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Lorenzo Pellegrini

Publications and source records attributed to Lorenzo Pellegrini.

21 records · Page 2Linked to original sources

IROS 2019 Lifelong Robotic Vision Challenge -- Lifelong Object Recognition Report

This report summarizes IROS 2019-Lifelong Robotic Vision Competition (Lifelong Object Recognition Challenge) with methods and results from the top $8$ finalists (out of over~$150$ teams). The competition dataset (L)ifel(O)ng (R)obotic V(IS)ion (OpenLORIS) - Object Recognition (OpenLORIS-object) is designed for driving lifelong/continual learning research and application in robotic vision domain, with everyday objects in home, office, campus, and mall scenarios. The dataset explicitly quantifies the variants of illumination, object occlusion, object size, camera-object distance/angles, and clutter information. Rules are designed to quantify the learning capability of the robotic vision system when faced with the objects appearing in the dynamic environments in the contest. Individual reports, dataset information, rules, and released source code can be found at the project homepage: "https://lifelong-robotic-vision.github.io/competition/".

cs.CV↗

Rehearsal-Free Continual Learning over Small Non-I.I.D. Batches

Robotic vision is a field where continual learning can play a significant role. An embodied agent operating in a complex environment subject to frequent and unpredictable changes is required to learn and adapt continuously. In the context of object recognition, for example, a robot should be able to learn (without forgetting) objects of never before seen classes as well as improving its recognition capabilities as new instances of already known classes are discovered. Ideally, continual learning should be triggered by the availability of short videos of single objects and performed on-line on on-board hardware with fine-grained updates. In this paper, we introduce a novel continual learning protocol based on the CORe50 benchmark and propose two rehearsal-free continual learning techniques, CWR* and AR1*, that can learn effectively even in the challenging case of nearly 400 small non-i.i.d. incremental batches. In particular, our experiments show that AR1* can outperform other state-of-the-art rehearsal-free techniques by more than 15% accuracy in some cases, with a very light and constant computational and memory overhead across training batches.

cs.LG↗

Latent Replay for Real-Time Continual Learning

Training deep neural networks at the edge on light computational devices, embedded systems and robotic platforms is nowadays very challenging. Continual learning techniques, where complex models are incrementally trained on small batches of new data, can make the learning problem tractable even for CPU-only embedded devices enabling remarkable levels of adaptiveness and autonomy. However, a number of practical problems need to be solved: catastrophic forgetting before anything else. In this paper we introduce an original technique named "Latent Replay" where, instead of storing a portion of past data in the input space, we store activations volumes at some intermediate layer. This can significantly reduce the computation and storage required by native rehearsal. To keep the representation stable and the stored activations valid we propose to slow-down learning at all the layers below the latent replay one, leaving the layers above free to learn at full pace. In our experiments we show that Latent Replay, combined with existing continual learning techniques, achieves state-of-the-art performance on complex video benchmarks such as CORe50 NICv2 (with nearly 400 small and highly non-i.i.d. batches) and OpenLORIS. Finally, we demonstrate the feasibility of nearly real-time continual learning on the edge through the deployment of the proposed technique on a smartphone device.

cs.LG↗