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Long Mai

Publications and source records attributed to Long Mai.

At least 37 records · Page 2Linked to original sources

Empowering Visual Creativity: A Vision-Language Assistant to Image Editing Recommendations

Advances in text-based image generation and editing have revolutionized content creation, enabling users to create impressive content from imaginative text prompts. However, existing methods are not designed to work well with the oversimplified prompts that are often encountered in typical scenarios when users start their editing with only vague or abstract purposes in mind. Those scenarios demand elaborate ideation efforts from the users to bridge the gap between such vague starting points and the detailed creative ideas needed to depict the desired results. In this paper, we introduce the task of Image Editing Recommendation (IER). This task aims to automatically generate diverse creative editing instructions from an input image and a simple prompt representing the users' under-specified editing purpose. To this end, we introduce Creativity-Vision Language Assistant~(Creativity-VLA), a multimodal framework designed specifically for edit-instruction generation. We train Creativity-VLA on our edit-instruction dataset specifically curated for IER. We further enhance our model with a novel 'token-for-localization' mechanism, enabling it to support both global and local editing operations. Our experimental results demonstrate the effectiveness of \ours{} in suggesting instructions that not only contain engaging creative elements but also maintain high relevance to both the input image and the user's initial hint.

cs.CV↗

MagicProp: Diffusion-based Video Editing via Motion-aware Appearance Propagation

This paper addresses the issue of modifying the visual appearance of videos while preserving their motion. A novel framework, named MagicProp, is proposed, which disentangles the video editing process into two stages: appearance editing and motion-aware appearance propagation. In the first stage, MagicProp selects a single frame from the input video and applies image-editing techniques to modify the content and/or style of the frame. The flexibility of these techniques enables the editing of arbitrary regions within the frame. In the second stage, MagicProp employs the edited frame as an appearance reference and generates the remaining frames using an autoregressive rendering approach. To achieve this, a diffusion-based conditional generation model, called PropDPM, is developed, which synthesizes the target frame by conditioning on the reference appearance, the target motion, and its previous appearance. The autoregressive editing approach ensures temporal consistency in the resulting videos. Overall, MagicProp combines the flexibility of image-editing techniques with the superior temporal consistency of autoregressive modeling, enabling flexible editing of object types and aesthetic styles in arbitrary regions of input videos while maintaining good temporal consistency across frames. Extensive experiments in various video editing scenarios demonstrate the effectiveness of MagicProp.

cs.CV↗

Enhancing conversational quality in language learning chatbots: An evaluation of GPT4 for ASR error correction

The integration of natural language processing (NLP) technologies into educational applications has shown promising results, particularly in the language learning domain. Recently, many spoken open-domain chatbots have been used as speaking partners, helping language learners improve their language skills. However, one of the significant challenges is the high word-error-rate (WER) when recognizing non-native/non-fluent speech, which interrupts conversation flow and leads to disappointment for learners. This paper explores the use of GPT4 for ASR error correction in conversational settings. In addition to WER, we propose to use semantic textual similarity (STS) and next response sensibility (NRS) metrics to evaluate the impact of error correction models on the quality of the conversation. We find that transcriptions corrected by GPT4 lead to higher conversation quality, despite an increase in WER. GPT4 also outperforms standard error correction methods without the need for in-domain training data.

cs.CL↗

Double Trouble: How to not explain a text classifier's decisions using counterfactuals synthesized by masked language models?

A principle behind dozens of attribution methods is to take the prediction difference between before-and-after an input feature (here, a token) is removed as its attribution. A popular Input Marginalization (IM) method (Kim et al., 2020) uses BERT to replace a token, yielding more plausible counterfactuals. While Kim et al. (2020) reported that IM is effective, we find this conclusion not convincing as the DeletionBERT metric used in their paper is biased towards IM. Importantly, this bias exists in Deletion-based metrics, including Insertion, Sufficiency, and Comprehensiveness. Furthermore, our rigorous evaluation using 6 metrics and 3 datasets finds no evidence that IM is better than a Leave-One-Out (LOO) baseline. We find two reasons why IM is not better than LOO: (1) deleting a single word from the input only marginally reduces a classifier's accuracy; and (2) a highly predictable word is always given near-zero attribution, regardless of its true importance to the classifier. In contrast, making LIME samples more natural via BERT consistently improves LIME accuracy under several ROAR metrics.

cs.CL↗

Unsupervised domain adaptation for speech recognition with unsupervised error correction

The transcription quality of automatic speech recognition (ASR) systems degrades significantly when transcribing audios coming from unseen domains. We propose an unsupervised error correction method for unsupervised ASR domain adaption, aiming to recover transcription errors caused by domain mismatch. Unlike existing correction methods that rely on transcribed audios for training, our approach requires only unlabeled data of the target domains in which a pseudo-labeling technique is applied to generate correction training samples. To reduce over-fitting to the pseudo data, we also propose an encoder-decoder correction model that can take into account additional information such as dialogue context and acoustic features. Experiment results show that our method obtains a significant word error rate (WER) reduction over non-adapted ASR systems. The correction model can also be applied on top of other adaptation approaches to bring an additional improvement of 10% relatively.

cs.SD↗

Out of Order: How Important Is The Sequential Order of Words in a Sentence in Natural Language Understanding Tasks?

Do state-of-the-art natural language understanding models care about word order - one of the most important characteristics of a sequence? Not always! We found 75% to 90% of the correct predictions of BERT-based classifiers, trained on many GLUE tasks, remain constant after input words are randomly shuffled. Despite BERT embeddings are famously contextual, the contribution of each individual word to downstream tasks is almost unchanged even after the word's context is shuffled. BERT-based models are able to exploit superficial cues (e.g. the sentiment of keywords in sentiment analysis; or the word-wise similarity between sequence-pair inputs in natural language inference) to make correct decisions when tokens are arranged in random orders. Encouraging classifiers to capture word order information improves the performance on most GLUE tasks, SQuAD 2.0 and out-of-samples. Our work suggests that many GLUE tasks are not challenging machines to understand the meaning of a sentence.

cs.CL↗

Compositional Sketch Search

We present an algorithm for searching image collections using free-hand sketches that describe the appearance and relative positions of multiple objects. Sketch based image retrieval (SBIR) methods predominantly match queries containing a single, dominant object invariant to its position within an image. Our work exploits drawings as a concise and intuitive representation for specifying entire scene compositions. We train a convolutional neural network (CNN) to encode masked visual features from sketched objects, pooling these into a spatial descriptor encoding the spatial relationships and appearances of objects in the composition. Training the CNN backbone as a Siamese network under triplet loss yields a metric search embedding for measuring compositional similarity which may be efficiently leveraged for visual search by applying product quantization.

cs.CV↗

APES: Audiovisual Person Search in Untrimmed Video

Humans are arguably one of the most important subjects in video streams, many real-world applications such as video summarization or video editing workflows often require the automatic search and retrieval of a person of interest. Despite tremendous efforts in the person reidentification and retrieval domains, few works have developed audiovisual search strategies. In this paper, we present the Audiovisual Person Search dataset (APES), a new dataset composed of untrimmed videos whose audio (voices) and visual (faces) streams are densely annotated. APES contains over 1.9K identities labeled along 36 hours of video, making it the largest dataset available for untrimmed audiovisual person search. A key property of APES is that it includes dense temporal annotations that link faces to speech segments of the same identity. To showcase the potential of our new dataset, we propose an audiovisual baseline and benchmark for person retrieval. Our study shows that modeling audiovisual cues benefits the recognition of people's identities. To enable reproducibility and promote future research, the dataset annotations and baseline code are available at: https://github.com/fuankarion/audiovisual-person-search

cs.CV↗

Boosting Monocular Depth Estimation Models to High-Resolution via Content-Adaptive Multi-Resolution Merging

Neural networks have shown great abilities in estimating depth from a single image. However, the inferred depth maps are well below one-megapixel resolution and often lack fine-grained details, which limits their practicality. Our method builds on our analysis on how the input resolution and the scene structure affects depth estimation performance. We demonstrate that there is a trade-off between a consistent scene structure and the high-frequency details, and merge low- and high-resolution estimations to take advantage of this duality using a simple depth merging network. We present a double estimation method that improves the whole-image depth estimation and a patch selection method that adds local details to the final result. We demonstrate that by merging estimations at different resolutions with changing context, we can generate multi-megapixel depth maps with a high level of detail using a pre-trained model.

cs.CV↗

Learning to Recover 3D Scene Shape from a Single Image

Despite significant progress in monocular depth estimation in the wild, recent state-of-the-art methods cannot be used to recover accurate 3D scene shape due to an unknown depth shift induced by shift-invariant reconstruction losses used in mixed-data depth prediction training, and possible unknown camera focal length. We investigate this problem in detail, and propose a two-stage framework that first predicts depth up to an unknown scale and shift from a single monocular image, and then use 3D point cloud encoders to predict the missing depth shift and focal length that allow us to recover a realistic 3D scene shape. In addition, we propose an image-level normalized regression loss and a normal-based geometry loss to enhance depth prediction models trained on mixed datasets. We test our depth model on nine unseen datasets and achieve state-of-the-art performance on zero-shot dataset generalization. Code is available at: https://git.io/Depth

cs.CV↗

BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images

We present BlockGAN, an image generative model that learns object-aware 3D scene representations directly from unlabelled 2D images. Current work on scene representation learning either ignores scene background or treats the whole scene as one object. Meanwhile, work that considers scene compositionality treats scene objects only as image patches or 2D layers with alpha maps. Inspired by the computer graphics pipeline, we design BlockGAN to learn to first generate 3D features of background and foreground objects, then combine them into 3D features for the wholes cene, and finally render them into realistic images. This allows BlockGAN to reason over occlusion and interaction between objects' appearance, such as shadow and lighting, and provides control over each object's 3D pose and identity, while maintaining image realism. BlockGAN is trained end-to-end, using only unlabelled single images, without the need for 3D geometry, pose labels, object masks, or multiple views of the same scene. Our experiments show that using explicit 3D features to represent objects allows BlockGAN to learn disentangled representations both in terms of objects (foreground and background) and their properties (pose and identity).

cs.CV↗

Revisiting Adaptive Convolutions for Video Frame Interpolation

Video frame interpolation, the synthesis of novel views in time, is an increasingly popular research direction with many new papers further advancing the state of the art. But as each new method comes with a host of variables that affect the interpolation quality, it can be hard to tell what is actually important for this task. In this work, we show, somewhat surprisingly, that it is possible to achieve near state-of-the-art results with an older, simpler approach, namely adaptive separable convolutions, by a subtle set of low level improvements. In doing so, we propose a number of intuitive but effective techniques to improve the frame interpolation quality, which also have the potential to other related applications of adaptive convolutions such as burst image denoising, joint image filtering, or video prediction.

cs.CV↗

A cost-effective method for improving and re-purposing large, pre-trained GANs by fine-tuning their class-embeddings

Large, pre-trained generative models have been increasingly popular and useful to both the research and wider communities. Specifically, BigGANs a class-conditional Generative Adversarial Networks trained on ImageNet---achieved excellent, state-of-the-art capability in generating realistic photos. However, fine-tuning or training BigGANs from scratch is practically impossible for most researchers and engineers because (1) GAN training is often unstable and suffering from mode-collapse; and (2) the training requires a significant amount of computation, 256 Google TPUs for 2 days or 8xV100 GPUs for 15 days. Importantly, many pre-trained generative models both in NLP and image domains were found to contain biases that are harmful to society. Thus, we need computationally-feasible methods for modifying and re-purposing these huge, pre-trained models for downstream tasks. In this paper, we propose a cost-effective optimization method for improving and re-purposing BigGANs by fine-tuning only the class-embedding layer. We show the effectiveness of our model-editing approach in three tasks: (1) significantly improving the realism and diversity of samples of complete mode-collapse classes; (2) re-purposing ImageNet BigGANs for generating images for Places365; and (3) de-biasing or improving the sample diversity for selected ImageNet classes.

cs.LG↗

M2KD: Multi-model and Multi-level Knowledge Distillation for Incremental Learning

Incremental learning targets at achieving good performance on new categories without forgetting old ones. Knowledge distillation has been shown critical in preserving the performance on old classes. Conventional methods, however, sequentially distill knowledge only from the last model, leading to performance degradation on the old classes in later incremental learning steps. In this paper, we propose a multi-model and multi-level knowledge distillation strategy. Instead of sequentially distilling knowledge only from the last model, we directly leverage all previous model snapshots. In addition, we incorporate an auxiliary distillation to further preserve knowledge encoded at the intermediate feature levels. To make the model more memory efficient, we adapt mask based pruning to reconstruct all previous models with a small memory footprint. Experiments on standard incremental learning benchmarks show that our method preserves the knowledge on old classes better and improves the overall performance over standard distillation techniques.

cs.CV↗

Active Speakers in Context

Current methods for active speak er detection focus on modeling short-term audiovisual information from a single speaker. Although this strategy can be enough for addressing single-speaker scenarios, it prevents accurate detection when the task is to identify who of many candidate speakers are talking. This paper introduces the Active Speaker Context, a novel representation that models relationships between multiple speakers over long time horizons. Our Active Speaker Context is designed to learn pairwise and temporal relations from an structured ensemble of audio-visual observations. Our experiments show that a structured feature ensemble already benefits the active speaker detection performance. Moreover, we find that the proposed Active Speaker Context improves the state-of-the-art on the AVA-ActiveSpeaker dataset achieving a mAP of 87.1%. We present ablation studies that verify that this result is a direct consequence of our long-term multi-speaker analysis.

cs.CV↗

Context-Aware Group Captioning via Self-Attention and Contrastive Features

While image captioning has progressed rapidly, existing works focus mainly on describing single images. In this paper, we introduce a new task, context-aware group captioning, which aims to describe a group of target images in the context of another group of related reference images. Context-aware group captioning requires not only summarizing information from both the target and reference image group but also contrasting between them. To solve this problem, we propose a framework combining self-attention mechanism with contrastive feature construction to effectively summarize common information from each image group while capturing discriminative information between them. To build the dataset for this task, we propose to group the images and generate the group captions based on single image captions using scene graphs matching. Our datasets are constructed on top of the public Conceptual Captions dataset and our new Stock Captions dataset. Experiments on the two datasets show the effectiveness of our method on this new task. Related Datasets and code are released at https://lizw14.github.io/project/groupcap .

cs.CV↗

An Internal Learning Approach to Video Inpainting

We propose a novel video inpainting algorithm that simultaneously hallucinates missing appearance and motion (optical flow) information, building upon the recent 'Deep Image Prior' (DIP) that exploits convolutional network architectures to enforce plausible texture in static images. In extending DIP to video we make two important contributions. First, we show that coherent video inpainting is possible without a priori training. We take a generative approach to inpainting based on internal (within-video) learning without reliance upon an external corpus of visual data to train a one-size-fits-all model for the large space of general videos. Second, we show that such a framework can jointly generate both appearance and flow, whilst exploiting these complementary modalities to ensure mutual consistency. We show that leveraging appearance statistics specific to each video achieves visually plausible results whilst handling the challenging problem of long-term consistency.

cs.CV↗

3D Ken Burns Effect from a Single Image

The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compelling results. Creating such effects manually is time-consuming and demands sophisticated editing skills. Existing automatic methods, however, require multiple input images from varying viewpoints. In this paper, we introduce a framework that synthesizes the 3D Ken Burns effect from a single image, supporting both a fully automatic mode and an interactive mode with the user controlling the camera. Our framework first leverages a depth prediction pipeline, which estimates scene depth that is suitable for view synthesis tasks. To address the limitations of existing depth estimation methods such as geometric distortions, semantic distortions, and inaccurate depth boundaries, we develop a semantic-aware neural network for depth prediction, couple its estimate with a segmentation-based depth adjustment process, and employ a refinement neural network that facilitates accurate depth predictions at object boundaries. According to this depth estimate, our framework then maps the input image to a point cloud and synthesizes the resulting video frames by rendering the point cloud from the corresponding camera positions. To address disocclusions while maintaining geometrically and temporally coherent synthesis results, we utilize context-aware color- and depth-inpainting to fill in the missing information in the extreme views of the camera path, thus extending the scene geometry of the point cloud. Experiments with a wide variety of image content show that our method enables realistic synthesis results. Our study demonstrates that our system allows users to achieve better results while requiring little effort compared to existing solutions for the 3D Ken Burns effect creation.

cs.CV↗