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Louis Martinez

Publications and source records attributed to Louis Martinez.

3 recordsLinked to original sources

FILTR: Extracting Topological Features from Pretrained 3D Models

Recent advances in pretraining 3D point cloud encoders (e.g., Point-BERT, Point-MAE) have produced powerful models, whose abilities are typically evaluated on geometric or semantic tasks. At the same time, topological descriptors have been shown to provide informative summaries of a shape's multiscale structure. In this paper we pose the question whether topological information can be derived from features produced by 3D encoders. To address this question, we first introduce DONUT, a synthetic benchmark with controlled topological complexity, and propose FILTR (Filtration Transformer), a learnable framework to predict persistence diagrams directly from frozen encoders. FILTR adapts a transformer decoder to treat diagram generation as a set prediction task. Our analysis on DONUT reveals that existing encoders retain only limited global topological signals, yet FILTR successfully leverages information produced by these encoders to approximate persistence diagrams. Our approach enables, for the first time, data-driven extraction of persistence diagrams from raw point clouds through an efficient learnable feed-forward mechanism.

cs.CV

Unfolding Generative Flows with Koopman Operators: Trajectory-Preserving Linearization

Continuous Normalizing Flows (CNFs) enable elegant generative modeling but remain bottlenecked by their iterative nature requiring costly sampling and lacking interpretability of the intermediate states. Recent approaches accelerate sampling by straightening trajectories or distilling endpoints, yet they treat the original generative process as a black box, discarding the teacher's intermediate dynamics. We propose a fundamentally different perspective: globally linearizing flow dynamics via Koopman theory to achieve trajectory-preserving linearization. By lifting a pre-trained Conditional Flow Matching (CFM) model into a higher-dimensional Koopman space, we represent its evolution with a single linear operator. Crucially, unlike boundary-only distillation, our method enforces infinitesimal consistency with the teacher's vector field along the full generative path. We derive a practical, simulation-free training objective that ensures this global alignment and yields two key benefits. First, sampling becomes one-step and parallelizable. Second, because the linearization is faithful to the dynamics, the Koopman operator provides unique insights on the generation. We demonstrate that this structure enables novel applications unavailable in prior approaches, including discovery of semantically coherent editing directions, inversion with a teacher-aligned linear operator and class-conditional spectral signatures. Empirically, our approach achieves competitive sample quality, while enabling spectral analysis and control of the entire trajectories of generative flows.

cs.LG

Coupling Agent-Based Simulations and VR universes: the case of GAMA and Unity

Agent-based models (ABMs) and video games, including those taking advantage of virtual reality (VR), have undergone a remarkable parallel evolution, achieving impressive levels of complexity and sophistication. This paper argues that while ABMs prioritize scientific analysis and understanding and VR aims for immersive entertainment, they both simulate artificial worlds and can benefit from closer integration. Coupling both approaches indeed opens interesting possibilities for research and development in various fields, and in particular education, at the heart of the SIMPLE project, an EU-funded project on the development of digital tools for awareness raising on environmental issues. However, existing tools often present limitations, including technical complexity, limited functionalities, and lack of interoperability. To address these challenges, we introduce a novel framework for linking GAMA, a popular ABM platform, with Unity, a widely used game engine. This framework enables seamless data exchange, real-time visualization, and user interaction within VR environments, allowing researchers to leverage the strengths of both ABMs and VR for more impactful and engaging simulations. We demonstrate the capabilities of our framework through two prototypes built to highlight its potential in representing and interacting with complex socio-environmental system models. We conclude by emphasizing the importance of continued collaboration between the ABM and VR communities to develop robust, user-friendly tools, paving the way for a new era of collaborative research and immersive experiences in simulations.

cs.MA