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Longrong Yang

Publications and source records attributed to Longrong Yang.

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D2-ScaleAgent: Dual-Dimensional Scaling for Long Document Understanding

Multi-modal retrieval-augmented generation (RAG) is a key technique for visually rich long document understanding. Existing multi-modal RAG methods are progressively advancing toward multi-agent systems: they first retrieve relevant pages based on a query, and then iteratively understand information within those pages. However, these methods typically rely on fixed workflows and lack the ability to dynamically scale computation at test time, often leading to insufficient evidence. To address this, we propose D2-ScaleAgent, an agentic framework that introduces a dual-dimensional scaling paradigm for retrieval and reasoning. The core of D2-ScaleAgent is a Verifier agent-driven dynamic routing loop based on the intrinsic difficulty of the query, centered around a continuously updated evidence bank that serves as the agent's dynamic working memory: when retrieval needs to be expanded, the agent routes outward (retrieval scaling), decomposing the query into attributes and performing parallel page retrieval, followed by adaptive pruning to ensure comprehensive evidence coverage. When fine-grained reasoning is required, the agent routes inward (reasoning scaling), dynamically selecting sub-agents with varying granularity and count to extract evidence from pages. Finally, D2-ScaleAgent achieves logical closure over the evidence chain. Extensive experiments demonstrate that D2-ScaleAgent is effective on long and visually rich document benchmarks like MMLongBench-Doc, LongDocURL, etc.

cs.CL

GeMoE: Gating Entropy is All You Need for Uncertainty-aware Adaptive Routing in MoE-based Large Vision-Language Models

With the increase in model parameters and training data, the instruction following and generalization capabilities of Large VisionLanguage Models (LVLMs) have been significantly improved. Based on the Mixture of Experts (MoE) architecture, LVLMs expand their parameter capacity while maintaining the inference cost. However, traditional MoE methods employ a Top-k static routing strategy, which fails to account for variations in the input and adaptively select the number of experts, resulting in suboptimal resource utilization. In this paper, we propose viewing token routing as an information encoding task, framing dynamic routing as a Minimum Description Length (MDL) problem in encoding By validating the connection between MDL and gating entropy in the MoE scenario, we introduce Gating Entropy-based Uncertainty-aware Adaptive Routing (GeMoE) for MoE. Unlike traditional static or heuristic-based dynamic routing methods, GeMoE explicitly models the trade-off between model complexity and performance. By using gating entropy to assess the complexity of tokens, GeMoE adaptively determines the number of experts each token should engage. On a wide range of backbones and benchmarks, our method achieves 99.5% average performance retention compared to the original static routing, while improving average expert activation sparsity by 36.5%.

cs.CV

FreeSpec: Training-Free Long Video Generation via Singular-Spectrum Reconstruction

Video diffusion models perform well in short-video synthesis, but their training-free extension to long videos often suffers from content drift, temporal inconsistency, and over-smoothed dynamics. Existing methods improve temporal consistency by combining a global branch with a local branch, but they often further decompose appearance consistency and temporal dynamics within each branch using predefined criteria. This assignment is unreliable when appearance and action progression are tightly coupled, such as in camera motion and sequential motion. We analyze the video temporal extension issue from a singular-spectrum perspective and show that enlarged self-attention windows induce spectral concentration: spectral energy becomes dominated by a few low-rank singular directions, preserving coarse structure but suppressing high-rank spatial details and motion-rich temporal variations. To mitigate this problem, we propose FreeSpec, a training-free spectral reconstruction framework for long-video generation. FreeSpec decomposes global and local features with singular value decomposition, and uses the global branch as low-rank spectral guidance and the local branch as a high-rank reconstruction basis. This spectrum-level fusion avoids the rigid feature partitioning of previous decomposition rules, preserving long-range consistency while better retaining spatial details and temporal dynamics. Experiments on Wan2.1 and LTX-Video demonstrate that FreeSpec improves long-video generation, especially for temporal dynamics, while maintaining strong visual quality and temporal consistency. Project demo: https://fdchen24.github.io/FreeSpec-Website/.

cs.CV

OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

cs.CV

UItron: Foundational GUI Agent with Advanced Perception and Planning

GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.

cs.CV

DocTron-Formula: Generalized Formula Recognition in Complex and Structured Scenarios

Optical Character Recognition (OCR) for mathematical formula is essential for the intelligent analysis of scientific literature. However, both task-specific and general vision-language models often struggle to handle the structural diversity, complexity, and real-world variability inherent in mathematical content. In this work, we present DocTron-Formula, a unified framework built upon general vision-language models, thereby eliminating the need for specialized architectures. Furthermore, we introduce CSFormula, a large-scale and challenging dataset that encompasses multidisciplinary and structurally complex formulas at the line, paragraph, and page levels. Through straightforward supervised fine-tuning, our approach achieves state-of-the-art performance across a variety of styles, scientific domains, and complex layouts. Experimental results demonstrate that our method not only surpasses specialized models in terms of accuracy and robustness, but also establishes a new paradigm for the automated understanding of complex scientific documents.

cs.CV

Long-Tailed Distribution-Aware Router For Mixture-of-Experts in Large Vision-Language Model

The mixture-of-experts (MoE) architecture, which replaces dense networks with sparse ones, has attracted significant attention in large vision-language models (LVLMs) for achieving comparable performance while activating far fewer parameters. Existing MoE architectures for LVLMs primarily focus on token-to-expert routing (TER), encouraging different experts to specialize in processing specific tokens. However, these methods typically rely on the load balancing mechanism, neglecting the inherent distributional differences between vision and language modalities. To address this limitation, we propose the Long-Tailed Distribution-aware Router (LTDR) for vision-language TER, which tackles two key challenges: (1) Modality-specific distribution-aware routing. We observe that language TER generally follows a relatively uniform distribution, whereas vision TER exhibits a long-tailed distribution. This modality discrepancy motivates the design of specialized routing strategies for each modality. (2) Vision-specific dynamic expert activation. Recognizing the importance of high-information vision tail tokens, we introduce a data-augmentation-inspired strategy that increases the number of activated experts, ensuring sufficient learning for these rare but informative tokens. On vision-language and vision benchmarks, our approach achieves consistent improvements, boosting performance by 1.2% / 2.1% on vision-language and 1.6% on vision benchmarks.

cs.CV

UITron-Speech: Towards Automated GUI Agents Based on Speech Instructions

Autonomous agents for Graphical User Interfaces (GUIs) are revolutionizing human-computer interaction, yet their reliance on text-based instructions imposes limitations on accessibility and convenience, particularly in hands-free scenarios. To address this issue, we propose replacing text with speech as the instruction input modality for GUI agents, and introduce UITron-Speech, which is the first end-to-end GUI agent capable of directly processing speech instructions and on-device screenshots to predict user actions. To tackle the problem of data scarcity, we synthesize high-quality speech instruction datasets using a random-speaker text-to-speech model. Additionally, we design a mixed-modality training strategy to mitigate the inherent modality imbalance in pre-trained foundation models. Furthermore, we conduct a statistical analysis of the distribution of GUI grounding prediction errors and propose a training-free two-step grounding refinement method to alleviate minor localization deviations. Extensive experiments on multiple benchmarks demonstrate that UITron-Speech achieves robust performance and superior adaptability, underscoring the feasibility and potential of speech-driven GUI agents for more accessible and intelligent human-computer interaction. Our code and datasets are available at https://github.com/UITron-hub/UITron-Speech.

cs.CL

Solving Token Gradient Conflict in Mixture-of-Experts for Large Vision-Language Model

The Mixture-of-Experts (MoE) has gained increasing attention in studying Large Vision-Language Models (LVLMs). It uses a sparse model to replace the dense model, achieving comparable performance while activating fewer parameters during inference, thus significantly reducing the inference cost. Existing MoE methods in LVLM encourage different experts to specialize in different tokens, and they usually employ a router to predict the routing of each token. However, the router is not optimized concerning distinct parameter optimization directions generated from tokens within an expert. This may lead to severe interference between tokens within an expert. To address this problem, we propose to use the token-level gradient analysis to Solving Token Gradient Conflict (STGC) in this paper. Specifically, we first use token-level gradients to identify conflicting tokens in experts. After that, we add a regularization loss tailored to encourage conflicting tokens routing from their current experts to other experts, for reducing interference between tokens within an expert. Our method can serve as a plug-in for diverse LVLM methods, and extensive experimental results demonstrate its effectiveness. The code will be publicly available at https://github.com/longrongyang/STGC.

cs.CV

Bridging Cross-task Protocol Inconsistency for Distillation in Dense Object Detection

Knowledge distillation (KD) has shown potential for learning compact models in dense object detection. However, the commonly used softmax-based distillation ignores the absolute classification scores for individual categories. Thus, the optimum of the distillation loss does not necessarily lead to the optimal student classification scores for dense object detectors. This cross-task protocol inconsistency is critical, especially for dense object detectors, since the foreground categories are extremely imbalanced. To address the issue of protocol differences between distillation and classification, we propose a novel distillation method with cross-task consistent protocols, tailored for the dense object detection. For classification distillation, we address the cross-task protocol inconsistency problem by formulating the classification logit maps in both teacher and student models as multiple binary-classification maps and applying a binary-classification distillation loss to each map. For localization distillation, we design an IoU-based Localization Distillation Loss that is free from specific network structures and can be compared with existing localization distillation losses. Our proposed method is simple but effective, and experimental results demonstrate its superiority over existing methods. Code is available at https://github.com/TinyTigerPan/BCKD.

cs.CV