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Lixin Xiu

Publications and source records attributed to Lixin Xiu.

5 recordsLinked to original sources

StreamDuo: A Live Commentator and a Research Agent for Unseen Games

Streaming video LLMs can now commentate live gameplay, but they are trained and tested on the same games. We study cross-game streaming commentary, in which a model trained on one game commentates games it has never seen, and find that current commentators transfer their timing but not their knowledge of the game world. We propose StreamDuo, which pairs a trainable commentator with a frozen research agent that reads the wiki of the game being played. When the commentator sees something it cannot name, it sends the current frames, and the research agent returns a few wiki entries two seconds later while the stream continues. We train only the commentator, on a single game, in two stages. Information-gain labels teach it to ask only where an answer would help it say what the human caster said, and on-policy self-distillation from a copy of itself that sees the ideal answer teaches it to use noisy answers. Trained on Baldur's Gate 3 and tested on ten unseen games, StreamDuo raises entity recall from 0.082 to 0.116 over Proact-VL trained on the same data, cuts source-game leakage from 9.9% to 1.0%, and achieves the best timing and the highest judged liveliness and overall quality among streaming models.

cs.CV↗

DirCast: Live Esports Directing and Commentary with a Single Streaming Video-Language Model

A live esports broadcast needs a director who chooses which camera goes on air and a caster who talks over that choice, every second and without knowing what comes next. Streaming video language models have learned to commentate, but only over a broadcast that a human director has already produced. We study live broadcast production, in which a model receives the raw camera of every player and must both direct and commentate from the past alone. We present DirCast, a single streaming video language model that does both. Every second it scans all cameras at low resolution, decides with a hold-or-switch director whether and where to cut, and reads the chosen camera at high resolution before it speaks. Its context keeps what went on air and what was said and lets the other views expire, which bounds the cost of a stream of any length. We build a dataset of 27 professional Dota 2 matches with a camera for every hero, the human director's choices and the casters' commentary. DirCast directs better than rule-based and zero-shot directors including GPT-5, and its commentary wins 29.2 percent of comparisons against GPT-4o under the Proact-VL protocol, against 19.4 percent for the strongest of eleven streaming commentators that watch the human broadcast.

cs.CV↗

MangaFlow: An End-to-End Agentic Framework for Controllable Story to Manga Generation

End-to-end manga generation is a structured visual storytelling task that requires story decomposition, recurring character and scene grounding, page layout design, panel rendering, page composition, and lettering. However, existing generative models often perform direct page synthesis, entangling these factors in a single visual output and limiting precise control over layout geometry, visual references, and cross-panel consistency. To address these limitations, we propose MangaFlow, an agentic framework for controllable long-form manga generation that decomposes manga creation into planning, grounding, layout construction, reference-conditioned rendering, composition, and text placement. By treating layout and visual references as explicit intermediate variables, MangaFlow enables both simple text-to-manga generation and more precise user-controlled manga creation. This design exposes layout, visual assets, and lettering as editable intermediate controls for refining panel geometry, references, and text placement. To support long-form consistency, MangaFlow introduces a story section memory that links section descriptions with corresponding character, scene, and object references for reuse across panels. We further present a meta-benchmark for evaluating layout controllability, visual consistency, and generation quality. Experiments show that MangaFlow improves layout adherence and cross-panel consistency over direct generation baselines while supporting flexible human control.

cs.CV↗

A Comprehensive Information-Decomposition Analysis of Large Vision-Language Models

Large vision-language models (LVLMs) achieve impressive performance, yet their internal decision-making processes remain opaque, making it difficult to determine if the success stems from true multimodal fusion or from reliance on unimodal priors. To address this attribution gap, we introduce a novel framework using partial information decomposition (PID) to quantitatively measure the "information spectrum" of LVLMs -- decomposing a model's decision-relevant information into redundant, unique, and synergistic components. By adapting a scalable estimator to modern LVLM outputs, our model-agnostic pipeline profiles 26 LVLMs on four datasets across three dimensions -- breadth (cross-model & cross-task), depth (layer-wise information dynamics), and time (learning dynamics across training). Our analysis reveals two key results: (i) two task regimes (synergy-driven vs. knowledge-driven) and (ii) two stable, contrasting family-level strategies (fusion-centric vs. language-centric). We also uncover a consistent three-phase pattern in layer-wise processing and identify visual instruction tuning as the key stage where fusion is learned. Together, these contributions provide a quantitative lens beyond accuracy-only evaluation and offer insights for analyzing and designing the next generation of LVLMs. Code and data are available at https://github.com/RiiShin/pid-lvlm-analysis .

cs.LG↗

Bottleneck-Minimal Indexing for Generative Document Retrieval

We apply an information-theoretic perspective to reconsider generative document retrieval (GDR), in which a document $x \in X$ is indexed by $t \in T$, and a neural autoregressive model is trained to map queries $Q$ to $T$. GDR can be considered to involve information transmission from documents $X$ to queries $Q$, with the requirement to transmit more bits via the indexes $T$. By applying Shannon's rate-distortion theory, the optimality of indexing can be analyzed in terms of the mutual information, and the design of the indexes $T$ can then be regarded as a {\em bottleneck} in GDR. After reformulating GDR from this perspective, we empirically quantify the bottleneck underlying GDR. Finally, using the NQ320K and MARCO datasets, we evaluate our proposed bottleneck-minimal indexing method in comparison with various previous indexing methods, and we show that it outperforms those methods.

cs.IR↗