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Linlin Ou

Publications and source records attributed to Linlin Ou.

At least 19 recordsLinked to original sources

3DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting

Object navigation is a core capability of embodied intelligence, enabling an agent to locate target objects in unknown environments. Recent advances in vision-language models (VLMs) have facilitated zero-shot object navigation (ZSON). However, existing methods often rely on scene abstractions that convert environments into semantic maps or textual representations, causing high-level decision making to be constrained by the accuracy of low-level perception. In this work, we present 3DGSNav, a novel ZSON framework that embeds 3D Gaussian Splatting (3DGS) as persistent memory for VLMs to enhance spatial reasoning. Through active perception, 3DGSNav incrementally constructs a 3DGS representation of the environment, enabling trajectory-guided free-viewpoint rendering of frontier-aware first-person views. Moreover, we design structured visual prompts and integrate them with Chain-of-Thought (CoT) prompting to further improve VLM reasoning. During navigation, a real-time object detector filters potential targets, while VLM-driven active viewpoint switching performs target re-verification, ensuring efficient and reliable recognition. Extensive evaluations across multiple benchmarks and real-world experiments on a quadruped robot demonstrate that our method achieves robust and competitive performance against state-of-the-art approaches.The Project Page:https://aczheng-cai.github.io/3dgsnav.github.io/

cs.RO

When Distillation Breaks Motion Control: Restoring Generative Trajectories for Fast Video Generators

Training-free motion customization imposes motion patterns from reference videos onto video generators through test-time computation. Most existing methods target full diffusion models, requiring many denoising steps and high computational cost. With the rise of efficient distilled models, a natural question arises: can test-time motion customization be applied directly to distilled generators with their accelerated sampling and efficiency gains? However, our analysis reveals that existing training-free techniques fail on distilled models. Distillation fundamentally alters the denoising dynamics that prior test-time guidance relies on, and the large denoising steps of distilled generators discard the dense intermediate states that score guidance requires, rendering existing motion control strategies incompatible with fast generation. To address this limitation, we propose MotionEcho, a novel training-free test-time distillation framework that enables motion customization for distilled video generators. The key idea is to correct the student model's sampling trajectory with restricted usage of a high-quality diffusion teacher at inference time. Teacher supervises the student's denoising by re-noising the student's endpoint onto its dense trajectory to form a motion-aligned clean endpoint, then interpolating it with the student's, while an adaptive scheduling mechanism determines when and how much teacher guidance is needed. As a result, MotionEcho restores generative trajectories for distilled video generators via lightweight, adaptive test-time teacher guidance, enabling accurate motion control without compromising generation efficiency. Extensive experiments on multiple distilled video generation models demonstrate that our method significantly improves motion fidelity and visual quality while retaining the efficiency advantages of distilled generation.

cs.CV

UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments

Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to dynamic objects limit real-time performance and robustness in real-world scenarios. We present UP-SLAM, a real-time RGB-D SLAM system for dynamic environments that decouples tracking and mapping through a parallelized framework. A probabilistic octree is employed to manage Gaussian primitives adaptively, enabling efficient initialization and pruning without hand-crafted thresholds. To robustly filter dynamic regions during tracking, we propose a training-free uncertainty estimator that fuses multi-modal residuals to estimate per-pixel motion uncertainty, achieving open-set dynamic object handling without reliance on semantic labels. Furthermore, a temporal encoder is designed to enhance rendering quality. Concurrently, low-dimensional features are efficiently transformed via a shallow multilayer perceptron to construct DINO features, which are then employed to enrich the Gaussian field and improve the robustness of uncertainty prediction. Extensive experiments on multiple challenging datasets suggest that UP-SLAM outperforms state-of-the-art methods in both localization accuracy (by 59.8%) and rendering quality (by 4.57 dB PSNR), while maintaining real-time performance and producing reusable, artifact-free static maps in dynamic environments.The project: https://aczheng-cai.github.io/up_slam.github.io/

cs.RO

Explicit Solution of Tunable Input-to-State Safe-Based Controller Under High-Relative-Degree Constraints

This paper investigates the safety analysis and verification of nonlinear systems subject to high-relative-degree constraints and unknown disturbance. The closed-form solution of the high-order control barrier functions (HOCBF) optimization problem with and without a nominal controller is first provided, making it unnecessary to solve the quadratic program problem online and facilitating the analysis. Further, we introduce the concept of tunable input-to-state safety(ISSf), and a new tunable function in conjunction with HOCBF is provided. When combined with the existing ISSf theorem, produces controllers for constrained nonlinear systems with external disturbances. The theoretical results are proven and supported by numerical simulations.

eess.SY

Channel Merging: Preserving Specialization for Merged Experts

Lately, the practice of utilizing task-specific fine-tuning has been implemented to improve the performance of large language models (LLM) in subsequent tasks. Through the integration of diverse LLMs, the overall competency of LLMs is significantly boosted. Nevertheless, traditional ensemble methods are notably memory-intensive, necessitating the simultaneous loading of all specialized models into GPU memory. To address the inefficiency, model merging strategies have emerged, merging all LLMs into one model to reduce the memory footprint during inference. Despite these advances, model merging often leads to parameter conflicts and performance decline as the number of experts increases. Previous methods to mitigate these conflicts include post-pruning and partial merging. However, both approaches have limitations, particularly in terms of performance and storage efficiency when merged experts increase. To address these challenges, we introduce Channel Merging, a novel strategy designed to minimize parameter conflicts while enhancing storage efficiency. This method clusters and merges channel parameters based on their similarity to form several groups offline. By ensuring that only highly similar parameters are merged within each group, it significantly reduces parameter conflicts. During inference, we can instantly look up the expert parameters from the merged groups, preserving specialized knowledge. Our experiments demonstrate that Channel Merging consistently delivers high performance, matching unmerged models in tasks like English and Chinese reasoning, mathematical reasoning, and code generation. Moreover, it obtains results comparable to model ensemble with just 53% parameters when used with a task-specific router.

cs.CL

GSORB-SLAM: Gaussian Splatting SLAM benefits from ORB features and Transmittance information

The emergence of 3D Gaussian Splatting (3DGS) has recently ignited a renewed wave of research in dense visual SLAM. However, existing approaches encounter challenges, including sensitivity to artifacts and noise, suboptimal selection of training viewpoints, and the absence of global optimization. In this paper, we propose GSORB-SLAM, a dense SLAM framework that integrates 3DGS with ORB features through a tightly coupled optimization pipeline. To mitigate the effects of noise and artifacts, we propose a novel geometric representation and optimization method for tracking, which significantly enhances localization accuracy and robustness. For high-fidelity mapping, we develop an adaptive Gaussian expansion and regularization method that facilitates compact yet expressive scene modeling while suppressing redundant primitives. Furthermore, we design a hybrid graph-based viewpoint selection mechanism that effectively reduces overfitting and accelerates convergence. Extensive evaluations across various datasets demonstrate that our system achieves state-of-the-art performance in both tracking precision-improving RMSE by 16.2% compared to ORB-SLAM2 baselines-and reconstruction quality-improving PSNR by 3.93 dB compared to 3DGS-SLAM baselines. The project: https://aczheng-cai.github.io/gsorb-slam.github.io/

cs.RO

Boosting Box-supervised Instance Segmentation with Pseudo Depth

The realm of Weakly Supervised Instance Segmentation (WSIS) under box supervision has garnered substantial attention, showcasing remarkable advancements in recent years. However, the limitations of box supervision become apparent in its inability to furnish effective information for distinguishing foreground from background within the specified target box. This research addresses this challenge by introducing pseudo-depth maps into the training process of the instance segmentation network, thereby boosting its performance by capturing depth differences between instances. These pseudo-depth maps are generated using a readily available depth predictor and are not necessary during the inference stage. To enable the network to discern depth features when predicting masks, we integrate a depth prediction layer into the mask prediction head. This innovative approach empowers the network to simultaneously predict masks and depth, enhancing its ability to capture nuanced depth-related information during the instance segmentation process. We further utilize the mask generated in the training process as supervision to distinguish the foreground from the background. When selecting the best mask for each box through the Hungarian algorithm, we use depth consistency as one calculation cost item. The proposed method achieves significant improvements on Cityscapes and COCO dataset.

cs.CV

Improving Neural Indoor Surface Reconstruction with Mask-Guided Adaptive Consistency Constraints

3D scene reconstruction from 2D images has been a long-standing task. Instead of estimating per-frame depth maps and fusing them in 3D, recent research leverages the neural implicit surface as a unified representation for 3D reconstruction. Equipped with data-driven pre-trained geometric cues, these methods have demonstrated promising performance. However, inaccurate prior estimation, which is usually inevitable, can lead to suboptimal reconstruction quality, particularly in some geometrically complex regions. In this paper, we propose a two-stage training process, decouple view-dependent and view-independent colors, and leverage two novel consistency constraints to enhance detail reconstruction performance without requiring extra priors. Additionally, we introduce an essential mask scheme to adaptively influence the selection of supervision constraints, thereby improving performance in a self-supervised paradigm. Experiments on synthetic and real-world datasets show the capability of reducing the interference from prior estimation errors and achieving high-quality scene reconstruction with rich geometric details.

cs.CV

ShiftNAS: Improving One-shot NAS via Probability Shift

One-shot Neural architecture search (One-shot NAS) has been proposed as a time-efficient approach to obtain optimal subnet architectures and weights under different complexity cases by training only once. However, the subnet performance obtained by weight sharing is often inferior to the performance achieved by retraining. In this paper, we investigate the performance gap and attribute it to the use of uniform sampling, which is a common approach in supernet training. Uniform sampling concentrates training resources on subnets with intermediate computational resources, which are sampled with high probability. However, subnets with different complexity regions require different optimal training strategies for optimal performance. To address the problem of uniform sampling, we propose ShiftNAS, a method that can adjust the sampling probability based on the complexity of subnets. We achieve this by evaluating the performance variation of subnets with different complexity and designing an architecture generator that can accurately and efficiently provide subnets with the desired complexity. Both the sampling probability and the architecture generator can be trained end-to-end in a gradient-based manner. With ShiftNAS, we can directly obtain the optimal model architecture and parameters for a given computational complexity. We evaluate our approach on multiple visual network models, including convolutional neural networks (CNNs) and vision transformers (ViTs), and demonstrate that ShiftNAS is model-agnostic. Experimental results on ImageNet show that ShiftNAS can improve the performance of one-shot NAS without additional consumption. Source codes are available at https://github.com/bestfleer/ShiftNAS.

cs.CV

Retrieval-Enhanced Visual Prompt Learning for Few-shot Classification

The Contrastive Language-Image Pretraining (CLIP) model has been widely used in various downstream vision tasks. The few-shot learning paradigm has been widely adopted to augment its capacity for these tasks. However, current paradigms may struggle with fine-grained classification, such as satellite image recognition, due to widening domain gaps. To address this limitation, we propose retrieval-enhanced visual prompt learning (RePrompt), which introduces retrieval mechanisms to cache and reuse the knowledge of downstream tasks. RePrompt constructs a retrieval database from either training examples or external data if available, and uses a retrieval mechanism to enhance multiple stages of a simple prompt learning baseline, thus narrowing the domain gap. During inference, our enhanced model can reference similar samples brought by retrieval to make more accurate predictions. A detailed analysis reveals that retrieval helps to improve the distribution of late features, thus, improving generalization for downstream tasks. Reprompt attains state-of-the-art performance on a wide range of vision datasets, including 11 image datasets, 3 video datasets, 1 multi-view dataset, and 4 domain generalization benchmarks.

cs.CV

LoRAPrune: Structured Pruning Meets Low-Rank Parameter-Efficient Fine-Tuning

Large Language Models (LLMs), such as LLaMA and T5, have shown exceptional performance across various tasks through fine-tuning. Although low-rank adaption (LoRA) has emerged to cheaply fine-tune these LLMs on downstream tasks, their deployment is still hindered by the vast model scale and computational costs. Post-training model pruning offers a way to compress LLMs. However, the current pruning methods designed for LLMs are not compatible with LoRA. This is due to their utilization of unstructured pruning on LLMs, impeding the merging of LoRA weights, or their dependence on the gradients of pre-trained weights to guide pruning, which can impose significant memory overhead. To this end, we propose LoRAPrune, a new framework that delivers an accurate structured pruned model in a highly memory-efficient manner. Specifically, we first design a LoRA-guided pruning criterion, which uses the weights and gradients of LoRA, rather than the gradients of pre-trained weights for importance estimation. We subsequently integrate this criterion into an iterative pruning process, effectively removing redundant channels and heads. Extensive experimental results demonstrate the superior performance of our LoRAPrune over existing approaches on the LLaMA series models. At a 50\% compression rate, LoRAPrune demonstrates superior performance over LLM-Pruner, achieving a reduction in perplexity by 4.81 on WikiText2 and 3.46 on PTB, while also decreasing memory usage by 52.6%. Besides, LoRAPrune also matches semi-structural pruning across multiple LLMs, proving its wide applicability. The code is available at https://github.com/aim-uofa/LoRAPrune.

cs.LG

CrossFusion: Interleaving Cross-modal Complementation for Noise-resistant 3D Object Detection

The combination of LiDAR and camera modalities is proven to be necessary and typical for 3D object detection according to recent studies. Existing fusion strategies tend to overly rely on the LiDAR modal in essence, which exploits the abundant semantics from the camera sensor insufficiently. However, existing methods cannot rely on information from other modalities because the corruption of LiDAR features results in a large domain gap. Following this, we propose CrossFusion, a more robust and noise-resistant scheme that makes full use of the camera and LiDAR features with the designed cross-modal complementation strategy. Extensive experiments we conducted show that our method not only outperforms the state-of-the-art methods under the setting without introducing an extra depth estimation network but also demonstrates our model's noise resistance without re-training for the specific malfunction scenarios by increasing 5.2\% mAP and 2.4\% NDS.

cs.CV

MKIoU Loss: Towards Accurate Oriented Object Detection in Aerial Images

Oriented bounding box regression is crucial for oriented object detection. However, regression-based methods often suffer from boundary problems and the inconsistency between loss and evaluation metrics. In this paper, a modulated Kalman IoU loss of approximate SkewIoU is proposed, named MKIoU. To avoid boundary problems, we convert the oriented bounding box to Gaussian distribution, then use the Kalman filter to approximate the intersection area. However, there exists significant difference between the calculated and actual intersection areas. Thus, we propose a modulation factor to adjust the sensitivity of angle deviation and width-height offset to loss variation, making the loss more consistent with the evaluation metric. Furthermore, the Gaussian modeling method avoids the boundary problem but causes the angle confusion of square objects simultaneously. Thus, the Gaussian Angle Loss (GA Loss) is presented to solve this problem by adding a corrected loss for square targets. The proposed GA Loss can be easily extended to other Gaussian-based methods. Experiments on three publicly available aerial image datasets, DOTA, UCAS-AOD, and HRSC2016, show the effectiveness of the proposed method.

cs.CV

Multi-subgoal Robot Navigation in Crowds with History Information and Interactions

Robot navigation in dynamic environments shared with humans is an important but challenging task, which suffers from performance deterioration as the crowd grows. In this paper, multi-subgoal robot navigation approach based on deep reinforcement learning is proposed, which can reason about more comprehensive relationships among all agents (robot and humans). Specifically, the next position point is planned for the robot by introducing history information and interactions in our work. Firstly, based on subgraph network, the history information of all agents is aggregated before encoding interactions through a graph neural network, so as to improve the ability of the robot to anticipate the future scenarios implicitly. Further consideration, in order to reduce the probability of unreliable next position points, the selection module is designed after policy network in the reinforcement learning framework. In addition, the next position point generated from the selection module satisfied the task requirements better than that obtained directly from the policy network. The experiments demonstrate that our approach outperforms state-of-the-art approaches in terms of both success rate and collision rate, especially in crowded human environments.

cs.RO

Efficient Re-parameterization Operations Search for Easy-to-Deploy Network Based on Directional Evolutionary Strategy

Structural re-parameterization (Rep) methods has achieved significant performance improvement on traditional convolutional network. Most current Rep methods rely on prior knowledge to select the reparameterization operations. However, the performance of architecture is limited by the type of operations and prior knowledge. To break this restriction, in this work, an improved re-parameterization search space is designed, which including more type of re-parameterization operations. Concretely, the performance of convolutional networks can be further improved by the search space. To effectively explore this search space, an automatic re-parameterization enhancement strategy is designed based on neural architecture search (NAS), which can search a excellent re-parameterization architecture. Besides, we visualize the output features of the architecture to analyze the reasons for the formation of the re-parameterization architecture. On public datasets, we achieve better results. Under the same training conditions as ResNet, we improve the accuracy of ResNet-50 by 1.82% on ImageNet-1k.

cs.AI

Real-time Rail Recognition Based on 3D Point Clouds

Accurate rail location is a crucial part in the railway support driving system for safety monitoring. LiDAR can obtain point clouds that carry 3D information for the railway environment, especially in darkness and terrible weather conditions. In this paper, a real-time rail recognition method based on 3D point clouds is proposed to solve the challenges, such as disorderly, uneven density and large volume of the point clouds. A voxel down-sampling method is first presented for density balanced of railway point clouds, and pyramid partition is designed to divide the 3D scanning area into the voxels with different volumes. Then, a feature encoding module is developed to find the nearest neighbor points and to aggregate their local geometric features for the center point. Finally, a multi-scale neural network is proposed to generate the prediction results of each voxel and the rail location. The experiments are conducted under 9 sequences of 3D point cloud data for the railway. The results show that the method has good performance in detecting straight, curved and other complex topologies rails.

cs.CV

Conditional Generative Data-free Knowledge Distillation

Knowledge distillation has made remarkable achievements in model compression. However, most existing methods require the original training data, which is usually unavailable due to privacy and security issues. In this paper, we propose a conditional generative data-free knowledge distillation (CGDD) framework for training lightweight networks without any training data. This method realizes efficient knowledge distillation based on conditional image generation. Specifically, we treat the preset labels as ground truth to train a conditional generator in a semi-supervised manner. The trained generator can produce specified classes of training images. For training the student network, we force it to extract the knowledge hidden in teacher feature maps, which provide crucial cues for the learning process. Moreover, an adversarial training framework for promoting distillation performance is constructed by designing several loss functions. This framework helps the student model to explore larger data space. To demonstrate the effectiveness of the proposed method, we conduct extensive experiments on different datasets. Compared with other data-free works, our work obtains state-of-the-art results on CIFAR100, Caltech101, and different versions of ImageNet datasets. The codes will be released.

cs.CV

A Self-adaptive LSAC-PID Approach based on Lyapunov Reward Shaping for Mobile Robots

To solve the coupling problem of control loops and the adaptive parameter tuning problem in the multi-input multi-output (MIMO) PID control system, a self-adaptive LSAC-PID algorithm is proposed based on deep reinforcement learning (RL) and Lyapunov-based reward shaping in this paper. For complex and unknown mobile robot control environment, an RL-based MIMO PID hybrid control strategy is firstly presented. According to the dynamic information and environmental feedback of the mobile robot, the RL agent can output the optimal MIMO PID parameters in real time, without knowing mathematical model and decoupling multiple control loops. Then, to improve the convergence speed of RL and the stability of mobile robots, a Lyapunov-based reward shaping soft actor-critic (LSAC) algorithm is proposed based on Lyapunov theory and potential-based reward shaping method. The convergence and optimality of the algorithm are proved in terms of the policy evaluation and improvement step of soft policy iteration. In addition, for line-following robots, the region growing method is improved to adapt to the influence of forks and environmental interference. Through comparison, test and cross-validation, the simulation and real-environment experimental results all show good performance of the proposed LSAC-PID tuning algorithm.

cs.RO