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Liu Liu

Publications and source records attributed to Liu Liu.

At least 217 records · Page 12Linked to original sources

Solar Ring Mission: Building a Panorama of the Sun and Inner-heliosphere

Solar Ring (SOR) is a proposed space science mission to monitor and study the Sun and inner heliosphere from a full 360° perspective in the ecliptic plane. It will deploy three 120°-separated spacecraft on the 1-AU orbit. The first spacecraft, S1, locates 30° upstream of the Earth, the second, S2, 90° downstream, and the third, S3, completes the configuration. This design with necessary science instruments, e.g., the Doppler-velocity and vector magnetic field imager, wide-angle coronagraph, and in-situ instruments, will allow us to establish many unprecedented capabilities: (1) provide simultaneous Doppler-velocity observations of the whole solar surface to understand the deep interior, (2) provide vector magnetograms of the whole photosphere - the inner boundary of the solar atmosphere and heliosphere, (3) provide the information of the whole lifetime evolution of solar featured structures, and (4) provide the whole view of solar transients and space weather in the inner heliosphere. With these capabilities, Solar Ring mission aims to address outstanding questions about the origin of solar cycle, the origin of solar eruptions and the origin of extreme space weather events. The successful accomplishment of the mission will construct a panorama of the Sun and inner-heliosphere, and therefore advance our understanding of the star and the space environment that holds our life.

astro-ph.SR↗

Robust Offline Reinforcement Learning with Gradient Penalty and Constraint Relaxation

A promising paradigm for offline reinforcement learning (RL) is to constrain the learned policy to stay close to the dataset behaviors, known as policy constraint offline RL. However, existing works heavily rely on the purity of the data, exhibiting performance degradation or even catastrophic failure when learning from contaminated datasets containing impure trajectories of diverse levels. e.g., expert level, medium level, etc., while offline contaminated data logs exist commonly in the real world. To mitigate this, we first introduce gradient penalty over the learned value function to tackle the exploding Q-functions. We then relax the closeness constraints towards non-optimal actions with critic weighted constraint relaxation. Experimental results show that the proposed techniques effectively tame the non-optimal trajectories for policy constraint offline RL methods, evaluated on a set of contaminated D4RL Mujoco and Adroit datasets.

cs.LG↗

Toward Trainability of Deep Quantum Neural Networks

Quantum Neural Networks (QNNs) with random structures have poor trainability due to the exponentially vanishing gradient as the circuit depth and the qubit number increase. This result leads to a general belief that a deep QNN will not be feasible. In this work, we provide the first viable solution to the vanishing gradient problem for deep QNNs with theoretical guarantees. Specifically, we prove that for circuits with controlled-layer architectures, the expectation of the gradient norm can be lower bounded by a value that is independent of the qubit number and the circuit depth. Our results follow from a careful analysis of the gradient behaviour on parameter space consisting of rotation angles, as employed in almost any QNNs, instead of relying on impractical 2-design assumptions. We explicitly construct examples where only our QNNs are trainable and converge, while others in comparison cannot.

quant-ph↗

SPINS: Structure Priors aided Inertial Navigation System

Although Simultaneous Localization and Mapping (SLAM) has been an active research topic for decades, current state-of-the-art methods still suffer from instability or inaccuracy due to feature insufficiency or its inherent estimation drift, in many civilian environments. To resolve these issues, we propose a navigation system combing the SLAM and prior-map-based localization. Specifically, we consider additional integration of line and plane features, which are ubiquitous and more structurally salient in civilian environments, into the SLAM to ensure feature sufficiency and localization robustness. More importantly, we incorporate general prior map information into the SLAM to restrain its drift and improve the accuracy. To avoid rigorous association between prior information and local observations, we parameterize the prior knowledge as low dimensional structural priors defined as relative distances/angles between different geometric primitives. The localization is formulated as a graph-based optimization problem that contains sliding-window-based variables and factors, including IMU, heterogeneous features, and structure priors. We also derive the analytical expressions of Jacobians of different factors to avoid the automatic differentiation overhead. To further alleviate the computation burden of incorporating structural prior factors, a selection mechanism is adopted based on the so-called information gain to incorporate only the most effective structure priors in the graph optimization. Finally, the proposed framework is extensively tested on synthetic data, public datasets, and, more importantly, on the real UAV flight data obtained from a building inspection task. The results show that the proposed scheme can effectively improve the accuracy and robustness of localization for autonomous robots in civilian applications.

cs.RO↗

Balancing Stability and Plasticity through Advanced Null Space in Continual Learning

Continual learning is a learning paradigm that learns tasks sequentially with resources constraints, in which the key challenge is stability-plasticity dilemma, i.e., it is uneasy to simultaneously have the stability to prevent catastrophic forgetting of old tasks and the plasticity to learn new tasks well. In this paper, we propose a new continual learning approach, Advanced Null Space (AdNS), to balance the stability and plasticity without storing any old data of previous tasks. Specifically, to obtain better stability, AdNS makes use of low-rank approximation to obtain a novel null space and projects the gradient onto the null space to prevent the interference on the past tasks. To control the generation of the null space, we introduce a non-uniform constraint strength to further reduce forgetting. Furthermore, we present a simple but effective method, intra-task distillation, to improve the performance of the current task. Finally, we theoretically find that null space plays a key role in plasticity and stability, respectively. Experimental results show that the proposed method can achieve better performance compared to state-of-the-art continual learning approaches.

cs.CV↗

Online Continual Learning with Contrastive Vision Transformer

Online continual learning (online CL) studies the problem of learning sequential tasks from an online data stream without task boundaries, aiming to adapt to new data while alleviating catastrophic forgetting on the past tasks. This paper proposes a framework Contrastive Vision Transformer (CVT), which designs a focal contrastive learning strategy based on a transformer architecture, to achieve a better stability-plasticity trade-off for online CL. Specifically, we design a new external attention mechanism for online CL that implicitly captures previous tasks' information. Besides, CVT contains learnable focuses for each class, which could accumulate the knowledge of previous classes to alleviate forgetting. Based on the learnable focuses, we design a focal contrastive loss to rebalance contrastive learning between new and past classes and consolidate previously learned representations. Moreover, CVT contains a dual-classifier structure for decoupling learning current classes and balancing all observed classes. The extensive experimental results show that our approach achieves state-of-the-art performance with even fewer parameters on online CL benchmarks and effectively alleviates the catastrophic forgetting.

cs.LG↗

Learning Object Placement via Dual-path Graph Completion

Object placement aims to place a foreground object over a background image with a suitable location and size. In this work, we treat object placement as a graph completion problem and propose a novel graph completion module (GCM). The background scene is represented by a graph with multiple nodes at different spatial locations with various receptive fields. The foreground object is encoded as a special node that should be inserted at a reasonable place in this graph. We also design a dual-path framework upon the structure of GCM to fully exploit annotated composite images. With extensive experiments on OPA dataset, our method proves to significantly outperform existing methods in generating plausible object placement without loss of diversity.

cs.CV↗

OPA: Object Placement Assessment Dataset

Image composition aims to generate realistic composite image by inserting an object from one image into another background image, where the placement (e.g., location, size, occlusion) of inserted object may be unreasonable, which would significantly degrade the quality of the composite image. Although some works attempted to learn object placement to create realistic composite images, they did not focus on assessing the plausibility of object placement. In this paper, we focus on object placement assessment task, which verifies whether a composite image is plausible in terms of the object placement. To accomplish this task, we construct the first Object Placement Assessment (OPA) dataset consisting of composite images and their rationality labels. We also propose a simple yet effective baseline for this task. Dataset is available at https://github.com/bcmi/Object-Placement-Assessment-Dataset-OPA.

cs.CV↗

Quantum Gram-Schmidt Processes and Their Application to Efficient State Read-out for Quantum Algorithms

Many quantum algorithms that claim speed-up over their classical counterparts only generate quantum states as solutions instead of their final classical description. The additional step to decode quantum states into classical vectors normally will destroy the quantum advantage in most scenarios because all existing tomographic methods require runtime that is polynomial with respect to the state dimension. In this work, we present an efficient read-out protocol that yields the classical vector form of the generated state, so it will achieve the end-to-end advantage for those quantum algorithms. Our protocol suits the case that the output state lies in the row space of the input matrix, of rank $r$, that is stored in the quantum random access memory. The quantum resources for decoding the state in $\ell^2$ norm with $ε$ error require $\poly(r,1/ε)$ copies of the output state and $\poly(r, κ^r,1/ε)$ queries to the input oracles, where $κ$ is the condition number of the input matrix. With our read-out protocol, we completely characterise the end-to-end resources for quantum linear equation solvers and quantum singular value decomposition. One of our technical tools is an efficient quantum algorithm for performing the Gram-Schmidt orthonormal procedure, which we believe, will be of independent interest.

quant-ph↗

Resistance Training using Prior Bias: toward Unbiased Scene Graph Generation

Scene Graph Generation (SGG) aims to build a structured representation of a scene using objects and pairwise relationships, which benefits downstream tasks. However, current SGG methods usually suffer from sub-optimal scene graph generation because of the long-tailed distribution of training data. To address this problem, we propose Resistance Training using Prior Bias (RTPB) for the scene graph generation. Specifically, RTPB uses a distributed-based prior bias to improve models' detecting ability on less frequent relationships during training, thus improving the model generalizability on tail categories. In addition, to further explore the contextual information of objects and relationships, we design a contextual encoding backbone network, termed as Dual Transformer (DTrans). We perform extensive experiments on a very popular benchmark, VG150, to demonstrate the effectiveness of our method for the unbiased scene graph generation. In specific, our RTPB achieves an improvement of over 10% under the mean recall when applied to current SGG methods. Furthermore, DTrans with RTPB outperforms nearly all state-of-the-art methods with a large margin.

cs.CV↗

OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction

Learning how humans manipulate objects requires machines to acquire knowledge from two perspectives: one for understanding object affordances and the other for learning human's interactions based on the affordances. Even though these two knowledge bases are crucial, we find that current databases lack a comprehensive awareness of them. In this work, we propose a multi-modal and rich-annotated knowledge repository, OakInk, for visual and cognitive understanding of hand-object interactions. We start to collect 1,800 common household objects and annotate their affordances to construct the first knowledge base: Oak. Given the affordance, we record rich human interactions with 100 selected objects in Oak. Finally, we transfer the interactions on the 100 recorded objects to their virtual counterparts through a novel method: Tink. The recorded and transferred hand-object interactions constitute the second knowledge base: Ink. As a result, OakInk contains 50,000 distinct affordance-aware and intent-oriented hand-object interactions. We benchmark OakInk on pose estimation and grasp generation tasks. Moreover, we propose two practical applications of OakInk: intent-based interaction generation and handover generation. Our datasets and source code are publicly available at https://github.com/lixiny/OakInk.

cs.CV↗

Accurate 3-DoF Camera Geo-Localization via Ground-to-Satellite Image Matching

We address the problem of ground-to-satellite image geo-localization, that is, estimating the camera latitude, longitude and orientation (azimuth angle) by matching a query image captured at the ground level against a large-scale database with geotagged satellite images. Our prior arts treat the above task as pure image retrieval by selecting the most similar satellite reference image matching the ground-level query image. However, such an approach often produces coarse location estimates because the geotag of the retrieved satellite image only corresponds to the image center while the ground camera can be located at any point within the image. To further consolidate our prior research findings, we present a novel geometry-aware geo-localization method. Our new method is able to achieve the fine-grained location of a query image, up to pixel size precision of the satellite image, once its coarse location and orientation have been determined. Moreover, we propose a new geometry-aware image retrieval pipeline to improve the coarse localization accuracy. Apart from a polar transform in our conference work, this new pipeline also maps satellite image pixels to the ground-level plane in the ground-view via a geometry-constrained projective transform to emphasize informative regions, such as road structures, for cross-view geo-localization. Extensive quantitative and qualitative experiments demonstrate the effectiveness of our newly proposed framework. We also significantly improve the performance of coarse localization results compared to the state-of-the-art in terms of location recalls.

cs.CV↗

Exploring High-Order Structure for Robust Graph Structure Learning

Recent studies show that Graph Neural Networks (GNNs) are vulnerable to adversarial attack, i.e., an imperceptible structure perturbation can fool GNNs to make wrong predictions. Some researches explore specific properties of clean graphs such as the feature smoothness to defense the attack, but the analysis of it has not been well-studied. In this paper, we analyze the adversarial attack on graphs from the perspective of feature smoothness which further contributes to an efficient new adversarial defensive algorithm for GNNs. We discover that the effect of the high-order graph structure is a smoother filter for processing graph structures. Intuitively, the high-order graph structure denotes the path number between nodes, where larger number indicates closer connection, so it naturally contributes to defense the adversarial perturbation. Further, we propose a novel algorithm that incorporates the high-order structural information into the graph structure learning. We perform experiments on three popular benchmark datasets, Cora, Citeseer and Polblogs. Extensive experiments demonstrate the effectiveness of our method for defending against graph adversarial attacks.

cs.LG↗

Dynamic N:M Fine-grained Structured Sparse Attention Mechanism

Transformers are becoming the mainstream solutions for various tasks like NLP and Computer vision. Despite their success, the high complexity of the attention mechanism hinders them from being applied to latency-sensitive tasks. Tremendous efforts have been made to alleviate this problem, and many of them successfully reduce the asymptotic complexity to linear. Nevertheless, most of them fail to achieve practical speedup over the original full attention under moderate sequence lengths and are unfriendly to finetuning. In this paper, we present DFSS, an attention mechanism that dynamically prunes the full attention weight matrix to N:M fine-grained structured sparse pattern. We provide both theoretical and empirical evidence that demonstrates DFSS is a good approximation of the full attention mechanism. We propose a dedicated CUDA kernel design that completely eliminates the dynamic pruning overhead and achieves speedups under arbitrary sequence length. We evaluate the 1:2 and 2:4 sparsity under different configurations and achieve 1.27~ 1.89x speedups over the full-attention mechanism. It only takes a couple of finetuning epochs from the pretrained model to achieve on par accuracy with full attention mechanism on tasks from various domains under different sequence lengths from 384 to 4096.

cs.LG↗

AKB-48: A Real-World Articulated Object Knowledge Base

Human life is populated with articulated objects. A comprehensive understanding of articulated objects, namely appearance, structure, physics property, and semantics, will benefit many research communities. As current articulated object understanding solutions are usually based on synthetic object dataset with CAD models without physics properties, which prevent satisfied generalization from simulation to real-world applications in visual and robotics tasks. To bridge the gap, we present AKB-48: a large-scale Articulated object Knowledge Base which consists of 2,037 real-world 3D articulated object models of 48 categories. Each object is described by a knowledge graph ArtiKG. To build the AKB-48, we present a fast articulation knowledge modeling (FArM) pipeline, which can fulfill the ArtiKG for an articulated object within 10-15 minutes, and largely reduce the cost for object modeling in the real world. Using our dataset, we propose AKBNet, a novel integral pipeline for Category-level Visual Articulation Manipulation (C-VAM) task, in which we benchmark three sub-tasks, namely pose estimation, object reconstruction and manipulation. Dataset, codes, and models will be publicly available at https://liuliu66.github.io/articulationobjects/.

cs.CV↗

Robust Imitation Learning from Corrupted Demonstrations

We consider offline Imitation Learning from corrupted demonstrations where a constant fraction of data can be noise or even arbitrary outliers. Classical approaches such as Behavior Cloning assumes that demonstrations are collected by an presumably optimal expert, hence may fail drastically when learning from corrupted demonstrations. We propose a novel robust algorithm by minimizing a Median-of-Means (MOM) objective which guarantees the accurate estimation of policy, even in the presence of constant fraction of outliers. Our theoretical analysis shows that our robust method in the corrupted setting enjoys nearly the same error scaling and sample complexity guarantees as the classical Behavior Cloning in the expert demonstration setting. Our experiments on continuous-control benchmarks validate that our method exhibits the predicted robustness and effectiveness, and achieves competitive results compared to existing imitation learning methods.

cs.LG↗

iSeg3D: An Interactive 3D Shape Segmentation Tool

A large-scale dataset is essential for learning good features in 3D shape understanding, but there are only a few datasets that can satisfy deep learning training. One of the major reasons is that current tools for annotating per-point semantic labels using polygons or scribbles are tedious and inefficient. To facilitate segmentation annotations in 3D shapes, we propose an effective annotation tool, named iSeg for 3D shape. It can obtain a satisfied segmentation result with minimal human clicks (< 10). Under our observation, most objects can be considered as the composition of finite primitive shapes, and we train iSeg3D model on our built primitive-composed shape data to learn the geometric prior knowledge in a self-supervised manner. Given human interactions, the learned knowledge can be used to segment parts on arbitrary shapes, in which positive clicks help associate the primitives into the semantic parts and negative clicks can avoid over-segmentation. Besides, We also provide an online human-in-loop fine-tuning module that enables the model perform better segmentation with less clicks. Experiments demonstrate the effectiveness of iSeg3D on PartNet shape segmentation. Data and codes will be made publicly available.

cs.CV↗