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Litu Rout

Publications and source records attributed to Litu Rout.

At least 19 recordsLinked to original sources

AnCoder: Anchored Code Generation via Discrete Diffusion Models

Diffusion language models offer a compelling alternative to autoregressive code generation, enabling global planning and iterative refinement of complex program logic. However, existing approaches fail to respect the rigid structure of programming languages and, as a result, often produce broken programs that fail to execute. To address this, we introduce AnchorTree, a framework that explicitly anchors the diffusion process using structured, hierarchical priors native to code. Specifically, AnchorTree uses the abstract syntax tree to prioritize resolving syntactically and semantically salient tokens, such as keywords (e.g., if, while) and identifiers (e.g., variable names), thereby establishing a structural scaffold that guides the remaining generation. We validate this framework via AnCoder, a family of models showing that structurally anchored diffusion offers a parameter-efficient path to high-quality code generation.

cs.LG

Entropy Aware Reward Guidance for Diffusion Language Model Alignment

Reward guidance, also known as posterior sampling, is a popular method for test-time adaptation and post-training in continuous diffusion models. In this paper, we study reward guidance for discrete diffusion language models; now, one cannot differentiate through the natural outputs of the model because they are discrete tokens. We introduce a novel mechanism called EntRGi (Entropy aware Reward Guidance) to address this issue. EntRGi dynamically interpolates between continuous token relaxations and sampled hard tokens, on a token-by-token basis, using the diffusion model's predictive entropy. We demonstrate that EntRGi maintains both reward model reliability and optimization accuracy, while existing approaches sacrifice one for the other. We empirically validate our approach on 7B-parameter diffusion language models across two settings: (1) test-time adaptation, and (2) RGRL (Reward Guided Reinforcement Learning), our recipe for post-training on reward-guided data, showing consistent improvements over state-of-the-art methods. Our code is available at https://atutej.github.io/entrgi-rgrl

cs.LG

Test-Time Anchoring for Discrete Diffusion Posterior Sampling

While continuous diffusion models have achieved remarkable success, discrete diffusion offers a unified framework for jointly modeling text and images. Beyond unification, discrete diffusion provides faster inference, finer control, and principled training-free guidance, making it well-suited for posterior sampling. Existing approaches to posterior sampling using discrete diffusion face severe challenges: derivative-free guidance yields sparse signals, continuous relaxations limit applicability, and split Gibbs samplers suffer from the curse of dimensionality. To overcome these limitations, we introduce Anchored Posterior Sampling (APS), built on two key innovations: quantized expectation for gradient-like guidance in discrete embedding space, and anchored remasking for adaptive decoding. APS achieves state-of-the-art performance among discrete diffusion samplers on both linear and nonlinear inverse problems across the standard image benchmarks. We demonstrate the generality of APS through training-free stylization and text-guided editing. We further apply APS to a large-scale diffusion language model, showing consistent improvement in question answering.

cs.LG

Efficient Approximate Posterior Sampling with Annealed Langevin Monte Carlo

We study the problem of posterior sampling in the context of score based generative models. We have a trained score network for a prior $p(x)$, a measurement model $p(y|x)$, and are tasked with sampling from the posterior $p(x|y)$. Prior work has shown this to be intractable in KL (in the worst case) under well-accepted computational hardness assumptions. Despite this, popular algorithms for tasks such as image super-resolution, stylization, and reconstruction enjoy empirical success. Rather than establishing distributional assumptions or restricted settings under which exact posterior sampling is tractable, we view this as a more general "tilting" problem of biasing a distribution towards a measurement. Under minimal assumptions, we show that one can tractably sample from a distribution that is simultaneously close to the posterior of a noised prior in KL divergence and the true posterior in Fisher divergence. Intuitively, this combination ensures that the resulting sample is consistent with both the measurement and the prior. To the best of our knowledge these are the first formal results for (approximate) posterior sampling in polynomial time.

cs.LG

Anchored Diffusion Language Model

Diffusion Language Models (DLMs) promise parallel generation and bidirectional context, yet they underperform autoregressive (AR) models in both likelihood modeling and generated text quality. We identify that this performance gap arises when important tokens (e.g., key words or low-frequency words that anchor a sentence) are masked early in the forward process, limiting contextual information for accurate reconstruction. To address this, we introduce the Anchored Diffusion Language Model (ADLM), a novel two-stage framework that first predicts distributions over important tokens via an anchor network, and then predicts the likelihoods of missing tokens conditioned on the anchored predictions. ADLM significantly improves test perplexity on LM1B and OpenWebText, achieving up to 25.4% gains over prior DLMs, and narrows the gap with strong AR baselines. It also achieves state-of-the-art performance in zero-shot generalization across seven benchmarks and surpasses AR models in MAUVE score, which marks the first time a DLM generates better human-like text than an AR model. Theoretically, we derive an Anchored Negative Evidence Lower Bound (ANELBO) objective and show that anchoring improves sample complexity and likelihood modeling. Beyond diffusion, anchoring boosts performance in AR models and enhances reasoning in math and logic tasks, outperforming existing chain-of-thought approaches

cs.CL

Constrained Posterior Sampling: Time Series Generation with Hard Constraints

Generating realistic time series samples is crucial for stress-testing models and protecting user privacy by using synthetic data. In engineering and safety-critical applications, these samples must meet certain hard constraints that are domain-specific or naturally imposed by physics or nature. Consider, for example, generating electricity demand patterns with constraints on peak demand times. This can be used to stress-test the functioning of power grids during adverse weather conditions. Existing approaches for generating constrained time series are either not scalable or degrade sample quality. To address these challenges, we introduce Constrained Posterior Sampling (CPS), a diffusion-based sampling algorithm that aims to project the posterior mean estimate into the constraint set after each denoising update. Notably, CPS scales to a large number of constraints ($\sim100$) without requiring additional training. We provide theoretical justifications highlighting the impact of our projection step on sampling. Empirically, CPS outperforms state-of-the-art methods in sample quality and similarity to real time series by around 70\% and 22\%, respectively, on real-world stocks, traffic, and air quality datasets.

cs.LG

Semantic Image Inversion and Editing using Rectified Stochastic Differential Equations

Generative models transform random noise into images; their inversion aims to transform images back to structured noise for recovery and editing. This paper addresses two key tasks: (i) inversion and (ii) editing of a real image using stochastic equivalents of rectified flow models (such as Flux). Although Diffusion Models (DMs) have recently dominated the field of generative modeling for images, their inversion presents faithfulness and editability challenges due to nonlinearities in drift and diffusion. Existing state-of-the-art DM inversion approaches rely on training of additional parameters or test-time optimization of latent variables; both are expensive in practice. Rectified Flows (RFs) offer a promising alternative to diffusion models, yet their inversion has been underexplored. We propose RF inversion using dynamic optimal control derived via a linear quadratic regulator. We prove that the resulting vector field is equivalent to a rectified stochastic differential equation. Additionally, we extend our framework to design a stochastic sampler for Flux. Our inversion method allows for state-of-the-art performance in zero-shot inversion and editing, outperforming prior works in stroke-to-image synthesis and semantic image editing, with large-scale human evaluations confirming user preference.

cs.LG

RB-Modulation: Training-Free Personalization of Diffusion Models using Stochastic Optimal Control

We propose Reference-Based Modulation (RB-Modulation), a new plug-and-play solution for training-free personalization of diffusion models. Existing training-free approaches exhibit difficulties in (a) style extraction from reference images in the absence of additional style or content text descriptions, (b) unwanted content leakage from reference style images, and (c) effective composition of style and content. RB-Modulation is built on a novel stochastic optimal controller where a style descriptor encodes the desired attributes through a terminal cost. The resulting drift not only overcomes the difficulties above, but also ensures high fidelity to the reference style and adheres to the given text prompt. We also introduce a cross-attention-based feature aggregation scheme that allows RB-Modulation to decouple content and style from the reference image. With theoretical justification and empirical evidence, our framework demonstrates precise extraction and control of content and style in a training-free manner. Further, our method allows a seamless composition of content and style, which marks a departure from the dependency on external adapters or ControlNets.

cs.LG

Beyond First-Order Tweedie: Solving Inverse Problems using Latent Diffusion

Sampling from the posterior distribution poses a major computational challenge in solving inverse problems using latent diffusion models. Common methods rely on Tweedie's first-order moments, which are known to induce a quality-limiting bias. Existing second-order approximations are impractical due to prohibitive computational costs, making standard reverse diffusion processes intractable for posterior sampling. This paper introduces Second-order Tweedie sampler from Surrogate Loss (STSL), a novel sampler that offers efficiency comparable to first-order Tweedie with a tractable reverse process using second-order approximation. Our theoretical results reveal that the second-order approximation is lower bounded by our surrogate loss that only requires $O(1)$ compute using the trace of the Hessian, and by the lower bound we derive a new drift term to make the reverse process tractable. Our method surpasses SoTA solvers PSLD and P2L, achieving 4X and 8X reduction in neural function evaluations, respectively, while notably enhancing sampling quality on FFHQ, ImageNet, and COCO benchmarks. In addition, we show STSL extends to text-guided image editing and addresses residual distortions present from corrupted images in leading text-guided image editing methods. To our best knowledge, this is the first work to offer an efficient second-order approximation in solving inverse problems using latent diffusion and editing real-world images with corruptions.

cs.LG

Solving Linear Inverse Problems Provably via Posterior Sampling with Latent Diffusion Models

We present the first framework to solve linear inverse problems leveraging pre-trained latent diffusion models. Previously proposed algorithms (such as DPS and DDRM) only apply to pixel-space diffusion models. We theoretically analyze our algorithm showing provable sample recovery in a linear model setting. The algorithmic insight obtained from our analysis extends to more general settings often considered in practice. Experimentally, we outperform previously proposed posterior sampling algorithms in a wide variety of problems including random inpainting, block inpainting, denoising, deblurring, destriping, and super-resolution.

cs.LG

Beyond Uniform Smoothness: A Stopped Analysis of Adaptive SGD

This work considers the problem of finding a first-order stationary point of a non-convex function with potentially unbounded smoothness constant using a stochastic gradient oracle. We focus on the class of $(L_0,L_1)$-smooth functions proposed by Zhang et al. (ICLR'20). Empirical evidence suggests that these functions more closely captures practical machine learning problems as compared to the pervasive $L_0$-smoothness. This class is rich enough to include highly non-smooth functions, such as $\exp(L_1 x)$ which is $(0,\mathcal{O}(L_1))$-smooth. Despite the richness, an emerging line of works achieves the $\widetilde{\mathcal{O}}(\frac{1}{\sqrt{T}})$ rate of convergence when the noise of the stochastic gradients is deterministically and uniformly bounded. This noise restriction is not required in the $L_0$-smooth setting, and in many practical settings is either not satisfied, or results in weaker convergence rates with respect to the noise scaling of the convergence rate. We develop a technique that allows us to prove $\mathcal{O}(\frac{\mathrm{poly}\log(T)}{\sqrt{T}})$ convergence rates for $(L_0,L_1)$-smooth functions without assuming uniform bounds on the noise support. The key innovation behind our results is a carefully constructed stopping time $τ$ which is simultaneously "large" on average, yet also allows us to treat the adaptive step sizes before $τ$ as (roughly) independent of the gradients. For general $(L_0,L_1)$-smooth functions, our analysis requires the mild restriction that the multiplicative noise parameter $σ_1 < 1$. For a broad subclass of $(L_0,L_1)$-smooth functions, our convergence rate continues to hold when $σ_1 \geq 1$. By contrast, we prove that many algorithms analyzed by prior works on $(L_0,L_1)$-smooth optimization diverge with constant probability even for smooth and strongly-convex functions when $σ_1 > 1$.

stat.ML

Hierarchical Sliced Wasserstein Distance

Sliced Wasserstein (SW) distance has been widely used in different application scenarios since it can be scaled to a large number of supports without suffering from the curse of dimensionality. The value of sliced Wasserstein distance is the average of transportation cost between one-dimensional representations (projections) of original measures that are obtained by Radon Transform (RT). Despite its efficiency in the number of supports, estimating the sliced Wasserstein requires a relatively large number of projections in high-dimensional settings. Therefore, for applications where the number of supports is relatively small compared with the dimension, e.g., several deep learning applications where the mini-batch approaches are utilized, the complexities from matrix multiplication of Radon Transform become the main computational bottleneck. To address this issue, we propose to derive projections by linearly and randomly combining a smaller number of projections which are named bottleneck projections. We explain the usage of these projections by introducing Hierarchical Radon Transform (HRT) which is constructed by applying Radon Transform variants recursively. We then formulate the approach into a new metric between measures, named Hierarchical Sliced Wasserstein (HSW) distance. By proving the injectivity of HRT, we derive the metricity of HSW. Moreover, we investigate the theoretical properties of HSW including its connection to SW variants and its computational and sample complexities. Finally, we compare the computational cost and generative quality of HSW with the conventional SW on the task of deep generative modeling using various benchmark datasets including CIFAR10, CelebA, and Tiny ImageNet.

stat.ML

A Theoretical Justification for Image Inpainting using Denoising Diffusion Probabilistic Models

We provide a theoretical justification for sample recovery using diffusion based image inpainting in a linear model setting. While most inpainting algorithms require retraining with each new mask, we prove that diffusion based inpainting generalizes well to unseen masks without retraining. We analyze a recently proposed popular diffusion based inpainting algorithm called RePaint (Lugmayr et al., 2022), and show that it has a bias due to misalignment that hampers sample recovery even in a two-state diffusion process. Motivated by our analysis, we propose a modified RePaint algorithm we call RePaint$^+$ that provably recovers the underlying true sample and enjoys a linear rate of convergence. It achieves this by rectifying the misalignment error present in drift and dispersion of the reverse process. To the best of our knowledge, this is the first linear convergence result for a diffusion based image inpainting algorithm.

stat.ML

Generative Modeling with Optimal Transport Maps

With the discovery of Wasserstein GANs, Optimal Transport (OT) has become a powerful tool for large-scale generative modeling tasks. In these tasks, OT cost is typically used as the loss for training GANs. In contrast to this approach, we show that the OT map itself can be used as a generative model, providing comparable performance. Previous analogous approaches consider OT maps as generative models only in the latent spaces due to their poor performance in the original high-dimensional ambient space. In contrast, we apply OT maps directly in the ambient space, e.g., a space of high-dimensional images. First, we derive a min-max optimization algorithm to efficiently compute OT maps for the quadratic cost (Wasserstein-2 distance). Next, we extend the approach to the case when the input and output distributions are located in the spaces of different dimensions and derive error bounds for the computed OT map. We evaluate the algorithm on image generation and unpaired image restoration tasks. In particular, we consider denoising, colorization, and inpainting, where the optimality of the restoration map is a desired attribute, since the output (restored) image is expected to be close to the input (degraded) one.

cs.LG

An Optimal Transport Perspective on Unpaired Image Super-Resolution

Real-world image super-resolution (SR) tasks often do not have paired datasets, which limits the application of supervised techniques. As a result, the tasks are usually approached by unpaired techniques based on Generative Adversarial Networks (GANs), which yield complex training losses with several regularization terms, e.g., content or identity losses. While GANs usually provide good practical performance, they are used heuristically, i.e., theoretical understanding of their behaviour is yet rather limited. We theoretically investigate optimization problems which arise in such models and find two surprising observations. First, the learned SR map is always an optimal transport (OT) map. Second, we theoretically prove and empirically show that the learned map is biased, i.e., it does not actually transform the distribution of low-resolution images to high-resolution ones. Inspired by these findings, we investigate recent advances in neural OT field to resolve the bias issue. We establish an intriguing connection between regularized GANs and neural OT approaches. We show that unlike the existing GAN-based alternatives, these algorithms aim to learn an unbiased OT map. We empirically demonstrate our findings via a series of synthetic and real-world unpaired SR experiments. Our source code is publicly available at https://github.com/milenagazdieva/OT-Super-Resolution.

eess.IV

Why Adversarial Interaction Creates Non-Homogeneous Patterns: A Pseudo-Reaction-Diffusion Model for Turing Instability

Long after Turing's seminal Reaction-Diffusion (RD) model, the elegance of his fundamental equations alleviated much of the skepticism surrounding pattern formation. Though Turing model is a simplification and an idealization, it is one of the best-known theoretical models to explain patterns as a reminiscent of those observed in nature. Over the years, concerted efforts have been made to align theoretical models to explain patterns in real systems. The apparent difficulty in identifying the specific dynamics of the RD system makes the problem particularly challenging. Interestingly, we observe Turing-like patterns in a system of neurons with adversarial interaction. In this study, we establish the involvement of Turing instability to create such patterns. By theoretical and empirical studies, we present a pseudo-reaction-diffusion model to explain the mechanism that may underlie these phenomena. While supervised learning attains homogeneous equilibrium, this paper suggests that the introduction of an adversary helps break this homogeneity to create non-homogeneous patterns at equilibrium. Further, we prove that randomly initialized gradient descent with over-parameterization can converge exponentially fast to an $ε$-stationary point even under adversarial interaction. In addition, different from sole supervision, we show that the solutions obtained under adversarial interaction are not limited to a tiny subspace around initialization.

cs.LG

Understanding the Role of Adversarial Regularization in Supervised Learning

Despite numerous attempts sought to provide empirical evidence of adversarial regularization outperforming sole supervision, the theoretical understanding of such phenomena remains elusive. In this study, we aim to resolve whether adversarial regularization indeed performs better than sole supervision at a fundamental level. To bring this insight into fruition, we study vanishing gradient issue, asymptotic iteration complexity, gradient flow and provable convergence in the context of sole supervision and adversarial regularization. The key ingredient is a theoretical justification supported by empirical evidence of adversarial acceleration in gradient descent. In addition, motivated by a recently introduced unit-wise capacity based generalization bound, we analyze the generalization error in adversarial framework. Guided by our observation, we cast doubts on the ability of this measure to explain generalization. We therefore leave as open questions to explore new measures that can explain generalization behavior in adversarial learning. Furthermore, we observe an intriguing phenomenon in the neural embedded vector space while contrasting adversarial learning with sole supervision.

cs.LG

Is Supervised Learning With Adversarial Features Provably Better Than Sole Supervision?

Generative Adversarial Networks (GAN) have shown promising results on a wide variety of complex tasks. Recent experiments show adversarial training provides useful gradients to the generator that helps attain better performance. In this paper, we intend to theoretically analyze whether supervised learning with adversarial features can outperform sole supervision, or not. First, we show that supervised learning without adversarial features suffer from vanishing gradient issue in near optimal region. Second, we analyze how adversarial learning augmented with supervised signal mitigates this vanishing gradient issue. Finally, we prove our main result that shows supervised learning with adversarial features can be better than sole supervision (under some mild assumptions). We support our main result on two fronts (i) expected empirical risk and (ii) rate of convergence.

cs.LG