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Louis Thomson

Publications and source records attributed to Louis Thomson.

4 recordsLinked to original sources

Towards Shutdownable Agents: Generalizing Stochastic Choice in RL Agents and LLMs

Misaligned artificial agents might resist shutdown. One proposed solution is to train agents to lack preferences between different-length trajectories. The Discounted Reward for Same-Length Trajectories (DReST) reward function does this by penalizing agents for repeatedly choosing same-length trajectories, and thus incentivizes agents to (1) choose stochastically between different trajectory-lengths (be NEUTRAL about trajectory-lengths), and (2) pursue goals effectively conditional on each trajectory-length (be USEFUL). In this paper, we use DReST to train deep RL agents and fine-tune Qwen3-8B and Llama-3.1-8B-Instruct to be NEUTRAL and USEFUL. We find that these DReST models generalize to being NEUTRAL and USEFUL in unseen contexts at test time. Indeed, DReST RL agents achieve 11% (PPO) and 18% (A2C) higher USEFULNESS on our test set than default agents, and DReST LLMs achieve near-maximum USEFULNESS and NEUTRALITY. We also test our LLMs in an out-of-distribution setting where they can pay costs to influence when shutdown occurs. We find that DReST training roughly halves the mean probability of influencing shutdown (from 0.62 to 0.30 for Qwen and from 0.42 to 0.23 for Llama). DReST training also almost entirely eliminates the share of prompts on which influencing shutdown is the most likely option (from 0.59 to 0.01 for Qwen and from 0.53 to 0.00 for Llama). Our results thus provide some early evidence that DReST could be used to train more advanced agents to be useful and shutdownable.

cs.AI

Evaluating Language Model Character Traits

Language models (LMs) can exhibit human-like behaviour, but it is unclear how to describe this behaviour without undue anthropomorphism. We formalise a behaviourist view of LM character traits: qualities such as truthfulness, sycophancy, or coherent beliefs and intentions, which may manifest as consistent patterns of behaviour. Our theory is grounded in empirical demonstrations of LMs exhibiting different character traits, such as accurate and logically coherent beliefs, and helpful and harmless intentions. We find that the consistency with which LMs exhibit certain character traits varies with model size, fine-tuning, and prompting. In addition to characterising LM character traits, we evaluate how these traits develop over the course of an interaction. We find that traits such as truthfulness and harmfulness can be stationary, i.e., consistent over an interaction, in certain contexts, but may be reflective in different contexts, meaning they mirror the LM's behavior in the preceding interaction. Our formalism enables us to describe LM behaviour precisely in intuitive language, without undue anthropomorphism.

cs.CL

Games for AI Control: Models of Safety Evaluations of AI Deployment Protocols

To evaluate the safety and usefulness of deployment protocols for untrusted AIs, AI Control uses a red-teaming exercise played between a protocol designer and an adversary. This paper introduces AI-Control Games, a formal decision-making model of the red-teaming exercise as a multi-objective, partially observable, stochastic game. We also introduce reductions from AI-Control Games to a special case of zero-sum partially observable stochastic games that allow us to leverage existing algorithms to find Pareto-optimal protocols. We apply our formalism to model, evaluate and synthesise protocols for deploying untrusted language models as programming assistants, focusing on Trusted Monitoring protocols, which use weaker language models and limited human assistance. To demonstrate the utility of our formalism, we show improvements over empirical studies in existing settings, evaluate protocols in new settings, and analyse how modelling assumptions affect the safety and usefulness of protocols. Finally, we leverage our formalism to precisely describe some of the implicit assumptions in prior control work.

cs.AI

Towards Shutdownable Agents via Stochastic Choice

The POST-Agents Proposal (PAP) is an idea for ensuring that advanced artificial agents never resist shutdown. A key part of the PAP is using a novel `Discounted Reward for Same-Length Trajectories (DReST)' reward function to train agents to (1) pursue goals effectively conditional on each trajectory-length (be `USEFUL'), and (2) choose stochastically between different trajectory-lengths (be `NEUTRAL' about trajectory-lengths). In this paper, we propose evaluation metrics for USEFULNESS and NEUTRALITY. We use a DReST reward function to train simple agents to navigate gridworlds, and we find that these agents learn to be USEFUL and NEUTRAL. Our results thus provide some initial evidence that DReST reward functions could train advanced agents to be USEFUL and NEUTRAL. Our theoretical work suggests that these agents would be useful and shutdownable.

cs.AI