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Liqiang Nie

Publications and source records attributed to Liqiang Nie.

At least 19 recordsLinked to original sources

MM-ContextFold: Context Folding for Multimodal Agentic Retrieval

Multimodal Agentic Retrieval (MAR) requires agents to solve complex information-seeking tasks by iteratively invoking external tools. Typical frameworks such as ReAct maintain raw multimodal inputs and the accumulating interaction history in a single, ever-growing context, leading to the context explosion problem. While existing methods alleviate this issue by compressing redundant text, effective strategies for managing token-intensive visual content remain largely underexplored. To address this gap, we first conduct a systematic empirical study of approximately 10,000 trajectories. The results show that as visual cues are progressively extracted through external tools and textualized into the context, raw images become increasingly redundant. Continued image retention is associated with higher output entropy and can even degrade task accuracy. Motivated by these findings, we propose MM-ContextFold, a training-free framework that loads raw images only when needed. It maintains a persistent, text-only main context for high-level planning and spawns ephemeral branch contexts for image-dependent subtasks. Within each branch, the agent loads the relevant images, completes the subtask, and folds the result back into the main context as a concise textual summary; the images and branch trace are then discarded. Experiments on seven MAR benchmarks across five backbone models show that MM-ContextFold improves average accuracy by 6.3 percentage points over ReAct while reducing the working context length by 27.5\%.

cs.CV

UniMPA: A Unified Memory-Prediction-Action Model via Action-Grounded Transition Modeling

Recent advances in Vision-Language-Action (VLA) models have improved robotic manipulation, yet observation-to-action learning remains limited by a fundamental transition realizability gap, manifested in three tightly coupled problems: (i) Transition ambiguity. Visually similar current observations may correspond to different manipulation phases and imply different subsequent transitions. (ii) Prediction--execution mismatch. A visually plausible predicted future observation does not necessarily correspond to a physically realizable transition. (iii) Experience--realization mismatch. A historically executable action pattern may not necessarily realize the intended transition in the current scene and therefore requires context-aware adaptation. Accordingly, we propose UniMPA, a Unified Memory-Prediction-Action model that addresses these problems through a shared action-grounded transition interface. (i) UniMPA introduces Persistent-Selective Future Prediction to resolve transition ambiguity by modeling the intended future state evolution. A persistent latent stream continuously tracks task-level progress, while a transition-critical pixel stream selectively resolves fine-grained interaction changes through memory-grounded prediction. (ii) To assess the physical executability of the anticipated transition, the predicted transition queries a temporal Visual-Action Memory Bank. The bank retrieves historically realized visual-action experience, grounding future prediction in executable evidence. (iii) To adapt executable experience to the current scene, an Action-Visual Memory Bank retrieves visually grounded action prototypes from historical action evolution. Prototype-Biased Flow then shifts the flow source toward a historically supported action manifold for context-aware refinement.

cs.RO

Dual-Layer Semantic-Spatial Belief Mapping for Aerial Object Goal Navigation

Aerial Object Goal Navigation (ObjectNav) requires an unmanned aerial vehicle (UAV) to locate a described target in an unknown outdoor environment using onboard visual observations. Vision-language models (VLMs) can interpret open-ended target descriptions and visual observations, but their frame-level outputs are often noisy, sparse, and spatially transient. We propose AeroBelief, a dual-layer semantic-spatial belief mapping framework that transforms transient VLM observations into persistent spatial guidance. It separates broad contextual plausibility from target-specific evidence: an intuition layer accumulates scene-level semantic cues for exploration, while an evidence layer preserves qualified target-specific observations for approach and confirmation. Evidence-gated fusion combines the two layers into spatial belief hotspots. We further introduce object-conditioned visual reasoning with conservative evidence qualification to improve observation reliability before spatial accumulation. In parallel, egocentric regional guidance converts quadtree coverage into UAV-centered, yaw-aligned directional proposals and stabilizes them through temporal commitment. Its regional scoring is independent of semantic belief values, maintaining exploration pressure and reducing repeated low-gain search. Experiments on the UAV-ON benchmark show that AeroBelief achieves the best reported overall SR, OSR, and SPL among the compared methods, reaching 21.61%, 35.57%, and 10.62, respectively. These results support the effectiveness of persistent semantic-spatial belief, conservative evidence qualification, and temporally stable regional guidance for aerial ObjectNav.

cs.RO

From Where to How: Continuous 4D Interaction Forecasting from Egocentric Video

Egocentric 4D interaction forecasting aims to anticipate both where future interactions will occur in 3D and how the human body will move to realize them, providing an important capability for assistive robotics and human-computer interaction. Existing methods struggle to translate semantic understanding into precise continuous 3D localization and to balance motion diversity with structural consistency in pose forecasting. More fundamentally, these tasks are often modeled separately, leaving the continuous geometric and temporal correspondence between interaction locations and body motion insufficiently captured. To address these challenges, we introduce Coherent4D, a large-scale egocentric dataset for continuous 4D interaction forecasting, comprising approximately 233K samples across three domains. Each sample pairs a sequence of future 3D interaction locations with corresponding full-body poses, aligned in time and expressed in a shared coordinate system. We also provide evaluation metrics in continuous space. Building on this formulation, we propose HIGFlow, a Hand Interaction Guided Residual Flow framework that models forecasting as a cascaded where-to-how process. HIGFlow first forecasts continuous future interaction locations by combining semantic grounding with short-horizon visual dynamics, and then uses the predicted location sequence to condition a deterministic motion anchor and residual Flow Matching for diverse yet structurally consistent full-body motion forecasting. Extensive experiments across all three domains demonstrate consistent improvements over representative baselines on both location and pose forecasting, while ablations validate the contributions of the proposed components. The project page is available at https://corrineqiu.github.io/from-where-to-how/.

cs.CV

Learning to Use Imagination: Progress-Conditioned Future Utilization for World Action Models

World Action Models (WAMs) extend Vision-Language-Action (VLA) models by incorporating future visual dynamics into action generation. However, existing WAMs often utilize imagined futures with limited adaptation to evolving execution progress, potentially introducing distracting or unreliable predictive cues. This limitation arises from two empirically identified forms of non-uniformity in future utility: (i) at the inter-progress level, the utility of imagined futures varies across execution stages as control demands change; and (ii) at the intra-progress level, individual future latents exhibit heterogeneous relevance within the same progress state. To address these limitations, we propose ProWAM, a Progress-Conditioned World Action Model that introduces execution progress as an explicit intermediate representation for adaptive imagination utilization. ProWAM comprises two tightly coupled components: (1) To obtain a reliable representation of execution progress, we propose the Self-Supervised Dual-Temporal Progress Encoder (SS-DTPE). SS-DTPE couples short-term action-observation interaction modeling with long-term recurrent progress aggregation to capture recent execution feedback and accumulated task history. (2) Conditioned on the progress representation from SS-DTPE, we propose the Hierarchical Progress-Conditioned Imagination Modulation (HPIM) to adapt imagination utilization to execution progress. HPIM operates at two complementary levels: an inter-progress global modulation mechanism adapts future utilization across execution stages, while an intra-progress relevance mechanism differentiates individual future latents within each progress state. Extensive experiments demonstrate consistent gains over strong VLA and WAM baselines.

cs.CV

DGNet: Dual-knowledge Guided Network for Infrared Small Target Detection

InfRared Small Target Detection (IRSTD) is a prominent and challenging task in computer vision. In recent years, text-guided methods have significantly improved detection performance. However, they still suffer from two key limitations. First, a single text description simultaneously modeling both background and target leads to semantic entanglement, which contradicts the objective of background suppression and target enhancement. Second, reliance on image-specific textual prompts (requiring additional external models such as CLIP during inference) results in deployment constraints. To address these issues, we propose a novel Dual-knowledge Guided Network (DGNet) based on multiple generalizable texts. Specifically, we design a Prior-knowledge Wavelet Modulation (PWM) module, which leverages dual textual priors that separately characterize large-scale backgrounds and sparse targets to effectively disentangle and modulate entangled semantics in the frequency domain. Furthermore, we introduce a Consensus-knowledge Directional Alignment (CDA) loss, which models the initial state and the ideal target across samples as `complex background' and `bright target', respectively, thereby constructing a clear and unified directional optimization trajectory for the model. Extensive experiments on three public datasets demonstrate the superior performance of DGNet and the effectiveness of each component. The source code is available at https://github.com/iLearn-Lab/MM26-DGNet.

cs.CV

Large VLM-based Vision-Language-Action Models for Robotic Manipulation: A Survey

Robotic manipulation, a key frontier in robotics and embodied AI, requires precise motor control and multimodal understanding, yet traditional rule-based methods fail to scale or generalize in unstructured, novel environments. In recent years, Vision-Language-Action (VLA) models, built upon Large Vision-Language Models (VLMs) pretrained on vast image-text datasets, have emerged as a transformative paradigm. This survey provides the first systematic, taxonomy-oriented review of large VLM-based VLA models for robotic manipulation. We begin by clearly defining large VLM-based VLA models and delineating two principal architectural paradigms: (1) monolithic models, encompassing single-system and dual-system designs with differing levels of integration; and (2) hierarchical models, which explicitly decouple planning from execution via interpretable intermediate representations. Building on this foundation, we present an in-depth examination of large VLM-based VLA models: (1) integration with advanced domains, including reinforcement learning, training-free optimization, learning from human videos, and world model integration; (2) synthesis of distinctive characteristics, consolidating architectural traits, operational strengths, and the datasets and benchmarks that support their development; (3) identification of promising directions, including memory mechanisms, 4D perception, efficient adaptation, multi-agent cooperation, and other emerging capabilities. This survey consolidates recent advances to resolve inconsistencies in existing taxonomies, mitigate research fragmentation, and fill a critical gap through the systematic integration of studies at the intersection of large VLMs and robotic manipulation. We provide a regularly updated project page to document ongoing progress: https://github.com/JiuTian-VL/Large-VLM-based-VLA-for-Robotic-Manipulation

cs.RO

TINA+: Probing Residual Visual Knowledge in Unlearned Diffusion Models via Diffusion-Consistent Text-Free Inversion

Although text-to-image diffusion models exhibit remarkable generative power, concept erasure techniques are essential for preventing harmful content. Existing adversarial probes evaluate these methods by testing whether erased concepts can still be recovered. However, existing erasure and probe methods remain largely text-centric, focusing on whether the text-to-image mapping is severed while overlooking whether the corresponding visual knowledge remains. To investigate this question from a visual perspective, we leverage diffusion inversion to probe whether a generative trajectory can reconstruct visual instances of an erased concept. Under a null-text condition, standard inversion avoids the textual pathway but amplifies approximation errors, hindering faithful trajectory recovery. To address this challenge, we introduce TINA+, a diffusion-consistent Text-free INversion Attack equipped with optimization-based inversion. We also find that unconstrained diffusion inversion may discover spurious trajectories, even allowing a randomly initialized diffusion model to reconstruct the target concept. Such trajectories may falsely indicate residual visual knowledge. TINA+ therefore introduces Diffusion-Consistent Trajectory Regularization to suppress this failure mode. By penalizing trajectories that fall far below the expected marginal energy evolution of diffusion, TINA+ suppresses spurious inversion paths while preserving its ability to recover erased concepts. Experiments across twelve erasure methods, four concept-erasure tasks, and different model architectures demonstrate that TINA+ reliably probes residual visual knowledge through diffusion-consistent visual trajectories. These results provide stronger evidence that current methods often obscure concepts by severing text-image links rather than eliminating the underlying visual knowledge.

cs.CV

PEER: Unified Process-Outcome Reinforcement Learning for Structured Empathetic Reasoning

Emotional support conversations require more than fluent responses. Supporters need to understand the seeker's situation and emotions, adopt an appropriate strategy, and respond in a natural, human-like manner. Despite advances in large language models, current systems often lack structured, psychology-informed reasoning. Additionally, it is challenging to enhance these systems through reinforcement learning because of unreliable reward signals. Moreover, reinforcement fine-tuning can amplify repetitive response patterns. We propose structured empathetic reasoning, which breaks support into three steps: conversation history analysis, multimodal emotional state inference, and strategy selection, prior to generating the final reply. To implement this, we introduce SER, a fine-grained dataset with step-level correctness labels and pairwise response preferences. We then present PEER, which uses GRPO with UnifiReward, a unified process-outcome reward model for evaluating both reasoning steps and final responses in multi-turn interactions. To reduce repetition, we enhance data with personality-based rewriting and down-weight redundant outputs. Comprehensive experiments show improved empathy, strategy alignment, and human-likeness without sacrificing diversity. Code and data are available at https://github.com/Yunxiao-Wang/PEER.

cs.CL

LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection

Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.

cs.CV

The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering

EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.

cs.CV

UniCVR: From Alignment to Reranking for Unified Zero-Shot Composed Visual Retrieval

Composed image retrieval, multi-turn composed image retrieval, and composed video retrieval all share a common paradigm: composing the reference visual with modification text to retrieve the desired target. Despite this shared structure, the three tasks have been studied in isolation, with no prior work proposing a unified framework, let alone a zero-shot solution. In this paper, we propose UniCVR, the first unified zero-shot composed visual retrieval framework that jointly addresses all three tasks without any task-specific human-annotated data. UniCVR strategically combines two complementary strengths: Multimodal Large Language Models (MLLMs) for compositional query understanding and Vision-Language Pre-trained (VLP) models for structured visual retrieval. Concretely, UniCVR operates in two stages. In Stage~I, we train the MLLM as a compositional query embedder via contrastive learning on a curated multi-source dataset of approximately 3.5M samples, bridging the heterogeneous embedding spaces between the MLLM and the frozen VLP gallery encoder. A cluster-based hard negative sampling strategy is proposed to strengthen contrastive supervision. In Stage~II, we introduce an MLLM-guided dual-level reranking mechanism that applies adaptive budgeted subset scoring to a small number of top-ranked candidates, and then exploits the resulting relevance signals through a dual-level re-scoring scheme, producing more accurate final rankings with minimal computational overhead. Extensive experiments across five benchmarks covering all three tasks demonstrate that UniCVR achieves cutting-edge performance, validating its effectiveness and generalizability.

cs.CV

MMGRec: Multimodal Generative Recommendation with Transformer Model

Multimodal recommendation aims to recommend user-preferred candidates based on her/his historically interacted items and associated multimodal information. Previous studies commonly employ an embed-and-retrieve paradigm: learning user and item representations in the same embedding space, then retrieving similar candidate items for a user via embedding inner product. However, this paradigm suffers from inference cost, interaction modeling, and false-negative issues. Toward this end, we propose a new MMGRec model to introduce a generative paradigm into multimodal recommendation. Specifically, we first devise a hierarchical quantization method Graph RQ-VAE to assign Rec-ID for each item from its multimodal and CF information. Consisting of a tuple of semantically meaningful tokens, Rec-ID serves as the unique identifier of each item. Afterward, we train a Transformer-based recommender to generate the Rec-IDs of user-preferred items based on historical interaction sequences. The generative paradigm is qualified since this model systematically predicts the tuple of tokens identifying the recommended item in an autoregressive manner. Moreover, a relation-aware self-attention mechanism is devised for the Transformer to handle non-sequential interaction sequences, which explores the element pairwise relation to replace absolute positional encoding. Extensive experiments evaluate MMGRec's effectiveness compared with state-of-the-art methods.

cs.IR

FREPix: Frequency-Heterogeneous Flow Matching for Pixel-Space Image Generation

Pixel-space diffusion has re-emerged as a promising alternative to latent-space generation because it avoids the representation bottleneck introduced by VAEs. Yet most existing methods still treat image generation as a frequency-homogeneous process, overlooking the distinct roles and learning dynamics of low- and high-frequency components. To address this, we propose FREPix, a FREquency-heterogeneous flow matching framework for Pixel-space image generation. FREPix explicitly decomposes generation into low- and high-frequency components, assigns them separate transport paths, predicts them with a factorized network, and trains them with a frequency-aware objective. In this way, coarse-to-fine generation becomes an explicit design principle rather than an implicit behavior. On ImageNet class-to-image generation, FREPix achieves competitive results among pixel-space generation models, reaching 1.91 FID at $256\times256$ and 2.38 FID at $512\times512$, with particularly strong performance in the early stages of training and in the low-NFE regime.

cs.CV

ViMax: Agentic Video Generation

Long-form video generation requires systematic narrative planning and visual consistency that current short-clip methods cannot provide. Existing methods generate isolated sequences without narrative structure and lack mechanisms for maintaining character and environmental consistency across scenes. We present ViMax, an agentic video generation framework that addresses video creation through coordinated multi-agent collaboration where specialized components negotiate narrative decisions, visual continuity, and production quality. Our framework employs a hierarchical narrative engine with retrieval-augmented generation for global story coherence and a dependency-aware visual consistency mechanism that tracks character and environmental states across temporal boundaries, while VLM-guided agents continuously monitor and refine both narrative coherence and visual fidelity. The framework enables coordinated agent collaboration to generate extended narrative content. This maintains both storytelling integrity and visual coherence across multi-scene timelines.

cs.CV

MixDiffusion: Mixing Diffusion-based Uni-condition Text-to-Image Generation Models for Multi-condition Image Synthesis

Recent advances in text-to-image (T2I) generation have enabled controllable image synthesis by incorporating conditions beyond text. However, most existing diffusion-based methods are limited to a single type of control condition (e.g., bounding boxes or keypoints), which restricts their flexibility. To address this limitation, we propose MixDiffusion, a training-free diffusion framework for multi-condition T2I generation. MixDiffusion theoretically supports an arbitrary number of control conditions, including bounding boxes, keypoints, sketches, depth maps, reference images, and text, by collaboratively integrating multiple pre-trained uni-condition diffusion models. The key insight of the proposed approach is to derive the predicted noise distribution in each denoising step of the diffusion-based multi-condition image generation model from the predicted noise distributions of multiple diffusion-based uni-condition models with a derived integration formula, which is supported by rigorous theory proof. Owing to its training-free nature, MixDiffusion is easy to deploy and readily extensible to new control modalities.

cs.CV

KEPLA: A Knowledge-Enhanced Deep Learning Framework for Accurate Protein-Ligand Binding Affinity Prediction

Accurate prediction of protein-ligand binding affinity is critical for drug discovery. While recent deep learning approaches have demonstrated promising results, they often rely solely on structural features of proteins and ligands, overlooking their valuable biochemical knowledge associated with binding affinity. To address this limitation, we propose KEPLA, a novel deep learning framework that explicitly integrates prior knowledge from Gene Ontology and ligand properties to enhance prediction performance. KEPLA takes protein sequences and ligand molecular graphs as input and optimizes two complementary objectives: (1) aligning global representations with knowledge graph relations to capture domain-specific biochemical insights, and (2) leveraging cross attention between local representations to construct fine-grained joint embeddings for prediction. Experiments on two benchmark datasets across both in-domain and cross-domain scenarios demonstrate that KEPLA consistently outperforms state-of-the-art baselines. Furthermore, interpretability analyses based on knowledge graph relations and cross attention maps provide valuable insights into the underlying predictive mechanisms.

cs.LG

DramaDirector: Geometry-Guided Short Drama Generation

Short dramas, with their rapid shot rhythms, dialogue-driven focus shifts, and demanding cinematographic grounding, pose challenges that prompt-level or text-only video generation pipelines struggle to meet. We study plot-to-short-drama generation, where a global plot and local context are transformed into visually grounded multi-shot videos. We propose DramaDirector, a geometry-grounded framework that lets the planner borrow cinematographic geometry from a gallery of real short-drama shots indexed by depth and pose. DramaDirector decouples each shot into static visual and dynamic narrative conditions, trains the planner with schema-constrained SFT and GRPO under a learned text-visual alignment reward, and retrieves depth-pose references to guide first-frame generation and image-to-video synthesis. We also introduce DramaBoard, a benchmark built from 35 live-action dramas, 2.8K episodes, and 81K shots, with structured storyboards and multi-dimensional evaluation protocols. Experiments show that DramaDirector improves over representative multi-agent and video generation baselines on faithfulness, consistency, and controllability. Our code is released at: https://github.com/iLearn-Lab/DramaDirector

cs.CV