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Lionel Ott

Publications and source records attributed to Lionel Ott.

At least 55 records · Page 3Linked to original sources

A Unified Approach for Autonomous Volumetric Exploration of Large Scale Environments under Severe Odometry Drift

Exploration is a fundamental problem in robot autonomy. A major limitation, however, is that during exploration robots oftentimes have to rely on on-board systems alone for state estimation, accumulating significant drift over time in large environments. Drift can be detrimental to robot safety and exploration performance. In this work, a submap-based, multi-layer approach for both mapping and planning is proposed to enable safe and efficient volumetric exploration of large scale environments despite odometry drift. The central idea of our approach combines local (temporally and spatially) and global mapping to guarantee safety and efficiency. Similarly, our planning approach leverages the presented map to compute global volumetric frontiers in a changing global map and utilizes the nature of exploration dealing with partial information for efficient local and global planning. The presented system is thoroughly evaluated and shown to outperform state of the art methods even under drift-free conditions. Our system, termed GLoca}, will be made available open source.

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Mesh Manifold based Riemannian Motion Planning for Omnidirectional Micro Aerial Vehicles

This paper presents a novel on-line path planning method that enables aerial robots to interact with surfaces. We present a solution to the problem of finding trajectories that drive a robot towards a surface and move along it. Triangular meshes are used as a surface map representation that is free of fixed discretization and allows for very large workspaces. We propose to leverage planar parametrization methods to obtain a lower-dimensional topologically equivalent representation of the original surface. Furthermore, we interpret the original surface and its lower-dimensional representation as manifold approximations that allow the use of Riemannian Motion Policies (RMPs), resulting in an efficient, versatile, and elegant motion generation framework. We compare against several Rapidly-exploring Random Tree (RRT) planners, a customized CHOMP variant, and the discrete geodesic algorithm. Using extensive simulations on real-world data we show that the proposed planner can reliably plan high-quality near-optimal trajectories at minimal computational cost. The accompanying multimedia attachment demonstrates feasibility on a real OMAV. The obtained paths show less than 10% deviation from the theoretical optimum while facilitating reactive re-planning at kHz refresh rates, enabling flying robots to perform motion planning for interaction with complex surfaces.

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PHASER: a Robust and Correspondence-free Global Pointcloud Registration

We propose PHASER, a correspondence-free global registration of sensor-centric pointclouds that is robust to noise, sparsity, and partial overlaps. Our method can seamlessly handle multimodal information and does not rely on keypoint nor descriptor preprocessing modules. By exploiting properties of Fourier analysis, PHASER operates directly on the sensor's signal, fusing the spectra of multiple channels and computing the 6-DoF transformation based on correlation. Our registration pipeline starts by finding the most likely rotation followed by computing the most likely translation. Both estimates are distributed according to a probability distribution that takes the underlying manifold into account, i.e., a Bingham and Gaussian distribution, respectively. This further allows our approach to consider the periodic-nature of rotations and naturally represent its uncertainty. We extensively compare PHASER against several well-known registration algorithms on both simulated datasets, and real-world data acquired using different sensor configurations. Our results show that PHASER can globally align pointclouds in less than 100ms with an average accuracy of 2cm and 0.5deg, is resilient against noise, and can handle partial overlap.

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Volumetric Grasping Network: Real-time 6 DOF Grasp Detection in Clutter

General robot grasping in clutter requires the ability to synthesize grasps that work for previously unseen objects and that are also robust to physical interactions, such as collisions with other objects in the scene. In this work, we design and train a network that predicts 6 DOF grasps from 3D scene information gathered from an on-board sensor such as a wrist-mounted depth camera. Our proposed Volumetric Grasping Network (VGN) accepts a Truncated Signed Distance Function (TSDF) representation of the scene and directly outputs the predicted grasp quality and the associated gripper orientation and opening width for each voxel in the queried 3D volume. We show that our approach can plan grasps in only 10 ms and is able to clear 92% of the objects in real-world clutter removal experiments without the need for explicit collision checking. The real-time capability opens up the possibility for closed-loop grasp planning, allowing robots to handle disturbances, recover from errors and provide increased robustness. Code is available at https://github.com/ethz-asl/vgn.

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Anticipatory Navigation in Crowds by Probabilistic Prediction of Pedestrian Future Movements

Critical for the coexistence of humans and robots in dynamic environments is the capability for agents to understand each other's actions, and anticipate their movements. This paper presents Stochastic Process Anticipatory Navigation (SPAN), a framework that enables nonholonomic robots to navigate in environments with crowds, while anticipating and accounting for the motion patterns of pedestrians. To this end, we learn a predictive model to predict continuous-time stochastic processes to model future movement of pedestrians. Anticipated pedestrian positions are used to conduct chance constrained collision-checking, and are incorporated into a time-to-collision control problem. An occupancy map is also integrated to allow for probabilistic collision-checking with static obstacles. We demonstrate the capability of SPAN in crowded simulation environments, as well as with a real-world pedestrian dataset.

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Learning dynamics for improving control of overactuated flying systems

Overactuated omnidirectional flying vehicles are capable of generating force and torque in any direction, which is important for applications such as contact-based industrial inspection. This comes at the price of an increase in model complexity. These vehicles usually have non-negligible, repetitive dynamics that are hard to model, such as the aerodynamic interference between the propellers. This makes it difficult for high-performance trajectory tracking using a model-based controller. This paper presents an approach that combines a data-driven and a first-principle model for the system actuation and uses it to improve the controller. In a first step, the first-principle model errors are learned offline using a Gaussian Process (GP) regressor. At runtime, the first-principle model and the GP regressor are used jointly to obtain control commands. This is formulated as an optimization problem, which avoids ambiguous solutions present in a standard inverse model in overactuated systems, by only using forward models. The approach is validated using a tilt-arm overactuated omnidirectional flying vehicle performing attitude trajectory tracking. The results show that with our proposed method, the attitude trajectory error is reduced by 32% on average as compared to a nominal PID controller.

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DISCO: Double Likelihood-free Inference Stochastic Control

Accurate simulation of complex physical systems enables the development, testing, and certification of control strategies before they are deployed into the real systems. As simulators become more advanced, the analytical tractability of the differential equations and associated numerical solvers incorporated in the simulations diminishes, making them difficult to analyse. A potential solution is the use of probabilistic inference to assess the uncertainty of the simulation parameters given real observations of the system. Unfortunately the likelihood function required for inference is generally expensive to compute or totally intractable. In this paper we propose to leverage the power of modern simulators and recent techniques in Bayesian statistics for likelihood-free inference to design a control framework that is efficient and robust with respect to the uncertainty over simulation parameters. The posterior distribution over simulation parameters is propagated through a potentially non-analytical model of the system with the unscented transform, and a variant of the information theoretical model predictive control. This approach provides a more efficient way to evaluate trajectory roll outs than Monte Carlo sampling, reducing the online computation burden. Experiments show that the controller proposed attained superior performance and robustness on classical control and robotics tasks when compared to models not accounting for the uncertainty over model parameters.

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Estimating Motion Uncertainty with Bayesian ICP

Accurate uncertainty estimation associated with the pose transformation between two 3D point clouds is critical for autonomous navigation, grasping, and data fusion. Iterative closest point (ICP) is widely used to estimate the transformation between point cloud pairs by iteratively performing data association and motion estimation. Despite its success and popularity, ICP is effectively a deterministic algorithm, and attempts to reformulate it in a probabilistic manner generally do not capture all sources of uncertainty, such as data association errors and sensor noise. This leads to overconfident transformation estimates, potentially compromising the robustness of systems relying on them. In this paper we propose a novel method to estimate pose uncertainty in ICP with a Markov Chain Monte Carlo (MCMC) algorithm. Our method combines recent developments in optimization for scalable Bayesian sampling such as stochastic gradient Langevin dynamics (SGLD) to infer a full posterior distribution of the pose transformation between two point clouds. We evaluate our method, called Bayesian ICP, in experiments using 3D Kinect data demonstrating that our method is capable of both quickly and accuractely estimating pose uncertainty, taking into account data association uncertainty as reflected by the shape of the objects.

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Go Fetch: Mobile Manipulation in Unstructured Environments

With humankind facing new and increasingly large-scale challenges in the medical and domestic spheres, automation of the service sector carries a tremendous potential for improved efficiency, quality, and safety of operations. Mobile robotics can offer solutions with a high degree of mobility and dexterity, however these complex systems require a multitude of heterogeneous components to be carefully integrated into one consistent framework. This work presents a mobile manipulation system that combines perception, localization, navigation, motion planning and grasping skills into one common workflow for fetch and carry applications in unstructured indoor environments. The tight integration across the various modules is experimentally demonstrated on the task of finding a commonly available object in an office environment, grasping it, and delivering it to a desired drop-off location. The accompanying video is available at https://youtu.be/e89_Xg1sLnY.

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An Efficient Sampling-based Method for Online Informative Path Planning in Unknown Environments

The ability to plan informative paths online is essential to robot autonomy. In particular, sampling-based approaches are often used as they are capable of using arbitrary information gain formulations. However, they are prone to local minima, resulting in sub-optimal trajectories, and sometimes do not reach global coverage. In this paper, we present a new RRT*-inspired online informative path planning algorithm. Our method continuously expands a single tree of candidate trajectories and rewires segments to maintain the tree and refine intermediate trajectories. This allows the algorithm to achieve global coverage and maximize the utility of a path in a global context, using a single objective function. We demonstrate the algorithm's capabilities in the applications of autonomous indoor exploration as well as accurate Truncated Signed Distance Field (TSDF)-based 3D reconstruction on-board a Micro Aerial vehicle (MAV). We study the impact of commonly used information gain and cost formulations in these scenarios and propose a novel TSDF-based 3D reconstruction gain and cost-utility formulation. Detailed evaluation in realistic simulation environments show that our approach outperforms state of the art methods in these tasks. Experiments on a real MAV demonstrate the ability of our method to robustly plan in real-time, exploring an indoor environment solely with on-board sensing and computation. We make our framework available for future research.

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Bayesian Curiosity for Efficient Exploration in Reinforcement Learning

Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like $ε$-greedy. This contributes to the problem of high sample complexity, as the algorithm wastes effort by repeatedly visiting parts of the state space that have already been explored. We introduce a novel method based on Bayesian linear regression and latent space embedding to generate an intrinsic reward signal that encourages the learning agent to seek out unexplored parts of the state space. This method is computationally efficient, simple to implement, and can extend any state-of-the-art reinforcement learning algorithm. We evaluate the method on a range of algorithms and challenging control tasks, on both simulated and physical robots, demonstrating how the proposed method can significantly improve sample complexity.

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Kernel Trajectory Maps for Multi-Modal Probabilistic Motion Prediction

Understanding the dynamics of an environment, such as the movement of humans and vehicles, is crucial for agents to achieve long-term autonomy in urban environments. This requires the development of methods to capture the multi-modal and probabilistic nature of motion patterns. We present Kernel Trajectory Maps (KTM) to capture the trajectories of movement in an environment. KTMs leverage the expressiveness of kernels from non-parametric modelling by projecting input trajectories onto a set of representative trajectories, to condition on a sequence of observed waypoint coordinates, and predict a multi-modal distribution over possible future trajectories. The output is a mixture of continuous stochastic processes, where each realisation is a continuous functional trajectory, which can be queried at arbitrarily fine time steps.

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OCTNet: Trajectory Generation in New Environments from Past Experiences

Being able to safely operate for extended periods of time in dynamic environments is a critical capability for autonomous systems. This generally involves the prediction and understanding of motion patterns of dynamic entities, such as vehicles and people, in the surroundings. Many motion prediction methods in the literature can learn a function, mapping position and time to potential trajectories taken by people or other dynamic entities. However, these predictions depend only on previously observed trajectories, and do not explicitly take into consideration the environment. Trends of motion obtained in one environment are typically specific to that environment, and are not used to better predict motion in other environments. In this paper, we address the problem of generating likely motion dynamics conditioned on the environment, represented as an occupancy map. We introduce the Occupancy Conditional Trajectory Network (OCTNet) framework, capable of generalising the previously observed motion in known environments, to generate trajectories in new environments where no observations of motion has not been observed. OCTNet encodes trajectories as a fixed-sized vector of parameters and utilises neural networks to learn conditional distributions over parameters. We empirically demonstrate our method's ability to generate complex multi-modal trajectory patterns in different environments.

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Speeding Up Iterative Closest Point Using Stochastic Gradient Descent

Sensors producing 3D point clouds such as 3D laser scanners and RGB-D cameras are widely used in robotics, be it for autonomous driving or manipulation. Aligning point clouds produced by these sensors is a vital component in such applications to perform tasks such as model registration, pose estimation, and SLAM. Iterative closest point (ICP) is the most widely used method for this task, due to its simplicity and efficiency. In this paper we propose a novel method which solves the optimisation problem posed by ICP using stochastic gradient descent (SGD). Using SGD allows us to improve the convergence speed of ICP without sacrificing solution quality. Experiments using Kinect as well as Velodyne data show that, our proposed method is faster than existing methods, while obtaining solutions comparable to standard ICP. An additional benefit is robustness to parameters when processing data from different sensors.

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Learning to Plan Hierarchically from Curriculum

We present a framework for learning to plan hierarchically in domains with unknown dynamics. We enhance planning performance by exploiting problem structure in several ways: (i) We simplify the search over plans by leveraging knowledge of skill objectives, (ii) Shorter plans are generated by enforcing aggressively hierarchical planning, (iii) We learn transition dynamics with sparse local models for better generalisation. Our framework decomposes transition dynamics into skill effects and success conditions, which allows fast planning by reasoning on effects, while learning conditions from interactions with the world. We propose a simple method for learning new abstract skills, using successful trajectories stemming from completing the goals of a curriculum. Learned skills are then refined to leverage other abstract skills and enhance subsequent planning. We show that both conditions and abstract skills can be learned simultaneously while planning, even in stochastic domains. Our method is validated in experiments of increasing complexity, with up to 2^100 states, showing superior planning to classic non-hierarchical planners or reinforcement learning methods. Applicability to real-world problems is demonstrated in a simulation-to-real transfer experiment on a robotic manipulator.

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Bayesian optimisation under uncertain inputs

Bayesian optimisation (BO) has been a successful approach to optimise functions which are expensive to evaluate and whose observations are noisy. Classical BO algorithms, however, do not account for errors about the location where observations are taken, which is a common issue in problems with physical components. In these cases, the estimation of the actual query location is also subject to uncertainty. In this context, we propose an upper confidence bound (UCB) algorithm for BO problems where both the outcome of a query and the true query location are uncertain. The algorithm employs a Gaussian process model that takes probability distributions as inputs. Theoretical results are provided for both the proposed algorithm and a conventional UCB approach within the uncertain-inputs setting. Finally, we evaluate each method's performance experimentally, comparing them to other input noise aware BO approaches on simulated scenarios involving synthetic and real data.

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Functional Path Optimisation for Exploration in Continuous Occupancy Maps

Autonomous exploration is a complex task where the robot moves through an unknown environment with the goal of mapping it. The desired output of such a process is a sequence of paths that efficiently and safely minimise the uncertainty of the resulting map. However, optimising over the entire space of possible paths is computationally intractable. Therefore, most exploration methods relax the general problem by optimising a simpler one, for example finding the single next best view. In this work, we formulate exploration as a variational problem which allows us to directly optimise in the space of trajectories using functional gradient methods, searching for the Next Best Path (NBP). We take advantage of the recently introduced Hilbert maps to devise an information-based functional that can be computed in closed-form. The resulting trajectories are continuous and maximise safety as well as mutual information. In experiments we verify the ability of the proposed method to find smooth and safe paths and compare these results with other exploration methods.

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Bayesian Optimisation for Safe Navigation under Localisation Uncertainty

In outdoor environments, mobile robots are required to navigate through terrain with varying characteristics, some of which might significantly affect the integrity of the platform. Ideally, the robot should be able to identify areas that are safe for navigation based on its own percepts about the environment while avoiding damage to itself. Bayesian optimisation (BO) has been successfully applied to the task of learning a model of terrain traversability while guiding the robot through more traversable areas. An issue, however, is that localisation uncertainty can end up guiding the robot to unsafe areas and distort the model being learnt. In this paper, we address this problem and present a novel method that allows BO to consider localisation uncertainty by applying a Gaussian process model for uncertain inputs as a prior. We evaluate the proposed method in simulation and in experiments with a real robot navigating over rough terrain and compare it against standard BO methods.

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