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Long Qin

Publications and source records attributed to Long Qin.

18 recordsLinked to original sources

Beyond Coherence: Benchmarking Professional Editing-Technique Execution in Multi-Shot Audio-Video Generation

Recent multi-shot audio-video generators can produce increasingly coherent and cinematic outputs, but coherence does not imply the ability to execute editing techniques. Professional editing depends on shot structure, transition grammar, audio-video cut relations, and montage, yet existing benchmarks largely rely on proxies such as content quality, synchronization, or physical plausibility, systematically missing whether such editing instructions are actually executed. We introduce CutCraft, the first benchmark for editing-technique execution in multi-shot audio-video generation. CutCraft extends structured multi-shot prompts with explicit editing specifications and is paired with a hierarchical hybrid evaluation framework that combines shot-structure alignment, expert-model metrics, tool-grounded multimodal judgment, and rubric-based question answering. Beyond evaluation, we design an agentic editing baseline that decomposes generation into planning, shot-level synthesis, and post-hoc composition, explicitly realizing editing semantics such as J-cuts, L-cuts, and transition timing. Across 13 state-of-the-art closed- and open-source models, CutCraft reveals a consistent gap between coherence and editing-technique execution: current systems often produce plausible multi-shot videos yet fail to execute editorial instructions reliably. We find unstable shot structures, weak control of transition execution, and sharp degradation on higher-order montage, while aesthetic quality is only weakly correlated with editing-technique compliance. The benchmark and metrics, and the editing agent baseline are available at https://github.com/AlibabaResearch/cut-craft-bench.

cs.AI

When Cognitive Graphs Meet LLMs: BDEI Cognitive Pathways for Panic Emotional Arousal Prediction

Predicting individual panic emotional arousal timing before manifestation is essential for proactive emergency intervention. Existing methods incorporate cognitive elements but none explicitly model the emotional arousal process, making them ill-suited for emotional arousal timing prediction. We argue that grounding prediction in appraisal emotion theory is necessary because it explicitly models this process, but three problems must be solved. (1) Appraisal theory posits that emotion arises from simultaneous evaluation across multiple threat dimensions, yet no prior work fuses these inputs into risk perception. (2) Existing cognitive models lack an Emotion node, decoupling threat appraisal from emotional arousal and forcing emotions to be inferred indirectly from behaviors. (3) Given their generalizable cognitive reasoning, current approaches adopt LLMs as the primary decision-maker, yet overlook the fragility and hallucination-proneness of their outputs. To address these issues, we introduce PanicCognitivePath (PCP), a framework that addresses all three. A Psychological Safety Distance (PSD) model, grounded in psychological distance theory, maps four-domain signals into a unified risk metric as the entry condition for subsequent cognitive reasoning. An explicit Emotion node grounded in appraisal emotion theory is introduced into BDI, forming a Belief-Desire-Emotion-Intention (BDEI) pathway. Agents whose risk metric exceeds the PSD threshold enter this pathway, coupling threat appraisal directly to emotional arousal. The BDEI pathway governs all state transitions while the LLM is confined to parameter estimation for the Belief-to-Desire transition, confining hallucinations to a single step and preventing error propagation. Experiments on Hurricane Sandy show PCP improves arousal timing accuracy by 10.68% over baselines, reduces peak count error to 7.07%.

cs.CL

PACE: Parameter Change for Unsupervised Environment Design

Unsupervised Environment Design (UED) offers a promising paradigm for improving reinforcement learning generalization by adaptively shaping training environments, but it requires reliable environment evaluation to remain effective. However, existing UED methods evaluate environments using indirect proxy signals such as regret, value-based errors, or Monte Carlo, which suffer from bias, high variance, or substantial computational overhead and fail to reflect agent realized learning progress. To address these limitations, we propose Parameter Change Environment Design (PACE), which evaluates an environment through the policy parameter change induced by training on that environment, directly grounding environment selection in realized learning progress. Specifically, PACE assigns environment value using a first-order approximation of the policy optimization objective, where the improvement induced by an environment is proportional to the squared L2 norm of the corresponding parameter update, enabling low-variance and computation-efficient evaluation without additional rollouts. Experiments on MiniGrid and Craftax show that PACE consistently outperforms established UED baselines, achieving higher IQM and smaller Optimality Gap on OOD evaluations, including an IQM of 96.4% and an Optimality Gap of 17.2% on MiniGrid.

cs.LG

Tora3: Trajectory-Guided Audio-Video Generation with Physical Coherence

Audio-video (AV) generation has recently made strong progress in perceptual quality and multimodal coherence, yet generating content with plausible motion-sound relations remains challenging. Existing methods often produce object motions that are visually unstable and sounds that are only loosely aligned with salient motion or contact events, largely because they lack an explicit motion-aware structure shared by video and audio generation. We present Tora3, a trajectory-guided AV generation framework that improves physical coherence by using object trajectories as a shared kinematic prior. Rather than treating trajectories as a video-only control signal, Tora3 uses them to jointly guide visual motion and acoustic events. Specifically, we design a trajectory-aligned motion representation for video, a kinematic-audio alignment module driven by trajectory-derived second-order kinematic states, and a hybrid flow matching scheme that preserves trajectory fidelity in trajectory-conditioned regions while maintaining local coherence elsewhere. We further curate PAV, a large-scale AV dataset emphasizing motion-relevant patterns with automatically extracted motion annotations. Extensive experiments show that Tora3 improves motion realism, motion-sound synchronization, and overall AV generation quality over strong open-source baselines. Project page: https://ali-videoai.github.io/tora3_page.

cs.CV

Identity-GRPO: Optimizing Multi-Human Identity-preserving Video Generation via Reinforcement Learning

While advanced methods like VACE and Phantom have advanced video generation for specific subjects in diverse scenarios, they struggle with multi-human identity preservation in dynamic interactions, where consistent identities across multiple characters are critical. To address this, we propose Identity-GRPO, a human feedback-driven optimization pipeline for refining multi-human identity-preserving video generation. First, we construct a video reward model trained on a large-scale preference dataset containing human-annotated and synthetic distortion data, with pairwise annotations focused on maintaining human consistency throughout the video. We then employ a GRPO variant tailored for multi-human consistency, which greatly enhances both VACE and Phantom. Through extensive ablation studies, we evaluate the impact of annotation quality and design choices on policy optimization. Experiments show that Identity-GRPO achieves up to 18.9% improvement in human consistency metrics over baseline methods, offering actionable insights for aligning reinforcement learning with personalized video generation.

cs.CV

LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing

Recent multimodal models for instruction-based face editing enable semantic manipulation but still struggle with precise attribute control and identity preservation. Structural facial representations such as landmarks are effective for intermediate supervision, yet most existing methods treat them as rigid geometric constraints, which can degrade identity when conditional landmarks deviate significantly from the source (e.g., large expression or pose changes, inaccurate landmark estimates). To address these limitations, we propose LaTo, a landmark-tokenized diffusion transformer for fine-grained, identity-preserving face editing. Our key innovations include: (1) a landmark tokenizer that directly quantizes raw landmark coordinates into discrete facial tokens, obviating the need for dense pixel-wise correspondence; (2) a location-mapped positional encoding and a landmark-aware classifier-free guidance that jointly facilitate flexible yet decoupled interactions among instruction, geometry, and appearance, enabling strong identity preservation; and (3) a landmark predictor that leverages vision-language models to infer target landmarks from instructions and source images, whose structured chain-of-thought improves estimation accuracy and interactive control. To mitigate data scarcity, we curate HFL-150K, to our knowledge the largest benchmark for this task, containing over 150K real face pairs with fine-grained instructions. Extensive experiments show that LaTo outperforms state-of-the-art methods by 7.8% in identity preservation and 4.6% in semantic consistency. Code and dataset will be made publicly available upon acceptance.

cs.CV

Controlling Language Difficulty in Dialogues with Linguistic Features

Large language models (LLMs) have emerged as powerful tools for supporting second language acquisition, particularly in simulating interactive dialogues for speaking practice. However, adapting the language difficulty of LLM-generated responses to match learners' proficiency levels remains a challenge. This work addresses this issue by proposing a framework for controlling language proficiency in educational dialogue systems. Our approach leverages three categories of linguistic features, readability features (e.g., Flesch-Kincaid Grade Level), syntactic features (e.g., syntactic tree depth), and lexical features (e.g., simple word ratio), to quantify and regulate text complexity. We demonstrate that training LLMs on linguistically annotated dialogue data enables precise modulation of language proficiency, outperforming prompt-based methods in both flexibility and stability. To evaluate this, we introduce Dilaprix, a novel metric integrating the aforementioned features, which shows strong correlation with expert judgments of language difficulty. Empirical results reveal that our approach achieves superior controllability of language proficiency while maintaining high dialogue quality.

cs.CL

High-Performance Parallel Optimization of the Fish School Behaviour on the Setonix Platform Using OpenMP

This paper presents an in-depth investigation into the high-performance parallel optimization of the Fish School Behaviour (FSB) algorithm on the Setonix supercomputing platform using the OpenMP framework. Given the increasing demand for enhanced computational capabilities for complex, large-scale calculations across diverse domains, there's an imperative need for optimized parallel algorithms and computing structures. The FSB algorithm, inspired by nature's social behavior patterns, provides an ideal platform for parallelization due to its iterative and computationally intensive nature. This study leverages the capabilities of the Setonix platform and the OpenMP framework to analyze various aspects of multi-threading, such as thread counts, scheduling strategies, and OpenMP constructs, aiming to discern patterns and strategies that can elevate program performance. Experiments were designed to rigorously test different configurations, and our results not only offer insights for parallel optimization of FSB on Setonix but also provide valuable references for other parallel computational research using OpenMP. Looking forward, other factors, such as cache behavior and thread scheduling strategies at micro and macro levels, hold potential for further exploration and optimization.

cs.DC

Tora2: Motion and Appearance Customized Diffusion Transformer for Multi-Entity Video Generation

Recent advances in diffusion transformer models for motion-guided video generation, such as Tora, have shown significant progress. In this paper, we present Tora2, an enhanced version of Tora, which introduces several design improvements to expand its capabilities in both appearance and motion customization. Specifically, we introduce a decoupled personalization extractor that generates comprehensive personalization embeddings for multiple open-set entities, better preserving fine-grained visual details compared to previous methods. Building on this, we design a gated self-attention mechanism to integrate trajectory, textual description, and visual information for each entity. This innovation significantly reduces misalignment in multimodal conditioning during training. Moreover, we introduce a contrastive loss that jointly optimizes trajectory dynamics and entity consistency through explicit mapping between motion and personalization embeddings. Tora2 is, to our best knowledge, the first method to achieve simultaneous multi-entity customization of appearance and motion for video generation. Experimental results demonstrate that Tora2 achieves competitive performance with state-of-the-art customization methods while providing advanced motion control capabilities, which marks a critical advancement in multi-condition video generation. Project page: https://ali-videoai.github.io/Tora2_page/.

cs.CV

TransVDM: Motion-Constrained Video Diffusion Model for Transparent Video Synthesis

Recent developments in Video Diffusion Models (VDMs) have demonstrated remarkable capability to generate high-quality video content. Nonetheless, the potential of VDMs for creating transparent videos remains largely uncharted. In this paper, we introduce TransVDM, the first diffusion-based model specifically designed for transparent video generation. TransVDM integrates a Transparent Variational Autoencoder (TVAE) and a pretrained UNet-based VDM, along with a novel Alpha Motion Constraint Module (AMCM). The TVAE captures the alpha channel transparency of video frames and encodes it into the latent space of the VDMs, facilitating a seamless transition to transparent video diffusion models. To improve the detection of transparent areas, the AMCM integrates motion constraints from the foreground within the VDM, helping to reduce undesirable artifacts. Moreover, we curate a dataset containing 250K transparent frames for training. Experimental results demonstrate the effectiveness of our approach across various benchmarks.

cs.GR

Tora: Trajectory-oriented Diffusion Transformer for Video Generation

Recent advancements in Diffusion Transformer (DiT) have demonstrated remarkable proficiency in producing high-quality video content. Nonetheless, the potential of transformer-based diffusion models for effectively generating videos with controllable motion remains an area of limited exploration. This paper introduces Tora, the first trajectory-oriented DiT framework that concurrently integrates textual, visual, and trajectory conditions, thereby enabling scalable video generation with effective motion guidance. Specifically, Tora consists of a Trajectory Extractor (TE), a Spatial-Temporal DiT, and a Motion-guidance Fuser (MGF). The TE encodes arbitrary trajectories into hierarchical spacetime motion patches with a 3D motion compression network. The MGF integrates the motion patches into the DiT blocks to generate consistent videos that accurately follow designated trajectories. Our design aligns seamlessly with DiT's scalability, allowing precise control of video content's dynamics with diverse durations, aspect ratios, and resolutions. Extensive experiments demonstrate that Tora excels in achieving high motion fidelity compared to the foundational DiT model, while also accurately simulating the complex movements of the physical world. Code is made available at https://github.com/alibaba/Tora .

cs.CV

DARA: Domain- and Relation-aware Adapters Make Parameter-efficient Tuning for Visual Grounding

Visual grounding (VG) is a challenging task to localize an object in an image based on a textual description. Recent surge in the scale of VG models has substantially improved performance, but also introduced a significant burden on computational costs during fine-tuning. In this paper, we explore applying parameter-efficient transfer learning (PETL) to efficiently transfer the pre-trained vision-language knowledge to VG. Specifically, we propose \textbf{DARA}, a novel PETL method comprising \underline{\textbf{D}}omain-aware \underline{\textbf{A}}dapters (DA Adapters) and \underline{\textbf{R}}elation-aware \underline{\textbf{A}}dapters (RA Adapters) for VG. DA Adapters first transfer intra-modality representations to be more fine-grained for the VG domain. Then RA Adapters share weights to bridge the relation between two modalities, improving spatial reasoning. Empirical results on widely-used benchmarks demonstrate that DARA achieves the best accuracy while saving numerous updated parameters compared to the full fine-tuning and other PETL methods. Notably, with only \textbf{2.13\%} tunable backbone parameters, DARA improves average accuracy by \textbf{0.81\%} across the three benchmarks compared to the baseline model. Our code is available at \url{https://github.com/liuting20/DARA}.

cs.CV

Large Language Model based Situational Dialogues for Second Language Learning

In second language learning, scenario-based conversation practice is important for language learners to achieve fluency in speaking, but students often lack sufficient opportunities to practice their conversational skills with qualified instructors or native speakers. To bridge this gap, we propose situational dialogue models for students to engage in conversational practice. Our situational dialogue models are fine-tuned on large language models (LLMs), with the aim of combining the engaging nature of an open-ended conversation with the focused practice of scenario-based tasks. Leveraging the generalization capabilities of LLMs, we demonstrate that our situational dialogue models perform effectively not only on training topics but also on topics not encountered during training. This offers a promising solution to support a wide range of conversational topics without extensive manual work. Additionally, research in the field of dialogue systems still lacks reliable automatic evaluation metrics, leading to human evaluation as the gold standard (Smith et al., 2022), which is typically expensive. To address the limitations of existing evaluation methods, we present a novel automatic evaluation method that employs fine-tuned LLMs to efficiently and effectively assess the performance of situational dialogue models.

cs.CL

MM-Diff: High-Fidelity Image Personalization via Multi-Modal Condition Integration

Recent advances in tuning-free personalized image generation based on diffusion models are impressive. However, to improve subject fidelity, existing methods either retrain the diffusion model or infuse it with dense visual embeddings, both of which suffer from poor generalization and efficiency. Also, these methods falter in multi-subject image generation due to the unconstrained cross-attention mechanism. In this paper, we propose MM-Diff, a unified and tuning-free image personalization framework capable of generating high-fidelity images of both single and multiple subjects in seconds. Specifically, to simultaneously enhance text consistency and subject fidelity, MM-Diff employs a vision encoder to transform the input image into CLS and patch embeddings. CLS embeddings are used on the one hand to augment the text embeddings, and on the other hand together with patch embeddings to derive a small number of detail-rich subject embeddings, both of which are efficiently integrated into the diffusion model through the well-designed multimodal cross-attention mechanism. Additionally, MM-Diff introduces cross-attention map constraints during the training phase, ensuring flexible multi-subject image sampling during inference without any predefined inputs (e.g., layout). Extensive experiments demonstrate the superior performance of MM-Diff over other leading methods.

cs.CV

EffiVED:Efficient Video Editing via Text-instruction Diffusion Models

Large-scale text-to-video models have shown remarkable abilities, but their direct application in video editing remains challenging due to limited available datasets. Current video editing methods commonly require per-video fine-tuning of diffusion models or specific inversion optimization to ensure high-fidelity edits. In this paper, we introduce EffiVED, an efficient diffusion-based model that directly supports instruction-guided video editing. To achieve this, we present two efficient workflows to gather video editing pairs, utilizing augmentation and fundamental vision-language techniques. These workflows transform vast image editing datasets and open-world videos into a high-quality dataset for training EffiVED. Experimental results reveal that EffiVED not only generates high-quality editing videos but also executes rapidly. Finally, we demonstrate that our data collection method significantly improves editing performance and can potentially tackle the scarcity of video editing data. Code can be found at https://github.com/alibaba/EffiVED.

cs.CV

AnimateAnything: Fine-Grained Open Domain Image Animation with Motion Guidance

Image animation is a key task in computer vision which aims to generate dynamic visual content from static image. Recent image animation methods employ neural based rendering technique to generate realistic animations. Despite these advancements, achieving fine-grained and controllable image animation guided by text remains challenging, particularly for open-domain images captured in diverse real environments. In this paper, we introduce an open domain image animation method that leverages the motion prior of video diffusion model. Our approach introduces targeted motion area guidance and motion strength guidance, enabling precise control the movable area and its motion speed. This results in enhanced alignment between the animated visual elements and the prompting text, thereby facilitating a fine-grained and interactive animation generation process for intricate motion sequences. We validate the effectiveness of our method through rigorous experiments on an open-domain dataset, with the results showcasing its superior performance. Project page can be found at https://animationai.github.io/AnimateAnything.

cs.CV

How to Evaluate Your Dialogue Models: A Review of Approaches

Evaluating the quality of a dialogue system is an understudied problem. The recent evolution of evaluation method motivated this survey, in which an explicit and comprehensive analysis of the existing methods is sought. We are first to divide the evaluation methods into three classes, i.e., automatic evaluation, human-involved evaluation and user simulator based evaluation. Then, each class is covered with main features and the related evaluation metrics. The existence of benchmarks, suitable for the evaluation of dialogue techniques are also discussed in detail. Finally, some open issues are pointed out to bring the evaluation method into a new frontier.

cs.CL

Combining Subgoal Graphs with Reinforcement Learning to Build a Rational Pathfinder

In this paper, we present a hierarchical path planning framework called SG-RL (subgoal graphs-reinforcement learning), to plan rational paths for agents maneuvering in continuous and uncertain environments. By "rational", we mean (1) efficient path planning to eliminate first-move lags; (2) collision-free and smooth for agents with kinematic constraints satisfied. SG-RL works in a two-level manner. At the first level, SG-RL uses a geometric path-planning method, i.e., Simple Subgoal Graphs (SSG), to efficiently find optimal abstract paths, also called subgoal sequences. At the second level, SG-RL uses an RL method, i.e., Least-Squares Policy Iteration (LSPI), to learn near-optimal motion-planning policies which can generate kinematically feasible and collision-free trajectories between adjacent subgoals. The first advantage of the proposed method is that SSG can solve the limitations of sparse reward and local minima trap for RL agents; thus, LSPI can be used to generate paths in complex environments. The second advantage is that, when the environment changes slightly (i.e., unexpected obstacles appearing), SG-RL does not need to reconstruct subgoal graphs and replan subgoal sequences using SSG, since LSPI can deal with uncertainties by exploiting its generalization ability to handle changes in environments. Simulation experiments in representative scenarios demonstrate that, compared with existing methods, SG-RL can work well on large-scale maps with relatively low action-switching frequencies and shorter path lengths, and SG-RL can deal with small changes in environments. We further demonstrate that the design of reward functions and the types of training environments are important factors for learning feasible policies.

cs.AI