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Liudeng Wang

Publications and source records attributed to Liudeng Wang.

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Online Learning with Recency: Algorithms for Sliding-window Streaming Multi-armed Bandits

Motivated by the recency effect in online learning, we study algorithms for single-pass *sliding-window streaming multi-armed bandits (MABs)* in this paper. In this setting, we are given $n$ arms with unknown sub-Gaussian reward distributions and a parameter $W$. The arms arrive in a single-pass stream, and only the most recent $W$ arms are considered valid. The algorithm is required to perform pure exploration and regret minimization with limited memory, defined as the number of stored arms. The model is a natural extension of the streaming multi-armed bandits model (without the sliding window) that has been extensively studied in recent years. We provide a comprehensive analysis of both the pure exploration and regret minimization problems with the model. For pure exploration, we prove that finding the best arm is hard with sublinear memory while finding an approximate best arm admits an efficient algorithm. For regret minimization, we explore a new notion of regret and give sharp memory-regret trade-offs for any single-pass algorithm. We complement our theoretical results with experiments, demonstrating the trade-offs between sample, regret, and memory.

cs.LG

Distributed Algorithms for Euclidean Clustering

We study the problem of constructing $(1+\varepsilon)$-coresets for Euclidean $(k,z)$-clustering in the distributed setting, where $n$ data points are partitioned across $s$ sites. We focus on two prominent communication models: the coordinator model and the blackboard model. In the coordinator model, we design a protocol that achieves a $(1+\varepsilon)$-strong coreset with total communication complexity $\tilde{O}\left(sk + \frac{dk}{\min(\varepsilon^4,\varepsilon^{2+z})} + dk\log(n\Delta)\right)$ bits, improving upon prior work (Chen et al., NeurIPS 2016) by eliminating the need to communicate explicit point coordinates in-the-clear across all servers. In the blackboard model, we further reduce the communication complexity to $\tilde{O}\left(s\log(n\Delta) + dk\log(n\Delta) + \frac{dk}{\min(\varepsilon^4,\varepsilon^{2+z})}\right)$ bits, achieving better bounds than previous approaches while upgrading from constant-factor to $(1+\varepsilon)$-approximation guarantees. Our techniques combine new strategies for constant-factor approximation with efficient coreset constructions and compact encoding schemes, leading to optimal protocols that match both the communication costs of the best-known offline coreset constructions and existing lower bounds (Chen et al., NeurIPS 2016, Huang et. al., STOC 2024), up to polylogarithmic factors.

cs.DS

Fast, Space-Optimal Streaming Algorithms for Clustering and Subspace Embeddings

We show that both clustering and subspace embeddings can be performed in the streaming model with the same asymptotic efficiency as in the central/offline setting. For $(k, z)$-clustering in the streaming model, we achieve a number of words of memory which is independent of the number $n$ of input points and the aspect ratio $\Delta$, yielding an optimal bound of $\tilde{\mathcal{O}}\left(\frac{dk}{\min(\varepsilon^4,\varepsilon^{z+2})}\right)$ words for accuracy parameter $\varepsilon$ on $d$-dimensional points. Additionally, we obtain amortized update time of $d\,\log(k)\cdot\text{polylog}(\log(n\Delta))$, which is an exponential improvement over the previous $d\,\text{poly}(k,\log(n\Delta))$. Our method also gives the fastest runtime for $(k,z)$-clustering even in the offline setting. For subspace embeddings in the streaming model, we achieve $\mathcal{O}(d)$ update time and space-optimal constructions, using $\tilde{\mathcal{O}}\left(\frac{d^2}{\varepsilon^2}\right)$ words for $p\le 2$ and $\tilde{\mathcal{O}}\left(\frac{d^{p/2+1}}{\varepsilon^2}\right)$ words for $p>2$, showing that streaming algorithms can match offline algorithms in both space and time complexity.

cs.DS