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Longxi Gao

Publications and source records attributed to Longxi Gao.

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PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud

Physical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment. Although these settings share the same checkpoint and action semantics, they often rely on separate inference programs. To unify them, we build PhyAI, a Physical AI inference engine with a single runtime that keeps architecture-specific conditioning, solver, cache, and output logic in model adapters while sharing graph execution, kernels, memory management, and parallel services. The same codebase runs vision-language-action (VLA) models and world-action models (WAMs) on single or multiple GPUs across onboard, edge, and cloud deployments. We used the adapter interface to add MiniCPM-Robot on the day of its release. PhyAI achieves 1.40x-4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot. On Cosmos3-Nano-Policy-DROID it reduces latency from 2.46 to 1.18 s on eight H20 GPUs (CFG=2, TP=4), a 2.08x speedup. Specialized runtimes remain faster in several configurations, so our goal is one runtime with competitive latency rather than the fastest result in every case. Detailed profiles reveal why different models need different execution policies: on a Hopper-series GPU at batch size one, the pi0.5 action expert accounts for 8.8% of FLOPs but 57.2% of latency; at batch size 32 its share drops to 13.5% and throughput reaches about 100 samples/s. Cosmos3 remains generation-dominated and gains only 14.3% throughput as batch size increases from 1 to 16. We further introduce the control-time Roofline, which distinguishes inference-bound from environment-bound control; the measured pi0.5 points on four LIBERO suites are environment-bound while Cosmos3 stays inference-bound. Code and benchmarks: https://github.com/mingti-org/phyai.

cs.AI

GUI-Shift: Enhancing VLM-Based GUI Agents through Self-supervised Reinforcement Learning

Training effective Vision-Language Models (VLMs) for GUI agents typically depends on large-scale annotated datasets, whose collection is both labor-intensive and error-prone. We introduce K-step GUI Transition, a self-supervised inverse dynamics task in which VLMs learn GUI dynamics by predicting the initial action that causes a transition between two GUI states. This approach eliminates the need for natural language instructions and enables scalable dataset construction from existing GUI trajectories or automated exploration. Building on this task, we propose GUI-Shift, a reinforcement learning (RL) framework that combines rule-based optimization with data filtering to improve VLM performance. We conduct extensive experiments using multiple VLM backbones across four benchmarks, spanning GUI task automation (AndroidControl, GUI Odyssey) and GUI grounding (ScreenSpot-v2, ScreenSpot-Pro). Our results show that training on GUI-Shift generalizes well to both GUI automation and grounding tasks, yielding up to an 11.2% increase in GUI automation accuracy. This study underscores the potential of self-supervised RL to leverage unlabeled GUI trajectories and offers a scalable alternative to training with annotated samples.

cs.AI

Does Chain-of-Thought Reasoning Help Mobile GUI Agent? An Empirical Study

Reasoning capabilities have significantly improved the performance of vision-language models (VLMs) in domains such as mathematical problem-solving, coding, and visual question-answering. However, their impact on real-world applications remains unclear. This paper presents the first empirical study on the effectiveness of reasoning-enabled VLMs in mobile GUI agents, a domain that requires interpreting complex screen layouts, understanding user instructions, and executing multi-turn interactions. We evaluate two pairs of commercial models--Gemini 2.0 Flash and Claude 3.7 Sonnet--comparing their base and reasoning-enhanced versions across two static benchmarks (ScreenSpot and AndroidControl) and one interactive environment (AndroidWorld). We surprisingly find the Claude 3.7 Sonnet reasoning model achieves state-of-the-art performance on AndroidWorld. However, reasoning VLMs generally offer marginal improvements over non-reasoning models on static benchmarks and even degrade performance in some agent setups. Notably, reasoning and non-reasoning VLMs fail on different sets of tasks, suggesting that reasoning does have an impact, but its benefits and drawbacks counterbalance each other. We attribute these inconsistencies to the limitations of benchmarks and VLMs. Based on the findings, we provide insights for further enhancing mobile GUI agents in terms of benchmarks, VLMs, and their adaptability in dynamically invoking reasoning VLMs. The experimental data are publicly available at https://github.com/LlamaTouch/VLM-Reasoning-Traces.

cs.AI

MobileViews: A Million-scale and Diverse Mobile GUI Dataset

Visual language models (VLMs) empower mobile GUI agents to interpret complex mobile screens and respond to user requests. Training such capable agents requires large-scale, high-quality mobile GUI data. However, existing mobile GUI datasets are limited in scale, data comprehensiveness, and fidelity. To overcome this, we utilize two mobile SoC clusters to provide over 200 native, high-fidelity mobile environments, along with a VLM-enhanced automatic application traversal framework for highly parallel, automated dataset collection with minimal human intervention. With this system, we propose MobileViews, a million-scale mobile GUI dataset comprising over 1.2 million unique screenshot-view hierarchy pairs from more than 30K modern Android applications. We assess the effectiveness of MobileViews by training four VLMs using the reinforcement learning-based GUI grounding task and evaluating them on two representative GUI grounding benchmarks. Results show that MobileViews significantly enhances grounding accuracy by up to 6.1%. Further analysis of data scale and quality underscores the critical role of large, high-quality datasets as reliable sources for training mobile GUI agents. The MobileViews dataset is publicly available at https://huggingface.co/datasets/mllmTeam/MobileViews.

cs.HC

LlamaTouch: A Faithful and Scalable Testbed for Mobile UI Task Automation

The emergent large language/multimodal models facilitate the evolution of mobile agents, especially in mobile UI task automation. However, existing evaluation approaches, which rely on human validation or established datasets to compare agent-predicted actions with predefined action sequences, are unscalable and unfaithful. To overcome these limitations, this paper presents LlamaTouch, a testbed for on-device mobile UI task execution and faithful, scalable task evaluation. By observing that the task execution process only transfers UI states, LlamaTouch employs a novel evaluation approach that only assesses whether an agent traverses all manually annotated, essential application/system states. LlamaTouch comprises three key techniques: (1) On-device task execution that enables mobile agents to interact with realistic mobile environments for task execution. (2) Fine-grained UI component annotation that merges pixel-level screenshots and textual screen hierarchies to explicitly identify and precisely annotate essential UI components with a rich set of designed annotation primitives. (3) A multi-level application state matching algorithm that utilizes exact and fuzzy matching to accurately detect critical information in each screen, even with unpredictable UI layout/content dynamics. LlamaTouch currently incorporates four mobile agents and 496 tasks, encompassing both tasks in the widely-used datasets and our self-constructed ones to cover more diverse mobile applications. Evaluation results demonstrate LlamaTouch's high faithfulness of evaluation in real-world mobile environments and its better scalability than human validation. LlamaTouch also enables easy task annotation and integration of new mobile agents. Code and dataset are publicly available at https://github.com/LlamaTouch/LlamaTouch.

cs.HC