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Liyao Wang

Publications and source records attributed to Liyao Wang.

9 recordsLinked to original sources

EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots

We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.

cs.RO

Beyond 2D Matching: A Unified Single-Stage Framework for Geometry-Aware Cross-View Object Geo-Localization

Cross-view object geo-localization (CVOGL) aims to locate a target object from a query view (e.g., ground or drone) within a geo-tagged reference image (e.g., satellite). Existing approaches heavily rely on 2D appearance matching and are constrained by limited datasets lacking geometric metadata, diverse prompts, and standard field-of-view imagery. To address these intertwined challenges, we first introduce \dataset, a large-scale, high-fidelity building dataset comprising over 220,000 ground-satellite and drone-satellite pairs. It provides multi-modal prompts (points, boxes, masks) and camera poses to enable flexible target referring and explicit spatial modeling. Furthermore, we propose a novel single-stage Geometry-Aware Geo-localization framework (GAGeo), built upon the permutation-equivariant 3D foundation model $\pi^3$. By seamlessly integrating visual features, referring prompts, and learnable task tokens, our model adapts the inherited 3D prior to jointly predict bounding boxes, segmentation masks, and camera poses in a single forward pass. Additionally, we introduce a contrastive loss that utilizes the satellite view as a universal anchor, implicitly aligning ground and drone representations to enable zero-shot ground-to-drone localization without requiring triplet training data. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art methods, exhibiting exceptional generalization ability in unseen scenes and novel cross-view setups.

cs.CV

AnimeColor: Reference-based Animation Colorization with Diffusion Transformers

Animation colorization plays a vital role in animation production, yet existing methods struggle to achieve color accuracy and temporal consistency. To address these challenges, we propose \textbf{AnimeColor}, a novel reference-based animation colorization framework leveraging Diffusion Transformers (DiT). Our approach integrates sketch sequences into a DiT-based video diffusion model, enabling sketch-controlled animation generation. We introduce two key components: a High-level Color Extractor (HCE) to capture semantic color information and a Low-level Color Guider (LCG) to extract fine-grained color details from reference images. These components work synergistically to guide the video diffusion process. Additionally, we employ a multi-stage training strategy to maximize the utilization of reference image color information. Extensive experiments demonstrate that AnimeColor outperforms existing methods in color accuracy, sketch alignment, temporal consistency, and visual quality. Our framework not only advances the state of the art in animation colorization but also provides a practical solution for industrial applications. The code will be made publicly available at \href{https://github.com/IamCreateAI/AnimeColor}{https://github.com/IamCreateAI/AnimeColor}.

cs.CV

Steady-State Error Compensation for Reinforcement Learning with Quadratic Rewards

The selection of a reward function in Reinforcement Learning (RL) has garnered significant attention because of its impact on system performance. Issues of significant steady-state errors often manifest when quadratic reward functions are employed. Although absolute-value-type reward functions alleviate this problem, they tend to induce substantial fluctuations in specific system states, leading to abrupt changes. In response to this challenge, this study proposes an approach that introduces an integral term. By integrating this integral term into quadratic-type reward functions, the RL algorithm is adeptly tuned, augmenting the system's consideration of reward history, and consequently alleviates concerns related to steady-state errors. Through experiments and performance evaluations on the Adaptive Cruise Control (ACC) and lane change models, we validate that the proposed method effectively diminishes steady-state errors and does not cause significant spikes in some system states.

eess.SY

Entropy Inequalities for Sums in Prime Cyclic Groups

Lower bounds for the Rényi entropies of sums of independent random variables taking values in cyclic groups of prime order under permutations are established. The main ingredients of our approach are extended rearrangement inequalities in prime cyclic groups building on Lev (2001), and notions of stochastic ordering. Several applications are developed, including to discrete entropy power inequalities, the Littlewood-Offord problem, and counting solutions of certain linear systems.

math.CO

Optimal Concentration of Information Content For Log-Concave Densities

An elementary proof is provided of sharp bounds for the varentropy of random vectors with log-concave densities, as well as for deviations of the information content from its mean. These bounds significantly improve on the bounds obtained by Bobkov and Madiman ({\it Ann. Probab.}, 39(4):1528--1543, 2011).

math.PR

Beyond the entropy power inequality, via rearrangements

A lower bound on the Rényi differential entropy of a sum of independent random vectors is demonstrated in terms of rearrangements. For the special case of Boltzmann-Shannon entropy, this lower bound is better than that given by the entropy power inequality. Several applications are discussed, including a new proof of the classical entropy power inequality and an entropy inequality involving symmetrization of Lévy processes.

cs.IT

Fractional generalizations of Young and Brunn-Minkowski inequalities

A generalization of Young's inequality for convolution with sharp constant is conjectured for scenarios where more than two functions are being convolved, and it is proven for certain parameter ranges. The conjecture would provide a unified proof of recent entropy power inequalities of Barron and Madiman, as well as of a (conjectured) generalization of the Brunn-Minkowski inequality. It is shown that the generalized Brunn-Minkowski conjecture is true for convex sets; an application of this to the law of large numbers for random sets is described.

math.FA