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Liyi Xu

Publications and source records attributed to Liyi Xu.

4 recordsLinked to original sources

Multi-scale interaction network for stereo image super-resolution

Stereo image super-resolution aims to generate high-resolution images by leveraging complementary information from binocular systems. Although previous studies have achieved impressive results, the potential of intra-view and cross-view information has not been fully exploited. To address this issue, we propose a novel multi-scale interaction network for stereo image super-resolution. Specifically, we design a Multi-scale Spatial-Channel Attention Module that utilizes multi-scale large separable kernel attention and simple channel attention to improve intra-view feature extraction. Additionally, we propose a Dual-View Epipolar Attention Module, utilizing an optimal transport algorithm to achieve more accurate matching along the epipolar line. Extensive experimental and ablation studies show that our method achieves competitive results that outperform most SOTA methods.

cs.CV

Balancing Teacher and Student Agency: Co-Orchestration Tool Design Supporting Real-Time Dynamic Pairing

In human-AI interaction, respecting user agency is essential for fostering trust and sustaining effective use of technology. In educational settings, dynamically integrating individual and collaborative learning offers pedagogical value by supporting personalized, self-paced learning experiences. Prior research has demonstrated the feasibility of this approach through intelligent tutoring systems and human-AI co-orchestration tools. However, how to balance teacher and student control in this process remains largely unexplored. This work explores the design space of how control can be distributed between teachers and students across the orchestration process, using participatory speed dating and a mixed-method analysis. We focus on three stages of the pairing process: before, during, and after, taking context in designing classroom orchestration tools that support teachers in dynamically coordinating student transitions between individual practice and collaborative problem-solving. It contributes empirical insights to the fields of educational technology and HCI by framing these findings within a theoretical design space, emphasizing the balance of multi-stakeholder agency and control. We propose design recommendations for achieving hybrid-control in analytic-based orchestration tools in pairing contexts. We recommend ensuring structured teacher guidance in the beginning, while progressively increasing student autonomy over time as activities unfold.

cs.HC

Superpixel Cost Volume Excitation for Stereo Matching

In this work, we concentrate on exciting the intrinsic local consistency of stereo matching through the incorporation of superpixel soft constraints, with the objective of mitigating inaccuracies at the boundaries of predicted disparity maps. Our approach capitalizes on the observation that neighboring pixels are predisposed to belong to the same object and exhibit closely similar intensities within the probability volume of superpixels. By incorporating this insight, our method encourages the network to generate consistent probability distributions of disparity within each superpixel, aiming to improve the overall accuracy and coherence of predicted disparity maps. Experimental evalua tions on widely-used datasets validate the efficacy of our proposed approach, demonstrating its ability to assist cost volume-based matching networks in restoring competitive performance.

cs.CV

Designing Upper-Body Gesture Interaction with and for People with Spinal Muscular Atrophy in VR

Recent research proposed gaze-assisted gestures to enhance interaction within virtual reality (VR), providing opportunities for people with motor impairments to experience VR. Compared to people with other motor impairments, those with Spinal Muscular Atrophy (SMA) exhibit enhanced distal limb mobility, providing them with more design space. However, it remains unknown what gaze-assisted upper-body gestures people with SMA would want and be able to perform. We conducted an elicitation study in which 12 VR-experienced people with SMA designed upper-body gestures for 26 VR commands, and collected 312 user-defined gestures. Participants predominantly favored creating gestures with their hands. The type of tasks and participants' abilities influence their choice of body parts for gesture design. Participants tended to enhance their body involvement and preferred gestures that required minimal physical effort, and were aesthetically pleasing. Our research will contribute to creating better gesture-based input methods for people with motor impairments to interact with VR.

cs.HC