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Liqian Ma

Publications and source records attributed to Liqian Ma.

At least 37 records · Page 2Linked to original sources

Cloth2Body: Generating 3D Human Body Mesh from 2D Clothing

In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging challenges raised by the partial observation of the input and the high diversity of the output. Indeed, there are three specific challenges. First, how to locate and pose human bodies into the clothes. Second, how to effectively estimate body shapes out of various clothing types. Finally, how to generate diverse and plausible results from a 2D clothing image. To this end, we propose an end-to-end framework that can accurately estimate 3D body mesh parameterized by pose and shape from a 2D clothing image. Along this line, we first utilize Kinematics-aware Pose Estimation to estimate body pose parameters. 3D skeleton is employed as a proxy followed by an inverse kinematics module to boost the estimation accuracy. We additionally design an adaptive depth trick to align the re-projected 3D mesh better with 2D clothing image by disentangling the effects of object size and camera extrinsic. Next, we propose Physics-informed Shape Estimation to estimate body shape parameters. 3D shape parameters are predicted based on partial body measurements estimated from RGB image, which not only improves pixel-wise human-cloth alignment, but also enables flexible user editing. Finally, we design Evolution-based pose generation method, a skeleton transplanting method inspired by genetic algorithms to generate diverse reasonable poses during inference. As shown by experimental results on both synthetic and real-world data, the proposed framework achieves state-of-the-art performance and can effectively recover natural and diverse 3D body meshes from 2D images that align well with clothing.

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Robust Safe Control with Multi-Modal Uncertainty

Safety in dynamic systems with prevalent uncertainties is crucial. Current robust safe controllers, designed primarily for uni-modal uncertainties, may be either overly conservative or unsafe when handling multi-modal uncertainties. To address the problem, we introduce a novel framework for robust safe control, tailored to accommodate multi-modal Gaussian dynamics uncertainties and control limits. We first present an innovative method for deriving the least conservative robust safe control under additive multi-modal uncertainties. Next, we propose a strategy to identify a locally least-conservative robust safe control under multiplicative uncertainties. Following these, we introduce a unique safety index synthesis method. This provides the foundation for a robust safe controller that ensures a high probability of realizability under control limits and multi-modal uncertainties. Experiments on a simulated Segway validate our approach, showing consistent realizability and less conservatism than controllers designed using uni-modal uncertainty methods. The framework offers significant potential for enhancing safety and performance in robotic applications.

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GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Images

In this work, we focus on synthesizing high-fidelity novel view images for arbitrary human performers, given a set of sparse multi-view images. It is a challenging task due to the large variation among articulated body poses and heavy self-occlusions. To alleviate this, we introduce an effective generalizable framework Generalizable Model-based Neural Radiance Fields (GM-NeRF) to synthesize free-viewpoint images. Specifically, we propose a geometry-guided attention mechanism to register the appearance code from multi-view 2D images to a geometry proxy which can alleviate the misalignment between inaccurate geometry prior and pixel space. On top of that, we further conduct neural rendering and partial gradient backpropagation for efficient perceptual supervision and improvement of the perceptual quality of synthesis. To evaluate our method, we conduct experiments on synthesized datasets THuman2.0 and Multi-garment, and real-world datasets Genebody and ZJUMocap. The results demonstrate that our approach outperforms state-of-the-art methods in terms of novel view synthesis and geometric reconstruction.

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Sim2Real$^2$: Actively Building Explicit Physics Model for Precise Articulated Object Manipulation

Accurately manipulating articulated objects is a challenging yet important task for real robot applications. In this paper, we present a novel framework called Sim2Real$^2$ to enable the robot to manipulate an unseen articulated object to the desired state precisely in the real world with no human demonstrations. We leverage recent advances in physics simulation and learning-based perception to build the interactive explicit physics model of the object and use it to plan a long-horizon manipulation trajectory to accomplish the task. However, the interactive model cannot be correctly estimated from a static observation. Therefore, we learn to predict the object affordance from a single-frame point cloud, control the robot to actively interact with the object with a one-step action, and capture another point cloud. Further, the physics model is constructed from the two point clouds. Experimental results show that our framework achieves about 70% manipulations with <30% relative error for common articulated objects, and 30% manipulations for difficult objects. Our proposed framework also enables advanced manipulation strategies, such as manipulating with different tools. Code and videos are available on our project webpage: https://ttimelord.github.io/Sim2Real2-site/

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Pixel2ISDF: Implicit Signed Distance Fields based Human Body Model from Multi-view and Multi-pose Images

In this report, we focus on reconstructing clothed humans in the canonical space given multiple views and poses of a human as the input. To achieve this, we utilize the geometric prior of the SMPLX model in the canonical space to learn the implicit representation for geometry reconstruction. Based on the observation that the topology between the posed mesh and the mesh in the canonical space are consistent, we propose to learn latent codes on the posed mesh by leveraging multiple input images and then assign the latent codes to the mesh in the canonical space. Specifically, we first leverage normal and geometry networks to extract the feature vector for each vertex on the SMPLX mesh. Normal maps are adopted for better generalization to unseen images compared to 2D images. Then, features for each vertex on the posed mesh from multiple images are integrated by MLPs. The integrated features acting as the latent code are anchored to the SMPLX mesh in the canonical space. Finally, latent code for each 3D point is extracted and utilized to calculate the SDF. Our work for reconstructing the human shape on canonical pose achieves 3rd performance on WCPA MVP-Human Body Challenge.

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Controllable Radiance Fields for Dynamic Face Synthesis

Recent work on 3D-aware image synthesis has achieved compelling results using advances in neural rendering. However, 3D-aware synthesis of face dynamics hasn't received much attention. Here, we study how to explicitly control generative model synthesis of face dynamics exhibiting non-rigid motion (e.g., facial expression change), while simultaneously ensuring 3D-awareness. For this we propose a Controllable Radiance Field (CoRF): 1) Motion control is achieved by embedding motion features within the layered latent motion space of a style-based generator; 2) To ensure consistency of background, motion features and subject-specific attributes such as lighting, texture, shapes, albedo, and identity, a face parsing net, a head regressor and an identity encoder are incorporated. On head image/video data we show that CoRFs are 3D-aware while enabling editing of identity, viewing directions, and motion.

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UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation

We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose "Competing Parts", a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets.

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Direct Dense Pose Estimation

Dense human pose estimation is the problem of learning dense correspondences between RGB images and the surfaces of human bodies, which finds various applications, such as human body reconstruction, human pose transfer, and human action recognition. Prior dense pose estimation methods are all based on Mask R-CNN framework and operate in a top-down manner of first attempting to identify a bounding box for each person and matching dense correspondences in each bounding box. Consequently, these methods lack robustness due to their critical dependence on the Mask R-CNN detection, and the runtime increases drastically as the number of persons in the image increases. We therefore propose a novel alternative method for solving the dense pose estimation problem, called Direct Dense Pose (DDP). DDP first predicts the instance mask and global IUV representation separately and then combines them together. We also propose a simple yet effective 2D temporal-smoothing scheme to alleviate the temporal jitters when dealing with video data. Experiments demonstrate that DDP overcomes the limitations of previous top-down baseline methods and achieves competitive accuracy. In addition, DDP is computationally more efficient than previous dense pose estimation methods, and it reduces jitters when applied to a video sequence, which is a problem plaguing the previous methods.

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FoV-Net: Field-of-View Extrapolation Using Self-Attention and Uncertainty

The ability to make educated predictions about their surroundings, and associate them with certain confidence, is important for intelligent systems, like autonomous vehicles and robots. It allows them to plan early and decide accordingly. Motivated by this observation, in this paper we utilize information from a video sequence with a narrow field-of-view to infer the scene at a wider field-of-view. To this end, we propose a temporally consistent field-of-view extrapolation framework, namely FoV-Net, that: (1) leverages 3D information to propagate the observed scene parts from past frames; (2) aggregates the propagated multi-frame information using an attention-based feature aggregation module and a gated self-attention module, simultaneously hallucinating any unobserved scene parts; and (3) assigns an interpretable uncertainty value at each pixel. Extensive experiments show that FoV-Net does not only extrapolate the temporally consistent wide field-of-view scene better than existing alternatives, but also provides the associated uncertainty which may benefit critical decision-making downstream applications. Project page is at http://charliememory.github.io/RAL21_FoV.

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Adaptive Mimic: Deep Reinforcement Learning of Parameterized Bipedal Walking from Infeasible References

Not until recently, robust robot locomotion has been achieved by deep reinforcement learning (DRL). However, for efficient learning of parametrized bipedal walking, developed references are usually required, limiting the performance to that of the references. In this paper, we propose to design an adaptive reward function for imitation learning from the references. The agent is encouraged to mimic the references when its performance is low, while to pursue high performance when it reaches the limit of references. We further demonstrate that developed references can be replaced by low-quality references that are generated without laborious tuning and infeasible to deploy by themselves, as long as they can provide a priori knowledge to expedite the learning process.

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An Unpaired Shape Transforming Method for Image Translation and Cross-Domain Retrieval

We address the problem of unpaired geometric image-to-image translation. Rather than transferring the style of an image as a whole, our goal is to translate the geometry of an object as depicted in different domains while preserving its appearance characteristics. Our model is trained in an unpaired fashion, i.e. without the need of paired images during training. It performs all steps of the shape transfer within a single model and without additional post-processing stages. Extensive experiments on the VITON, CMU-Multi-PIE and our own FashionStyle datasets show the effectiveness of the method. In addition, we show that despite their low-dimensionality, the features learned by our model are useful to the item retrieval task.

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Trade the Event: Corporate Events Detection for News-Based Event-Driven Trading

In this paper, we introduce an event-driven trading strategy that predicts stock movements by detecting corporate events from news articles. Unlike existing models that utilize textual features (e.g., bag-of-words) and sentiments to directly make stock predictions, we consider corporate events as the driving force behind stock movements and aim to profit from the temporary stock mispricing that may occur when corporate events take place. The core of the proposed strategy is a bi-level event detection model. The low-level event detector identifies events' existences from each token, while the high-level event detector incorporates the entire article's representation and the low-level detected results to discover events at the article-level. We also develop an elaborately-annotated dataset EDT for corporate event detection and news-based stock prediction benchmark. EDT includes 9721 news articles with token-level event labels as well as 303893 news articles with minute-level timestamps and comprehensive stock price labels. Experiments on EDT indicate that the proposed strategy outperforms all the baselines in winning rate, excess returns over the market, and the average return on each transaction.

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Unselfie: Translating Selfies to Neutral-pose Portraits in the Wild

Due to the ubiquity of smartphones, it is popular to take photos of one's self, or "selfies." Such photos are convenient to take, because they do not require specialized equipment or a third-party photographer. However, in selfies, constraints such as human arm length often make the body pose look unnatural. To address this issue, we introduce $\textit{unselfie}$, a novel photographic transformation that automatically translates a selfie into a neutral-pose portrait. To achieve this, we first collect an unpaired dataset, and introduce a way to synthesize paired training data for self-supervised learning. Then, to $\textit{unselfie}$ a photo, we propose a new three-stage pipeline, where we first find a target neutral pose, inpaint the body texture, and finally refine and composite the person on the background. To obtain a suitable target neutral pose, we propose a novel nearest pose search module that makes the reposing task easier and enables the generation of multiple neutral-pose results among which users can choose the best one they like. Qualitative and quantitative evaluations show the superiority of our pipeline over alternatives.

cs.CV↗

A Novel BiLevel Paradigm for Image-to-Image Translation

Image-to-image (I2I) translation is a pixel-level mapping that requires a large number of paired training data and often suffers from the problems of high diversity and strong category bias in image scenes. In order to tackle these problems, we propose a novel BiLevel (BiL) learning paradigm that alternates the learning of two models, respectively at an instance-specific (IS) and a general-purpose (GP) level. In each scene, the IS model learns to maintain the specific scene attributes. It is initialized by the GP model that learns from all the scenes to obtain the generalizable translation knowledge. This GP initialization gives the IS model an efficient starting point, thus enabling its fast adaptation to the new scene with scarce training data. We conduct extensive I2I translation experiments on human face and street view datasets. Quantitative results validate that our approach can significantly boost the performance of classical I2I translation models, such as PG2 and Pix2Pix. Our visualization results show both higher image quality and more appropriate instance-specific details, e.g., the translated image of a person looks more like that person in terms of identity.

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Exemplar Guided Unsupervised Image-to-Image Translation with Semantic Consistency

Image-to-image translation has recently received significant attention due to advances in deep learning. Most works focus on learning either a one-to-one mapping in an unsupervised way or a many-to-many mapping in a supervised way. However, a more practical setting is many-to-many mapping in an unsupervised way, which is harder due to the lack of supervision and the complex inner- and cross-domain variations. To alleviate these issues, we propose the Exemplar Guided & Semantically Consistent Image-to-image Translation (EGSC-IT) network which conditions the translation process on an exemplar image in the target domain. We assume that an image comprises of a content component which is shared across domains, and a style component specific to each domain. Under the guidance of an exemplar from the target domain we apply Adaptive Instance Normalization to the shared content component, which allows us to transfer the style information of the target domain to the source domain. To avoid semantic inconsistencies during translation that naturally appear due to the large inner- and cross-domain variations, we introduce the concept of feature masks that provide coarse semantic guidance without requiring the use of any semantic labels. Experimental results on various datasets show that EGSC-IT does not only translate the source image to diverse instances in the target domain, but also preserves the semantic consistency during the process.

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Disentangled Person Image Generation

Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such images based on a novel, two-stage reconstruction pipeline that learns a disentangled representation of the aforementioned image factors and generates novel person images at the same time. First, a multi-branched reconstruction network is proposed to disentangle and encode the three factors into embedding features, which are then combined to re-compose the input image itself. Second, three corresponding mapping functions are learned in an adversarial manner in order to map Gaussian noise to the learned embedding feature space, for each factor respectively. Using the proposed framework, we can manipulate the foreground, background and pose of the input image, and also sample new embedding features to generate such targeted manipulations, that provide more control over the generation process. Experiments on Market-1501 and Deepfashion datasets show that our model does not only generate realistic person images with new foregrounds, backgrounds and poses, but also manipulates the generated factors and interpolates the in-between states. Another set of experiments on Market-1501 shows that our model can also be beneficial for the person re-identification task.

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Natural and Effective Obfuscation by Head Inpainting

As more and more personal photos are shared online, being able to obfuscate identities in such photos is becoming a necessity for privacy protection. People have largely resorted to blacking out or blurring head regions, but they result in poor user experience while being surprisingly ineffective against state of the art person recognizers. In this work, we propose a novel head inpainting obfuscation technique. Generating a realistic head inpainting in social media photos is challenging because subjects appear in diverse activities and head orientations. We thus split the task into two sub-tasks: (1) facial landmark generation from image context (e.g. body pose) for seamless hypothesis of sensible head pose, and (2) facial landmark conditioned head inpainting. We verify that our inpainting method generates realistic person images, while achieving superior obfuscation performance against automatic person recognizers.

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Pose Guided Person Image Generation

This paper proposes the novel Pose Guided Person Generation Network (PG$^2$) that allows to synthesize person images in arbitrary poses, based on an image of that person and a novel pose. Our generation framework PG$^2$ utilizes the pose information explicitly and consists of two key stages: pose integration and image refinement. In the first stage the condition image and the target pose are fed into a U-Net-like network to generate an initial but coarse image of the person with the target pose. The second stage then refines the initial and blurry result by training a U-Net-like generator in an adversarial way. Extensive experimental results on both 128$\times$64 re-identification images and 256$\times$256 fashion photos show that our model generates high-quality person images with convincing details.

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