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Liting Wen

Publications and source records attributed to Liting Wen.

3 recordsLinked to original sources

OnlineHMR: Video-based Online World-Grounded Human Mesh Recovery

Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or global optimization, which limits their applicability in interactive feedback and perception-action loop scenarios such as AR/VR and telepresence. To address this, we propose OnlineHMR, a fully online framework that jointly satisfies four essential criteria of online processing, including system-level causality, faithfulness, temporal consistency, and efficiency. Built upon a two-branch architecture, OnlineHMR enables streaming inference via a causal key-value cache design and a curated sliding-window learning strategy. Meanwhile, a human-centric incremental SLAM provides online world-grounded alignment under physically plausible trajectory correction. Experimental results show that our method achieves performance comparable to existing chunk-based approaches on the standard EMDB benchmark and highly dynamic custom videos, while uniquely supporting online processing. Page and code are available at https://tsukasane.github.io/Video-OnlineHMR/.

cs.CV

MAVERIX: Multimodal Audio-Visual Evaluation and Recognition IndeX

We introduce MAVERIX (Multimodal audiovisual Evaluation and Recognition IndeX), a unified benchmark to probe the video understanding in multimodal LLMs, encompassing video, audio, text inputs with human performance baselines. Although recent advancements in models with vision and audio understanding capabilities have shown substantial progress, the field lacks a standardized evaluation framework to thoroughly assess their cross-modality comprehension performance. MAVERIX curates 2,556 questions from 700 videos, in the form of both multiple-choice and open-ended formats, explicitly designed to evaluate multimodal models through questions that necessitate tight integration of video and audio information, spanning a broad spectrum of agentic scenarios. MAVERIX uniquely provides models with audiovisual questions, closely mimicking the multimodal perceptual experiences available to humans during inference and decision-making processes. To our knowledge, MAVERIX is the first benchmark aimed explicitly at assessing comprehensive audiovisual integration in such granularity. Experiments with state-of-the-art models, including Qwen 2.5 Omni and Gemini 2.5 Flash-Lite, show performance around 64% accuracy, while human experts reach near-ceiling performance of 92.8%, exposing a substantial gap to human-level comprehension. With standardized evaluation protocols, a rigorously annotated pipeline, and a public toolkit, MAVERIX establishes a challenging testbed for advancing audiovisual multimodal intelligence.

cs.MM

Sketch-1-to-3: One Single Sketch to 3D Detailed Face Reconstruction

3D face reconstruction from a single sketch is a critical yet underexplored task with significant practical applications. The primary challenges stem from the substantial modality gap between 2D sketches and 3D facial structures, including: (1) accurately extracting facial keypoints from 2D sketches; (2) preserving diverse facial expressions and fine-grained texture details; and (3) training a high-performing model with limited data. In this paper, we propose Sketch-1-to-3, a novel framework for realistic 3D face reconstruction from a single sketch, to address these challenges. Specifically, we first introduce the Geometric Contour and Texture Detail (GCTD) module, which enhances the extraction of geometric contours and texture details from facial sketches. Additionally, we design a deep learning architecture with a domain adaptation module and a tailored loss function to align sketches with the 3D facial space, enabling high-fidelity expression and texture reconstruction. To facilitate evaluation and further research, we construct SketchFaces, a real hand-drawn facial sketch dataset, and Syn-SketchFaces, a synthetic facial sketch dataset. Extensive experiments demonstrate that Sketch-1-to-3 achieves state-of-the-art performance in sketch-based 3D face reconstruction.

cs.CV