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Linjing Li

Publications and source records attributed to Linjing Li.

29 records · Page 2Linked to original sources

Uncertainty Unveiled: Can Exposure to More In-context Examples Mitigate Uncertainty for Large Language Models?

Recent advances in handling long sequences have facilitated the exploration of long-context in-context learning (ICL). While much of the existing research emphasizes performance improvements driven by additional in-context examples, the influence on the trustworthiness of generated responses remains underexplored. This paper addresses this gap by investigating how increased examples influence predictive uncertainty, an essential aspect in trustworthiness. We begin by systematically quantifying the uncertainty of ICL with varying shot counts, analyzing the impact of example quantity. Through uncertainty decomposition, we introduce a novel perspective on performance enhancement, with a focus on epistemic uncertainty (EU). Our results reveal that additional examples reduce total uncertainty in both simple and complex tasks by injecting task-specific knowledge, thereby diminishing EU and enhancing performance. For complex tasks, these advantages emerge only after addressing the increased noise and uncertainty associated with longer inputs. Finally, we explore the evolution of internal confidence across layers, unveiling the mechanisms driving the reduction in uncertainty.

cs.CL↗

Beyond the First Error: Process Reward Models for Reflective Mathematical Reasoning

Many studies focus on data annotation techniques for training effective PRMs. However, current methods encounter a significant issue when applied to long CoT reasoning processes: they tend to focus solely on the first incorrect step and all preceding steps, assuming that all subsequent steps are incorrect. These methods overlook the unique self-correction and reflection mechanisms inherent in long CoT, where correct reasoning steps may still occur after initial reasoning mistakes. To address this issue, we propose a novel data annotation method for PRMs specifically designed to score the long CoT reasoning process. Given that under the reflection pattern, correct and incorrect steps often alternate, we introduce the concepts of Error Propagation and Error Cessation, enhancing PRMs' ability to identify both effective self-correction behaviors and reasoning based on erroneous steps. Leveraging an LLM-based judger for annotation, we collect 1.7 million data samples to train a 7B PRM and evaluate it at both solution and step levels. Experimental results demonstrate that compared to existing open-source PRMs and PRMs trained on open-source datasets, our PRM achieves superior performance across various metrics, including search guidance, BoN, and F1 scores. Compared to widely used MC-based annotation methods, our annotation approach not only achieves higher data efficiency but also delivers superior performance. Detailed analysis is also conducted to demonstrate the stability and generalizability of our method.

cs.AI↗

Learning Strategy Representation for Imitation Learning in Multi-Agent Games

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors. Learning representations for these trajectories is an effective approach to depicting the strategies employed by each demonstrator. However, existing learning strategies often require player identification or rely on strong assumptions, which are not appropriate for multi-agent games. Therefore, in this paper, we introduce the Strategy Representation for Imitation Learning (STRIL) framework, which (1) effectively learns strategy representations in multi-agent games, (2) estimates proposed indicators based on these representations, and (3) filters out sub-optimal data using the indicators. STRIL is a plug-in method that can be integrated into existing IL algorithms. We demonstrate the effectiveness of STRIL across competitive multi-agent scenarios, including Two-player Pong, Limit Texas Hold'em, and Connect Four. Our approach successfully acquires strategy representations and indicators, thereby identifying dominant trajectories and significantly enhancing existing IL performance across these environments.

cs.MA↗

Unveiling Factual Recall Behaviors of Large Language Models through Knowledge Neurons

In this paper, we investigate whether Large Language Models (LLMs) actively recall or retrieve their internal repositories of factual knowledge when faced with reasoning tasks. Through an analysis of LLMs' internal factual recall at each reasoning step via Knowledge Neurons, we reveal that LLMs fail to harness the critical factual associations under certain circumstances. Instead, they tend to opt for alternative, shortcut-like pathways to answer reasoning questions. By manually manipulating the recall process of parametric knowledge in LLMs, we demonstrate that enhancing this recall process directly improves reasoning performance whereas suppressing it leads to notable degradation. Furthermore, we assess the effect of Chain-of-Thought (CoT) prompting, a powerful technique for addressing complex reasoning tasks. Our findings indicate that CoT can intensify the recall of factual knowledge by encouraging LLMs to engage in orderly and reliable reasoning. Furthermore, we explored how contextual conflicts affect the retrieval of facts during the reasoning process to gain a comprehensive understanding of the factual recall behaviors of LLMs. Code and data will be available soon.

cs.CL↗

ELA: Exploited Level Augmentation for Offline Learning in Zero-Sum Games

Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to enhance offline learning efficiency by considering the characteristics (e.g., expertise level or multiple demonstrators) of the dataset. However, a different approach is necessary in the context of zero-sum games, where outcomes vary significantly based on the strategy of the opponent. In this study, we introduce a novel approach that uses unsupervised learning techniques to estimate the exploited level of each trajectory from the offline dataset of zero-sum games made by diverse demonstrators. Subsequently, we incorporate the estimated exploited level into the offline learning to maximize the influence of the dominant strategy. Our method enables interpretable exploited level estimation in multiple zero-sum games and effectively identifies dominant strategy data. Also, our exploited level augmented offline learning significantly enhances the original offline learning algorithms including imitation learning and offline reinforcement learning for zero-sum games.

cs.GT↗

LDM$^2$: A Large Decision Model Imitating Human Cognition with Dynamic Memory Enhancement

With the rapid development of large language models (LLMs), it is highly demanded that LLMs can be adopted to make decisions to enable the artificial general intelligence. Most approaches leverage manually crafted examples to prompt the LLMs to imitate the decision process of human. However, designing optimal prompts is difficult and the patterned prompts can hardly be generalized to more complex environments. In this paper, we propose a novel model named Large Decision Model with Memory (LDM$^2$), which leverages a dynamic memory mechanism to construct dynamic prompts, guiding the LLMs in making proper decisions according to the faced state. LDM$^2$ consists of two stages: memory formation and memory refinement. In the former stage, human behaviors are decomposed into state-action tuples utilizing the powerful summarizing ability of LLMs. Then, these tuples are stored in the memory, whose indices are generated by the LLMs, to facilitate the retrieval of the most relevant subset of memorized tuples based on the current state. In the latter stage, our LDM$^2$ employs tree exploration to discover more suitable decision processes and enrich the memory by adding valuable state-action tuples. The dynamic circle of exploration and memory enhancement provides LDM$^2$ a better understanding of the global environment. Extensive experiments conducted in two interactive environments have shown that our LDM$^2$ outperforms the baselines in terms of both score and success rate, which demonstrates its effectiveness.

cs.LG↗

Wasserstein Diversity-Enriched Regularizer for Hierarchical Reinforcement Learning

Hierarchical reinforcement learning composites subpolicies in different hierarchies to accomplish complex tasks.Automated subpolicies discovery, which does not depend on domain knowledge, is a promising approach to generating subpolicies.However, the degradation problem is a challenge that existing methods can hardly deal with due to the lack of consideration of diversity or the employment of weak regularizers. In this paper, we propose a novel task-agnostic regularizer called the Wasserstein Diversity-Enriched Regularizer (WDER), which enlarges the diversity of subpolicies by maximizing the Wasserstein distances among action distributions. The proposed WDER can be easily incorporated into the loss function of existing methods to boost their performance further.Experimental results demonstrate that our WDER improves performance and sample efficiency in comparison with prior work without modifying hyperparameters, which indicates the applicability and robustness of the WDER.

cs.LG↗

Spread-gram: A spreading-activation schema of network structural learning

Network representation learning has exploded recently. However, existing studies usually reconstruct networks as sequences or matrices, which may cause information bias or sparsity problem during model training. Inspired by a cognitive model of human memory, we propose a network representation learning scheme. In this scheme, we learn node embeddings by adjusting the proximity of nodes traversing the spreading structure of the network. Our proposed method shows a significant improvement in multiple analysis tasks based on various real-world networks, ranging from semantic networks to protein interaction networks, international trade networks, human behavior networks, etc. In particular, our model can effectively discover the hierarchical structures in networks. The well-organized model training speeds up the convergence to only a small number of iterations, and the training time is linear with respect to the edge numbers.

cs.LG↗

Evolutionary dynamics of cryptocurrency transaction networks: An empirical study

Cryptocurrency is a well-developed blockchain technology application that is currently a heated topic throughout the world. The public availability of transaction histories offers an opportunity to analyze and compare different cryptocurrencies. In this paper, we present a dynamic network analysis of three representative blockchain-based cryptocurrencies: Bitcoin, Ethereum, and Namecoin. By analyzing the accumulated network growth, we find that, unlike most other networks, these cryptocurrency networks do not always densify over time, and they are changing all the time with relatively low node and edge repetition ratios. Therefore, we then construct separate networks on a monthly basis, trace the changes of typical network characteristics (including degree distribution, degree assortativity, clustering coefficient, and the largest connected component) over time, and compare the three. We find that the degree distribution of these monthly transaction networks cannot be well fitted by the famous power-law distribution, at the same time, different currency still has different network properties, e.g., both Bitcoin and Ethereum networks are heavy-tailed with disassortative mixing, however, only the former can be treated as a small world. These network properties reflect the evolutionary characteristics and competitive power of these three cryptocurrencies and provide a foundation for future research.

q-fin.ST↗

Few-cycle optical rogue waves:complex modified Korteweg-de Vries equation

In this paper, we consider the complex modified Korteweg-de Vries (mKdV) equation as a model of few-cycle optical pulses. Using the Lax pair, we construct a generalized Darboux transformation and systematically generate the first-, second- and third-order rogue wave solutions and analyze the nature of evolution of higher-order rogue waves in detail. Based on detailed numerical and analytical investigations, we classify the higher-order rogue waves with respect to their intrinsic structure, namely, fundamental pattern, triangular pattern, and ring pattern. We also present several new patterns of the rogue wave according to the standard and non-standard decomposition. The results of this paper explain the generalization of higher-order rogue waves in terms of rational solutions. We apply the contour line method to obtain the analytical formulas of the length and width of the first-order RW of the complex mKdV and the NLS equations. In nonlinear optics, the higher-order rogue wave solutions found here will be very useful to generate high-power few-cycle optical pulses which will be applicable in the area of ultra-short pulse technology.

nlin.SI↗

High-order rogue waves for the Hirota equation

The Hirota equation is better than the nonlinear Schrödinger equation when approximating deep ocean waves. In this paper, high-order rational solutions for the Hirota equation are constructed based on the parameterized Darboux transformation. Several types of this kind of solutions are classified by their structures.

nlin.SI↗