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Lior Fritz

Publications and source records attributed to Lior Fritz.

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MACRO: Training-free Multi-plane Attention for Closeup Render Optimization

Close-up rendering, zooming into a scene well beyond any training camera, is important for virtual production and interactive 3D content, yet remains an open challenge. 3D Gaussian splatting (3DGS) enables high-fidelity, real-time novel view synthesis, but its rendering quality degrades at close range. Recent diffusion-based methods that enhance the rendering by conditioning on reference images from the training set produce significant artifacts in this setting. We analyze this failure and identify its root cause: the scale gap between the close-up and reference views. We show that the features in reference-conditioned enhancement models are not scale-invariant, causing cross-view attention to retrieve incorrect correspondences when the same content appears at different scales, and that this mismatch cannot be corrected in latent space because the VAE encoder is not scale-equivariant. Building on this analysis we introduce MACRO, Multi-plane Attention for Closeup Render Optimization, a training-free method for high-quality close-up novel view synthesis from 3DGS. MACRO resolves the scale gap by leveraging the scene's known 3D structure: it decomposes the close-up into depth planes, crops and resizes references in image space to match the scale of each plane before encoding, and applies a depth-aware attention mask so each token attends only to scale-matched references. The method requires no architectural changes or additional training. We further contribute two new close-up novel view synthesis benchmarks, the first standardized evaluation protocol for this setting, and demonstrate state-of-the-art results on both, outperforming existing 3DGS and diffusion-based methods on both reconstruction and perceptual metrics. Project page: https://nitzanhod.github.io/MACRO

cs.CV

SpheRoPE: Zero-Shot Optimization-Free 360 Panorama Generation with Spherical RoPE

We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE

cs.CV

Splatent: Splatting Diffusion Latents for Novel View Synthesis

Radiance field representations have recently been explored in the latent space of VAEs that are commonly used by diffusion models. This direction offers efficient rendering and seamless integration with diffusion-based pipelines. However, these methods face a fundamental limitation: The VAE latent space lacks multi-view consistency, leading to blurred textures and missing details during 3D reconstruction. Existing approaches attempt to address this by fine-tuning the VAE, at the cost of reconstruction quality, or by relying on pre-trained diffusion models to recover fine-grained details, at the risk of some hallucinations. We present Splatent, a diffusion-based enhancement framework designed to operate on top of 3D Gaussian Splatting (3DGS) in the latent space of VAEs. Our key insight departs from the conventional 3D-centric view: rather than reconstructing fine-grained details in 3D space, we recover them in 2D from input views through multi-view attention mechanisms. This approach preserves the reconstruction quality of pretrained VAEs while achieving faithful detail recovery. Evaluated across multiple benchmarks, Splatent establishes a new state-of-the-art for VAE latent radiance field reconstruction. We further demonstrate that integrating our method with existing feed-forward frameworks, consistently improves detail preservation, opening new possibilities for high-quality sparse-view 3D reconstruction. Code is available on our project page: https://orhir.github.io/Splatent/

cs.CV

Beyond Weak Perspective for Monocular 3D Human Pose Estimation

We consider the task of 3D joints location and orientation prediction from a monocular video with the skinned multi-person linear (SMPL) model. We first infer 2D joints locations with an off-the-shelf pose estimation algorithm. We use the SPIN algorithm and estimate initial predictions of body pose, shape and camera parameters from a deep regression neural network. We then adhere to the SMPLify algorithm which receives those initial parameters, and optimizes them so that inferred 3D joints from the SMPL model would fit the 2D joints locations. This algorithm involves a projection step of 3D joints to the 2D image plane. The conventional approach is to follow weak perspective assumptions which use ad-hoc focal length. Through experimentation on the 3D Poses in the Wild (3DPW) dataset, we show that using full perspective projection, with the correct camera center and an approximated focal length, provides favorable results. Our algorithm has resulted in a winning entry for the 3DPW Challenge, reaching first place in joints orientation accuracy.

cs.CV

Generating Diverse and Informative Natural Language Fashion Feedback

Recent advances in multi-modal vision and language tasks enable a new set of applications. In this paper, we consider the task of generating natural language fashion feedback on outfit images. We collect a unique dataset, which contains outfit images and corresponding positive and constructive fashion feedback. We treat each feedback type separately, and train deep generative encoder-decoder models with visual attention, similar to the standard image captioning pipeline. Following this approach, the generated sentences tend to be too general and non-informative. We propose an alternative decoding technique based on the Maximum Mutual Information objective function, which leads to more diverse and detailed responses. We evaluate our model with common language metrics, and also show human evaluation results. This technology is applied within the ``Alexa, how do I look?'' feature, publicly available in Echo Look devices.

cs.LG

Joint Visual-Textual Embedding for Multimodal Style Search

We introduce a multimodal visual-textual search refinement method for fashion garments. Existing search engines do not enable intuitive, interactive, refinement of retrieved results based on the properties of a particular product. We propose a method to retrieve similar items, based on a query item image and textual refinement properties. We believe this method can be leveraged to solve many real-life customer scenarios, in which a similar item in a different color, pattern, length or style is desired. We employ a joint embedding training scheme in which product images and their catalog textual metadata are mapped closely in a shared space. This joint visual-textual embedding space enables manipulating catalog images semantically, based on textual refinement requirements. We propose a new training objective function, Mini-Batch Match Retrieval, and demonstrate its superiority over the commonly used triplet loss. Additionally, we demonstrate the feasibility of adding an attribute extraction module, trained on the same catalog data, and demonstrate how to integrate it within the multimodal search to boost its performance. We introduce an evaluation protocol with an associated benchmark, and compare several approaches.

cs.LG

Simplified End-to-End MMI Training and Voting for ASR

A simplified speech recognition system that uses the maximum mutual information (MMI) criterion is considered. End-to-end training using gradient descent is suggested, similarly to the training of connectionist temporal classification (CTC). We use an MMI criterion with a simple language model in the training stage, and a standard HMM decoder. Our method compares favorably to CTC in terms of performance, robustness, decoding time, disk footprint and quality of alignments. The good alignments enable the use of a straightforward ensemble method, obtained by simply averaging the predictions of several neural network models, that were trained separately end-to-end. The ensemble method yields a considerable reduction in the word error rate.

cs.LG