think while listening." In this paper, we propose SHANKS, a general inference framework that enables SLMs to generate unspoken chain-of-thought reasoning while listening to the user input. SHANKS streams the input speech in fixed-duration chunks and, as soon as a chunk is received, generates unspoken reasoning based on all previous speech and reasoning, while the user continues speaking. SHANKS uses this unspoken reasoning to decide whether to interrupt the user and to make tool calls to complete the task. We demonstrate that SHANKS enhances real-time user-SLM interaction in two scenarios: (1) when the user is presenting a step-by-step solution to a math problem, SHANKS can listen, reason, and interrupt when the user makes a mistake, achieving 37.1% higher interruption accuracy than a baseline that interrupts without thinking; and (2) in a tool-augmented dialogue, SHANKS can complete 56.9% of the tool calls before the user finishes their turn. Overall, SHANKS moves toward models that keep thinking throughout the conversation, not only after a turn ends. Animated illustrations of Shanks can be found at https://d223302.github.io/SHANKS/

cs.CL↗