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Liwen Hu

Publications and source records attributed to Liwen Hu.

26 records · Page 2Linked to original sources

Watch Those Words: Video Falsification Detection Using Word-Conditioned Facial Motion

In today's era of digital misinformation, we are increasingly faced with new threats posed by video falsification techniques. Such falsifications range from cheapfakes (e.g., lookalikes or audio dubbing) to deepfakes (e.g., sophisticated AI media synthesis methods), which are becoming perceptually indistinguishable from real videos. To tackle this challenge, we propose a multi-modal semantic forensic approach to discover clues that go beyond detecting discrepancies in visual quality, thereby handling both simpler cheapfakes and visually persuasive deepfakes. In this work, our goal is to verify that the purported person seen in the video is indeed themselves by detecting anomalous facial movements corresponding to the spoken words. We leverage the idea of attribution to learn person-specific biometric patterns that distinguish a given speaker from others. We use interpretable Action Units (AUs) to capture a person's face and head movement as opposed to deep CNN features, and we are the first to use word-conditioned facial motion analysis. We further demonstrate our method's effectiveness on a range of fakes not seen in training including those without video manipulation, that were not addressed in prior work.

cs.CV↗

Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion

We present a framework for modeling interactional communication in dyadic conversations: given multimodal inputs of a speaker, we autoregressively output multiple possibilities of corresponding listener motion. We combine the motion and speech audio of the speaker using a motion-audio cross attention transformer. Furthermore, we enable non-deterministic prediction by learning a discrete latent representation of realistic listener motion with a novel motion-encoding VQ-VAE. Our method organically captures the multimodal and non-deterministic nature of nonverbal dyadic interactions. Moreover, it produces realistic 3D listener facial motion synchronous with the speaker (see video). We demonstrate that our method outperforms baselines qualitatively and quantitatively via a rich suite of experiments. To facilitate this line of research, we introduce a novel and large in-the-wild dataset of dyadic conversations. Code, data, and videos available at https://evonneng.github.io/learning2listen/.

cs.CV↗

Optical Flow Estimation for Spiking Camera

As a bio-inspired sensor with high temporal resolution, the spiking camera has an enormous potential in real applications, especially for motion estimation in high-speed scenes. However, frame-based and event-based methods are not well suited to spike streams from the spiking camera due to the different data modalities. To this end, we present, SCFlow, a tailored deep learning pipeline to estimate optical flow in high-speed scenes from spike streams. Importantly, a novel input representation is introduced which can adaptively remove the motion blur in spike streams according to the prior motion. Further, for training SCFlow, we synthesize two sets of optical flow data for the spiking camera, SPIkingly Flying Things and Photo-realistic High-speed Motion, denoted as SPIFT and PHM respectively, corresponding to random high-speed and well-designed scenes. Experimental results show that the SCFlow can predict optical flow from spike streams in different high-speed scenes. Moreover, SCFlow shows promising generalization on \textbf{real spike streams}. Codes and datasets refer to https://github.com/Acnext/Optical-Flow-For-Spiking-Camera.

cs.CV↗

A Robust Visual Sampling Model Inspired by Receptive Field

Spike camera mimicking the retina fovea can report per-pixel luminance intensity accumulation by firing spikes. As a bio-inspired vision sensor with high temporal resolution, it has a huge potential for computer vision. However, the sampling model in current Spike camera is so susceptible to quantization and noise that it cannot capture the texture details of objects effectively. In this work, a robust visual sampling model inspired by receptive field (RVSM) is proposed where wavelet filter generated by difference of Gaussian (DoG) and Gaussian filter are used to simulate receptive field. Using corresponding method similar to inverse wavelet transform, spike data from RVSM can be converted into images. To test the performance, we also propose a high-speed motion spike dataset (HMD) including a variety of motion scenes. By comparing reconstructed images in HMD, we find RVSM can improve the ability of capturing information of Spike camera greatly. More importantly, due to mimicking receptive field mechanism to collect regional information, RVSM can filter high intensity noise effectively and improves the problem that Spike camera is sensitive to noise largely. Besides, due to the strong generalization of sampling structure, RVSM is also suitable for other neuromorphic vision sensor. Above experiments are finished in a Spike camera simulator.

cs.CV↗

Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinement

We introduce a highly robust GAN-based framework for digitizing a normalized 3D avatar of a person from a single unconstrained photo. While the input image can be of a smiling person or taken in extreme lighting conditions, our method can reliably produce a high-quality textured model of a person's face in neutral expression and skin textures under diffuse lighting condition. Cutting-edge 3D face reconstruction methods use non-linear morphable face models combined with GAN-based decoders to capture the likeness and details of a person but fail to produce neutral head models with unshaded albedo textures which is critical for creating relightable and animation-friendly avatars for integration in virtual environments. The key challenges for existing methods to work is the lack of training and ground truth data containing normalized 3D faces. We propose a two-stage approach to address this problem. First, we adopt a highly robust normalized 3D face generator by embedding a non-linear morphable face model into a StyleGAN2 network. This allows us to generate detailed but normalized facial assets. This inference is then followed by a perceptual refinement step that uses the generated assets as regularization to cope with the limited available training samples of normalized faces. We further introduce a Normalized Face Dataset, which consists of a combination photogrammetry scans, carefully selected photographs, and generated fake people with neutral expressions in diffuse lighting conditions. While our prepared dataset contains two orders of magnitude less subjects than cutting edge GAN-based 3D facial reconstruction methods, we show that it is possible to produce high-quality normalized face models for very challenging unconstrained input images, and demonstrate superior performance to the current state-of-the-art.

cs.CV↗

HairNet: Single-View Hair Reconstruction using Convolutional Neural Networks

We introduce a deep learning-based method to generate full 3D hair geometry from an unconstrained image. Our method can recover local strand details and has real-time performance. State-of-the-art hair modeling techniques rely on large hairstyle collections for nearest neighbor retrieval and then perform ad-hoc refinement. Our deep learning approach, in contrast, is highly efficient in storage and can run 1000 times faster while generating hair with 30K strands. The convolutional neural network takes the 2D orientation field of a hair image as input and generates strand features that are evenly distributed on the parameterized 2D scalp. We introduce a collision loss to synthesize more plausible hairstyles, and the visibility of each strand is also used as a weight term to improve the reconstruction accuracy. The encoder-decoder architecture of our network naturally provides a compact and continuous representation for hairstyles, which allows us to interpolate naturally between hairstyles. We use a large set of rendered synthetic hair models to train our network. Our method scales to real images because an intermediate 2D orientation field, automatically calculated from the real image, factors out the difference between synthetic and real hairs. We demonstrate the effectiveness and robustness of our method on a wide range of challenging real Internet pictures and show reconstructed hair sequences from videos.

cs.GR↗

Characterizing Incomparability in Quantum Information

The theory of majorization has seen substantial application in quantum information. Its framework predicates on the comparability between real vectors. We explore the antithesis of this premise, namely, incomparability. Specifically, we provide ways to measure the incomparability between a pair of spectra. We show that distinct spectra isoentropic by generalized entropies are mutually strongly incomparable. The inversion rank is proposed to classify incomparability. Majorization relations are advanced to probe the scale of incomparability, referred to as inconvertibility.

quant-ph↗

Photorealistic Facial Texture Inference Using Deep Neural Networks

We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study.

cs.CV↗