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Lu Fang

Publications and source records attributed to Lu Fang.

At least 37 records · Page 2Linked to original sources

ClickSeg: 3D Instance Segmentation with Click-Level Weak Annotations

3D instance segmentation methods often require fully-annotated dense labels for training, which are costly to obtain. In this paper, we present ClickSeg, a novel click-level weakly supervised 3D instance segmentation method that requires one point per instance annotation merely. Such a problem is very challenging due to the extremely limited labels, which has rarely been solved before. We first develop a baseline weakly-supervised training method, which generates pseudo labels for unlabeled data by the model itself. To utilize the property of click-level annotation setting, we further propose a new training framework. Instead of directly using the model inference way, i.e., mean-shift clustering, to generate the pseudo labels, we propose to use k-means with fixed initial seeds: the annotated points. New similarity metrics are further designed for clustering. Experiments on ScanNetV2 and S3DIS datasets show that the proposed ClickSeg surpasses the previous best weakly supervised instance segmentation result by a large margin (e.g., +9.4% mAP on ScanNetV2). Using 0.02% supervision signals merely, ClickSeg achieves $\sim$90% of the accuracy of the fully-supervised counterpart. Meanwhile, it also achieves state-of-the-art semantic segmentation results among weakly supervised methods that use the same annotation settings.

cs.CV

RealLiFe: Real-Time Light Field Reconstruction via Hierarchical Sparse Gradient Descent

With the rise of Extended Reality (XR) technology, there is a growing need for real-time light field reconstruction from sparse view inputs. Existing methods can be classified into offline techniques, which can generate high-quality novel views but at the cost of long inference/training time, and online methods, which either lack generalizability or produce unsatisfactory results. However, we have observed that the intrinsic sparse manifold of Multi-plane Images (MPI) enables a significant acceleration of light field reconstruction while maintaining rendering quality.Based on this insight, we introduce \textbf{RealLiFe}, a novel light field optimization method, which leverages the proposed Hierarchical Sparse Gradient Descent (HSGD) to produce high-quality light fields from sparse input images in real time. Technically, the coarse MPI of a scene is first generated using a 3D CNN, and it is further optimized leveraging only the scene content aligned sparse MPI gradients in a few iterations. Extensive experiments demonstrate that our method achieves comparable visual quality while being 100x faster on average than state-of-the-art offline methods and delivers better performance (about 2 dB higher in PSNR) compared to other online approaches.

cs.CV

Crowd3D: Towards Hundreds of People Reconstruction from a Single Image

Image-based multi-person reconstruction in wide-field large scenes is critical for crowd analysis and security alert. However, existing methods cannot deal with large scenes containing hundreds of people, which encounter the challenges of large number of people, large variations in human scale, and complex spatial distribution. In this paper, we propose Crowd3D, the first framework to reconstruct the 3D poses, shapes and locations of hundreds of people with global consistency from a single large-scene image. The core of our approach is to convert the problem of complex crowd localization into pixel localization with the help of our newly defined concept, Human-scene Virtual Interaction Point (HVIP). To reconstruct the crowd with global consistency, we propose a progressive reconstruction network based on HVIP by pre-estimating a scene-level camera and a ground plane. To deal with a large number of persons and various human sizes, we also design an adaptive human-centric cropping scheme. Besides, we contribute a benchmark dataset, LargeCrowd, for crowd reconstruction in a large scene. Experimental results demonstrate the effectiveness of the proposed method. The code and datasets will be made public.

cs.CV

Geo-NI: Geometry-aware Neural Interpolation for Light Field Rendering

In this paper, we present a Geometry-aware Neural Interpolation (Geo-NI) framework for light field rendering. Previous learning-based approaches either rely on the capability of neural networks to perform direct interpolation, which we dubbed Neural Interpolation (NI), or explore scene geometry for novel view synthesis, also known as Depth Image-Based Rendering (DIBR). Instead, we incorporate the ideas behind these two kinds of approaches by launching the NI with a novel DIBR pipeline. Specifically, the proposed Geo-NI first performs NI using input light field sheared by a set of depth hypotheses. Then the DIBR is implemented by assigning the sheared light fields with a novel reconstruction cost volume according to the reconstruction quality under different depth hypotheses. The reconstruction cost is interpreted as a blending weight to render the final output light field by blending the reconstructed light fields along the dimension of depth hypothesis. By combining the superiorities of NI and DIBR, the proposed Geo-NI is able to render views with large disparity with the help of scene geometry while also reconstruct non-Lambertian effect when depth is prone to be ambiguous. Extensive experiments on various datasets demonstrate the superior performance of the proposed geometry-aware light field rendering framework.

cs.CV

Photonic unsupervised learning processor for secure and high-throughput optical fiber communication

Following the explosive growth of global data, there is an ever-increasing demand for high-throughput optical fiber communication (OFC) systems to perform massive data transmission and processing. Existing OFC methods mainly rely on electronic circuits for data processing, which severely limits the communication throughput. Though considered promising for the next-generation high-speed fiber communication, all-optical OFC remains unachievable due to serious challenges in effective optical computing, system modeling and configuring. Here we propose an end-to-end photonic encoder-decoder (PED) processor which maps the physical system of OFC into an optical generative neural network. By modeling the OFC transmission process as the variation in the constructed optical latent space, the PED learns noise-resistant coding schemes via unsupervised optimization. With multi-layer parametric diffractive neural networks, the PED establishes a large-scale and high-throughput optical computing framework that integrates the main OFC computations including coding, encryption and compression to the optical domain. The whole system improves the latency of computation in OFC systems by five orders of magnitude compared with the state-of-the-art device. On benchmarking datasets, the PED experimentally achieves up to 32% reduction in transmission error ratio (ER) than on-off keying (OOK), one of the mainstream methods with the lowest ER in general transmission. As we demonstrate on medical data, the PED increases the transmission throughput by two orders of magnitude than 8-level pulse amplitude modulation (PAM-8). We believe the proposed photonic encoder-decoder processor not only paves the way to the next-generation all-optical OFC systems, but also promotes a wide range of AI-based physical system designs.

physics.optics

A^2-FPN: Attention Aggregation based Feature Pyramid Network for Instance Segmentation

Learning pyramidal feature representations is crucial for recognizing object instances at different scales. Feature Pyramid Network (FPN) is the classic architecture to build a feature pyramid with high-level semantics throughout. However, intrinsic defects in feature extraction and fusion inhibit FPN from further aggregating more discriminative features. In this work, we propose Attention Aggregation based Feature Pyramid Network (A^2-FPN), to improve multi-scale feature learning through attention-guided feature aggregation. In feature extraction, it extracts discriminative features by collecting-distributing multi-level global context features, and mitigates the semantic information loss due to drastically reduced channels. In feature fusion, it aggregates complementary information from adjacent features to generate location-wise reassembly kernels for content-aware sampling, and employs channel-wise reweighting to enhance the semantic consistency before element-wise addition. A^2-FPN shows consistent gains on different instance segmentation frameworks. By replacing FPN with A^2-FPN in Mask R-CNN, our model boosts the performance by 2.1% and 1.6% mask AP when using ResNet-50 and ResNet-101 as backbone, respectively. Moreover, A^2-FPN achieves an improvement of 2.0% and 1.4% mask AP when integrated into the strong baselines such as Cascade Mask R-CNN and Hybrid Task Cascade.

cs.CV

RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven visual and interaction cues to handle the complex interaction patterns and severe occlusions. We propose a semantic-aware scene decoupling scheme to model the occlusions explicitly, with a segmentation refinement and robust object tracking to prevent disentanglement uncertainty and maintain temporal consistency. We further introduce a robust performance capture scheme with the aid of various data-driven cues, which not only enables re-initialization ability, but also models the complex human-object interaction patterns in a data-driven manner. To this end, we introduce a spatial relation prior to prevent implausible intersections, as well as data-driven interaction cues to maintain natural motions, especially for those regions under severe human-object occlusions. We also adopt an adaptive fusion scheme for temporally coherent human-object reconstruction with occlusion analysis and human parsing cue. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality 4D human performance reconstruction under complex human-object interactions whilst still maintaining the lightweight monocular setting.

cs.CV

Revisiting Light Field Rendering with Deep Anti-Aliasing Neural Network

The light field (LF) reconstruction is mainly confronted with two challenges, large disparity and the non-Lambertian effect. Typical approaches either address the large disparity challenge using depth estimation followed by view synthesis or eschew explicit depth information to enable non-Lambertian rendering, but rarely solve both challenges in a unified framework. In this paper, we revisit the classic LF rendering framework to address both challenges by incorporating it with advanced deep learning techniques. First, we analytically show that the essential issue behind the large disparity and non-Lambertian challenges is the aliasing problem. Classic LF rendering approaches typically mitigate the aliasing with a reconstruction filter in the Fourier domain, which is, however, intractable to implement within a deep learning pipeline. Instead, we introduce an alternative framework to perform anti-aliasing reconstruction in the image domain and analytically show comparable efficacy on the aliasing issue. To explore the full potential, we then embed the anti-aliasing framework into a deep neural network through the design of an integrated architecture and trainable parameters. The network is trained through end-to-end optimization using a peculiar training set, including regular LFs and unstructured LFs. The proposed deep learning pipeline shows a substantial superiority in solving both the large disparity and the non-Lambertian challenges compared with other state-of-the-art approaches. In addition to the view interpolation for an LF, we also show that the proposed pipeline also benefits light field view extrapolation.

cs.CV

Data-Uncertainty Guided Multi-Phase Learning for Semi-Supervised Object Detection

In this paper, we delve into semi-supervised object detection where unlabeled images are leveraged to break through the upper bound of fully-supervised object detection models. Previous semi-supervised methods based on pseudo labels are severely degenerated by noise and prone to overfit to noisy labels, thus are deficient in learning different unlabeled knowledge well. To address this issue, we propose a data-uncertainty guided multi-phase learning method for semi-supervised object detection. We comprehensively consider divergent types of unlabeled images according to their difficulty levels, utilize them in different phases and ensemble models from different phases together to generate ultimate results. Image uncertainty guided easy data selection and region uncertainty guided RoI Re-weighting are involved in multi-phase learning and enable the detector to concentrate on more certain knowledge. Through extensive experiments on PASCAL VOC and MS COCO, we demonstrate that our method behaves extraordinarily compared to baseline approaches and outperforms them by a large margin, more than 3% on VOC and 2% on COCO.

cs.CV

Light Field Reconstruction Using Convolutional Network on EPI and Extended Applications

In this paper, a novel convolutional neural network (CNN)-based framework is developed for light field reconstruction from a sparse set of views. We indicate that the reconstruction can be efficiently modeled as angular restoration on an epipolar plane image (EPI). The main problem in direct reconstruction on the EPI involves an information asymmetry between the spatial and angular dimensions, where the detailed portion in the angular dimensions is damaged by undersampling. Directly upsampling or super-resolving the light field in the angular dimensions causes ghosting effects. To suppress these ghosting effects, we contribute a novel "blur-restoration-deblur" framework. First, the "blur" step is applied to extract the low-frequency components of the light field in the spatial dimensions by convolving each EPI slice with a selected blur kernel. Then, the "restoration" step is implemented by a CNN, which is trained to restore the angular details of the EPI. Finally, we use a non-blind "deblur" operation to recover the spatial high frequencies suppressed by the EPI blur. We evaluate our approach on several datasets, including synthetic scenes, real-world scenes and challenging microscope light field data. We demonstrate the high performance and robustness of the proposed framework compared with state-of-the-art algorithms. We further show extended applications, including depth enhancement and interpolation for unstructured input. More importantly, a novel rendering approach is presented by combining the proposed framework and depth information to handle large disparities.

eess.IV

LEAD: LiDAR Extender for Autonomous Driving

3D perception using sensors under vehicle industrial standard is the rigid demand in autonomous driving. MEMS LiDAR emerges with irresistible trend due to its lower cost, more robust, and meeting the mass-production standards. However, it suffers small field of view (FoV), slowing down the step of its population. In this paper, we propose LEAD, i.e., LiDAR Extender for Autonomous Driving, to extend the MEMS LiDAR by coupled image w.r.t both FoV and range. We propose a multi-stage propagation strategy based on depth distributions and uncertainty map, which shows effective propagation ability. Moreover, our depth outpainting/propagation network follows a teacher-student training fashion, which transfers depth estimation ability to depth completion network without any scale error passed. To validate the LiDAR extension quality, we utilize a high-precise laser scanner to generate a ground-truth dataset. Quantitative and qualitative evaluations show that our scheme outperforms SOTAs with a large margin. We believe the proposed LEAD along with the dataset would benefit the community w.r.t depth researches.

cs.CV

Large-scale neuromorphic optoelectronic computing with a reconfigurable diffractive processing unit

Application-specific optical processors have been considered disruptive technologies for modern computing that can fundamentally accelerate the development of artificial intelligence (AI) by offering substantially improved computing performance. Recent advancements in optical neural network architectures for neural information processing have been applied to perform various machine learning tasks. However, the existing architectures have limited complexity and performance; and each of them requires its own dedicated design that cannot be reconfigured to switch between different neural network models for different applications after deployment. Here, we propose an optoelectronic reconfigurable computing paradigm by constructing a diffractive processing unit (DPU) that can efficiently support different neural networks and achieve a high model complexity with millions of neurons. It allocates almost all of its computational operations optically and achieves extremely high speed of data modulation and large-scale network parameter updating by dynamically programming optical modulators and photodetectors. We demonstrated the reconfiguration of the DPU to implement various diffractive feedforward and recurrent neural networks and developed a novel adaptive training approach to circumvent the system imperfections. We applied the trained networks for high-speed classifying of handwritten digit images and human action videos over benchmark datasets, and the experimental results revealed a comparable classification accuracy to the electronic computing approaches. Furthermore, our prototype system built with off-the-shelf optoelectronic components surpasses the performance of state-of-the-art graphics processing units (GPUs) by several times on computing speed and more than an order of magnitude on system energy efficiency.

eess.IV

Spatial-Angular Attention Network for Light Field Reconstruction

Typical learning-based light field reconstruction methods demand in constructing a large receptive field by deepening the network to capture correspondences between input views. In this paper, we propose a spatial-angular attention network to perceive correspondences in the light field non-locally, and reconstruction high angular resolution light field in an end-to-end manner. Motivated by the non-local attention mechanism, a spatial-angular attention module specifically for the high-dimensional light field data is introduced to compute the responses from all the positions in the epipolar plane for each pixel in the light field, and generate an attention map that captures correspondences along the angular dimension. We then propose a multi-scale reconstruction structure to efficiently implement the non-local attention in the low spatial scale, while also preserving the high frequency components in the high spatial scales. Extensive experiments demonstrate the superior performance of the proposed spatial-angular attention network for reconstructing sparsely-sampled light fields with non-Lambertian effects.

eess.IV

Zoom in to the details of human-centric videos

Presenting high-resolution (HR) human appearance is always critical for the human-centric videos. However, current imagery equipment can hardly capture HR details all the time. Existing super-resolution algorithms barely mitigate the problem by only considering universal and low-level priors of im-age patches. In contrast, our algorithm is under bias towards the human body super-resolution by taking advantage of high-level prior defined by HR human appearance. Firstly, a motion analysis module extracts inherent motion pattern from the HR reference video to refine the pose estimation of the low-resolution (LR) sequence. Furthermore, a human body reconstruction module maps the HR texture in the reference frames onto a 3D mesh model. Consequently, the input LR videos get super-resolved HR human sequences are generated conditioned on the original LR videos as well as few HR reference frames. Experiments on an existing dataset and real-world data captured by hybrid cameras show that our approach generates superior visual quality of human body compared with the traditional method.

cs.CV

SurfaceNet+: An End-to-end 3D Neural Network for Very Sparse Multi-view Stereopsis

Multi-view stereopsis (MVS) tries to recover the 3D model from 2D images. As the observations become sparser, the significant 3D information loss makes the MVS problem more challenging. Instead of only focusing on densely sampled conditions, we investigate sparse-MVS with large baseline angles since the sparser sensation is more practical and more cost-efficient. By investigating various observation sparsities, we show that the classical depth-fusion pipeline becomes powerless for the case with a larger baseline angle that worsens the photo-consistency check. As another line of the solution, we present SurfaceNet+, a volumetric method to handle the 'incompleteness' and the 'inaccuracy' problems induced by a very sparse MVS setup. Specifically, the former problem is handled by a novel volume-wise view selection approach. It owns superiority in selecting valid views while discarding invalid occluded views by considering the geometric prior. Furthermore, the latter problem is handled via a multi-scale strategy that consequently refines the recovered geometry around the region with the repeating pattern. The experiments demonstrate the tremendous performance gap between SurfaceNet+ and state-of-the-art methods in terms of precision and recall. Under the extreme sparse-MVS settings in two datasets, where existing methods can only return very few points, SurfaceNet+ still works as well as in the dense MVS setting. The benchmark and the implementation are publicly available at https://github.com/mjiUST/SurfaceNet-plus.

cs.CV

MulayCap: Multi-layer Human Performance Capture Using A Monocular Video Camera

We introduce MulayCap, a novel human performance capture method using a monocular video camera without the need for pre-scanning. The method uses "multi-layer" representations for geometry reconstruction and texture rendering, respectively. For geometry reconstruction, we decompose the clothed human into multiple geometry layers, namely a body mesh layer and a garment piece layer. The key technique behind is a Garment-from-Video (GfV) method for optimizing the garment shape and reconstructing the dynamic cloth to fit the input video sequence, based on a cloth simulation model which is effectively solved with gradient descent. For texture rendering, we decompose each input image frame into a shading layer and an albedo layer, and propose a method for fusing a fixed albedo map and solving for detailed garment geometry using the shading layer. Compared with existing single view human performance capture systems, our "multi-layer" approach bypasses the tedious and time consuming scanning step for obtaining a human specific mesh template. Experimental results demonstrate that MulayCap produces realistic rendering of dynamically changing details that has not been achieved in any previous monocular video camera systems. Benefiting from its fully semantic modeling, MulayCap can be applied to various important editing applications, such as cloth editing, re-targeting, relighting, and AR applications.

cs.CV

OccuSeg: Occupancy-aware 3D Instance Segmentation

3D instance segmentation, with a variety of applications in robotics and augmented reality, is in large demands these days. Unlike 2D images that are projective observations of the environment, 3D models provide metric reconstruction of the scenes without occlusion or scale ambiguity. In this paper, we define "3D occupancy size", as the number of voxels occupied by each instance. It owns advantages of robustness in prediction, on which basis, OccuSeg, an occupancy-aware 3D instance segmentation scheme is proposed. Our multi-task learning produces both occupancy signal and embedding representations, where the training of spatial and feature embeddings varies with their difference in scale-aware. Our clustering scheme benefits from the reliable comparison between the predicted occupancy size and the clustered occupancy size, which encourages hard samples being correctly clustered and avoids over segmentation. The proposed approach achieves state-of-the-art performance on 3 real-world datasets, i.e. ScanNetV2, S3DIS and SceneNN, while maintaining high efficiency.

cs.CV

PANDA: A Gigapixel-level Human-centric Video Dataset

We present PANDA, the first gigaPixel-level humAN-centric viDeo dAtaset, for large-scale, long-term, and multi-object visual analysis. The videos in PANDA were captured by a gigapixel camera and cover real-world scenes with both wide field-of-view (~1 square kilometer area) and high-resolution details (~gigapixel-level/frame). The scenes may contain 4k head counts with over 100x scale variation. PANDA provides enriched and hierarchical ground-truth annotations, including 15,974.6k bounding boxes, 111.8k fine-grained attribute labels, 12.7k trajectories, 2.2k groups and 2.9k interactions. We benchmark the human detection and tracking tasks. Due to the vast variance of pedestrian pose, scale, occlusion and trajectory, existing approaches are challenged by both accuracy and efficiency. Given the uniqueness of PANDA with both wide FoV and high resolution, a new task of interaction-aware group detection is introduced. We design a 'global-to-local zoom-in' framework, where global trajectories and local interactions are simultaneously encoded, yielding promising results. We believe PANDA will contribute to the community of artificial intelligence and praxeology by understanding human behaviors and interactions in large-scale real-world scenes. PANDA Website: http://www.panda-dataset.com.

cs.CV