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Linqi Song

Publications and source records attributed to Linqi Song.

125 records · Page 7Linked to original sources

Scheduling to Minimize Age of Information in Multi-State Time-Varying Networks with Power Constraints

In this paper, we study how to collect fresh data in time-varying networks with power constrained users. We measure data freshness from the perspective of the central controller by using the metric Age of Information, namely the time elapsed since the generation time-stamp of the freshest information. We wonder what is the minimum AoI performance the network can achieve and how to design scheduling algorithms to approach it. To answer these questions when scheduling decisions are restricted to bandwidth constraint, we first decouple the multi-user scheduling problem into a single user constrained Markov decision process (CMDP) through relaxation of the hard bandwidth constraint. Next we exploit the threshold structure of the optimal policy for the decoupled single user CMDP and obtain the optimum solution through linear programming (LP). Finally, an asymptotic optimal truncated policy that can satisfy the hard bandwidth constraint is built upon the optimal solution to each of the decoupled single-user sub-problem. The performance is verified through simulations. Our investigation shows that to obtain a small AoI performance, the scheduler exploits good channels to schedule users supported by limited power. Users equipped with enough transmission power are updated in a timely manner such that the bandwidth constraint can be satisfied.

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The Tradeoff Between Privacy and Accuracy in Anomaly Detection Using Federated XGBoost

Privacy has raised considerable concerns recently, especially with the advent of information explosion and numerous data mining techniques to explore the information inside large volumes of data. In this context, a new distributed learning paradigm termed federated learning becomes prominent recently to tackle the privacy issues in distributed learning, where only learning models will be transmitted from the distributed nodes to servers without revealing users' own data and hence protecting the privacy of users. In this paper, we propose a horizontal federated XGBoost algorithm to solve the federated anomaly detection problem, where the anomaly detection aims to identify abnormalities from extremely unbalanced datasets and can be considered as a special classification problem. Our proposed federated XGBoost algorithm incorporates data aggregation and sparse federated update processes to balance the tradeoff between privacy and learning performance. In particular, we introduce the virtual data sample by aggregating a group of users' data together at a single distributed node. We compute parameters based on these virtual data samples in the local nodes and aggregate the learning model in the central server. In the learning model upgrading process, we focus more on the wrongly classified data before in the virtual sample and hence to generate sparse learning model parameters. By carefully controlling the size of these groups of samples, we can achieve a tradeoff between privacy and learning performance. Our experimental results show the effectiveness of our proposed scheme by comparing with existing state-of-the-arts.

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Regret vs. Bandwidth Trade-off for Recommendation Systems

We consider recommendation systems that need to operate under wireless bandwidth constraints, measured as number of broadcast transmissions, and demonstrate a (tight for some instances) tradeoff between regret and bandwidth for two scenarios: the case of multi-armed bandit with context, and the case where there is a latent structure in the message space that we can exploit to reduce the learning phase.

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Privacy in Index Coding: $k$-Limited-Access Schemes

In the traditional index coding problem, a server employs coding to send messages to $n$ clients within the same broadcast domain. Each client already has some messages as side information and requests a particular unknown message from the server. All clients learn the coding matrix so that they can decode and retrieve their requested data. Our starting observation is that, learning the coding matrix can pose privacy concerns: it may enable a client to infer information about the requests and side information of other clients. In this paper, we mitigate this privacy concern by allowing each client to have limited access to the coding matrix. In particular, we design coding matrices so that each client needs only to learn some of (and not all) the rows to decode her requested message. By means of two different privacy metrics, we first show that this approach indeed increases the level of privacy. Based on this, we propose the use of $k$-limited-access schemes: given an index coding scheme that employs $T$ transmissions, we create a $k$-limited-access scheme with $T_k\geq T$ transmissions, and with the property that each client needs at most $k$ transmissions to decode her message. We derive upper and lower bounds on $T_k$ for all values of $k$, and develop deterministic designs for these schemes, which are universal, i.e., independent of the coding matrix. We show that our schemes are order-optimal when either $k$ or $n$ is large. Moreover, we propose heuristics that complement the universal schemes for the case when both $n$ and $k$ are small.

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Dynamic Edge Caching with Popularity Drifting

Caching at the network edge devices such as wireless caching stations (WCS) is a key technology in the 5G network. The spatial-temporal diversity of content popularity requires different content to be cached in different WCSs and periodically updated to adapt to temporal changes. In this paper, we study how the popularity drifting speed affects the number of required broadcast transmissions by the MBS and then design coded transmission schemes by leveraging the broadcast advantage under the index coding framework. The key idea is that files already cached in WCSs, which although may be currently unpopular, can serve as side information to facilitate coded broadcast transmission for cache updating. Our algorithm extends existing index coding-based schemes from a single-request scenario to a multiple-request scenario via a "dynamic coloring" approach. Simulation results indicate that a significant bandwidth saving can be achieved by adopting our scheme.

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A Pliable Index Coding Approach to Data Shuffling

A promising research area that has recently emerged, is on how to use index coding to improve the communication efficiency in distributed computing systems, especially for data shuffling in iterative computations. In this paper, we posit that pliable index coding can offer a more efficient framework for data shuffling, as it can better leverage the many possible shuffling choices to reduce the number of transmissions. We theoretically analyze pliable index coding under data shuffling constraints, and design a hierarchical data-shuffling scheme that uses pliable coding as a component. We find benefits up to $O(ns/m)$ over index coding, where $ns/m$ is the average number of workers caching a message, and $m$, $n$, and $s$ are the numbers of messages, workers, and cache size, respectively.

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Privacy in Index Coding: Improved Bounds and Coding Schemes

It was recently observed in [1], that in index coding, learning the coding matrix used by the server can pose privacy concerns: curious clients can extract information about the requests and side information of other clients. One approach to mitigate such concerns is the use of $k$-limited-access schemes [1], that restrict each client to learn only part of the index coding matrix, and in particular, at most $k$ rows. These schemes transform a linear index coding matrix of rank $T$ to an alternate one, such that each client needs to learn at most $k$ of the coding matrix rows to decode its requested message. This paper analyzes $k$-limited-access schemes. First, a worst-case scenario, where the total number of clients $n$ is $2^T-1$ is studied. For this case, a novel construction of the coding matrix is provided and shown to be order-optimal in the number of transmissions. Then, the case of a general $n$ is considered and two different schemes are designed and analytically and numerically assessed in their performance. It is shown that these schemes perform better than the one designed for the case $n=2^T-1$.

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Making recommendations bandwidth aware

This paper asks how much we can gain in terms of bandwidth and user satisfaction, if recommender systems became bandwidth aware and took into account not only the user preferences, but also the fact that they may need to serve these users under bandwidth constraints, as is the case over wireless networks. We formulate this as a new problem in the context of index coding: we relax the index coding requirements to capture scenarios where each client has preferences associated with messages. The client is satisfied to receive any message she does not already have, with a satisfaction proportional to her preference for that message. We consistently find, over a number of scenarios we sample, that although the optimization problems are in general NP-hard, significant bandwidth savings are possible even when restricted to polynomial time algorithms.

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A Polynomial-Time Algorithm for Pliable Index Coding

In pliable index coding, we consider a server with $m$ messages and $n$ clients where each client has as side information a subset of the messages. We seek to minimize the number of broadcast transmissions, so that each client can recover any one unknown message she does not already have. Previous work has shown that the pliable index coding problem is NP-hard and requires at most $\mathcal{O}(\log^2(n))$ broadcast transmissions, which indicates exponential savings over the conventional index coding that requires in the worst case $\mathcal{O}(n)$ transmissions. In this work, building on a decoding criterion that we propose, we first design a deterministic polynomial-time algorithm that can realize the exponential benefits, by achieving, in the worst case, a performance upper bounded by $\mathcal{O}(\log^2(n))$ broadcast transmissions. We extend our algorithm to the $t$-requests case, where each client requires $t$ unknown messages that she does not have, and show that our algorithm requires at most $\mathcal{O}(t\log(n)+\log^2(n))$ broadcast transmissions. We construct lower bound instances that require at least $Ω(\log(n))$ transmissions for linear pliable index coding and at least $Ω(t+\log(n))$ transmissions for the $t$-requests case, indicating that both our upper and lower bounds are polynomials of $\log(n)$ and differ within a factor of $\mathcal{O}(\log(n))$. Finally, we provide a probabilistic analysis and show that the required number of transmissions is almost surely $Θ(\log(n))$, as compared to $Θ(n/\log(n))$ for index coding. Our numerical experiments show that our algorithm outperforms existing algorithms for pliable index coding by up to $50\%$ less transmissions.

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The Benefit of Being Flexible in Distributed Computation

In wireless distributed computing, networked nodes perform intermediate computations over data placed in their memory and exchange these intermediate values to calculate function values. In this paper we consider an asymmetric setting where each node has access to a random subset of the data, i.e., we cannot control the data placement. The paper makes a simple point: we can realize significant benefits if we are allowed to be "flexible", and decide which node computes which function, in our system. We make this argument in the case where each function depends on only two of the data messages, as is the case in similarity searches. We establish a percolation in the behavior of the system, where, depending on the amount of observed data, by being flexible, we may need no communication at all.

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Preserving Privacy while Broadcasting: $k$-Limited-Access Schemes

Index coding employs coding across clients within the same broadcast domain. This typically assumes that all clients learn the coding matrix so that they can decode and retrieve their requested data. However, learning the coding matrix can pose privacy concerns: it may enable clients to infer information about the requests and side information of other clients [1]. In this paper, we formalize the intuition that the achieved privacy can increase by decreasing the number of rows of the coding matrix that a client learns. Based on this, we propose the use of $k$-limited-access schemes: given an index coding scheme that employs $T$ transmissions, we create a $k$-limited-access scheme with $T_k\geq T$ transmissions, and with the property that each client learns at most $k$ rows of the coding matrix to decode its message. We derive upper and lower bounds on $T_k$ for all values of $k$, and develop deterministic designs for these schemes for which $T_k$ has an order-optimal exponent for some regimes.

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A Contextual Bandit Approach for Stream-Based Active Learning

Contextual bandit algorithms -- a class of multi-armed bandit algorithms that exploit the contextual information -- have been shown to be effective in solving sequential decision making problems under uncertainty. A common assumption adopted in the literature is that the realized (ground truth) reward by taking the selected action is observed by the learner at no cost, which, however, is not realistic in many practical scenarios. When observing the ground truth reward is costly, a key challenge for the learner is how to judiciously acquire the ground truth by assessing the benefits and costs in order to balance learning efficiency and learning cost. From the information theoretic perspective, a perhaps even more interesting question is how much efficiency might be lost due to this cost. In this paper, we design a novel contextual bandit-based learning algorithm and endow it with the active learning capability. The key feature of our algorithm is that in addition to sending a query to an annotator for the ground truth, prior information about the ground truth learned by the learner is sent together, thereby reducing the query cost. We prove that by carefully choosing the algorithm parameters, the learning regret of the proposed algorithm achieves the same order as that of conventional contextual bandit algorithms in cost-free scenarios, implying that, surprisingly, cost due to acquiring the ground truth does not increase the learning regret in the long-run. Our analysis shows that prior information about the ground truth plays a critical role in improving the system performance in scenarios where active learning is necessary.

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Private Broadcasting: an Index Coding Approach

Using a broadcast channel to transmit clients' data requests may impose privacy risks. In this paper, we address such privacy concerns in the index coding framework. We show how a malicious client can infer some information about the requests and side information of other clients by learning the encoding matrix used by the server. We propose an information-theoretic metric to measure the level of privacy and show how encoding matrices can be designed to achieve specific privacy guarantees. We then consider a special scenario for which we design a transmission scheme and derive the achieved levels of privacy in closed-form. We also derive upper bounds and we compare them to the levels of privacy achieved by our scheme, highlighting that an inherent trade-off exists between protecting privacy of the request and of the side information of the clients.

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Stream-based Online Active Learning in a Contextual Multi-Armed Bandit Framework

We study the stream-based online active learning in a contextual multi-armed bandit framework. In this framework, the reward depends on both the arm and the context. In a stream-based active learning setting, obtaining the ground truth of the reward is costly, and the conventional contextual multi-armed bandit algorithm fails to achieve a sublinear regret due to this cost. Hence, the algorithm needs to determine whether or not to request the ground truth of the reward at current time slot. In our framework, we consider a stream-based active learning setting in which a query request for the ground truth is sent to the annotator, together with some prior information of the ground truth. Depending on the accuracy of the prior information, the query cost varies. Our algorithm mainly carries out two operations: the refinement of the context and arm spaces and the selection of actions. In our algorithm, the partitions of the context space and the arm space are maintained for a certain time slots, and then become finer as more information about the rewards accumulates. We use a strategic way to select the arms and to request the ground truth of the reward, aiming to maximize the total reward. We analytically show that the regret is sublinear and in the same order with that of the conventional contextual multi-armed bandit algorithms, where no query cost

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A Deterministic Algorithm for Pliable Index Coding

Pliable index coding considers a server with m messages, and n clients where each has as side information a subset of the messages. We seek to minimize the number of transmissions the server should make, so that each client receives (any) one message she does not already have. Previous work has shown that the server can achieve this using O(\log^2(n)) transmissions and needs at least Ω(log(n)) transmissions in the worst case, but finding a code of optimal length is NP-hard. In this paper, we propose a deterministic algorithm that we prove achieves this upper bound, that is, in an order almost as the worst-case optimal code length. We also establish a connection between the pliable index coding problem and the minrank problem over a family of mixed matrices.

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Content-type coding

This paper is motivated by the observation that, in many cases, we do not need to serve specific messages, but rather, any message within a content-type. Content-type traffic pervades a host of applications today, ranging from search engines and recommender networks to newsfeeds and advertisement networks. The paper asks a novel question: if there are benefits in designing network and channel codes specifically tailored to content-type requests. It provides three examples of content-type formulations to argue that, indeed in some cases we can have significant such benefits.

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Demand Side Management in Smart Grids using a Repeated Game Framework

Demand side management (DSM) is a key solution for reducing the peak-time power consumption in smart grids. To provide incentives for consumers to shift their consumption to off-peak times, the utility company charges consumers differential pricing for using power at different times of the day. Consumers take into account these differential prices when deciding when and how much power to consume daily. Importantly, while consumers enjoy lower billing costs when shifting their power usage to off-peak times, they also incur discomfort costs due to the altering of their power consumption patterns. Existing works propose stationary strategies for the myopic consumers to minimize their short-term billing and discomfort costs. In contrast, we model the interaction emerging among self-interested, foresighted consumers as a repeated energy scheduling game and prove that the stationary strategies are suboptimal in terms of long-term total billing and discomfort costs. Subsequently, we propose a novel framework for determining optimal nonstationary DSM strategies, in which consumers can choose different daily power consumption patterns depending on their preferences, routines, and needs. As a direct consequence of the nonstationary DSM policy, different subsets of consumers are allowed to use power in peak times at a low price. The subset of consumers that are selected daily to have their joint discomfort and billing costs minimized is determined based on the consumers' power consumption preferences as well as on the past history of which consumers have shifted their usage previously. Importantly, we show that the proposed strategies are incentive-compatible. Simulations confirm that, given the same peak-to-average ratio, the proposed strategy can reduce the total cost (billing and discomfort costs) by up to 50% compared to existing DSM strategies.

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