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Liqi Yan

Publications and source records attributed to Liqi Yan.

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SCALPEL: Semantic Cross-modal Alignment via LLM-Powered Encoder Learning for Medical Vision-Language Representation

Vision-language pre-training (VLP) serves as a cornerstone for medical multimodal representation learning. However, existing medical VLP frameworks are often constrained by the limited context windows and shallow representational capacities of lightweight text encoders when processing lengthy, terminology-dense clinical reports. While integrating medical large language models (LLMs) offers unprecedented clinical reasoning capabilities, it introduces three major bottlenecks: (i) the anisotropic representational collapse of generative LLMs under standard contrastive objectives, (ii) the prohibitive memory overhead of joint end-to-end training with large batch sizes, and (iii) the medical hallucinations induced by vanilla contrastive losses that ignore fine-grained anatomical laterality and negation modifiers. To address these challenges, we propose \textbf{SCALPEL}, a \textbf{S}emantic \textbf{C}ross-modal \textbf{A}lignment framework via \textbf{L}LM-\textbf{P}owered \textbf{E}ncoder \textbf{L}earning. First, Clinical Report Contrastive fine-tuning converts a generative LLM into an isotropic encoder via domain-specific clinical text adaptation. Second, an asymmetric alignment strategy leverages offline feature caching to enable efficient training. Critically, we formulate an Anatomy-Negation Aware Objective that explicitly penalizes mismatched image-text pairs involving laterality confusion or false negations. Extensive experiments across MIMIC-CXR, CheXpert, and IU X-Ray benchmarks demonstrate that SCALPEL achieves state-of-the-art performance in cross-modal retrieval, zero-shot disease classification and medical visual question answering.

cs.CV

Towards Dual-Brain Minimal Sufficient Representation for Vision-Language Navigation

Vision-and-Language Navigation in continuous environments (VLN-CE) requires an agent to ground language in egocentric observations and plan in unseen scenes. Although recent multimodal large models and world-model-based methods have improved navigation, they often preserve excessive task-irrelevant detail, weakening generalization and increasing computational burden. We propose BrainNav, a navigation framework grounded in the Principle of Minimal Sufficiency. BrainNav consists of three components: a Logical Anchor Model that implements instruction-aware selective perception to suppress environmental noise, a Minimalist Constraint Alignment module that serves as a compact cross-modal bottleneck, efficiently synchronizing discrete linguistic intent with continuous latent dynamics while filtering out redundant information, and a Compression World Model that predicts action-conditioned states within a condensed, low-rank latent space. These modules align semantic intent with spatial perception, enhancing the agent's robustness and efficiency in complex tasks. Experiments show that BrainNav improves over prior SOTA by 2.0 % / 1.0 in SR/SPL on R2R-CE val-unseen and 0.94 % / 0.78 on RxR-CE val-unseen. These results indicate that minimally sufficient world representations provide an effective foundation for robust VLN.

cs.CV

LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos

Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation.

cs.CV

DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery

Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.

cs.CV

Radiance Field Learners As UAV First-Person Viewers

First-Person-View (FPV) holds immense potential for revolutionizing the trajectory of Unmanned Aerial Vehicles (UAVs), offering an exhilarating avenue for navigating complex building structures. Yet, traditional Neural Radiance Field (NeRF) methods face challenges such as sampling single points per iteration and requiring an extensive array of views for supervision. UAV videos exacerbate these issues with limited viewpoints and significant spatial scale variations, resulting in inadequate detail rendering across diverse scales. In response, we introduce FPV-NeRF, addressing these challenges through three key facets: (1) Temporal consistency. Leveraging spatio-temporal continuity ensures seamless coherence between frames; (2) Global structure. Incorporating various global features during point sampling preserves space integrity; (3) Local granularity. Employing a comprehensive framework and multi-resolution supervision for multi-scale scene feature representation tackles the intricacies of UAV video spatial scales. Additionally, due to the scarcity of publicly available FPV videos, we introduce an innovative view synthesis method using NeRF to generate FPV perspectives from UAV footage, enhancing spatial perception for drones. Our novel dataset spans diverse trajectories, from outdoor to indoor environments, in the UAV domain, differing significantly from traditional NeRF scenarios. Through extensive experiments encompassing both interior and exterior building structures, FPV-NeRF demonstrates a superior understanding of the UAV flying space, outperforming state-of-the-art methods in our curated UAV dataset. Explore our project page for further insights: https://fpv-nerf.github.io/.

cs.CV

GL-RG: Global-Local Representation Granularity for Video Captioning

Video captioning is a challenging task as it needs to accurately transform visual understanding into natural language description. To date, state-of-the-art methods inadequately model global-local representation across video frames for caption generation, leaving plenty of room for improvement. In this work, we approach the video captioning task from a new perspective and propose a GL-RG framework for video captioning, namely a \textbf{G}lobal-\textbf{L}ocal \textbf{R}epresentation \textbf{G}ranularity. Our GL-RG demonstrates three advantages over the prior efforts: 1) we explicitly exploit extensive visual representations from different video ranges to improve linguistic expression; 2) we devise a novel global-local encoder to produce rich semantic vocabulary to obtain a descriptive granularity of video contents across frames; 3) we develop an incremental training strategy which organizes model learning in an incremental fashion to incur an optimal captioning behavior. Experimental results on the challenging MSR-VTT and MSVD datasets show that our DL-RG outperforms recent state-of-the-art methods by a significant margin. Code is available at \url{https://github.com/ylqi/GL-RG}.

cs.CV

Solve the Puzzle of Instance Segmentation in Videos: A Weakly Supervised Framework with Spatio-Temporal Collaboration

Instance segmentation in videos, which aims to segment and track multiple objects in video frames, has garnered a flurry of research attention in recent years. In this paper, we present a novel weakly supervised framework with \textbf{S}patio-\textbf{T}emporal \textbf{C}ollaboration for instance \textbf{Seg}mentation in videos, namely \textbf{STC-Seg}. Concretely, STC-Seg demonstrates four contributions. First, we leverage the complementary representations from unsupervised depth estimation and optical flow to produce effective pseudo-labels for training deep networks and predicting high-quality instance masks. Second, to enhance the mask generation, we devise a puzzle loss, which enables end-to-end training using box-level annotations. Third, our tracking module jointly utilizes bounding-box diagonal points with spatio-temporal discrepancy to model movements, which largely improves the robustness to different object appearances. Finally, our framework is flexible and enables image-level instance segmentation methods to operate the video-level task. We conduct an extensive set of experiments on the KITTI MOTS and YT-VIS datasets. Experimental results demonstrate that our method achieves strong performance and even outperforms fully supervised TrackR-CNN and MaskTrack R-CNN. We believe that STC-Seg can be a valuable addition to the community, as it reflects the tip of an iceberg about the innovative opportunities in the weakly supervised paradigm for instance segmentation in videos.

cs.CV

TF-Blender: Temporal Feature Blender for Video Object Detection

Video objection detection is a challenging task because isolated video frames may encounter appearance deterioration, which introduces great confusion for detection. One of the popular solutions is to exploit the temporal information and enhance per-frame representation through aggregating features from neighboring frames. Despite achieving improvements in detection, existing methods focus on the selection of higher-level video frames for aggregation rather than modeling lower-level temporal relations to increase the feature representation. To address this limitation, we propose a novel solution named TF-Blender,which includes three modules: 1) Temporal relation mod-els the relations between the current frame and its neighboring frames to preserve spatial information. 2). Feature adjustment enriches the representation of every neigh-boring feature map; 3) Feature blender combines outputs from the first two modules and produces stronger features for the later detection tasks. For its simplicity, TF-Blender can be effortlessly plugged into any detection network to improve detection behavior. Extensive evaluations on ImageNet VID and YouTube-VIS benchmarks indicate the performance guarantees of using TF-Blender on recent state-of-the-art methods.

cs.CV

DenserNet: Weakly Supervised Visual Localization Using Multi-scale Feature Aggregation

In this work, we introduce a Denser Feature Network (DenserNet) for visual localization. Our work provides three principal contributions. First, we develop a convolutional neural network (CNN) architecture which aggregates feature maps at different semantic levels for image representations. Using denser feature maps, our method can produce more keypoint features and increase image retrieval accuracy. Second, our model is trained end-to-end without pixel-level annotation other than positive and negative GPS-tagged image pairs. We use a weakly supervised triplet ranking loss to learn discriminative features and encourage keypoint feature repeatability for image representation. Finally, our method is computationally efficient as our architecture has shared features and parameters during computation. Our method can perform accurate large-scale localization under challenging conditions while remaining the computational constraint. Extensive experiment results indicate that our method sets a new state-of-the-art on four challenging large-scale localization benchmarks and three image retrieval benchmarks.

cs.CV

Hierarchical Attention Fusion for Geo-Localization

Geo-localization is a critical task in computer vision. In this work, we cast the geo-localization as a 2D image retrieval task. Current state-of-the-art methods for 2D geo-localization are not robust to locate a scene with drastic scale variations because they only exploit features from one semantic level for image representations. To address this limitation, we introduce a hierarchical attention fusion network using multi-scale features for geo-localization. We extract the hierarchical feature maps from a convolutional neural network (CNN) and organically fuse the extracted features for image representations. Our training is self-supervised using adaptive weights to control the attention of feature emphasis from each hierarchical level. Evaluation results on the image retrieval and the large-scale geo-localization benchmarks indicate that our method outperforms the existing state-of-the-art methods. Code is available here: \url{https://github.com/YanLiqi/HAF}.

cs.CV

Multimodal Aggregation Approach for Memory Vision-Voice Indoor Navigation with Meta-Learning

Vision and voice are two vital keys for agents' interaction and learning. In this paper, we present a novel indoor navigation model called Memory Vision-Voice Indoor Navigation (MVV-IN), which receives voice commands and analyzes multimodal information of visual observation in order to enhance robots' environment understanding. We make use of single RGB images taken by a first-view monocular camera. We also apply a self-attention mechanism to keep the agent focusing on key areas. Memory is important for the agent to avoid repeating certain tasks unnecessarily and in order for it to adapt adequately to new scenes, therefore, we make use of meta-learning. We have experimented with various functional features extracted from visual observation. Comparative experiments prove that our methods outperform state-of-the-art baselines.

cs.CV

Crowd Video Captioning

Describing a video automatically with natural language is a challenging task in the area of computer vision. In most cases, the on-site situation of great events is reported in news, but the situation of the off-site spectators in the entrance and exit is neglected which also arouses people's interest. Since the deployment of reporters in the entrance and exit costs lots of manpower, how to automatically describe the behavior of a crowd of off-site spectators is significant and remains a problem. To tackle this problem, we propose a new task called crowd video captioning (CVC) which aims to describe the crowd of spectators. We also provide baseline methods for this task and evaluate them on the dataset WorldExpo'10. Our experimental results show that captioning models have a fairly deep understanding of the crowd in video and perform satisfactorily in the CVC task.

cs.CV