SearcharxivSearch

arXiv subjects

Long Tran-Thanh

Publications and source records attributed to Long Tran-Thanh.

At least 19 recordsLinked to original sources

Safety Game: Inference-Time Alignment of Black-Box LLMs via Constrained Optimization

Ensuring that large language models (LLMs) comply with safety requirements is a central challenge in AI deployment. Existing alignment approaches primarily operate during training, such as through fine-tuning or reinforcement learning from human feedback, but these methods are costly and inflexible, requiring retraining whenever new requirements arise. Recent efforts toward inference-time alignment mitigate some of these limitations but still assume access to model internals, which is impractical, and not suitable for third party stakeholders who do not have access to the models. In this work, we propose a model-independent, black-box framework for safety alignment that does not require retraining or access to the underlying LLM architecture. As a proof of concept, we address the problem of trading off between generating safe but uninformative answers versus helpful yet potentially risky ones. We formulate this dilemma as a two-player zero-sum game whose minimax equilibrium captures the optimal balance between safety and helpfulness. LLM agents operationalize this framework by leveraging a linear programming solver at inference time to compute equilibrium strategies. Our results demonstrate the feasibility of black-box safety alignment, offering a scalable and accessible pathway for stakeholders, including smaller organizations and entities in resource-constrained settings, to enforce safety across rapidly evolving LLM ecosystems.

cs.LG

Training-Free Cultural Alignment of Large Language Models via Persona Disagreement

Large language models increasingly mediate decisions that turn on moral judgement, yet a growing body of evidence shows that their implicit preferences are not culturally neutral. Existing cultural alignment methods either require per-country preference data and fine-tuning budgets or assume white-box access to model internals that commercial APIs do not expose. In this work, we focus on this realistic black-box, public-data-only regime and observe that within-country sociodemographic disagreement, not consensus, is the primary steering signal. We introduce DISCA (Disagreement-Informed Steering for Cultural Alignment), an inference-time method that instantiates each country as a panel of World-Values-Survey-grounded persona agents and converts their disagreement into a bounded, loss-averse logit correction. Across 20 countries and 7 open-weight backbones (2B--70B), DISCA reduces cultural misalignment on MultiTP by 10--24% on the six backbones >=3.8B, and 2--7% on open-ended scenarios, without changing any weights. Our results suggest that inference-time calibration is a scalable alternative to fine-tuning for serving the long tail of global moral preferences.

cs.CL

MIST: Reliable Streaming Decision Trees for Online Class-Incremental Learning via McDiarmid Bound

Streaming decision trees are natural candidates for open-world continual learning, as they perform local updates, enjoy bounded memory, and static decision boundaries. Despite these, they still fail in online class-incremental learning due to two coupled miscalibrations: (i) their split criterion grows unreliable as the class count K expands, and (ii) the absence of knowledge transfer at split time. Both failures share a common root: the range of Information Gain intrinsically scales with log2 K. Consequently, any Hoeffding-style confidence radius derived from it must inevitably grow with the class count, making a K-independent split criterion structurally impossible, taking away the potential benefits of applying streaming decision trees to continual learning. To fix this issue, we present MIST (McDiarmid Incremental Streaming Tree), which resolves both failures through three integrated components: (i) a tight, K-independent McDiarmid confidence radius for Gini splitting that acts as a structural regulariser; (ii) a Bayesian inheritance protocol that projects parent statistics to child nodes via truncated-Gaussian moments, with variance reduction guarantees strongest precisely when splitting is most conservative; and (iii) per-leaf KLL quantile sketches that support both continuous threshold evaluation and geometry-adaptive leaf prediction from a single data structure. On standard and stress-test tabular streams, MIST is competitive with global parametric methods on near-Gaussian benchmarks and uniquely robust on non-Gaussian geometry where SOTA benchmarks collapse.

cs.LG

Weather-Robust Cross-View Geo-Localization via Prototype-Based Semantic Part Discovery

Cross-view geo-localization (CVGL), which matches an oblique drone view to a geo-referenced satellite tile, has emerged as a key alternative for autonomous drone navigation when GNSS signals are jammed, spoofed, or unavailable. Despite strong recent progress, three limitations persist: (1) global-descriptor designs compress the patch grid into a single vector without separating layout from texture across the view gap; (2) altitude-related scale variation is retained in the learned embedding rather than marginalized; and (3) multi-objective training relies on hand-tuned scalars over losses on incompatible gradient scales. We propose SkyPart, a lightweight swappable head for patch-based vision transformers (ViTs) that institutes explicit part grouping over the patch grid. SkyPart has four theory-grounded components: (i) learnable prototypes competing for patch tokens via single-pass cosine assignment; (ii) altitude-conditioned linear modulation applied only during training, making the retrieval embedding altitude-free at inference; (iii) a graph-attention readout over active prototypes; and (iv) a Kendall uncertainty-weighted multi-objective loss whose stationary points are Pareto-stationary. At 26.95M parameters and 22.14 GFLOPs, SkyPart is the smallest among top-performing methods and sets a new state of the art on SUES-200, University-1652, and DenseUAV under a single-pass, no-re-ranking, no-TTA protocol. Its advantage over the strongest baseline widens under the ten-condition WeatherPrompt corruption benchmark.

cs.CV

Unlocking Compositional Generalization in Continual Few-Shot Learning

Object-centric representations promise a key property for few-shot learning: Rather than treating a scene as a single unit, a model can decompose it into individual object-level parts that can be matched and compared across different concepts. In practice, this potential is rarely realized. Continual learners either collapse scenes into global embeddings, or train with part-level matching objectives that tie representations too closely to seen patterns, leaving them unable to generalize to truly novel concepts. In this paper, we identify this fundamental structural conflict and pioneer a new paradigm that strictly decouples representation learning from compositional inference. Leveraging the inherent patch-level semantic geometry of self-supervised Vision Transformers (ViTs), our framework employs a dual-phase strategy. During training, slot representations are optimized entirely toward holistic class identity, preserving highly generalizable, object-level geometries. At inference, preserved slots are dynamically composed to match novel scenes. We demonstrate that this paradigm offers dual structural benefits: The frozen backbone naturally prevents representation drift, while our lightweight, holistic optimization preserves the features' capacity for novel-concept transfer. Extensive experiments validate this approach, achieving state-of-the-art unseen-concept generalization and minimal forgetting across standard continual learning benchmarks.

cs.LG

Sparse Offline Reinforcement Learning with Corruption Robustness

We investigate robustness to strong data corruption in offline sparse reinforcement learning (RL). In our setting, an adversary may arbitrarily perturb a fraction of the collected trajectories from a high-dimensional but sparse Markov decision process, and our goal is to estimate a near optimal policy. The main challenge is that, in the high-dimensional regime where the number of samples $N$ is smaller than the feature dimension $d$, exploiting sparsity is essential for obtaining non-vacuous guarantees but has not been systematically studied in offline RL. We analyse the problem under uniform coverage and sparse single-concentrability assumptions. While Least Square Value Iteration (LSVI), a standard approach for robust offline RL, performs well under uniform coverage, we show that integrating sparsity into LSVI is unnatural, and its analysis may break down due to overly pessimistic bonuses. To overcome this, we propose actor-critic methods with sparse robust estimator oracles, which avoid the use of pointwise pessimistic bonuses and provide the first non-vacuous guarantees for sparse offline RL under single-policy concentrability coverage. Moreover, we extend our results to the contaminated setting and show that our algorithm remains robust under strong contamination. Our results provide the first non-vacuous guarantees in high-dimensional sparse MDPs with single-policy concentrability coverage and corruption, showing that learning a near-optimal policy remains possible in regimes where traditional robust offline RL techniques may fail.

stat.ML

Extrapolating Volition with Recursive Information Markets

One of the impediments to the efficiency of information markets is the inherent information asymmetry present in them, exacerbated by the "buyer's inspection paradox" (the buyer cannot mitigate the asymmetry by "inspecting" the information, because in doing so the buyer obtains the information without paying for it). Previous work has suggested that using Large Language Model (LLM) buyers to inspect and purchase information could overcome this information asymmetry, as an LLM buyer can simply "forget" the information it inspects. In this work, we analyze this mechanism formally through a "value-of-information" paradigm, i.e. whether it incentivizes information to be priced and provided in accordance with its "true value". We focus in particular on our new recursive version of the mechanism, which we believe has a range of applications including in AI alignment research, where it is related to Extrapolated Volition and Scalable Oversight.

cs.GT

Pruning at Initialisation through the lens of Graphon Limit: Convergence, Expressivity, and Generalisation

Pruning at Initialisation methods discover sparse, trainable subnetworks before training, but their theoretical mechanisms remain elusive. Existing analyses are often limited to finite-width statistics, lacking a rigorous characterisation of the global sparsity patterns that emerge as networks grow large. In this work, we connect discrete pruning heuristics to graph limit theory via graphons, establishing the graphon limit of PaI masks. We introduce a Factorised Saliency Model that encompasses popular pruning criteria and prove that, under regularity conditions, the discrete masks generated by these algorithms converge to deterministic bipartite graphons. This limit framework establishes a novel topological taxonomy for sparse networks: while unstructured methods (e.g., Random, Magnitude) converge to homogeneous graphons representing uniform connectivity, data-driven methods (e.g., SNIP, GraSP) converge to heterogeneous graphons that encode implicit feature selection. Leveraging this continuous characterisation, we derive two fundamental theoretical results: (i) a Universal Approximation Theorem for sparse networks that depends only on the intrinsic dimension of active coordinate subspaces; and (ii) a Graphon-NTK generalisation bound demonstrating how the limit graphon modulates the kernel geometry to align with informative features. Our results transform the study of sparse neural networks from combinatorial graph problems into a rigorous framework of continuous operators, offering a new mechanism for analysing expressivity and generalisation in sparse neural networks.

cs.LG

Symmetric Linear Bandits with Hidden Symmetry

High-dimensional linear bandits with low-dimensional structure have received considerable attention in recent studies due to their practical significance. The most common structure in the literature is sparsity. However, it may not be available in practice. Symmetry, where the reward is invariant under certain groups of transformations on the set of arms, is another important inductive bias in the high-dimensional case that covers many standard structures, including sparsity. In this work, we study high-dimensional symmetric linear bandits where the symmetry is hidden from the learner, and the correct symmetry needs to be learned in an online setting. We examine the structure of a collection of hidden symmetry and provide a method based on model selection within the collection of low-dimensional subspaces. Our algorithm achieves a regret bound of $ O(d_0^{2/3} T^{2/3} \log(d))$, where $d$ is the ambient dimension which is potentially very large, and $d_0$ is the dimension of the true low-dimensional subspace such that $d_0 \ll d$. With an extra assumption on well-separated models, we can further improve the regret to $ O(d_0\sqrt{T\log(d)} )$.

stat.ML

The Graphon Limit Hypothesis: Understanding Neural Network Pruning via Infinite Width Analysis

Sparse neural networks promise efficiency, yet training them effectively remains a fundamental challenge. Despite advances in pruning methods that create sparse architectures, understanding why some sparse structures are better trainable than others with the same level of sparsity remains poorly understood. Aiming to develop a systematic approach to this fundamental problem, we propose a novel theoretical framework based on the theory of graph limits, particularly graphons, that characterizes sparse neural networks in the infinite-width regime. Our key insight is that connectivity patterns of sparse neural networks induced by pruning methods converge to specific graphons as networks' width tends to infinity, which encodes implicit structural biases of different pruning methods. We postulate the Graphon Limit Hypothesis and provide empirical evidence to support it. Leveraging this graphon representation, we derive a Graphon Neural Tangent Kernel (Graphon NTK) to study the training dynamics of sparse networks in the infinite width limit. Graphon NTK provides a general framework for the theoretical analysis of sparse networks. We empirically show that the spectral analysis of Graphon NTK correlates with observed training dynamics of sparse networks, explaining the varying convergence behaviours of different pruning methods. Our framework provides theoretical insights into the impact of connectivity patterns on the trainability of various sparse network architectures.

cs.LG

Learning in Repeated Multi-Objective Stackelberg Games with Payoff Manipulation

We study payoff manipulation in repeated multi-objective Stackelberg games, where a leader may strategically influence a follower's deterministic best response, e.g., by offering a share of their own payoff. We assume that the follower's utility function, representing preferences over multiple objectives, is unknown but linear, and its weight parameter must be inferred through interaction. This introduces a sequential decision-making challenge for the leader, who must balance preference elicitation with immediate utility maximisation. We formalise this problem and propose manipulation policies based on expected utility (EU) and long-term expected utility (longEU), which guide the leader in selecting actions and offering incentives that trade off short-term gains with long-term impact. We prove that under infinite repeated interactions, longEU converges to the optimal manipulation. Empirical results across benchmark environments demonstrate that our approach improves cumulative leader utility while promoting mutually beneficial outcomes, all without requiring explicit negotiation or prior knowledge of the follower's utility function.

cs.GT

Provably Improving Generalization of Few-Shot Models with Synthetic Data

Few-shot image classification remains challenging due to the scarcity of labeled training examples. Augmenting them with synthetic data has emerged as a promising way to alleviate this issue, but models trained on synthetic samples often face performance degradation due to the inherent gap between real and synthetic distributions. To address this limitation, we develop a theoretical framework that quantifies the impact of such distribution discrepancies on supervised learning, specifically in the context of image classification. More importantly, our framework suggests practical ways to generate good synthetic samples and to train a predictor with high generalization ability. Building upon this framework, we propose a novel theoretical-based algorithm that integrates prototype learning to optimize both data partitioning and model training, effectively bridging the gap between real few-shot data and synthetic data. Extensive experiments results show that our approach demonstrates superior performance compared to state-of-the-art methods, outperforming them across multiple datasets.

cs.LG

Market-based Architectures in RL and Beyond

Market-based agents refer to reinforcement learning agents which determine their actions based on an internal market of sub-agents. We introduce a new type of market-based algorithm where the state itself is factored into several axes called ``goods'', which allows for greater specialization and parallelism than existing market-based RL algorithms. Furthermore, we argue that market-based algorithms have the potential to address many current challenges in AI, such as search, dynamic scaling and complete feedback, and demonstrate that they may be seen to generalize neural networks; finally, we list some novel ways that market algorithms may be applied in conjunction with Large Language Models for immediate practical applicability.

cs.AI

Learning the Expected Core of Strictly Convex Stochastic Cooperative Games

Reward allocation, also known as the credit assignment problem, has been an important topic in economics, engineering, and machine learning. An important concept in reward allocation is the core, which is the set of stable allocations where no agent has the motivation to deviate from the grand coalition. In previous works, computing the core requires either knowledge of the reward function in deterministic games or the reward distribution in stochastic games. However, this is unrealistic, as the reward function or distribution is often only partially known and may be subject to uncertainty. In this paper, we consider the core learning problem in stochastic cooperative games, where the reward distribution is unknown. Our goal is to learn the expected core, that is, the set of allocations that are stable in expectation, given an oracle that returns a stochastic reward for an enquired coalition each round. Within the class of strictly convex games, we present an algorithm named \texttt{Common-Points-Picking} that returns a point in the expected core given a polynomial number of samples, with high probability. To analyse the algorithm, we develop a new extension of the separation hyperplane theorem for multiple convex sets.

cs.GT

Revisiting LARS for Large Batch Training Generalization of Neural Networks

This paper explores Large Batch Training techniques using layer-wise adaptive scaling ratio (LARS) across diverse settings, uncovering insights. LARS algorithms with warm-up tend to be trapped in sharp minimizers early on due to redundant ratio scaling. Additionally, a fixed steep decline in the latter phase restricts deep neural networks from effectively navigating early-phase sharp minimizers. Building on these findings, we propose Time Varying LARS (TVLARS), a novel algorithm that replaces warm-up with a configurable sigmoid-like function for robust training in the initial phase. TVLARS promotes gradient exploration early on, surpassing sharp optimizers and gradually transitioning to LARS for robustness in later phases. Extensive experiments demonstrate that TVLARS consistently outperforms LARS and LAMB in most cases, with up to 2\% improvement in classification scenarios. Notably, in all self-supervised learning cases, TVLARS dominates LARS and LAMB with performance improvements of up to 10\%.

cs.LG

Identifying the Best Arm in the Presence of Global Environment Shifts

This paper formulates a new Best-Arm Identification problem in the non-stationary stochastic bandits setting, where the means of all arms are shifted in the same way due to a global influence of the environment. The aim is to identify the unique best arm across environmental change given a fixed total budget. While this setting can be regarded as a special case of Adversarial Bandits or Corrupted Bandits, we demonstrate that existing solutions tailored to those settings do not fully utilise the nature of this global influence, and thus, do not work well in practice (despite their theoretical guarantees). To overcome this issue, in this paper we develop a novel selection policy that is consistent and robust in dealing with global environmental shifts. We then propose an allocation policy, LinLUCB, which exploits information about global shifts across all arms in each environment. Empirical tests depict a significant improvement in our policies against other existing methods.

cs.LG

Betting on what is neither verifiable nor falsifiable

Prediction markets are useful for estimating probabilities of claims whose truth will be revealed at some fixed time -- this includes questions about the values of real-world events (i.e. statistical uncertainty), and questions about the values of primitive recursive functions (i.e. logical or algorithmic uncertainty). However, they cannot be directly applied to questions without a fixed resolution criterion, and real-world applications of prediction markets to such questions often amount to predicting not whether a sentence is true, but whether it will be proven. Such questions could be represented by countable unions or intersections of more basic events, or as First-Order-Logic sentences on the Arithmetical Hierarchy (or even beyond FOL, as hyperarithmetical sentences). In this paper, we propose an approach to betting on such events via options, or equivalently as bets on the outcome of a "verification-falsification game". Our work thus acts as an alternative to the existing framework of Garrabrant induction for logical uncertainty, and relates to the stance known as constructivism in the philosophy of mathematics; furthermore it has broader implications for philosophy and mathematical logic.

cs.GT

Invariant Lipschitz Bandits: A Side Observation Approach

Symmetry arises in many optimization and decision-making problems, and has attracted considerable attention from the optimization community: By utilizing the existence of such symmetries, the process of searching for optimal solutions can be improved significantly. Despite its success in (offline) optimization, the utilization of symmetries has not been well examined within the online optimization settings, especially in the bandit literature. As such, in this paper we study the invariant Lipschitz bandit setting, a subclass of the Lipschitz bandits where the reward function and the set of arms are preserved under a group of transformations. We introduce an algorithm named \texttt{UniformMesh-N}, which naturally integrates side observations using group orbits into the \texttt{UniformMesh} algorithm (\cite{Kleinberg2005_UniformMesh}), which uniformly discretizes the set of arms. Using the side-observation approach, we prove an improved regret upper bound, which depends on the cardinality of the group, given that the group is finite. We also prove a matching regret's lower bound for the invariant Lipschitz bandit class (up to logarithmic factors). We hope that our work will ignite further investigation of symmetry in bandit theory and sequential decision-making theory in general.

cs.LG