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Liyang Zhou

Publications and source records attributed to Liyang Zhou.

11 recordsLinked to original sources

Generic Construction of Optimal-Access Binary MDS Array Codes with Smaller Sub-packetization

A $(k+r,k,l)$ binary array code of length $k+r$, dimension $k$, and sub-packetization $l$ is composed of $l\times(k+r)$ matrices over $\mathbb{F}_2$, with every column of the matrix stored on a separate node in the distributed storage system and viewed as a coordinate of the codeword. It is said to be maximum distance separable (MDS) if any $k$ out of $k+r$ coordinates suffice to reconstruct the whole codeword. The repair problem of binary MDS array codes has drawn much attention, particularly for single-node failures. In this paper, given an arbitrary binary MDS array code with sub-packetization $m$ as the base code, we propose two generic approaches (Generic Construction I and II) for constructing binary MDS array codes with optimal access (or repair) bandwidth for single-node failures. For every $s\leq r$, a $(k+r,k,ms^{\lceil \frac{k+r}{s}\rceil})$ code $\mathcal{C}_1$ with optimal access bandwidth can be constructed by Generic Construction I. Repairing a failed node of $\mathcal{C}_1$ requires connecting to $d = k+s-1$ helper nodes, in which $s-1$ helper nodes are designated and $k$ are free to select. $\mathcal{C}_1$ generally achieves smaller sub-packetization and provides greater flexibility in the selection of its coefficient matrices. For even $r\geq4$ and $s=\frac{r}{2}$ such that $s+1$ divides $k+r$, a $(k+r, k,ms^{\frac{k+r}{s+1}})$ code $\mathcal{C}_2$ with optimal repair bandwidth can be constructed by Generic Construction II, with $\frac{s}{s+1}(k+r)$ out of $k+r$ nodes having the optimal access property. To the best of our knowledge, $\mathcal{C}_2$ possesses the smallest sub-packetization among existing binary MDS array codes with optimal repair bandwidth known to date.

cs.IT

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean distance for primitive density modeling--a metric misaligned with surface geometry under deformation--QGS introduces geodesic distance-based density distributions. This innovation ensures that density weights adapt intrinsically to the primitive curvature, preserving consistency during shape changes (e.g., from planar disks to curved paraboloids). By solving geodesic distances in closed form on quadric surfaces, QGS enables surface-aware splatting, where a single primitive can represent complex curvature that previously required dozens of planar surfels, potentially reducing memory usage while maintaining efficient rendering via fast ray-quadric intersection. Experiments on DTU, Tanks and Temples, and MipNeRF360 datasets demonstrate state-of-the-art surface reconstruction, with QGS reducing geometric error (chamfer distance) by 33% over 2DGS and 27% over GOF on the DTU dataset. Crucially, QGS retains competitive appearance quality, bridging the gap between geometric precision and visual fidelity for applications like robotics and immersive reality.

cs.CV

GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and efficient rendering performance. High-quality reconstrution of 3DGS relies on sufficient splats and a reasonable distribution of these splats to fit real geometric surface and texture details, which turns out to be a challenging problem. We present GeoTexDensifier, a novel geometry-texture-aware densification strategy to reconstruct high-quality Gaussian splats which better comply with the geometric structure and texture richness of the scene. Specifically, our GeoTexDensifier framework carries out an auxiliary texture-aware densification method to produce a denser distribution of splats in fully textured areas, while keeping sparsity in low-texture regions to maintain the quality of Gaussian point cloud. Meanwhile, a geometry-aware splitting strategy takes depth and normal priors to guide the splitting sampling and filter out the noisy splats whose initial positions are far from the actual geometric surfaces they aim to fit, under a Validation of Depth Ratio Change checking. With the help of relative monocular depth prior, such geometry-aware validation can effectively reduce the influence of scattered Gaussians to the final rendering quality, especially in regions with weak textures or without sufficient training views. The texture-aware densification and geometry-aware splitting strategies are fully combined to obtain a set of high-quality Gaussian splats. We experiment our GeoTexDensifier framework on various datasets and compare our Novel View Synthesis results to other state-of-the-art 3DGS approaches, with detailed quantitative and qualitative evaluations to demonstrate the effectiveness of our method in producing more photorealistic 3DGS models.

cs.CV

MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework

Remarkable progress has been made on automated problem solving through societies of agents based on large language models (LLMs). Existing LLM-based multi-agent systems can already solve simple dialogue tasks. Solutions to more complex tasks, however, are complicated through logic inconsistencies due to cascading hallucinations caused by naively chaining LLMs. Here we introduce MetaGPT, an innovative meta-programming framework incorporating efficient human workflows into LLM-based multi-agent collaborations. MetaGPT encodes Standardized Operating Procedures (SOPs) into prompt sequences for more streamlined workflows, thus allowing agents with human-like domain expertise to verify intermediate results and reduce errors. MetaGPT utilizes an assembly line paradigm to assign diverse roles to various agents, efficiently breaking down complex tasks into subtasks involving many agents working together. On collaborative software engineering benchmarks, MetaGPT generates more coherent solutions than previous chat-based multi-agent systems. Our project can be found at https://github.com/geekan/MetaGPT

cs.AI

LiVisSfM: Accurate and Robust Structure-from-Motion with LiDAR and Visual Cues

This paper presents an accurate and robust Structure-from-Motion (SfM) pipeline named LiVisSfM, which is an SfM-based reconstruction system that fully combines LiDAR and visual cues. Unlike most existing LiDAR-inertial odometry (LIO) and LiDAR-inertial-visual odometry (LIVO) methods relying heavily on LiDAR registration coupled with Inertial Measurement Unit (IMU), we propose a LiDAR-visual SfM method which innovatively carries out LiDAR frame registration to LiDAR voxel map in a Point-to-Gaussian residual metrics, combined with a LiDAR-visual BA and explicit loop closure in a bundle optimization way to achieve accurate and robust LiDAR pose estimation without dependence on IMU incorporation. Besides, we propose an incremental voxel updating strategy for efficient voxel map updating during the process of LiDAR frame registration and LiDAR-visual BA optimization. Experiments demonstrate the superior effectiveness of our LiVisSfM framework over state-of-the-art LIO and LIVO works on more accurate and robust LiDAR pose recovery and dense point cloud reconstruction of both public KITTI benchmark and a variety of self-captured dataset.

cs.CV

Efficient Machine Learning Force Field for Large-Scale Molecular Simulations of Organic Systems

To address the computational challenges of ab initio molecular dynamics and the accuracy limitations of empirical force fields, the introduction of machine learning force fields has proven effective in various systems including metals and inorganic materials. However, in large-scale organic systems, the application of machine learning force fields is often hindered by impediments such as the complexity of long-range intermolecular interactions and molecular conformations, as well as the instability in long-time molecular simulations. Therefore, we propose a universal multiscale higher-order equivariant model combined with active learning techniques, efficiently capturing the complex long-range intermolecular interactions and molecular conformations. Compared to existing equivariant models, our model achieves the highest predictive accuracy, and magnitude-level improvements in computational speed and memory efficiency. In addition, a bond length stretching method is designed to improve the stability of long-time molecular simulations. Utilizing only 901 samples from a dataset with 120 atoms, our model successfully extends high precision to systems with hundreds of thousands of atoms. These achievements guarantee high predictive accuracy, fast simulation speed, minimal memory consumption, and robust simulation stability, satisfying the requirements for high-precision and long-time molecular simulations in large-scale organic systems.

cond-mat.soft

Human-in-the-Loop Schema Induction

Schema induction builds a graph representation explaining how events unfold in a scenario. Existing approaches have been based on information retrieval (IR) and information extraction(IE), often with limited human curation. We demonstrate a human-in-the-loop schema induction system powered by GPT-3. We first describe the different modules of our system, including prompting to generate schematic elements, manual edit of those elements, and conversion of those into a schema graph. By qualitatively comparing our system to previous ones, we show that our system not only transfers to new domains more easily than previous approaches, but also reduces efforts of human curation thanks to our interactive interface.

cs.HC

Rack-Aware Regenerating Codes with Multiple Erasure Tolerance

In a modern distributed storage system, storage nodes are organized in racks, and the cross-rack communication dominates the system bandwidth. In We study the rack-aware storage system where all storage nodes are organized in racks and within each rack the nodes can communicate freely without taxing the system bandwidth. Rack-aware regenerating codes (RRCs) were proposed for minimizing the repair bandwidth for single erasures. In the initial setting of RRCs, the repair of a single node requires the participation of all the remaining nodes in the rack containing the failed node as well as a large number of helper racks containing no failures. Consequently, the repair may be infeasible in front of multiple node failures. In this work, a relaxed repair model that can tolerate multiple node failures by simultaneously reducing the intra-rack connections and cross-rack connections is proposed. A tradeoff between the storage and repair bandwidth under the relaxed repair model is derived, and parameters of the two extreme points on the tradeoff curve are characterized for the minimum storage and minimum bandwidth respectively. Moreover, two codes corresponding to the extreme points are explicitly constructed over the fields of size comparable to the code length and with the lowest sub-packetization. Finally, for the convenience of practical use, systematic encoding processes for the two codes are also established.

cs.IT

Explicit Construction of Minimum Bandwidth Rack-Aware Regenerating Codes

In large data centers, storage nodes are organized in racks, and the cross-rack transmission dominates the bandwidth cost. For the repair of single node failures, codes achieving the tradeoff between the storage redundancy and cross-rack repair bandwidth are called rack-aware regenerating codes (RRCs). In this work, we give the first explicit construction of RRCs with the minimum repair bandwidth (i.e., the cross-rack bandwidth equals the storage size per node). Our construction applies to all admissible parameters and has the lowest sub-packetization level. Moreover, the underlying finite fields are of size comparable to the number of storage nodes, which makes our codes more implementable in practice. Finally, for the convenience of practical use, we also establish a transformation to convert our codes into systematic codes.

cs.IT

Rack-Aware Regenerating Codes with Fewer Helper Racks

We consider the rack-aware storage system where \(n\) nodes are organized in \(\bar{n}\) racks each containing \(u\) nodes, and any \(k\) nodes can retrieve the stored file. Moreover, any single node erasure can be recovered by downloading data from \(\bar{d}\) helper racks as well as the remaining \(u\!-\!1\) nodes in the same rack. Previous work mostly focuses on minimizing the cross-rack repair bandwidth under the condition \(\bar{d}\geq \bar{k}\), where \(\bar{k}=\lfloor\frac{k}{u}\rfloor\). However, \(\bar{d}\geq \bar{k}\) is not an intrinsic condition for the rack-aware storage model. In this paper, we establish a tradeoff between the storage overhead and cross-rack repair bandwidth for the particularly interesting case \(\bar{d}\!<\!\bar{k}\). Furthermore, we present explicit constructions of codes with parameters lying on the tradeoff curve respectively at the minimum storage point and minimum bandwidth point. The codes are scalar or have sub-packetization \(\bar{d}\), and operate over finite fields of size comparable to \(n\). Regarding \(\bar{d}\) as the repair degree, these codes combine the advantage of regenerating codes in minimizing the repair bandwidth and that of locally repairable codes in reducing the repair degree. Moreover, they also abandon the restriction of MBR codes having storage overhead no less than \(2\times\) and that of high-rate MSR codes having exponential sub-packetization level.

cs.IT