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Loes Keijsers

Publications and source records attributed to Loes Keijsers.

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Deep Generalised Mixed Models: a Novel Neural Network Structure for Analysing Hierarchical Data

The experience sampling method (ESM) is a longitudinal research design where participants report their thoughts, emotional states and behaviours multiple times a day. Our work is motivated by such data collected by the GrowIt! app, which was released to investigate daily emotions among adolescents during the COVID-19 pandemic. Current procedures to analyse ESM data face various challenges. While standard statistical techniques may not scale well to a high-dimensional setting, machine learning procedures can give biased results due to selection bias introduced by missingness. In our motivating dataset, adolescents dropped out due to previous strong feelings of negative emotions. Hence, the implied missing data are of the missing-at-random type that standard machine learning procedures cannot accommodate. We develop a novel neural network architecture that generalises mixed effects models to deep learning to overcome these challenges. It allows semi-parametric and flexible modelling of data's mean and correlation structure through fixed and random effects. For estimation, we use an adaptation of variational auto-encoders and a Bayesian data augmentation algorithm. Through this approach, the model can accommodate longitudinal outcomes following generic distributions, scale well to high-dimensional settings and provide valid inference when data are missing-at-random. We applied the Deep Generalised Mixed Model to the GrowIt! study and various simulations. The results show potential for the Deep Generalised Mixed Model, yet suboptimal performance due to model instability.

stat.ML

Can we use LLMs to bootstrap reinforcement learning? -- A case study in digital health behavior change

Personalizing digital applications for health behavior change is a promising route to making them more engaging and effective. This especially holds for approaches that adapt to users and their specific states (e.g., motivation, knowledge, wants) over time. However, developing such approaches requires making many design choices, whose effectiveness is difficult to predict from literature and costly to evaluate in practice. In this work, we explore whether large language models (LLMs) can be used out-of-the-box to generate samples of user interactions that provide useful information for training reinforcement learning models for digital behavior change settings. Using real user data from four large behavior change studies as comparison, we show that LLM-generated samples can be useful in the absence of real data. Comparisons to the samples provided by human raters further show that LLM-generated samples reach the performance of human raters. Additional analyses of different prompting strategies including shorter and longer prompt variants, chain-of-thought prompting, and few-shot prompting show that the relative effectiveness of different strategies depends on both the study and the LLM with also relatively large differences between prompt paraphrases alone. We provide recommendations for how LLM-generated samples can be useful in practice.

cs.LG