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Linzhe He

Publications and source records attributed to Linzhe He.

3 recordsLinked to original sources

Optimal Competitive Ratios for Chasing Convex Functions with Quadratic Growth

Chasing convex function has attracted much attention in recent years, which can be formulated as a game between a learner and an adversary. In each round, the adversary reveals a convex function, and the learner selects a decision and incurs a hitting cost and a movement cost for changing its decision. The performance of the learner is measured by the \emph{competitive ratio}, which compares its cumulative cost with that of an optimal offline decision sequence. For Euclidean movement, existing upper and lower bounds for $κ$-well-conditioned functions exhibit a polynomial gap. For squared Euclidean movement, dimension-free competitive guarantees have been established under quadratic growth, but the optimal competitive ratio remains unclear. In this paper, we establish optimal dimension-free competitive ratios for convex function chasing under two types of movement costs. For Euclidean movement, we propose Clipped Proximal Descent (CPD), which combines a balanced proximal step with a clipped correction toward the current minimizer. CPD achieves an $O(κ^{1/3})$ competitive ratio for smooth convex functions satisfying quadratic growth, improving the previous $O(\sqrtκ)$ upper bound and matching the existing $Ω(κ^{1/3})$ lower bound. For squared Euclidean movement, we establish the exact optimal dimension-free competitive ratio for convex functions satisfying quadratic growth. Our result is based on a new tight competitive analysis of Regularized Online Balanced Descent (R-OBD) and a matching lower bound against randomized algorithms.

cs.LG↗

Revisiting Smoothed Online Learning: Competitive Ratio, Dynamic Regret with Switching Cost, and Best of Both Worlds

We revisit smoothed online learning and develop algorithms with improved competitive ratios, optimal dynamic regret with switching cost, and best-of-both-worlds guarantees. Surprisingly, minimizing the hitting cost alone is $\max(1,\frac{2}α)$-competitive for $α$-polyhedral functions under the $\ell_2$-norm switching cost and $1+\frac{4}λ$-competitive for $λ$-quadratic growth functions under the squared $\ell_2$-norm switching cost, significantly improving existing guarantees. The polyhedral bound is tight for this naive algorithm, and we establish a matching lower bound for $α\geq1$. For convex $λ$-quadratic growth hitting costs, minimizing a suitably weighted sum of hitting and squared $\ell_2$-norm switching costs yields a competitive ratio of $1+\frac{2}{\sqrtλ}$. For dynamic regret with the $\ell_2$-norm switching cost, we develop Smoothed Ader (SAder), which achieves the optimal $O(\sqrt{T(1+P_T)})$ rate in the standard online convex optimization setting, where $P_T$ is the comparator's path-length. Its lookahead version removes the bounded-gradient assumption, and a matching lower bound establishes optimality in this setting. Finally, for convex hitting costs on a bounded convex domain, we develop UDNP to aggregate any two experts in the lookahead setting under both switching costs. Its additional cumulative cost is at most $O(1)$ relative to the first expert and $O(\sqrt{T\log T})$ relative to the second, yielding best-of-both-worlds guarantees without bounded gradients.

cs.LG↗

Efficient Multinomial Logistic Bandit via Frequent Directions

This paper studies efficient online algorithms for multinomial logistic bandits (MLogB), where the feedback distribution over $K+1$ outcomes follows a multinomial logistic model of $d$-dimensional action vectors. A representative UCB-type algorithm, OFUL-MLogB, achieves a regret bound of $\tilde{\mathcal{O}}(Kd\sqrt{T})$, but still requires $\mathcal{O}(K^3d^3)$ time and $\mathcal{O}(K^2d^2)$ space per round due to parameter estimation and optimistic reward construction, which is prohibitive in high-dimensional settings. To address this limitation, we propose EOFD-MLogB, which integrates frequent directions matrix sketching into OFUL-MLogB. By maintaining a low-rank SVD sketch of the accumulated Hessian, constrained online Newton updates in parameter estimation and $Kd \times K$ spectral-norm computations in the reward bonus are reduced to one-dimensional root-finding tasks and $K \times K$ eigenvalue computations, respectively. This yields dominant per-round time complexity $\mathcal{O}(Kd(m+K)^2)$ and space complexity $\mathcal{O}(Kd(m+K))$, where $m \ll d$ is the sketch size. We further prove a regret bound of $\tilde{\mathcal{O}}(Δ_T(Kd\lnΔ_T+m)\sqrt{T})$, where the sketching error factor $Δ_T$ is controlled by the $m$-truncated spectral tail of the Hessian. Thus, when the Hessian is approximately low-rank, the regret is close to that of OFUL-MLogB. Experiments validate the computational efficiency and competitive performance.

cs.LG↗