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Loris D'Antoni

Publications and source records attributed to Loris D'Antoni.

At least 55 records · Page 3Linked to original sources

Semantics-Guided Synthesis

This paper develops a new framework for program synthesis, called semantics-guided synthesis (SemGuS), that allows a user to provide both the syntax and the semantics for the constructs in the language. SemGuS accepts a recursively defined big-step semantics, which allows it, for example, to be used to specify and solve synthesis problems over an imperative programming language that may contain loops with unbounded behavior. The customizable nature of SemGuS also allows synthesis problems to be defined over a non-standard semantics, such as an abstract semantics. In addition to the SemGuS framework, we develop an algorithm for solving SemGuS problems that is capable of both synthesizing programs and proving unrealizability, by encoding a SemGuS problem as a proof search over Constrained Horn Clauses: in particular, our approach is the first that we are aware of that can prove unrealizabilty for synthesis problems that involve imperative programs with unbounded loops, over an infinite syntactic search space. We implemented the technique in a tool called MESSY, and applied it to both SyGuS problems(i.e., over expressions) and synthesis problems over an imperative programming language.

cs.PL↗

Robustness to Programmable String Transformations via Augmented Abstract Training

Deep neural networks for natural language processing tasks are vulnerable to adversarial input perturbations. In this paper, we present a versatile language for programmatically specifying string transformations -- e.g., insertions, deletions, substitutions, swaps, etc. -- that are relevant to the task at hand. We then present an approach to adversarially training models that are robust to such user-defined string transformations. Our approach combines the advantages of search-based techniques for adversarial training with abstraction-based techniques. Specifically, we show how to decompose a set of user-defined string transformations into two component specifications, one that benefits from search and another from abstraction. We use our technique to train models on the AG and SST2 datasets and show that the resulting models are robust to combinations of user-defined transformations mimicking spelling mistakes and other meaning-preserving transformations.

cs.LG↗

Proving Data-Poisoning Robustness in Decision Trees

Machine learning models are brittle, and small changes in the training data can result in different predictions. We study the problem of proving that a prediction is robust to data poisoning, where an attacker can inject a number of malicious elements into the training set to influence the learned model. We target decision-tree models, a popular and simple class of machine learning models that underlies many complex learning techniques. We present a sound verification technique based on abstract interpretation and implement it in a tool called Antidote. Antidote abstractly trains decision trees for an intractably large space of possible poisoned datasets. Due to the soundness of our abstraction, Antidote can produce proofs that, for a given input, the corresponding prediction would not have changed had the training set been tampered with or not. We demonstrate the effectiveness of Antidote on a number of popular datasets.

cs.PL↗

Automata Tutor v3

Computer science class enrollments have rapidly risen in the past decade. With current class sizes, standard approaches to grading and providing personalized feedback are no longer possible and new techniques become both feasible and necessary. In this paper, we present the third version of Automata Tutor, a tool for helping teachers and students in large courses on automata and formal languages. The second version of Automata Tutor supported automatic grading and feedback for finite-automata constructions and has already been used by thousands of users in dozens of countries. This new version of Automata Tutor supports automated grading and feedback generation for a greatly extended variety of new problems, including problems that ask students to create regular expressions, context-free grammars, pushdown automata and Turing machines corresponding to a given description, and problems about converting between equivalent models - e.g., from regular expressions to nondeterministic finite automata. Moreover, for several problems, this new version also enables teachers and students to automatically generate new problem instances. We also present the results of a survey run on a class of 950 students, which shows very positive results about the usability and usefulness of the tool.

cs.FL↗

Exact and Approximate Methods for Proving Unrealizability of Syntax-Guided Synthesis Problems

We consider the problem of automatically establishing that a given syntax-guided-synthesis (SyGuS) problem is unrealizable (i.e., has no solution). We formulate the problem of proving that a SyGuS problem is unrealizable over a finite set of examples as one of solving a set of equations: the solution yields an overapproximation of the set of possible outputs that any term in the search space can produce on the given examples. If none of the possible outputs agrees with all of the examples, our technique has proven that the given SyGuS problem is unrealizable. We then present an algorithm for exactly solving the set of equations that result from SyGuS problems over linear integer arithmetic (LIA) and LIA with conditionals (CLIA), thereby showing that LIA and CLIA SyGuS problems over finitely many examples are decidable. We implement the proposed technique and algorithms in a tool called Nay. Nay can prove unrealizability for 70/132 existing SyGuS benchmarks, with running times comparable to those of the state-of-the-art tool Nope. Moreover, Nay can solve 11 benchmarks that Nope cannot solve.

cs.PL↗

D2R: Dataplane-Only Policy-Compliant Routing Under Failures

In networks today, the data plane handles forwarding---sending a packet to the next device in the path---and the control plane handles routing---deciding the path of the packet in the network. This architecture has limitations. First, when link failures occur, the data plane has to wait for the control plane to install new routes, and packet losses can occur due to delayed routing convergence or central controller latencies. Second, policy-compliance is not guaranteed without sophisticated configuration synthesis or controller intervention. In this paper, we take advantage of the recent advances in fast programmable switches to perform policy-compliant route computations entirely in the data plane, thus providing fast reactions to failures. D2R, our new network architecture, can provide the illusion of a network fabric that is always available and policy-compliant, even under failures. We implement our data plane in P4 and demonstrate its viability in real world topologies.

cs.NI↗

Proving Unrealizability for Syntax-Guided Synthesis

Proving Unrealizability for Syntax-Guided Synthesis We consider the problem of automatically establishing that a given syntax-guided-synthesis (SyGuS) problem is unrealizable (i.e., has no solution). Existing techniques have quite limited ability to establish unrealizability for general SyGuS instances in which the grammar describing the search space contains infinitely many programs. By encoding the synthesis problem's grammar G as a nondeterministic program P_G, we reduce the unrealizability problem to a reachability problem such that, if a standard program-analysis tool can establish that a certain assertion in P_G always holds, then the synthesis problem is unrealizable. Our method can be used to augment any existing SyGus tool so that it can establish that a successfully synthesized program q is optimal with respect to some syntactic cost -- e.g., q has the fewest possible if-then-else operators. Using known techniques, grammar G can be automatically transformed to generate exactly all programs with lower cost than q -- e.g., fewer conditional expressions. Our algorithm can then be applied to show that the resulting synthesis problem is unrealizable. We implemented the proposed technique in a tool called NOPE. NOPE can prove unrealizability for 59/134 variants of existing linear-integer-arithmetic SyGus benchmarks, whereas all existing SyGus solvers lack the ability to prove that these benchmarks are unrealizable, and time out on them.

cs.PL↗

Symbolic Register Automata

Symbolic Finite Automata and Register Automata are two orthogonal extensions of finite automata motivated by real-world problems where data may have unbounded domains. These automata address a demand for a model over large or infinite alphabets, respectively. Both automata models have interesting applications and have been successful in their own right. In this paper, we introduce Symbolic Register Automata, a new model that combines features from both symbolic and register automata, with a view on applications that were previously out of reach. We study their properties and provide algorithms for emptiness, inclusion and equivalence checking, together with experimental results.

cs.FL↗

Efficient Synthesis with Probabilistic Constraints

We consider the problem of synthesizing a program given a probabilistic specification of its desired behavior. Specifically, we study the recent paradigm of distribution-guided inductive synthesis (DIGITS), which iteratively calls a synthesizer on finite sample sets from a given distribution. We make theoretical and algorithmic contributions: (i) We prove the surprising result that DIGITS only requires a polynomial number of synthesizer calls in the size of the sample set, despite its ostensibly exponential behavior. (ii) We present a property-directed version of DIGITS that further reduces the number of synthesizer calls, drastically improving synthesis performance on a range of benchmarks.

cs.PL↗

Learning Quick Fixes from Code Repositories

Code analyzers such as Error Prone and FindBugs detect code patterns symptomatic of bugs, performance issues, or bad style. These tools express patterns as quick fixes that detect and rewrite unwanted code. However, it is difficult to come up with new quick fixes and decide which ones are useful and frequently appear in real code. We propose to rely on the collective wisdom of programmers and learn quick fixes from revision histories in software repositories. We present REVISAR, a tool for discovering common Java edit patterns in code repositories. Given code repositories and their revision histories, REVISAR (i) identifies code edits from revisions and (ii) clusters edits into sets that can be described using an edit pattern. The designers of code analyzers can then inspect the patterns and add the corresponding quick fixes to their tools. We ran REVISAR on nine popular GitHub projects, and it discovered 89 useful edit patterns that appeared in 3 or more projects. Moreover, 64% of the discovered patterns did not appear in existing tools. We then conducted a survey with 164 programmers from 124 projects and found that programmers significantly preferred eight out of the nine of the discovered patterns. Finally, we submitted 16 pull requests applying our patterns to 9 projects and, at the time of the writing, programmers accepted 6 (60%) of them. The results of this work aid toolsmiths in discovering quick fixes and making informed decisions about which quick fixes to prioritize based on patterns programmers actually apply in practice.

cs.SE↗

Program Repair via Direct State Manipulation

The goal of program repair is to automatically fix programs to meet a specification. We propose a new specification mechanism, direct manipulation, in which the programmer can visualize the trace of a buggy program on a failing input and convey the intended program behavior by manipulating variable values at some location. The repair problem is to find a program that, on the same input, reaches the location identified by the programmer with variable values equal to the manipulated ones. Since a single program execution under-specifies the overall program behavior, we augment our repair problem with quantitative objectives to find the program that agrees with the specification and is closest to the original one with respect to some distance. We formalize the repair problem, build a program repair tool JDial based on the Sketch synthesizer, and show the effectiveness of JDial on representative buggy benchmarks from introductory programming assignments.

cs.PL↗

TraceDiff: Debugging Unexpected Code Behavior Using Trace Divergences

Recent advances in program synthesis offer means to automatically debug student submissions and generate personalized feedback in massive programming classrooms. When automatically generating feedback for programming assignments, a key challenge is designing pedagogically useful hints that are as effective as the manual feedback given by teachers. Through an analysis of teachers' hint-giving practices in 132 online Q&A posts, we establish three design guidelines that an effective feedback design should follow. Based on these guidelines, we develop a feedback system that leverages both program synthesis and visualization techniques. Our system compares the dynamic code execution of both incorrect and fixed code and highlights how the error leads to a difference in behavior and where the incorrect code trace diverges from the expected solution. Results from our study suggest that our system enables students to detect and fix bugs that are not caught by students using another existing visual debugging tool.

cs.HC↗

Quantifying Program Bias

With the range and sensitivity of algorithmic decisions expanding at a break-neck speed, it is imperative that we aggressively investigate whether programs are biased. We propose a novel probabilistic program analysis technique and apply it to quantifying bias in decision-making programs. Specifically, we (i) present a sound and complete automated verification technique for proving quantitative properties of probabilistic programs; (ii) show that certain notions of bias, recently proposed in the fairness literature, can be phrased as quantitative correctness properties; and (iii) present FairSquare, the first verification tool for quantifying program bias, and evaluate it on a range of decision-making programs.

cs.PL↗

Fairness as a Program Property

We explore the following question: Is a decision-making program fair, for some useful definition of fairness? First, we describe how several algorithmic fairness questions can be phrased as program verification problems. Second, we discuss an automated verification technique for proving or disproving fairness of decision-making programs with respect to a probabilistic model of the population.

cs.PL↗

A Symbolic Decision Procedure for Symbolic Alternating Finite Automata

We introduce Symbolic Alternating Finite Automata (s-AFA) as an expressive, succinct, and decidable model for describing sets of finite sequences over arbitrary alphabets. Boolean operations over s-AFAs have linear complexity, which is in sharp contrast with the quadratic cost of intersection and union for non-alternating symbolic automata. Due to this succinctness, emptiness and equivalence checking are PSpace-hard. We introduce an algorithm for checking the equivalence of two s-AFAs based on bisimulation up to congruence. This algorithm allows us to exploit the power of SAT and SMT solvers to efficiently search the state space of the s-AFAs. We evaluate our decision procedure on two verification and security applications: 1) checking satisfiability of linear temporal logic formulas over finite traces, and 2) checking equivalence of Boolean combinations of regular expressions. Our experiments show that our technique often outperforms existing techniques and it can be beneficial in both such applications.

cs.FL↗

Learning Syntactic Program Transformations from Examples

IDEs, such as Visual Studio, automate common transformations, such as Rename and Extract Method refactorings. However, extending these catalogs of transformations is complex and time-consuming. A similar phenomenon appears in intelligent tutoring systems where instructors have to write cumbersome code transformations that describe "common faults" to fix similar student submissions to programming assignments. We present REFAZER, a technique for automatically generating program transformations. REFAZER builds on the observation that code edits performed by developers can be used as examples for learning transformations. Example edits may share the same structure but involve different variables and subexpressions, which must be generalized in a transformation at the right level of abstraction. To learn transformations, REFAZER leverages state-of-the-art programming-by-example methodology using the following key components: (a) a novel domain-specific language (DSL) for describing program transformations, (b) domain-specific deductive algorithms for synthesizing transformations in the DSL, and (c) functions for ranking the synthesized transformations. We instantiate and evaluate REFAZER in two domains. First, given examples of edits used by students to fix incorrect programming assignment submissions, we learn transformations that can fix other students' submissions with similar faults. In our evaluation conducted on 4 programming tasks performed by 720 students, our technique helped to fix incorrect submissions for 87% of the students. In the second domain, we use repetitive edits applied by developers to the same project to synthesize a program transformation that applies these edits to other locations in the code. In our evaluation conducted on 59 scenarios of repetitive edits taken from 3 C# open-source projects, REFAZER learns the intended program transformation in 83% of the cases.

cs.SE↗

NoFAQ: Synthesizing Command Repairs from Examples

Command-line tools are confusing and hard to use for novice programmers due to their cryptic error messages and lack of documentation. Novice users often resort to online help-forums for finding corrections to their buggy commands, but have a hard time in searching precisely for posts that are relevant to their problem and then applying the suggested solutions to their buggy command. We present a tool, NoFAQ, that uses a set of rules to suggest possible fixes when users write buggy commands that trigger commonly occurring errors. The rules are expressed in a language called FixIt and each rule pattern-matches against the user's buggy command and the corresponding error message, and uses these inputs to produce a possible fixed command. Our main contribution is an algorithm based on lazy VSA for synthesizing FixIt rules from examples of buggy and repaired commands. The algorithm allows users to add new rules in NoFAQ without having to manually encode them. We present the evaluation of NoFAQ on 92 benchmark problems and show that NoFAQ is able to instantly synthesize rules for 81 benchmark problems in real time using just 2 to 5 input-output examples for each rule.

cs.PL↗

In the Maze of Data Languages

In data languages the positions of strings and trees carry a label from a finite alphabet and a data value from an infinite alphabet. Extensions of automata and logics over finite alphabets have been defined to recognize data languages, both in the string and tree cases. In this paper we describe and compare the complexity and expressiveness of such models to understand which ones are better candidates as regular models.

cs.FL↗