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Liting Sun

Publications and source records attributed to Liting Sun.

At least 19 recordsLinked to original sources

CAST: Character-and-Scene Episodic Memory for Agents

Episodic memory is a central component of human memory, which refers to the ability to recall coherent events grounded in who, when, and where. However, most agent memory systems only emphasize semantic recall and treat experience as structures such as key-value, vector, or graph, which makes them struggle to represent and retrieve coherent events. To address this challenge, we propose a Character-and-Scene based memory architecture(CAST) inspired by dramatic theory. Specifically, CAST constructs 3D scenes (time/place/topic) and organizes them into character profiles that summarize the events of a character to represent episodic memory. Moreover, CAST complements this episodic memory with a graph-based semantic memory, which yields a robust dual memory design. Experiments demonstrate that CAST has averagely improved 8.11% F1 and 10.21% J(LLM-as-a-Judge) than baselines on various datasets, especially on open and time-sensitive conversational questions.

cs.CL

WOD-E2E: Waymo Open Dataset for End-to-End Driving in Challenging Long-tail Scenarios

Vision-based end-to-end (E2E) driving has garnered significant interest in the research community due to its scalability and synergy with multimodal large language models (MLLMs). However, current E2E driving benchmarks primarily feature nominal scenarios, failing to adequately test the true potential of these systems. Furthermore, existing open-loop evaluation metrics often fall short in capturing the multi-modal nature of driving or effectively evaluating performance in long-tail scenarios. To address these gaps, we introduce the Waymo Open Dataset for End-to-End Driving (WOD-E2E). WOD-E2E contains 4,021 driving segments (approximately 12 hours), specifically curated for challenging long-tail scenarios that that are rare in daily life with an occurring frequency of less than 0.03%. Concretely, each segment in WOD-E2E includes the high-level routing information, ego states, and 360-degree camera views from 8 surrounding cameras. To evaluate the E2E driving performance on these long-tail situations, we propose a novel open-loop evaluation metric: Rater Feedback Score (RFS). Unlike conventional metrics that measure the distance between predicted way points and the logs, RFS measures how closely the predicted trajectory matches rater-annotated trajectory preference labels. We have released rater preference labels for all WOD-E2E validation set segments, while the held out test set labels have been used for the 2025 WOD-E2E Challenge. Through our work, we aim to foster state of the art research into generalizable, robust, and safe end-to-end autonomous driving agents capable of handling complex real-world situations.

cs.CV

Outracing Human Racers with Model-based Planning and Control for Time-trial Racing

Autonomous racing has become a popular sub-topic of autonomous driving in recent years. The goal of autonomous racing research is to develop software to control the vehicle at its limit of handling and achieve human-level racing performance. In this work, we investigate how to approach human expert-level racing performance with model-based planning and control methods using the high-fidelity racing simulator Gran Turismo Sport (GTS). GTS enables a unique opportunity for autonomous racing research, as many recordings of racing from highly skilled human players can served as expert emonstrations. By comparing the performance of the autonomous racing software with human experts, we better understand the performance gap of existing software and explore new methodologies in a principled manner. In particular, we focus on the commonly adopted model-based racing framework, consisting of an offline trajectory planner and an online Model Predictive Control-based (MPC) tracking controller. We thoroughly investigate the design challenges from three perspective, namely vehicle model, planning algorithm, and controller design, and propose novel solutions to improve the baseline approach toward human expert-level performance. We showed that the proposed control framework can achieve top 0.95% lap time among human-expert players in GTS. Furthermore, we conducted comprehensive ablation studies to validate the necessity of proposed modules, and pointed out potential future directions to reach human-best performance.

cs.RO

CausalAgents: A Robustness Benchmark for Motion Forecasting using Causal Relationships

As machine learning models become increasingly prevalent in motion forecasting for autonomous vehicles (AVs), it is critical to ensure that model predictions are safe and reliable. However, exhaustively collecting and labeling the data necessary to fully test the long tail of rare and challenging scenarios is difficult and expensive. In this work, we construct a new benchmark for evaluating and improving model robustness by applying perturbations to existing data. Specifically, we conduct an extensive labeling effort to identify causal agents, or agents whose presence influences human drivers' behavior in any format, in the Waymo Open Motion Dataset (WOMD), and we use these labels to perturb the data by deleting non-causal agents from the scene. We evaluate a diverse set of state-of-the-art deep-learning model architectures on our proposed benchmark and find that all models exhibit large shifts under even non-causal perturbation: we observe a 25-38% relative change in minADE as compared to the original. We also investigate techniques to improve model robustness, including increasing the training dataset size and using targeted data augmentations that randomly drop non-causal agents throughout training. Finally, we release the causal agent labels (at https://github.com/google-research/causal-agents) as an additional attribute to WOMD and the robustness benchmarks to aid the community in building more reliable and safe deep-learning models for motion forecasting.

cs.LG

Socially-Compatible Behavior Design of Autonomous Vehicles with Verification on Real Human Data

As more and more autonomous vehicles (AVs) are being deployed on public roads, designing socially compatible behaviors for them is becoming increasingly important. In order to generate safe and efficient actions, AVs need to not only predict the future behaviors of other traffic participants, but also be aware of the uncertainties associated with such behavior prediction. In this paper, we propose an uncertain-aware integrated prediction and planning (UAPP) framework. It allows the AVs to infer the characteristics of other road users online and generate behaviors optimizing not only their own rewards, but also their courtesy to others, and their confidence regarding the prediction uncertainties. We first propose the definitions for courtesy and confidence. Based on that, their influences on the behaviors of AVs in interactive driving scenarios are explored. Moreover, we evaluate the proposed algorithm on naturalistic human driving data by comparing the generated behavior against ground truth. Results show that the online inference can significantly improve the human-likeness of the generated behaviors. Furthermore, we find that human drivers show great courtesy to others, even for those without right-of-way. We also find that such driving preferences vary significantly in different cultures.

cs.RO

Transferable and Adaptable Driving Behavior Prediction

While autonomous vehicles still struggle to solve challenging situations during on-road driving, humans have long mastered the essence of driving with efficient, transferable, and adaptable driving capability. By mimicking humans' cognition model and semantic understanding during driving, we propose HATN, a hierarchical framework to generate high-quality, transferable, and adaptable predictions for driving behaviors in multi-agent dense-traffic environments. Our hierarchical method consists of a high-level intention identification policy and a low-level trajectory generation policy. We introduce a novel semantic sub-task definition and generic state representation for each sub-task. With these techniques, the hierarchical framework is transferable across different driving scenarios. Besides, our model is able to capture variations of driving behaviors among individuals and scenarios by an online adaptation module. We demonstrate our algorithms in the task of trajectory prediction for real traffic data at intersections and roundabouts from the INTERACTION dataset. Through extensive numerical studies, it is evident that our method significantly outperformed other methods in terms of prediction accuracy, transferability, and adaptability. Pushing the state-of-the-art performance by a considerable margin, we also provide a cognitive view of understanding the driving behavior behind such improvement. We highlight that in the future, more research attention and effort are deserved for transferability and adaptability. It is not only due to the promising performance elevation of prediction and planning algorithms, but more fundamentally, they are crucial for the scalable and general deployment of autonomous vehicles.

cs.RO

Hierarchical Adaptable and Transferable Networks (HATN) for Driving Behavior Prediction

When autonomous vehicles still struggle to solve challenging situations during on-road driving, humans have long mastered the essence of driving with efficient transferable and adaptable driving capability. By mimicking humans' cognition model and semantic understanding during driving, we present HATN, a hierarchical framework to generate high-quality driving behaviors in multi-agent dense-traffic environments. Our method hierarchically consists of a high-level intention identification and low-level action generation policy. With the semantic sub-task definition and generic state representation, the hierarchical framework is transferable across different driving scenarios. Besides, our model is also able to capture variations of driving behaviors among individuals and scenarios by an online adaptation module. We demonstrate our algorithms in the task of trajectory prediction for real traffic data at intersections and roundabouts, where we conducted extensive studies of the proposed method and demonstrated how our method outperformed other methods in terms of prediction accuracy and transferability.

cs.RO

Safety Assurances for Human-Robot Interaction via Confidence-aware Game-theoretic Human Models

An outstanding challenge with safety methods for human-robot interaction is reducing their conservatism while maintaining robustness to variations in human behavior. In this work, we propose that robots use confidence-aware game-theoretic models of human behavior when assessing the safety of a human-robot interaction. By treating the influence between the human and robot as well as the human's rationality as unobserved latent states, we succinctly infer the degree to which a human is following the game-theoretic interaction model. We leverage this model to restrict the set of feasible human controls during safety verification, enabling the robot to confidently modulate the conservatism of its safety monitor online. Evaluations in simulated human-robot scenarios and ablation studies demonstrate that imbuing safety monitors with confidence-aware game-theoretic models enables both safe and efficient human-robot interaction. Moreover, evaluations with real traffic data show that our safety monitor is less conservative than traditional safety methods in real human driving scenarios.

cs.RO

Anytime Game-Theoretic Planning with Active Reasoning About Humans' Latent States for Human-Centered Robots

A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approach in an autonomous driving domain where our behavioral planner and a low-level motion controller hierarchically control an autonomous car to negotiate traffic merges. Simulations and user studies are conducted to show our planner's effectiveness.

cs.RO

Iterative Imitation Policy Improvement for Interactive Autonomous Driving

We propose an imitation learning system for autonomous driving in urban traffic with interactions. We train a Behavioral Cloning~(BC) policy to imitate driving behavior collected from the real urban traffic, and apply the data aggregation algorithm to improve its performance iteratively. Applying data aggregation in this setting comes with two challenges. The first challenge is that it is expensive and dangerous to collect online rollout data in the real urban traffic. Creating similar traffic scenarios in simulator like CARLA for online rollout collection can also be difficult. Instead, we propose to create a weak simulator from the training dataset, in which all the surrounding vehicles follow the data trajectory provided by the dataset. We find that the collected online data in such a simulator can still be used to improve BC policy's performance. The second challenge is the tedious and time-consuming process of human labelling process during online rollout. To solve this problem, we use an A$^*$ planner as a pseudo-expert to provide expert-like demonstration. We validate our proposed imitation learning system in the real urban traffic scenarios. The experimental results show that our system can significantly improve the performance of baseline BC policy.

cs.RO

Constrained Iterative LQG for Real-Time Chance-Constrained Gaussian Belief Space Planning

Motion planning under uncertainty is of significant importance for safety-critical systems such as autonomous vehicles. Such systems have to satisfy necessary constraints (e.g., collision avoidance) with potential uncertainties coming from either disturbed system dynamics or noisy sensor measurements. However, existing motion planning methods cannot efficiently find the robust optimal solutions under general nonlinear and non-convex settings. In this paper, we formulate such problem as chance-constrained Gaussian belief space planning and propose the constrained iterative Linear Quadratic Gaussian (CILQG) algorithm as a real-time solution. In this algorithm, we iteratively calculate a Gaussian approximation of the belief and transform the chance-constraints. We evaluate the effectiveness of our method in simulations of autonomous driving planning tasks with static and dynamic obstacles. Results show that CILQG can handle uncertainties more appropriately and has faster computation time than baseline methods.

cs.RO

A Microscopic Pandemic Simulator for Pandemic Prediction Using Scalable Million-Agent Reinforcement Learning

Microscopic epidemic models are powerful tools for government policy makers to predict and simulate epidemic outbreaks, which can capture the impact of individual behaviors on the macroscopic phenomenon. However, existing models only consider simple rule-based individual behaviors, limiting their applicability. This paper proposes a deep-reinforcement-learning-powered microscopic model named Microscopic Pandemic Simulator (MPS). By replacing rule-based agents with rational agents whose behaviors are driven to maximize rewards, the MPS provides a better approximation of real world dynamics. To efficiently simulate with massive amounts of agents in MPS, we propose Scalable Million-Agent DQN (SMADQN). The MPS allows us to efficiently evaluate the impact of different government strategies. This paper first calibrates the MPS against real-world data in Allegheny, US, then demonstratively evaluates two government strategies: information disclosure and quarantine. The results validate the effectiveness of the proposed method. As a broad impact, this paper provides novel insights for the application of DRL in large scale agent-based networks such as economic and social networks.

cs.LG

On complementing end-to-end human behavior predictors with planning

High capacity end-to-end approaches for human motion (behavior) prediction have the ability to represent subtle nuances in human behavior, but struggle with robustness to out of distribution inputs and tail events. Planning-based prediction, on the other hand, can reliably output decent-but-not-great predictions: it is much more stable in the face of distribution shift (as we verify in this work), but it has high inductive bias, missing important aspects that drive human decisions, and ignoring cognitive biases that make human behavior suboptimal. In this work, we analyze one family of approaches that strive to get the best of both worlds: use the end-to-end predictor on common cases, but do not rely on it for tail events / out-of-distribution inputs -- switch to the planning-based predictor there. We contribute an analysis of different approaches for detecting when to make this switch, using an autonomous driving domain. We find that promising approaches based on ensembling or generative modeling of the training distribution might not be reliable, but that there very simple methods which can perform surprisingly well -- including training a classifier to pick up on tell-tale issues in predicted trajectories.

cs.AI

A Safe Hierarchical Planning Framework for Complex Driving Scenarios based on Reinforcement Learning

Autonomous vehicles need to handle various traffic conditions and make safe and efficient decisions and maneuvers. However, on the one hand, a single optimization/sampling-based motion planner cannot efficiently generate safe trajectories in real time, particularly when there are many interactive vehicles near by. On the other hand, end-to-end learning methods cannot assure the safety of the outcomes. To address this challenge, we propose a hierarchical behavior planning framework with a set of low-level safe controllers and a high-level reinforcement learning algorithm (H-CtRL) as a coordinator for the low-level controllers. Safety is guaranteed by the low-level optimization/sampling-based controllers, while the high-level reinforcement learning algorithm makes H-CtRL an adaptive and efficient behavior planner. To train and test our proposed algorithm, we built a simulator that can reproduce traffic scenes using real-world datasets. The proposed H-CtRL is proved to be effective in various realistic simulation scenarios, with satisfying performance in terms of both safety and efficiency.

cs.RO

Negotiation-Aware Reachability-Based Safety Verification for AutonomousDriving in Interactive Scenarios

Safety assurance is a critical yet challenging aspect when developing self-driving technologies. Hamilton-Jacobi backward-reachability analysis is a formal verification tool for verifying the safety of dynamic systems in the presence of disturbances. However, the standard approach is too conservative to be applied to self-driving applications due to its worst-case assumption on humans' behaviors (i.e., guard against worst-case outcomes). In this work, we integrate a learning-based prediction algorithm and a game-theoretic human behavioral model to online update the conservativeness of backward-reachability analysis. We evaluate our approach using real driving data. The results show that, with reasonable assumptions on human behaviors, our approach can effectively reduce the conservativeness of the standard approach without sacrificing its safety verification ability.

cs.RO

Prediction-Based Reachability for Collision Avoidance in Autonomous Driving

Safety is an important topic in autonomous driving since any collision may cause serious injury to people and damage to property. Hamilton-Jacobi (HJ) Reachability is a formal method that verifies safety in multi-agent interaction and provides a safety controller for collision avoidance. However, due to the worst-case assumption on the cars future behaviours, reachability might result in too much conservatism such that the normal operation of the vehicle is badly hindered. In this paper, we leverage the power of trajectory prediction and propose a prediction-based reachability framework to compute safety controllers. Instead of always assuming the worst case, we cluster the car's behaviors into multiple driving modes, e.g. left turn or right turn. Under each mode, a reachability-based safety controller is designed based on a less conservative action set. For online implementation, we first utilize the trajectory prediction and our proposed mode classifier to predict the possible modes, and then deploy the corresponding safety controller. Through simulations in a T-intersection and an 8-way roundabout, we demonstrate that our prediction-based reachability method largely avoids collision between two interacting cars and reduces the conservatism that the safety controller brings to the car's original operation.

cs.RO

Bounded Risk-Sensitive Markov Games: Forward Policy Design and Inverse Reward Learning with Iterative Reasoning and Cumulative Prospect Theory

Classical game-theoretic approaches for multi-agent systems in both the forward policy design problem and the inverse reward learning problem often make strong rationality assumptions: agents perfectly maximize expected utilities under uncertainties. Such assumptions, however, substantially mismatch with observed humans' behaviors such as satisficing with sub-optimal, risk-seeking, and loss-aversion decisions. In this paper, we investigate the problem of bounded risk-sensitive Markov Game (BRSMG) and its inverse reward learning problem for modeling human realistic behaviors and learning human behavioral models. Drawing on iterative reasoning models and cumulative prospect theory, we embrace that humans have bounded intelligence and maximize risk-sensitive utilities in BRSMGs. Convergence analysis for both the forward policy design and the inverse reward learning problems are established under the BRSMG framework. We validate the proposed forward policy design and inverse reward learning algorithms in a navigation scenario. The results show that the behaviors of agents demonstrate both risk-averse and risk-seeking characteristics. Moreover, in the inverse reward learning task, the proposed bounded risk-sensitive inverse learning algorithm outperforms a baseline risk-neutral inverse learning algorithm by effectively recovering not only more accurate reward values but also the intelligence levels and the risk-measure parameters given demonstrations of agents' interactive behaviors.

cs.LG

Learning Human Rewards by Inferring Their Latent Intelligence Levels in Multi-Agent Games: A Theory-of-Mind Approach with Application to Driving Data

Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an effective way to retrieve reward functions from demonstrations. However, it has always been challenging when applying it to multi-agent settings since the mutual influence between agents has to be appropriately modeled. To tackle this challenge, previous work either exploits equilibrium solution concepts by assuming humans as perfectly rational optimizers with unbounded intelligence or pre-assigns humans' interaction strategies a priori. In this work, we advocate that humans are bounded rational and have different intelligence levels when reasoning about others' decision-making process, and such an inherent and latent characteristic should be accounted for in reward learning algorithms. Hence, we exploit such insights from Theory-of-Mind and propose a new multi-agent Inverse Reinforcement Learning framework that reasons about humans' latent intelligence levels during learning. We validate our approach in both zero-sum and general-sum games with synthetic agents and illustrate a practical application to learning human drivers' reward functions from real driving data. We compare our approach with two baseline algorithms. The results show that by reasoning about humans' latent intelligence levels, the proposed approach has more flexibility and capability to retrieve reward functions that explain humans' driving behaviors better.

cs.AI