SearcharxivSearch

arXiv subjects

Liren Jin

Publications and source records attributed to Liren Jin.

13 recordsLinked to original sources

Dynamic Visual SLAM using a General 3D Prior

Reliable incremental estimation of camera poses and 3D reconstruction is key to enable various applications including robotics, interactive visualization, and augmented reality. However, this task is particularly challenging in dynamic natural environments, where scene dynamics can severely deteriorate camera pose estimation accuracy. In this work, we propose a novel monocular visual SLAM system that can robustly estimate camera poses in dynamic scenes. To this end, we leverage the complementary strengths of geometric patch-based online bundle adjustment and recent feed-forward reconstruction models. Specifically, we propose a feed-forward reconstruction model to precisely filter out dynamic regions, while also utilizing its depth prediction to enhance the robustness of the patch-based visual SLAM. By aligning depth prediction with estimated patches from bundle adjustment, we robustly handle the inherent scale ambiguities of the batch-wise application of the feed-forward reconstruction model.

cs.RO

PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map

Robots benefit from high-fidelity reconstructions of their environment, which should be geometrically accurate and photorealistic to support downstream tasks. While this can be achieved by building distance fields from range sensors and radiance fields from cameras, realising scalable incremental mapping of both fields consistently and at the same time with high quality is challenging. In this paper, we propose a novel map representation that unifies a continuous signed distance field and a Gaussian splatting radiance field within an elastic and compact point-based implicit neural map. By enforcing geometric consistency between these fields, we achieve mutual improvements by exploiting both modalities. We present a novel LiDAR-visual SLAM system called PINGS using the proposed map representation and evaluate it on several challenging large-scale datasets. Experimental results demonstrate that PINGS can incrementally build globally consistent distance and radiance fields encoded with a compact set of neural points. Compared to state-of-the-art methods, PINGS achieves superior photometric and geometric rendering at novel views by constraining the radiance field with the distance field. Furthermore, by utilizing dense photometric cues and multi-view consistency from the radiance field, PINGS produces more accurate distance fields, leading to improved odometry estimation and mesh reconstruction. We also provide an open-source implementation of PING at: https://github.com/PRBonn/PINGS.

cs.RO

Globally Consistent RGB-D SLAM with 2D Gaussian Splatting

Recently, 3D Gaussian splatting-based RGB-D SLAM displays remarkable performance of high-fidelity 3D reconstruction. However, the lack of depth rendering consistency and efficient loop closure limits the quality of its geometric reconstructions and its ability to perform globally consistent mapping online. In this paper, we present 2DGS-SLAM, an RGB-D SLAM system using 2D Gaussian splatting as the map representation. By leveraging the depth-consistent rendering property of the 2D variant, we propose an accurate camera pose optimization method and achieve geometrically accurate 3D reconstruction. In addition, we implement efficient loop detection and camera relocalization by leveraging MASt3R, a 3D foundation model, and achieve efficient map updates by maintaining a local active map. Experiments show that our 2DGS-SLAM approach achieves superior tracking accuracy, higher surface reconstruction quality, and more consistent global map reconstruction compared to existing rendering-based SLAM methods, while maintaining high-fidelity image rendering and improved computational efficiency.

cs.RO

DM-OSVP++: One-Shot View Planning Using 3D Diffusion Models for Active RGB-Based Object Reconstruction

Active object reconstruction is crucial for many robotic applications. A key aspect in these scenarios is generating object-specific view configurations to obtain informative measurements for reconstruction. One-shot view planning enables efficient data collection by predicting all views at once, eliminating the need for time-consuming online replanning. Our primary insight is to leverage the generative power of 3D diffusion models as valuable prior information. By conditioning on initial multi-view images, we exploit the priors from the 3D diffusion model to generate an approximate object model, serving as the foundation for our view planning. Our novel approach integrates the geometric and textural distributions of the object model into the view planning process, generating views that focus on the complex parts of the object to be reconstructed. We validate the proposed active object reconstruction system through both simulation and real-world experiments, demonstrating the effectiveness of using 3D diffusion priors for one-shot view planning.

cs.RO

ActiveGS: Active Scene Reconstruction Using Gaussian Splatting

Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene using an RGB-D camera on a mobile platform. We propose a hybrid map representation that combines a Gaussian splatting map with a coarse voxel map, leveraging the strengths of both representations: the high-fidelity scene reconstruction capabilities of Gaussian splatting and the spatial modelling strengths of the voxel map. At the core of our framework is an effective confidence modelling technique for the Gaussian splatting map to identify under-reconstructed areas, while utilising spatial information from the voxel map to target unexplored areas and assist in collision-free path planning. By actively collecting scene information in under-reconstructed and unexplored areas for map updates, our approach achieves superior Gaussian splatting reconstruction results compared to state-of-the-art approaches. Additionally, we demonstrate the real-world applicability of our framework using an unmanned aerial vehicle.

cs.RO

Exploiting Priors from 3D Diffusion Models for RGB-Based One-Shot View Planning

Object reconstruction is relevant for many autonomous robotic tasks that require interaction with the environment. A key challenge in such scenarios is planning view configurations to collect informative measurements for reconstructing an initially unknown object. One-shot view planning enables efficient data collection by predicting view configurations and planning the globally shortest path connecting all views at once. However, prior knowledge about the object is required to conduct one-shot view planning. In this work, we propose a novel one-shot view planning approach that utilizes the powerful 3D generation capabilities of diffusion models as priors. By incorporating such geometric priors into our pipeline, we achieve effective one-shot view planning starting with only a single RGB image of the object to be reconstructed. Our planning experiments in simulation and real-world setups indicate that our approach balances well between object reconstruction quality and movement cost.

cs.RO

STAIR: Semantic-Targeted Active Implicit Reconstruction

Many autonomous robotic applications require object-level understanding when deployed. Actively reconstructing objects of interest, i.e. objects with specific semantic meanings, is therefore relevant for a robot to perform downstream tasks in an initially unknown environment. In this work, we propose a novel framework for semantic-targeted active reconstruction using posed RGB-D measurements and 2D semantic labels as input. The key components of our framework are a semantic implicit neural representation and a compatible planning utility function based on semantic rendering and uncertainty estimation, enabling adaptive view planning to target objects of interest. Our planning approach achieves better reconstruction performance in terms of mesh and novel view rendering quality compared to implicit reconstruction baselines that do not consider semantics for view planning. Our framework further outperforms a state-of-the-art semantic-targeted active reconstruction pipeline based on explicit maps, justifying our choice of utilising implicit neural representations to tackle semantic-targeted active reconstruction problems.

cs.RO

How Many Views Are Needed to Reconstruct an Unknown Object Using NeRF?

Neural Radiance Fields (NeRFs) are gaining significant interest for online active object reconstruction due to their exceptional memory efficiency and requirement for only posed RGB inputs. Previous NeRF-based view planning methods exhibit computational inefficiency since they rely on an iterative paradigm, consisting of (1) retraining the NeRF when new images arrive; and (2) planning a path to the next best view only. To address these limitations, we propose a non-iterative pipeline based on the Prediction of the Required number of Views (PRV). The key idea behind our approach is that the required number of views to reconstruct an object depends on its complexity. Therefore, we design a deep neural network, named PRVNet, to predict the required number of views, allowing us to tailor the data acquisition based on the object complexity and plan a globally shortest path. To train our PRVNet, we generate supervision labels using the ShapeNet dataset. Simulated experiments show that our PRV-based view planning method outperforms baselines, achieving good reconstruction quality while significantly reducing movement cost and planning time. We further justify the generalization ability of our approach in a real-world experiment.

cs.RO

Active Implicit Reconstruction Using One-Shot View Planning

Active object reconstruction using autonomous robots is gaining great interest. A primary goal in this task is to maximize the information of the object to be reconstructed, given limited on-board resources. Previous view planning methods exhibit inefficiency since they rely on an iterative paradigm based on explicit representations, consisting of (1) planning a path to the next-best view only; and (2) requiring a considerable number of less-gain views in terms of surface coverage. To address these limitations, we propose to integrate implicit representations into the One-Shot View Planning (OSVP). The key idea behind our approach is to use implicit representations to obtain the small missing surface areas instead of observing them with extra views. Therefore, we design a deep neural network, named OSVP, to directly predict a set of views given a dense point cloud refined from an initial sparse observation. To train our OSVP network, we generate supervision labels using dense point clouds refined by implicit representations and set covering optimization problems. Simulated experiments show that our method achieves sufficient reconstruction quality, outperforming several baselines under limited view and movement budgets. We further demonstrate the applicability of our approach in a real-world object reconstruction scenario.

cs.RO

NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Rendering

Autonomous robotic tasks require actively perceiving the environment to achieve application-specific goals. In this paper, we address the problem of positioning an RGB camera to collect the most informative images to represent an unknown scene, given a limited measurement budget. We propose a novel mapless planning framework to iteratively plan the next best camera view based on collected image measurements. A key aspect of our approach is a new technique for uncertainty estimation in image-based neural rendering, which guides measurement acquisition at the most uncertain view among view candidates, thus maximising the information value during data collection. By incrementally adding new measurements into our image collection, our approach efficiently explores an unknown scene in a mapless manner. We show that our uncertainty estimation is generalisable and valuable for view planning in unknown scenes. Our planning experiments using synthetic and real-world data verify that our uncertainty-guided approach finds informative images leading to more accurate scene representations when compared against baselines.

cs.RO

Informative Path Planning for Active Learning in Aerial Semantic Mapping

Semantic segmentation of aerial imagery is an important tool for mapping and earth observation. However, supervised deep learning models for segmentation rely on large amounts of high-quality labelled data, which is labour-intensive and time-consuming to generate. To address this, we propose a new approach for using unmanned aerial vehicles (UAVs) to autonomously collect useful data for model training. We exploit a Bayesian approach to estimate model uncertainty in semantic segmentation. During a mission, the semantic predictions and model uncertainty are used as input for terrain mapping. A key aspect of our pipeline is to link the mapped model uncertainty to a robotic planning objective based on active learning. This enables us to adaptively guide a UAV to gather the most informative terrain images to be labelled by a human for model training. Our experimental evaluation on real-world data shows the benefit of using our informative planning approach in comparison to static coverage paths in terms of maximising model performance and reducing labelling efforts.

cs.RO

Adaptive Informative Path Planning Using Deep Reinforcement Learning for UAV-based Active Sensing

Aerial robots are increasingly being utilized for environmental monitoring and exploration. However, a key challenge is efficiently planning paths to maximize the information value of acquired data as an initially unknown environment is explored. To address this, we propose a new approach for informative path planning based on deep reinforcement learning (RL). Combining recent advances in RL and robotic applications, our method combines tree search with an offline-learned neural network predicting informative sensing actions. We introduce several components making our approach applicable for robotic tasks with high-dimensional state and large action spaces. By deploying the trained network during a mission, our method enables sample-efficient online replanning on platforms with limited computational resources. Simulations show that our approach performs on par with existing methods while reducing runtime by 8-10x. We validate its performance using real-world surface temperature data.

cs.RO

Adaptive-Resolution Field Mapping Using Gaussian Process Fusion with Integral Kernels

Unmanned aerial vehicles are rapidly gaining popularity in a variety of environmental monitoring tasks. A key requirement for their autonomous operation is the ability to perform efficient environmental mapping online, given limited onboard resources constraining operation time, travel distance, and computational capacity. To address this, we present an online adaptive-resolution approach for mapping terrain based on Gaussian Process fusion. A key aspect of our approach is an integral kernel encoding spatial correlation over the areas of grid cells, which enables modifying map resolution while maintaining correlations in a theoretically sound fashion. This way, we can retain details in areas of interest at higher map resolutions while compressing information in uninteresting areas at coarser resolutions to achieve a compact map representation of the environment. We evaluate the performance of our approach on both synthetic and real-world data. Results show that our method is more efficient in terms of mapping time and memory consumption without compromising on map quality. Finally, we integrate our mapping strategy into an adaptive path planning framework to show that it facilitates information gathering efficiency in online settings.

cs.RO