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Longxu Dou

Publications and source records attributed to Longxu Dou.

At least 19 recordsLinked to original sources

UI-Mate: Advancing Open-Weight Foundation GUI Agents with In-Context Demonstrations

Foundation GUI agents can automate complex digital tasks, but deployment is hindered by scarce and biased training data, ambiguous prompts, and unreliable execution. Routine workflows rely on user-specific tools and tacit conventions, so unstated instructions can produce arbitrary variations across runs. We present UI-Mate, a foundation GUI agent that integrates an environment-grounded training stack with in-context demonstration learning. UI-Mate makes three contributions: A Scalable Environment-Grounded Training Stack: A closed-loop data engine automates task generation, environment construction, rollout, filtering, capability balancing, SFT, and online RL across massively parallel environments via unified task-verifier bundles. In-Context Demonstration Learning: A mechanism that transforms multimodal demonstrations into flexible subtask-level workflows, follows relevant demonstrated steps, and re-plans from the live interface. OSWorkerBench Benchmark and Insights: A benchmark of 100 long-horizon office tasks across 41 applications that supports instruction-only and demonstration-guided evaluation. Its demonstration resources separate a 33-task self-demo setting, built from successful strong-agent rollouts of the same targets, from a 45-task variant-demo setting, built from human recordings of related but non-identical tasks. Experiments show that UI-Mate-27B sets a new open-weight state of the art on general computer-use benchmarks, scoring 77.0% on OSWorld-Verified and 66.2% on WindowsAgentArena. On OSWorkerBench, it reaches 41.0% strict success and 76.9% progress, outperforming its Qwen3.6-27B base by 17.7 and 24.5 points. On the 33-task self-demo subset, one demonstration raises strict success from 17.2% to 35.4% and progress from 67.9% to 81.1%, substantially improving long-horizon reliability. Project page: https://ui-mate.github.io.

cs.AI

Scaling GUI Agents with Visual State Transitions

We introduce State Transition Pretraining (STP) as a new scaling axis for GUI agents. During the STP stage, we continually pretrain a unified multimodal model on visual state transitions by jointly optimizing inverse dynamics (predicting actions from state changes) and forward dynamics (predicting next states from current states and actions). This optimization equips the model with better action-grounded visual representations and an internal world model of GUI dynamics. When subsequently fine-tuned on trajectories with task instructions, our STP-trained models consistently outperform baselines trained solely via direct trajectory fine-tuning across agent benchmarks in both desktop and mobile GUI scenarios (AgentNetBench, AndroidControl, and GUIOdyssey). Further empirical studies show that joint dynamics optimization yields stable improvements over single-objective training, and downstream performance scales steadily with the volume of transition data.

cs.AI

Diffusion Language Models are Super Data Learners

Under strictly controlled pre-training settings, we observe a Crossover: when unique data is limited, diffusion language models (DLMs) consistently surpass autoregressive (AR) models by training for more epochs. The crossover shifts later with more or higher-quality data, earlier with larger models, and persists across dense and sparse architectures. We attribute the gains to three compounding factors: (1) any-order modeling, (2) super-dense compute from iterative bidirectional denoising, and (3) built-in Monte Carlo augmentation; input or parameter noise improves AR under data constraint but cannot close the gap. At scale, a 1.7B DLM trained with a ~1.5T-token compute budget on 10B unique Python tokens overtakes an AR coder trained with strictly matched settings. In addition, a 1B-parameter DLM achieves > 56% accuracy on HellaSwag and > 33% on MMLU using only 1B tokens, without any special tricks, just by repeating standard pre-training data. We also show that rising validation cross-entropy does not imply degraded downstream performance in this regime.

cs.LG

Training Optimal Large Diffusion Language Models

We introduce Quokka, the first systematic scaling law for diffusion language models (DLMs), encompassing both compute-constrained and data-constrained regimes, and studying the key modeling and optimization designs. Quokka is a good friend of Chinchilla and provides wider scopes. We hope the results would bring short-term practical guidance in DLMs training and long-term inspirations for the whole AI community.

cs.LG

Diagnose, Localize, Align: A Full-Stack Framework for Reliable LLM Multi-Agent Systems under Instruction Conflicts

Large Language Model (LLM)-powered multi-agent systems (MAS) have rapidly advanced collaborative reasoning, tool use, and role-specialized coordination in complex tasks. However, reliability-critical deployment remains hindered by a systemic failure mode: hierarchical compliance under instruction conflicts (system-user, peer-peer), where agents misprioritize system-level rules in the presence of competing demands. Moreover, widely used macro-level metrics (e.g., pass@k) obscure these micro-level violations and offer little actionable guidance for remedy. In this work, we present a full-stack, three-stage framework: (1) Diagnose - Contextualized Role Adherence Score (CRAS), a query-wise, context-aware scoring metric that decomposes role adherence into four measurable dimensions; (2) Localize - attention drift analysis revealing that instruction conflicts are resolved by attention heads that are largely concentrated in middle layers; (3) Align - Surgical Alignment of Instruction Layers (SAIL), which installs LoRA only on the localized focal layers and optimizes a token-weighted DPO-style preference objective that credits tokens by their focal attentional contribution. Across standard benchmarks and MAS frameworks, our surgical approach improves instruction hierarchy compliance (e.g., +5.60% with AutoGen on MedQA) without full-model finetuning.

cs.CL

Format-Adapter: Improving Reasoning Capability of LLMs by Adapting Suitable Format

Generating and voting multiple answers is an effective method to mitigate reasoning inconsistencies of large language models (LLMs). Prior works have shown that multiple reasoning formats outperform a single format when generating multiple answers. However, previous works using multiple formats rely on formats labeled by humans, which could be unsuitable for all tasks and have high labeling costs. To address this issue, we adapt suitable formats to the given tasks by generating and selecting formats. We first propose how to measure the reasoning error when generating multiple answers. Then, we introduce Format-Adapter, which utilizes LLMs to generate and select suitable reasoning formats by minimizing the error measurement we present. We conduct experiments on math and commonsense reasoning tasks, where Format-Adapter achieves a 4.3% performance improvement on average over previous works, demonstrating the effectiveness.

cs.CL

FlowReasoner: Reinforcing Query-Level Meta-Agents

This paper proposes a query-level meta-agent named FlowReasoner to automate the design of query-level multi-agent systems, i.e., one system per user query. Our core idea is to incentivize a reasoning-based meta-agent via external execution feedback. Concretely, by distilling DeepSeek R1, we first endow the basic reasoning ability regarding the generation of multi-agent systems to FlowReasoner. Then, we further enhance it via reinforcement learning (RL) with external execution feedback. A multi-purpose reward is designed to guide the RL training from aspects of performance, complexity, and efficiency. In this manner, FlowReasoner is enabled to generate a personalized multi-agent system for each user query via deliberative reasoning. Experiments on both engineering and competition code benchmarks demonstrate the superiority of FlowReasoner. Remarkably, it surpasses o1-mini by 10.52% accuracy across three benchmarks. The code is available at https://github.com/sail-sg/FlowReasoner.

cs.AI

NoisyRollout: Reinforcing Visual Reasoning with Data Augmentation

Recent advances in reinforcement learning (RL) have strengthened the reasoning capabilities of vision-language models (VLMs). However, enhancing policy exploration to better scale test-time compute remains largely underexplored. In addition, VLMs continue to struggle with imperfect visual perception, which in turn affects the subsequent reasoning process. We introduce NoisyRollout, a simple yet effective data augmentation method that addresses these issues by mixing training trajectories from both clean and moderately distorted images. This approach injects perceptual diversity, encouraging better policy exploration and leading to more robust reasoning. A noise annealing schedule gradually reduces distortion strength, aiding exploration early in training while ensuring later stability. Crucially, our method is easy-to-adopt--requiring no additional training cost and no modifications to the RL objective. Extensive experiments on 2 distinct training datasets demonstrate that NoisyRollout achieves state-of-the-art performance among open-source RL-tuned models across 5 out-of-domain reasoning and perception benchmarks. Furthermore, we validate the effectiveness of NoisyRollout across model sizes (7B and 32B), data scales (from 1K to 6K) and image augmentation types (Gaussion noise and rotation), highlighting its generalizability and scalability.

cs.CV

Efficient Process Reward Model Training via Active Learning

Process Reward Models (PRMs) provide step-level supervision to large language models (LLMs), but scaling up training data annotation remains challenging for both humans and LLMs. To address this limitation, we propose an active learning approach, ActPRM, which proactively selects the most uncertain samples for training, substantially reducing labeling costs. During training, we use the PRM to estimate uncertainty after the forward pass, retaining only highly uncertain data. A capable yet costly reasoning model then labels this data. Then we compute the loss with respect to the labels and update the PRM's weights. We compare ActPRM vs. vanilla fine-tuning, on a pool-based active learning setting, demonstrating that ActPRM reduces 50% annotation, but achieving the comparable or even better performance. Beyond annotation efficiency, we further advance the actively trained PRM by filtering over 1M+ math reasoning trajectories with ActPRM, retaining 60% of the data. A subsequent training on this selected dataset yields a new state-of-the-art (SOTA) PRM on ProcessBench (75.0%) and PRMBench (65.5%) compared with same sized models.

cs.LG

Unnatural Languages Are Not Bugs but Features for LLMs

Large Language Models (LLMs) have been observed to process non-human-readable text sequences, such as jailbreak prompts, often viewed as a bug for aligned LLMs. In this work, we present a systematic investigation challenging this perception, demonstrating that unnatural languages - strings that appear incomprehensible to humans but maintain semantic meanings for LLMs - contain latent features usable by models. Notably, unnatural languages possess latent features that can be generalized across different models and tasks during inference. Furthermore, models fine-tuned on unnatural versions of instruction datasets perform on-par with those trained on natural language, achieving 49.71 win rates in Length-controlled AlpacaEval 2.0 in average across various base models. In addition, through comprehensive analysis, we demonstrate that LLMs process unnatural languages by filtering noise and inferring contextual meaning from filtered words.

cs.CL

Reasoning Does Not Necessarily Improve Role-Playing Ability

The application of role-playing large language models (LLMs) is rapidly expanding in both academic and commercial domains, driving an increasing demand for high-precision role-playing models. Simultaneously, the rapid advancement of reasoning techniques has continuously pushed the performance boundaries of LLMs. This intersection of practical role-playing demands and evolving reasoning capabilities raises an important research question: "Can reasoning techniques enhance the role-playing capabilities of LLMs?" To address this, we conduct a comprehensive study using 6 role-playing benchmarks, 24 LLMs, and 3 distinct role-playing strategies, comparing the effectiveness of direct zero-shot role-playing, role-playing with Chain-of-Thought (CoT), and role-playing using reasoning-optimized LLMs. Our findings reveal that CoT may reduce role-playing performance, reasoning-optimized LLMs are unsuitable for role-playing, reasoning ability disrupts the role-playing scaling law, large models still lack proficiency in advanced role-playing, and Chinese role-playing performance surpasses English role-playing performance. Furthermore, based on extensive experimental results, we propose two promising future research directions: Role-aware CoT for improving role-playing LLMs and Reinforcement Learning for role-playing LLMs, aiming to enhance the adaptability, consistency, and effectiveness of role-playing LLMs for both research and real-world applications.

cs.CL

Sailor2: Sailing in South-East Asia with Inclusive Multilingual LLMs

Sailor2 is a family of cutting-edge multilingual language models for South-East Asian (SEA) languages, available in 1B, 8B, and 20B sizes to suit diverse applications. Building on Qwen2.5, Sailor2 undergoes continuous pre-training on 500B tokens (400B SEA-specific and 100B replay tokens) to support 13 SEA languages while retaining proficiency in Chinese and English. Sailor2-20B model achieves a 50-50 win rate against GPT-4o across SEA languages. We also deliver a comprehensive cookbook on how to develop the multilingual model in an efficient manner, including five key aspects: data curation, pre-training, post-training, model customization and evaluation. We hope that Sailor2 model (Apache 2.0 license) will drive language development in the SEA region, and Sailor2 cookbook will inspire researchers to build more inclusive LLMs for other under-served languages.

cs.CL

Can Large Language Models Understand You Better? An MBTI Personality Detection Dataset Aligned with Population Traits

The Myers-Briggs Type Indicator (MBTI) is one of the most influential personality theories reflecting individual differences in thinking, feeling, and behaving. MBTI personality detection has garnered considerable research interest and has evolved significantly over the years. However, this task tends to be overly optimistic, as it currently does not align well with the natural distribution of population personality traits. Specifically, (1) the self-reported labels in existing datasets result in incorrect labeling issues, and (2) the hard labels fail to capture the full range of population personality distributions. In this paper, we optimize the task by constructing MBTIBench, the first manually annotated high-quality MBTI personality detection dataset with soft labels, under the guidance of psychologists. As for the first challenge, MBTIBench effectively solves the incorrect labeling issues, which account for 29.58% of the data. As for the second challenge, we estimate soft labels by deriving the polarity tendency of samples. The obtained soft labels confirm that there are more people with non-extreme personality traits. Experimental results not only highlight the polarized predictions and biases in LLMs as key directions for future research, but also confirm that soft labels can provide more benefits to other psychological tasks than hard labels. The code and data are available at https://github.com/Personality-NLP/MbtiBench.

cs.CL

SCITAT: A Question Answering Benchmark for Scientific Tables and Text Covering Diverse Reasoning Types

Scientific question answering (SQA) is an important task aimed at answering questions based on papers. However, current SQA datasets have limited reasoning types and neglect the relevance between tables and text, creating a significant gap with real scenarios. To address these challenges, we propose a QA benchmark for scientific tables and text with diverse reasoning types (SciTaT). To cover more reasoning types, we summarize various reasoning types from real-world questions. To involve both tables and text, we require the questions to incorporate tables and text as much as possible. Based on SciTaT, we propose a strong baseline (CaR), which combines various reasoning methods to address different reasoning types and process tables and text at the same time. CaR brings average improvements of 12.9% over other baselines on SciTaT, validating its effectiveness. Error analysis reveals the challenges of SciTaT, such as complex numerical calculations and domain knowledge.

cs.CL

A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

Game-theoretic scenarios have become pivotal in evaluating the social intelligence of Large Language Model (LLM)-based social agents. While numerous studies have explored these agents in such settings, there is a lack of a comprehensive survey summarizing the current progress. To address this gap, we systematically review existing research on LLM-based social agents within game-theoretic scenarios. Our survey organizes the findings into three core components: Game Framework, Social Agent, and Evaluation Protocol. The game framework encompasses diverse game scenarios, ranging from choice-focusing to communication-focusing games. The social agent part explores agents' preferences, beliefs, and reasoning abilities, as well as their interactions and synergistic effects on decision-making. The evaluation protocol covers both game-agnostic and game-specific metrics for assessing agent performance. Additionally, we analyze the performance of current social agents across various game scenarios. By reflecting on the current research and identifying future research directions, this survey provides insights to advance the development and evaluation of social agents in game-theoretic scenarios.

cs.CL

SailCompass: Towards Reproducible and Robust Evaluation for Southeast Asian Languages

In this paper, we introduce SailCompass, a reproducible and robust evaluation benchmark for assessing Large Language Models (LLMs) on Southeast Asian Languages (SEA). SailCompass encompasses three main SEA languages, eight primary tasks including 14 datasets covering three task types (generation, multiple-choice questions, and classification). To improve the robustness of the evaluation approach, we explore different prompt configurations for multiple-choice questions and leverage calibrations to improve the faithfulness of classification tasks. With SailCompass, we derive the following findings: (1) SEA-specialized LLMs still outperform general LLMs, although the gap has narrowed; (2) A balanced language distribution is important for developing better SEA-specialized LLMs; (3) Advanced prompting techniques (e.g., calibration, perplexity-based ranking) are necessary to better utilize LLMs. All datasets and evaluation scripts are public.

cs.CL

In-Context Transfer Learning: Demonstration Synthesis by Transferring Similar Tasks

In-context learning (ICL) is an effective approach to help large language models (LLMs) adapt to various tasks by providing demonstrations of the target task. Considering the high cost of labeling demonstrations, many methods propose synthesizing demonstrations from scratch using LLMs. However, the quality of the demonstrations synthesized from scratch is limited by the capabilities and knowledge of LLMs. To address this, inspired by transfer learning, we propose In-Context Transfer Learning (ICTL), which synthesizes target task demonstrations by transferring labeled demonstrations from similar source tasks. ICTL consists of two steps: source sampling and target transfer. First, we define an optimization objective, which minimizes transfer error to sample source demonstrations similar to the target task. Then, we employ LLMs to transfer the sampled source demonstrations to the target task, matching the definition and format of the target task. Experiments on Super-NI show that ICTL outperforms synthesis from scratch by 2.0% on average, demonstrating the effectiveness of our method.

cs.CL

DAC: Decomposed Automation Correction for Text-to-SQL

Text-to-SQL is an important task that helps people obtain information from databases by automatically generating SQL queries. Considering the brilliant performance, approaches based on Large Language Models (LLMs) become the mainstream for text-to-SQL. Among these approaches, automated correction is an effective approach that further enhances performance by correcting the mistakes in the generated results. The existing correction methods require LLMs to directly correct with generated SQL, while previous research shows that LLMs do not know how to detect mistakes, leading to poor performance. Therefore, in this paper, we propose to employ the decomposed correction to enhance text-to-SQL performance. We first demonstrate that decomposed correction outperforms direct correction since detecting and fixing mistakes with the results of the decomposed sub-tasks is easier than with SQL. Based on this analysis, we introduce Decomposed Automation Correction (DAC), which corrects SQL by decomposing text-to-SQL into entity linking and skeleton parsing. DAC first generates the entity and skeleton corresponding to the question and then compares the differences between the initial SQL and the generated entities and skeleton as feedback for correction. Experimental results show that our method improves performance by $3.7\%$ on average of Spider, Bird, and KaggleDBQA compared with the baseline method, demonstrating the effectiveness of DAC.

cs.CL