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Liuxin Zhang

Publications and source records attributed to Liuxin Zhang.

9 recordsLinked to original sources

EM^2Mem: Event-Centric Multimodal Memory for Large Language Models

Multimodal memory offers a scalable interface for long-video question answering, but existing methods often retrieve captions, frames, transcripts, summaries, or graph facts as isolated fragments. Although searchable, such fragments are not generation-ready: language models must reconstruct cross-modal and temporal alignments at inference time, when context is limited and attribution is difficult. We propose EM^2Mem, an event-centric multimodal memory framework that binds heterogeneous evidence to event anchors during memory construction. Each event-indexed memory cell aligns multimodal records, temporal context, graph-linked relations, semantic facts, and provenance, enabling compact evidence readout over grounded multimodal events rather than modality-specific fragments. Across three long-video QA benchmarks, EM^2Mem improves average accuracy over the strongest memory baseline by 2.0, 2.4, and 3.7 points, improves strict event-level Top-5 evidence recall by 7.0 points, and reduces per-query latency by 4.67 times and total inference tokens by 63.66% (The code will be integrated into https://github.com/zjunlp/LightMem).

cs.CL

LightMem-Ego: Your AI Memory for Everyday Life

Personal AI assistants on mobile and wearable devices continuously perceive users' daily lives through visual and audio streams. However, answering queries about past experiences requires lightweight multimodal memory that can continuously accumulate, organize, and retrieve long-term experiences, which remains challenging. To address this challenge, we present LightMem-Ego, a lightweight streaming multimodal memory system for everyday-life assistance. The system continuously captures egocentric visual and audio streams, aligns them on a shared timeline, and organizes them into a hierarchical memory consisting of current, short-term, and long-term memory. Given a user query, LightMem-Ego dynamically routes retrieval to the appropriate memory level and generates answers grounded in multimodal evidence. The demonstration can be deployed on smartphones and AI glasses, supporting object finding, conversation recall, life summarization, routine discovery, and personalized assistance. Code is available at https://github.com/zjunlp/LightMem-Ego.

cs.CL

Semantic and Visual Evidence for Efficient Long-Video Reasoning: A Solution for the HD-EPIC VQA Challenge

Understanding long-form egocentric videos remains challenging for multimodal large language models (MLLMs) due to limited context length and insufficient grounding of fine-grained visual details. The recently proposed HD-EPIC benchmark highlights these limitations: even strong long-context models achieve relatively low performance across diverse video question answering tasks. In this paper, we propose a unified framework that decouples long-video reasoning into two complementary forms of evidence: semantic evidence and visual evidence. Semantic evidence captures global procedural structure through a coarse-to-fine extraction pipeline, while object-centric visual evidence preserves fine-grained grounding through bounding boxes and visual embeddings. During inference, we formulate reasoning as a query-conditioned evidence retrieval and integration process, dynamically selecting relevant information from both sources. Our approach achieves competitive performance in the HD-EPIC-VQA Challenge across multiple task categories. More broadly, our results demonstrate that explicitly structuring, retrieving, and integrating semantic and visual evidence is critical for effective long-video understanding with MLLMs.

cs.CV

EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/

cs.CV

IntPro: A Proxy Agent for Context-Aware Intent Understanding via Retrieval-conditioned Inference

Large language models (LLMs) have become integral to modern Human-AI collaboration workflows, where accurately understanding user intent serves as a crucial step for generating satisfactory responses. Context-aware intent understanding, which involves inferring user intentions from situational environments, is inherently challenging because it requires reasoning over both the immediate context and the user's underlying motivations that drive their behavior. Moreover, existing approaches often treat intent understanding as a static recognition task, overlooking users' accumulated intent patterns that could provide valuable references for more accurate and generalizable understanding. To address this gap, we propose IntPro, a proxy agent that learns to adapt to individual users via retrieval-conditioned intent inference. We design intent explanations that abstract how contextual signals connect to expressed intents, and store them in an individual intent history library for retrieval. We train IntPro through supervised fine-tuning on retrieval-conditioned trajectories and multi-turn Group Relative Policy Optimization (GRPO) with tool-aware reward functions, enabling the agent to learn when to leverage historical intent patterns and when to infer directly. Experiments across three diverse scenarios (Highlight-Intent, MIntRec2.0, and Weibo Post-Sync) demonstrate that IntPro achieves strong intent understanding performance with effective context-aware reasoning capabilities across different scenarios and model types.

cs.CL

SoulSeek: Exploring the Use of Social Cues in LLM-based Information Seeking

Social cues, which convey others' presence, behaviors, or identities, play a crucial role in human information seeking by helping individuals judge relevance and trustworthiness. However, existing LLM-based search systems primarily rely on semantic features, creating a misalignment with the socialized cognition underlying natural information seeking. To address this gap, we explore how the integration of social cues into LLM-based search influences users' perceptions, experiences, and behaviors. Focusing on social media platforms that are beginning to adopt LLM-based search, we integrate design workshops, the implementation of the prototype system (SoulSeek), a between-subjects study, and mixed-method analyses to examine both outcome- and process-level findings. The workshop informs the prototype's cue-integrated design. The study shows that social cues improve perceived outcomes and experiences, promote reflective information behaviors, and reveal limits of current LLM-based search. We propose design implications emphasizing better social-knowledge understanding, personalized cue settings, and controllable interactions.

cs.HC

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display

Traditional wall-sized displays mostly only support side-by-side co-located collaboration, while transparent displays naturally support face-to-face interaction. Many previous works assume transparent displays support collaboration. Yet it is unknown how exactly its afforded face-to-face interaction can support loose or close collaboration, especially compared to the side-by-side configuration offered by traditional large displays. In this paper, we used an established experimental task that operationalizes different collaboration coupling and layout locality, to compare pairs of participants collaborating side-by-side versus face-to-face in each collaborative situation. We compared quantitative measures and collected interview and observation data to further illustrate and explain our observed user behavior patterns. The results showed that the unique face-to-face collaboration brought by transparent display can result in more efficient task performance, different territorial behavior, and both positive and negative collaborative factors. Our findings provided empirical understanding about the collaborative experience supported by wall-sized transparent displays and shed light on its future design.

cs.HC

Remote Co-teaching in Rural Classroom: Current Practices, Impacts, and Challenges

The shortage of high-quality teachers is one of the biggest educational problems faced by underdeveloped areas. With the development of information and communication technologies (ICTs), China has begun a remote co-teaching intervention program using ICTs for rural classes, forming a unique co-teaching classroom. We conducted semi-structured interviews with nine remote urban teachers and twelve local rural teachers. We identified the remote co-teaching classes standard practices and co-teachers collaborative work process. We also found that remote teachers high-quality class directly impacted local teachers and students. Furthermore, interestingly, local teachers were also actively involved in making indirect impacts on their students by deeply coordinating with remote teachers and adapting the resources offered by the remote teachers. We conclude by summarizing and discussing the challenges faced by teachers, lessons learned from the current program, and related design implications to achieve a more adaptive and sustainable ICT4D program design.

cs.HC

HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics

In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture-based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich set of novel interaction techniques like immersive presentation, role-play, and lecturing behind the scene that is potentially valuable for lecturing in class. We conducted a controlled experimental study to compare a HoloBoard class with a normal class by measuring students' learning outcomes and three dimensions of engagement (i.e., behavioral, emotional, and cognitive engagement). We used pre-/post- knowledge tests and multimodal learning analytics to measure students' learning outcomes and learning experiences. Results indicated that the lecture-based class utilizing HoloBoard lead to slightly better learning outcomes and a significantly higher level of student engagement. Given the results, we discussed the impact of HoloBoard as an immersive media in the classroom setting and suggest several design implications for deploying HoloBoard in immersive teaching practices.

cs.HC