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Lourdes Agapito

Publications and source records attributed to Lourdes Agapito.

46 records · Page 3Linked to original sources

3D Pick & Mix: Object Part Blending in Joint Shape and Image Manifolds

We present 3D Pick & Mix, a new 3D shape retrieval system that provides users with a new level of freedom to explore 3D shape and Internet image collections by introducing the ability to reason about objects at the level of their constituent parts. While classic retrieval systems can only formulate simple searches such as "find the 3D model that is most similar to the input image" our new approach can formulate advanced and semantically meaningful search queries such as: "find me the 3D model that best combines the design of the legs of the chair in image 1 but with no armrests, like the chair in image 2". Many applications could benefit from such rich queries, users could browse through catalogues of furniture and pick and mix parts, combining for example the legs of a chair from one shop and the armrests from another shop.

cs.CV↗

MaskFusion: Real-Time Recognition, Tracking and Reconstruction of Multiple Moving Objects

We present MaskFusion, a real-time, object-aware, semantic and dynamic RGB-D SLAM system that goes beyond traditional systems which output a purely geometric map of a static scene. MaskFusion recognizes, segments and assigns semantic class labels to different objects in the scene, while tracking and reconstructing them even when they move independently from the camera. As an RGB-D camera scans a cluttered scene, image-based instance-level semantic segmentation creates semantic object masks that enable real-time object recognition and the creation of an object-level representation for the world map. Unlike previous recognition-based SLAM systems, MaskFusion does not require known models of the objects it can recognize, and can deal with multiple independent motions. MaskFusion takes full advantage of using instance-level semantic segmentation to enable semantic labels to be fused into an object-aware map, unlike recent semantics enabled SLAM systems that perform voxel-level semantic segmentation. We show augmented-reality applications that demonstrate the unique features of the map output by MaskFusion: instance-aware, semantic and dynamic.

cs.CV↗

Rethinking Pose in 3D: Multi-stage Refinement and Recovery for Markerless Motion Capture

We propose a CNN-based approach for multi-camera markerless motion capture of the human body. Unlike existing methods that first perform pose estimation on individual cameras and generate 3D models as post-processing, our approach makes use of 3D reasoning throughout a multi-stage approach. This novelty allows us to use provisional 3D models of human pose to rethink where the joints should be located in the image and to recover from past mistakes. Our principled refinement of 3D human poses lets us make use of image cues, even from images where we previously misdetected joints, to refine our estimates as part of an end-to-end approach. Finally, we demonstrate how the high-quality output of our multi-camera setup can be used as an additional training source to improve the accuracy of existing single camera models.

cs.CV↗

Training VAEs Under Structured Residuals

Variational auto-encoders (VAEs) are a popular and powerful deep generative model. Previous works on VAEs have assumed a factorized likelihood model, whereby the output uncertainty of each pixel is assumed to be independent. This approximation is clearly limited as demonstrated by observing a residual image from a VAE reconstruction, which often possess a high level of structure. This paper demonstrates a novel scheme to incorporate a structured Gaussian likelihood prediction network within the VAE that allows the residual correlations to be modeled. Our novel architecture, with minimal increase in complexity, incorporates the covariance matrix prediction within the VAE. We also propose a new mechanism for allowing structured uncertainty on color images. Furthermore, we provide a scheme for effectively training this model, and include some suggestions for improving performance in terms of efficiency or modeling longer range correlations.

stat.ML↗

Structured Uncertainty Prediction Networks

This paper is the first work to propose a network to predict a structured uncertainty distribution for a synthesized image. Previous approaches have been mostly limited to predicting diagonal covariance matrices. Our novel model learns to predict a full Gaussian covariance matrix for each reconstruction, which permits efficient sampling and likelihood evaluation. We demonstrate that our model can accurately reconstruct ground truth correlated residual distributions for synthetic datasets and generate plausible high frequency samples for real face images. We also illustrate the use of these predicted covariances for structure preserving image denoising.

stat.ML↗

Lifting from the Deep: Convolutional 3D Pose Estimation from a Single Image

We propose a unified formulation for the problem of 3D human pose estimation from a single raw RGB image that reasons jointly about 2D joint estimation and 3D pose reconstruction to improve both tasks. We take an integrated approach that fuses probabilistic knowledge of 3D human pose with a multi-stage CNN architecture and uses the knowledge of plausible 3D landmark locations to refine the search for better 2D locations. The entire process is trained end-to-end, is extremely efficient and obtains state- of-the-art results on Human3.6M outperforming previous approaches both on 2D and 3D errors.

cs.CV↗

Better Together: Joint Reasoning for Non-rigid 3D Reconstruction with Specularities and Shading

We demonstrate the use of shape-from-shading (SfS) to improve both the quality and the robustness of 3D reconstruction of dynamic objects captured by a single camera. Unlike previous approaches that made use of SfS as a post-processing step, we offer a principled integrated approach that solves dynamic object tracking and reconstruction and SfS as a single unified cost function. Moving beyond Lambertian S f S , we propose a general approach that models both specularities and shading while simultaneously tracking and reconstructing general dynamic objects. Solving these problems jointly prevents the kinds of tracking failures which can not be recovered from by pipeline approaches. We show state-of-the-art results both qualitatively and quantitatively.

cs.CV↗

Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects

In this paper we introduce Co-Fusion, a dense SLAM system that takes a live stream of RGB-D images as input and segments the scene into different objects (using either motion or semantic cues) while simultaneously tracking and reconstructing their 3D shape in real time. We use a multiple model fitting approach where each object can move independently from the background and still be effectively tracked and its shape fused over time using only the information from pixels associated with that object label. Previous attempts to deal with dynamic scenes have typically considered moving regions as outliers, and consequently do not model their shape or track their motion over time. In contrast, we enable the robot to maintain 3D models for each of the segmented objects and to improve them over time through fusion. As a result, our system can enable a robot to maintain a scene description at the object level which has the potential to allow interactions with its working environment; even in the case of dynamic scenes.

cs.CV↗

Lifting Object Detection Datasets into 3D

While data has certainly taken the center stage in computer vision in recent years, it can still be difficult to obtain in certain scenarios. In particular, acquiring ground truth 3D shapes of objects pictured in 2D images remains a challenging feat and this has hampered progress in recognition-based object reconstruction from a single image. Here we propose to bypass previous solutions such as 3D scanning or manual design, that scale poorly, and instead populate object category detection datasets semi-automatically with dense, per-object 3D reconstructions, bootstrapped from:(i) class labels, (ii) ground truth figure-ground segmentations and (iii) a small set of keypoint annotations. Our proposed algorithm first estimates camera viewpoint using rigid structure-from-motion and then reconstructs object shapes by optimizing over visual hull proposals guided by loose within-class shape similarity assumptions. The visual hull sampling process attempts to intersect an object's projection cone with the cones of minimal subsets of other similar objects among those pictured from certain vantage points. We show that our method is able to produce convincing per-object 3D reconstructions and to accurately estimate cameras viewpoints on one of the most challenging existing object-category detection datasets, PASCAL VOC. We hope that our results will re-stimulate interest on joint object recognition and 3D reconstruction from a single image.

cs.CV↗

Solving Jigsaw Puzzles with Linear Programming

We propose a novel Linear Program (LP) based formula- tion for solving jigsaw puzzles. We formulate jigsaw solving as a set of successive global convex relaxations of the stan- dard NP-hard formulation, that can describe both jigsaws with pieces of unknown position and puzzles of unknown po- sition and orientation. The main contribution and strength of our approach comes from the LP assembly strategy. In contrast to existing greedy methods, our LP solver exploits all the pairwise matches simultaneously, and computes the position of each piece/component globally. The main ad- vantages of our LP approach include: (i) a reduced sensi- tivity to local minima compared to greedy approaches, since our successive approximations are global and convex and (ii) an increased robustness to the presence of mismatches in the pairwise matches due to the use of a weighted L1 penalty. To demonstrate the effectiveness of our approach, we test our algorithm on public jigsaw datasets and show that it outperforms state-of-the-art methods.

cs.CV↗