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Lionel Ott

Publications and source records attributed to Lionel Ott.

At least 19 recordsLinked to original sources

Aerial Layouting: Design and Control of a Compliant and Actuated End-Effector for Precise In-flight Marking on Ceilings

Aerial robots have demonstrated impressive feats of precise control, such as dynamic flight through openings or highly complex choreographies. Despite the accuracy needed for these tasks, there are problems that require levels of precision that are challenging to achieve today. One such problem is aerial interaction. Advances in aerial robot design and control have made such contact-based tasks possible and opened up research into challenging real-world tasks, including contact-based inspection. However, while centimetre accuracy is sufficient and achievable for inspection tasks, the positioning accuracy needed for other problems, such as layouting on construction sites or general push-and-slide tasks, is millimetres. To achieve such a high precision, we propose a new aerial system composed of an aerial vehicle equipped with a novel "smart" end-effector leveraging a stability-optimized Gough-Stewart mechanism. We present its design process and features incorporating the principles of compliance, multiple contact points, actuation, and self-containment. In experiments, we verify that the design choices made for our novel end-effector are necessary to obtain the desired positioning precision. Furthermore, we demonstrate that we can reliably mark lines on ceilings with millimetre accuracy without the need for precise modeling or sophisticated control of the aerial robot.

cs.RO

Efficient Hierarchical Any-Angle Path Planning on Multi-Resolution 3D Grids

Hierarchical, multi-resolution volumetric mapping approaches are widely used to represent large and complex environments as they can efficiently capture their occupancy and connectivity information. Yet widely used path planning methods such as sampling and trajectory optimization do not exploit this explicit connectivity information, and search-based methods such as A* suffer from scalability issues in large-scale high-resolution maps. In many applications, Euclidean shortest paths form the underpinning of the navigation system. For such applications, any-angle planning methods, which find optimal paths by connecting corners of obstacles with straight-line segments, provide a simple and efficient solution. In this paper, we present a method that has the optimality and completeness properties of any-angle planners while overcoming computational tractability issues common to search-based methods by exploiting multi-resolution representations. Extensive experiments on real and synthetic environments demonstrate the proposed approach's solution quality and speed, outperforming even sampling-based methods. The framework is open-sourced to allow the robotics and planning community to build on our research.

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Towards Fast and Scalable Normal Integration using Continuous Components

Surface normal integration is a fundamental problem in computer vision, dealing with the objective of reconstructing a surface from its corresponding normal map. Existing approaches require an iterative global optimization to jointly estimate the depth of each pixel, which scales poorly to larger normal maps. In this paper, we address this problem by recasting normal integration as the estimation of relative scales of continuous components. By constraining pixels belonging to the same component to jointly vary their scale, we drastically reduce the number of optimization variables. Our framework includes a heuristic to accurately estimate continuous components from the start, a strategy to rebalance optimization terms, and a technique to iteratively merge components to further reduce the size of the problem. Our method achieves state-of-the-art results on the standard normal integration benchmark in as little as a few seconds and achieves one-order-of-magnitude speedup over pixel-level approaches on large-resolution normal maps.

cs.CV

CueLearner: Bootstrapping and local policy adaptation from relative feedback

Human guidance has emerged as a powerful tool for enhancing reinforcement learning (RL). However, conventional forms of guidance such as demonstrations or binary scalar feedback can be challenging to collect or have low information content, motivating the exploration of other forms of human input. Among these, relative feedback (i.e., feedback on how to improve an action, such as "more to the left") offers a good balance between usability and information richness. Previous research has shown that relative feedback can be used to enhance policy search methods. However, these efforts have been limited to specific policy classes and use feedback inefficiently. In this work, we introduce a novel method to learn from relative feedback and combine it with off-policy reinforcement learning. Through evaluations on two sparse-reward tasks, we demonstrate our method can be used to improve the sample efficiency of reinforcement learning by guiding its exploration process. Additionally, we show it can adapt a policy to changes in the environment or the user's preferences. Finally, we demonstrate real-world applicability by employing our approach to learn a navigation policy in a sparse reward setting.

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Learning Affordances from Interactive Exploration using an Object-level Map

Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object's affordances, which are defined as the potential actions the robot can perform with the object. In order to learn a robot-specific affordance predictor, we propose an interactive exploration pipeline which allows the robot to collect interaction experiences while exploring an unknown environment. We integrate an object-level map in the exploration pipeline such that the robot can identify different object instances and track objects across diverse viewpoints. This results in denser and more accurate affordance annotations compared to state-of-the-art methods, which do not incorporate a map. We show that our affordance exploration approach makes exploration more efficient and results in more accurate affordance prediction models compared to baseline methods.

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Zero123-6D: Zero-shot Novel View Synthesis for RGB Category-level 6D Pose Estimation

Estimating the pose of objects through vision is essential to make robotic platforms interact with the environment. Yet, it presents many challenges, often related to the lack of flexibility and generalizability of state-of-the-art solutions. Diffusion models are a cutting-edge neural architecture transforming 2D and 3D computer vision, outlining remarkable performances in zero-shot novel-view synthesis. Such a use case is particularly intriguing for reconstructing 3D objects. However, localizing objects in unstructured environments is rather unexplored. To this end, this work presents Zero123-6D, the first work to demonstrate the utility of Diffusion Model-based novel-view-synthesizers in enhancing RGB 6D pose estimation at category-level, by integrating them with feature extraction techniques. Novel View Synthesis allows to obtain a coarse pose that is refined through an online optimization method introduced in this work to deal with intra-category geometric differences. In such a way, the outlined method shows reduction in data requirements, removal of the necessity of depth information in zero-shot category-level 6D pose estimation task, and increased performance, quantitatively demonstrated through experiments on the CO3D dataset.

cs.CV

NeuSurfEmb: A Complete Pipeline for Dense Correspondence-based 6D Object Pose Estimation without CAD Models

State-of-the-art approaches for 6D object pose estimation assume the availability of CAD models and require the user to manually set up physically-based rendering (PBR) pipelines for synthetic training data generation. Both factors limit the application of these methods in real-world scenarios. In this work, we present a pipeline that does not require CAD models and allows training a state-of-the-art pose estimator requiring only a small set of real images as input. Our method is based on a NeuS2 object representation, that we learn through a semi-automated procedure based on Structure-from-Motion (SfM) and object-agnostic segmentation. We exploit the novel-view synthesis ability of NeuS2 and simple cut-and-paste augmentation to automatically generate photorealistic object renderings, which we use to train the correspondence-based SurfEmb pose estimator. We evaluate our method on the LINEMOD-Occlusion dataset, extensively studying the impact of its individual components and showing competitive performance with respect to approaches based on CAD models and PBR data. We additionally demonstrate the ease of use and effectiveness of our pipeline on self-collected real-world objects, showing that our method outperforms state-of-the-art CAD-model-free approaches, with better accuracy and robustness to mild occlusions. To allow the robotics community to benefit from this system, we will publicly release it at https://www.github.com/ethz-asl/neusurfemb.

cs.CV

Task Adaptation in Industrial Human-Robot Interaction: Leveraging Riemannian Motion Policies

In real-world industrial environments, modern robots often rely on human operators for crucial decision-making and mission synthesis from individual tasks. Effective and safe collaboration between humans and robots requires systems that can adjust their motion based on human intentions, enabling dynamic task planning and adaptation. Addressing the needs of industrial applications, we propose a motion control framework that (i) removes the need for manual control of the robot's movement; (ii) facilitates the formulation and combination of complex tasks; and (iii) allows the seamless integration of human intent recognition and robot motion planning. For this purpose, we leverage a modular and purely reactive approach for task parametrization and motion generation, embodied by Riemannian Motion Policies. The effectiveness of our method is demonstrated, evaluated, and compared to \remove{state-of-the-art approaches}\add{a representative state-of-the-art approach} in experimental scenarios inspired by realistic industrial Human-Robot Interaction settings.

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Waverider: Leveraging Hierarchical, Multi-Resolution Maps for Efficient and Reactive Obstacle Avoidance

Fast and reliable obstacle avoidance is an important task for mobile robots. In this work, we propose an efficient reactive system that provides high-quality obstacle avoidance while running at hundreds of hertz with minimal resource usage. Our approach combines wavemap, a hierarchical volumetric map representation, with a novel hierarchical and parallelizable obstacle avoidance algorithm formulated through Riemannian Motion Policies (RMP). Leveraging multi-resolution obstacle avoidance policies, the proposed navigation system facilitates precise, low-latency (36ms), and extremely efficient obstacle avoidance with a very large perceptive radius (30m). We perform extensive statistical evaluations on indoor and outdoor maps, verifying that the proposed system compares favorably to fixed-resolution RMP variants and CHOMP. Finally, the RMP formulation allows the seamless fusion of obstacle avoidance with additional objectives, such as goal-seeking, to obtain a fully-fledged navigation system that is versatile and robust. We deploy the system on a Micro Aerial Vehicle and show how it navigates through an indoor obstacle course. Our complete implementation, called waverider, is made available as open source.

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To Fuse or Not to Fuse: Measuring Consistency in Multi-Sensor Fusion for Aerial Robots

Aerial vehicles are no longer limited to flying in open space: recent work has focused on aerial manipulation and up-close inspection. Such applications place stringent requirements on state estimation: the robot must combine state information from many sources, including onboard odometry and global positioning sensors. However, flying close to or in contact with structures is a degenerate case for many sensing modalities, and the robot's state estimation framework must intelligently choose which sensors are currently trustworthy. We evaluate a number of metrics to judge the reliability of sensing modalities in a multi-sensor fusion framework, then introduce a consensus-finding scheme that uses this metric to choose which sensors to fuse or not to fuse. Finally, we show that such a fusion framework is more robust and accurate than fusing all sensors all the time and demonstrate how such metrics can be informative in real-world experiments in indoor-outdoor flight and bridge inspection.

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Soliro -- a hybrid dynamic tilt-wing aerial manipulator with minimal actuators

The ability to enter in contact with and manipulate physical objects with a flying robot enables many novel applications, such as contact inspection, painting, drilling, and sample collection. Generally, these aerial robots need more degrees of freedom than a standard quadrotor. While there is active research of over-actuated, omnidirectional MAVs and aerial manipulators as well as VTOL and hybrid platforms, the two concepts have not been combined. We address the problem of conceptualization, characterization, control, and testing of a 5DOF rotary-/fixed-wing hybrid, tilt-rotor, split tilt-wing, nearly omnidirectional aerial robot. We present an elegant solution with a minimal set of actuators and that does not need any classical control surfaces or flaps. The concept is validated in a wind tunnel study and in multiple flights with forward and backward transitions. Fixed-wing flight speeds up to 10 m/s were reached, with a power reduction of 30% as compared to rotary wing flight.

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Self-Supervised Learning for Interactive Perception of Surgical Thread for Autonomous Suture Tail-Shortening

Accurate 3D sensing of suturing thread is a challenging problem in automated surgical suturing because of the high state-space complexity, thinness and deformability of the thread, and possibility of occlusion by the grippers and tissue. In this work we present a method for tracking surgical thread in 3D which is robust to occlusions and complex thread configurations, and apply it to autonomously perform the surgical suture "tail-shortening" task: pulling thread through tissue until a desired "tail" length remains exposed. The method utilizes a learned 2D surgical thread detection network to segment suturing thread in RGB images. It then identifies the thread path in 2D and reconstructs the thread in 3D as a NURBS spline by triangulating the detections from two stereo cameras. Once a 3D thread model is initialized, the method tracks the thread across subsequent frames. Experiments suggest the method achieves a 1.33 pixel average reprojection error on challenging single-frame 3D thread reconstructions, and an 0.84 pixel average reprojection error on two tracking sequences. On the tail-shortening task, it accomplishes a 90% success rate across 20 trials. Supplemental materials are available at https://sites.google.com/berkeley.edu/autolab-surgical-thread/ .

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Efficient volumetric mapping of multi-scale environments using wavelet-based compression

Volumetric maps are widely used in robotics due to their desirable properties in applications such as path planning, exploration, and manipulation. Constant advances in mapping technologies are needed to keep up with the improvements in sensor technology, generating increasingly vast amounts of precise measurements. Handling this data in a computationally and memory-efficient manner is paramount to representing the environment at the desired scales and resolutions. In this work, we express the desirable properties of a volumetric mapping framework through the lens of multi-resolution analysis. This shows that wavelets are a natural foundation for hierarchical and multi-resolution volumetric mapping. Based on this insight we design an efficient mapping system that uses wavelet decomposition. The efficiency of the system enables the use of uncertainty-aware sensor models, improving the quality of the maps. Experiments on both synthetic and real-world data provide mapping accuracy and runtime performance comparisons with state-of-the-art methods on both RGB-D and 3D LiDAR data. The framework is open-sourced to allow the robotics community at large to explore this approach.

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Material-agnostic Shaping of Granular Materials with Optimal Transport

From construction materials, such as sand or asphalt, to kitchen ingredients, like rice, sugar, or salt; the world is full of granular materials. Despite impressive progress in robotic manipulation, manipulating and interacting with granular material remains a challenge due to difficulties in perceiving, representing, modelling, and planning for these variable materials that have complex internal dynamics. While some prior work has looked into estimating or learning accurate dynamics models for granular materials, the literature is still missing a more abstract planning method that can be used for planning manipulation actions for granular materials with unknown material properties. In this work, we leverage tools from optimal transport and connect them to robot motion planning. We propose a heuristics-based sweep planner that does not require knowledge of the material's properties and directly uses a height map representation to generate promising sweeps. These sweeps transform granular material from arbitrary start shapes into arbitrary target shapes. We apply the sweep planner in a fast and reactive feedback loop and avoid the need for model-based planning over multiple time steps. We validate our approach with a large set of simulation and hardware experiments where we show that our method is capable of efficiently solving several complex tasks, including gathering, separating, and shaping of several types of granular materials into different target shapes.

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Neural Implicit Vision-Language Feature Fields

Recently, groundbreaking results have been presented on open-vocabulary semantic image segmentation. Such methods segment each pixel in an image into arbitrary categories provided at run-time in the form of text prompts, as opposed to a fixed set of classes defined at training time. In this work, we present a zero-shot volumetric open-vocabulary semantic scene segmentation method. Our method builds on the insight that we can fuse image features from a vision-language model into a neural implicit representation. We show that the resulting feature field can be segmented into different classes by assigning points to natural language text prompts. The implicit volumetric representation enables us to segment the scene both in 3D and 2D by rendering feature maps from any given viewpoint of the scene. We show that our method works on noisy real-world data and can run in real-time on live sensor data dynamically adjusting to text prompts. We also present quantitative comparisons on the ScanNet dataset.

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Chasing Millimeters: Design, Navigation and State Estimation for Precise In-flight Marking on Ceilings

Precise markings for drilling and assembly are crucial, laborious construction tasks. Aerial robots with suitable end-effectors are capable of markings at the millimeter scale. However, so far, they have only been demonstrated under laboratory conditions where rigid state estimation and navigation assumptions do not impede robustness and accuracy. This paper presents a complete aerial layouting system capable of precise markings on-site under realistic conditions. We use a compliant actuated end-effector on an omnidirectional flying base. Combining a two-stage factor-graph state estimator with a Riemannian Motion Policy-based navigation stack, we avoid the need for a globally consistent estimate and increase robustness. The policy-based navigation is structured into individual behaviors in different state spaces. Through a comprehensive study, we show that the system creates highly precise markings at a relative precision of 1.5 mm and a global accuracy of 5-6 mm and discuss the results in the context of future construction robotics.

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Learning Agent-Aware Affordances for Closed-Loop Interaction with Articulated Objects

Interactions with articulated objects are a challenging but important task for mobile robots. To tackle this challenge, we propose a novel closed-loop control pipeline, which integrates manipulation priors from affordance estimation with sampling-based whole-body control. We introduce the concept of agent-aware affordances which fully reflect the agent's capabilities and embodiment and we show that they outperform their state-of-the-art counterparts which are only conditioned on the end-effector geometry. Additionally, closed-loop affordance inference is found to allow the agent to divide a task into multiple non-continuous motions and recover from failure and unexpected states. Finally, the pipeline is able to perform long-horizon mobile manipulation tasks, i.e. opening and closing an oven, in the real world with high success rates (opening: 71%, closing: 72%).

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Obstacle avoidance using raycasting and Riemannian Motion Policies at kHz rates for MAVs

In this paper, we present a novel method for using Riemannian Motion Policies on volumetric maps, shown in the example of obstacle avoidance for Micro Aerial Vehicles (MAVs). While sampling or optimization-based planners are widely used for obstacle avoidance with volumetric maps, they are computationally expensive and often have inflexible monolithic architectures. Riemannian Motion Policies are a modular, parallelizable, and efficient navigation paradigm but are challenging to use with the widely used voxel-based environment representations. We propose using GPU raycasting and a large number of concurrent policies to provide direct obstacle avoidance using Riemannian Motion Policies in voxelized maps without the need for smoothing or pre-processing of the map. Additionally, we present how the same method can directly plan on LiDAR scans without the need for an intermediate map. We show how this reactive approach compares favorably to traditional planning methods and is able to plan using thousands of rays at kilohertz rates. We demonstrate the planner successfully on a real MAV for static and dynamic obstacles. The presented planner is made available as an open-source software package.

cs.RO