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Lu Qi

Publications and source records attributed to Lu Qi.

At least 19 recordsLinked to original sources

Unordered Landmark Visual Navigation

Image-goal navigation is a fundamental capability for embodied AI, yet its practical deployment is strained by strong prior assumptions. Existing methods predominantly rely on temporally ordered video streams or auxiliary sensors (e.g., depth, LiDAR) to maintain spatial consistency. These sequential and multimodal dependencies severely restrict scalability, especially when deploying robots using crowd-sourced or pre-recorded unordered image collections. When temporal priors are removed, current methods struggle with severe perceptual aliasing, noisy associations, and catastrophic mapping failures. To address this underexplored challenge, we propose Unordered Landmark Visual Navigation (ULVN), a unified RGB-only framework free from temporal and odometric priors. ULVN systematically mitigates error accumulation by integrating mapping, localization, and planning. Specifically, it constructs a robust 2D topological map directly from unstructured images via calibrated geometric verification and maximum spanning forest refinement. For closed-loop execution, ULVN abandons sequential heuristics, utilizing a graph-based belief propagation filter with entropy-adaptive fusion for global localization and dynamic subgoal planning. Extensive experiments in simulation and real-world deployments demonstrate that ULVN significantly outperforms state-of-the-art methods.

cs.RO

PanoWorld: Real-World Panoramic Generation

In this work, we aim to address the challenge of long-range memory in panoramic world models by exploiting the rotation-equivariant property of omnidirectional representations, where rotation can be treated as an implicit geometric transformation.Building on this insight, we propose PanoWorld, which simplifies camera trajectories into translations via fixed headings for both current-action modeling and long-range memory through Dense Panoramic Ray-Conditioning (DPRC) and Geometry-aware Memory Augmentation (GMA).Then, a three-stage training pipeline is introduced to progressively optimize each component. To better evaluate physical consistency under large-scale spatial variations and diverse illumination conditions, where existing datasets are relatively stable, we construct World360, a large-scale dataset consisting of both real-world video clips collected via panoramic unmanned aerial vehicles and high-quality simulated clips generated by AirSim360.Extensive experiments on World360 demonstrate the effectiveness of PanoWorld, outperforming alternative methods by a large margin.Our models, training code, and dataset will be publicly available. More information can be found on our project page: https://lihaoy-ux.github.io/panoworld-page/.

cs.CV

Enhancing In-context Panoramic Generation via Geometric-aware Pretraining

In this work, we present Canvas360, a two-stage framework for in-context panoramic generation that combines geometry-aware pretraining with downstream task-specific fine-tuning. To address the lack of large-scale, high-quality training data tailored to in-context panoramic tasks, we propose Canvas360Dataset, a collection of 1M high-quality paired panoramic samples for style transfer, inpainting, outpainting, and editing, enabling effective supervision across diverse in-context generation scenarios. On the modeling side, Canvas360 enhances text-to-panorama generation through parallel depth generation, velocity circular padding, and similarity loss regularization, enabling the model to learn geometry-aware representations, capture object distortion details, and improve geometric consistency and global coherence. Furthermore, empowered by strong panoramic priors, Canvas360 enables a unified in-context panoramic generation framework that supports diverse downstream tasks via token-level concatenation, surpassing prior methods in both task coverage and modeling flexibility. Extensive experiments show that Canvas360 improves panoramic image fidelity, achieving particularly strong performance on the panorama-specific FAED metric and competitive or leading results across the reported quantitative evaluations. More information can be found on our project page: https://zry000.github.io/Canvas360/

cs.CV

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic 3DGS reconstruction. In the global coarse stage, PanoLOG leverages sky-sphere modeling and panoramic monocular depth supervision for reliable geometry, while in the refinement stage, G$^2$PS builds adaptive bounding volumes via parallax-driven uncertainty and assigns cameras via gradient-based importance scoring. Furthermore, we construct Pano360, the first benchmark on large-scale panoramic dataset for outdoor scene reconstruction. Extensive experiments demonstrate that G$^2$PS achieves state-of-the-art rendering quality while maintaining scalable, block-parallel training. Our models, training code, and dataset are publicly available.

cs.CV

PixelEyes: Decoupling Perception and Reasoning for Pinpoint Visual Evidence Seeking

This paper explores multi-turn visual reasoning and observes that MLLMs repeatedly fail to localize the target, leading to long, redundant trajectories. We attribute this failure to the entanglement of reasoning and perception within a single model, the MLLM reasons and localizes simultaneously, and inaccurate localization triggers additional reasoning turns that bloat the trajectory. To solve this problem, we propose PixelEyes, a multi-turn visual reasoning agent that explicitly decouples reasoning from perception, i.e., the reasoner decides what to look for, while a specialized perception tool answers where it is. Specifically, PixelEyes introduces 1) Mask-guided Visual Search. A referring segmentation model is invoked to provide mask-precise localization, freeing the reasoner from the need to compensate for imprecise grounding. 2) Semantic-region Breadth-first Search (BFS). To eliminate redundant loops caused by repeatedly cropping incorrect sub-regions, we organize exploration as a breadth-first search over semantic regions. To internalize these capabilities, we construct the PixelEyes-6K dataset by resynthesizing expert trajectories from existing data. This explicitly embeds our mask-guided search and BFS logic into the model. We further introduce Pinpoint-Bench, a zero-hint visual search benchmark, i.e., no location cues are provided in the question, with instance-level masks and bounding boxes that separate localization failures from reasoning failures, enabling fine-grained analysis of failure modes such as inattentional blindness. Recent state-of-the-art MLLMs and visual reasoning agents leave large headroom on Pinpoint-Bench, demonstrating its quality and difficulty. Code and models are open-sourced.

cs.CV

A hardware-safety-gated system for LLM-written native ARTIQ control code on a trapped-ion platform

Large-language-model (LLM) agents can write and run experimental control code. This allows laboratory work to be conducted autonomously. However, this autonomy raises a safety problem that prior work has not addressed. Unchecked code can damage the apparatus, and there is no formal, per-operation boundary between human authorization/supervision, and agent decisions. We present a control system that places an LLM agent in the loop of a trapped-ion experiment while enforcing such a boundary. The agent controls the existing Advanced Real-Time Infrastructure for Quantum physics (ARTIQ) stack through tools provided by a Model Context Protocol (MCP) server. No tool call reaches the hardware unless it carries an authorization token bound to its exact contents. Tokens are issued in one of two ways: automatically, by running the agent's proposed script in an isolated hardware simulation (dax.sim) and checking every operation against preset per-device bounds, or manually by a human operator for sensitive actions. Within this boundary the agent develops its own experiments, rather than only calling pre-built routines. We deploy the system on a co-trapped $^{40}$Ca$^{+}$/$^{40}$CaOH$^{+}$ crystal, where the agent autonomously builds a full calibration stack and, with targeted operator guidance, closes a cross-instrument magnetic-field-stabilization loop. On a separate, independent $^{171}$Yb$^{+}$ platform, we confirm interface-level portability. We systematically test token-authorization mechanism with adversarial scripts that attempt to bypass it, mapping the precise boundary of its protection and prioritizing where to strengthen it next. Analyzing where the agent still requires human guidance, we find that its limits lie in metacognitive control, namely recognizing when a problem must be re-framed, rather than in domain knowledge.

quant-ph

The 1st PortraitCraft Challenge: A CVPR 2026 Workshop Competition on Portrait Composition Understanding and Generation

This paper presents an overview of the inaugural PortraitCraft Challenge, held as one of the official competitions at CVPR 2026. The challenge focuses on portrait composition understanding and generation, aiming to advance AI research in portrait aesthetics analysis and controllable image synthesis. Unlike existing datasets and tasks that primarily focus on global aesthetic scoring, PortraitCraft introduces a unified evaluation framework comprising two complementary tracks. Track 1 requires models to perform structured portrait composition understanding, and Track 2 requires models to generate portrait images from structured composition descriptions under explicit compositional constraints. To support the challenge, we constructed and publicly released a large-scale portrait composition dataset consisting of approximately 50,000 curated real portrait images, providing multi-level supervision. This report describes the challenge setup, evaluation protocols, dataset composition, and final results, along with an analysis of the technical characteristics of the submitted solutions. The PortraitCraft Challenge provides a standardized and reproducible platform for research on portrait composition understanding and generation, and is expected to foster further progress in the fields of portrait aesthetics and controllable image generation.

cs.CV

Watch, Remember, Reason: Human-View Video Understanding with MLLMs

Video understanding is being rapidly transformed by multimodal large language models (MLLMs), as research moves from short clips to long, multimodal, and knowledge-intensive video scenarios. These scenarios require models to handle sparse evidence, long-range dependencies, multimodal alignment, and reliable inference under limited computational budgets. This work presents a human-view perspective on LLM-based video understanding, organized around three functional abilities: watching, remembering, and reasoning. Rather than treating video tasks as isolated benchmarks, this view provides a unified structure for analyzing how video MLLMs acquire evidence, preserve context, and produce grounded outputs. We introduce a formulation that characterizes video understanding systems by their perceptual representations, memory states, reasoning traces, and final predictions. Based on this formulation, we identify challenges in spatio-temporal perception, efficient long-video processing, memory modeling, streaming understanding, and faithful reasoning. Representative methods are organized by their roles in video MLLM systems. Watching covers fine-grained, comprehensive, audio-visual, and efficient perception. Remembering includes offline and streaming memory, while reasoning covers text-only reasoning and thinking with videos. We further examine application domains such as egocentric, sports, instructional, medical, and narrative videos, and cover training datasets and evaluation benchmarks across task types, supervision formats, modalities, and capability dimensions. Finally, we outline open problems and future directions for scalable, memory-aware, and evidence-grounded video intelligence. Related works will be continuously traced at https://github.com/marinero4972/Awesome-HumanView-VideoUnderstanding.

cs.CV

UniSHARP: Universal Sharp Monocular View Synthesis

In this work, we focus on extending SHARP, the popular photorealistic view synthesis method, for universal monocular rendering across a continuum of camera systems, from conventional perspective cameras to wide-field-of-view, fisheye and omnidirectional panoramic settings. To overcome the pinhole-specific assumptions of SHARP, our key idea is to align various images in a unified omnidirectional latent space. Thus, we propose UniSHARP, which performs implicit alignment in both feature and Gaussian spaces. Specifically, Gaussian primitives are arranged along rays and radial distances in a ray-based universal representation, while 2D semantic and 3D spatial features extracted from UniK3D-inspired encoders are jointly decoded to generate the complete Gaussian cloud. To comprehensively evaluate our method, we construct a benchmark covering diverse imaging systems across various scenes. The benchmark is further stratified by field of view (FoV) to enable fine-grained assessment of the universal monocular rendering task. Extensive experiments on the proposed benchmark demonstrate the effectiveness of UniSHARP, outperforming alternative methods by a large margin. The project page can be found at: https://insta360-research-team.github.io/Unisharp-website/

cs.CV

Fisher-Preserving Guidance: Training-Free Manifold Constraints for Safe Diffusion Control

Diffusion models are effective for waypoint prediction in visual navigation, but standard sampling and test time guidance can produce unreliable or inefficient trajectories when updates drift off the training manifold. We propose Fisher Preserving Guidance with Outer Product Span Projection, a training-free inference method that avoids large Fisher drift associated with off-distribution actions while optimizing a task objective. Our method computes the Fisher-preserving update via a low-rank Jacobian factorization, requiring only a single backward pass per step and enabling real-time use. We further introduce Truncated Fisher Denoising Sensitivity as an uncertainty signal and use it for robust multi-sample action blending. Experiments on toy and realistic navigation benchmarks, including Maze2D with TSDF-based guidance, PushT with official Diffusion Policy weights, and visual navigation in simulation and on real robots, demonstrate consistent improvements in performance over strong diffusion-policy baselines without additional training.

cs.RO

Report of the 5th PVUW Challenge: Towards More Diverse Modalities in Pixel-Level Understanding

This report summarizes the objectives, datasets, and top-performing methodologies of the 2026 Pixel-level Video Understanding in the Wild (PVUW) Challenge, hosted at CVPR 2026, which evaluates state-of-the-art models under highly unconstrained conditions. To provide a comprehensive assessment, the 2026 edition features three specialized tracks: the MOSE track for tracking objects within densely cluttered and severely occluded scenarios; the MeViS-Text track for localizing targets via motion-focused linguistic expressions; and the newly inaugurated MeViS-Audio track, which pioneers acoustic-driven object segmentation. By introducing previously unreleased challenging data and analyzing the cutting-edge, multimodal solutions submitted by participants, this report highlights the community's latest technical advancements and charts promising future directions for robust video scene comprehension.

cs.CV

A note on b-divisors and filtrations on a local ring

In this note, we prove a correspondence between filtrations and b-divisors over a general class of Noetherian local domains. As an application in the global setting, we prove a recent conjecture of Ro\'e-Urbinati.

math.AG

Stable degeneration and birational geometry

This expository article is based on the author's talk at the Kinosaki Algebraic Geometry Symposium 2025. We discuss some recent progress surrounding stable degeneration in algebraic K-stability theory.

math.AG

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV

STRNet: Visual Navigation with Spatio-Temporal Representation through Dynamic Graph Aggregation

Visual navigation requires the robot to reach a specified goal such as an image, based on a sequence of first-person visual observations. While recent learning-based approaches have made significant progress, they often focus on improving policy heads or decision strategies while relying on simplistic feature encoders and temporal pooling to represent visual input. This leads to the loss of fine-grained spatial and temporal structure, ultimately limiting accurate action prediction and progress estimation. In this paper, we propose a unified spatio-temporal representation framework that enhances visual encoding for robotic navigation. Our approach extracts features from both image sequences and goal observations, and fuses them using the designed spatio-temporal fusion module. This module performs spatial graph reasoning within each frame and models temporal dynamics using a hybrid temporal shift module combined with multi-resolution difference-aware convolution. Experimental results demonstrate that our approach consistently improves navigation performance and offers a generalizable visual backbone for goal-conditioned control. Code is available at \href{https://github.com/hren20/STRNet}{https://github.com/hren20/STRNet}.

cs.CV

SaSaSaSa2VA: 2nd Place of the 5th PVUW MeViS-Text Track

Referring video object segmentation (RVOS) commonly grounds targets in videos based on static textual cues. MeViS benchmark extends this by incorporating motion-centric expressions (referring & reasoning motion expressions) and introducing no-target queries. Extending SaSaSa2VA, where increased input frames and [SEG] tokens already strengthen the Sa2VA backbone, we adopt a simple yet effective target existence-aware verification mechanism, leading to Still Awesome SaSaSa2VA (SaSaSaSa2VA). Despite its simplicity, the method achieves a final score of 89.19 in the 5th PVUW Challenge (MeViS-Text Track), securing 2nd place. Both quantitative results and ablations suggest that this existence-aware verification strategy is sufficient to unlock strong performance on motion-centric referring tasks.

cs.CV

InstaVSR: Taming Diffusion for Efficient and Temporally Consistent Video Super-Resolution

Video super-resolution (VSR) seeks to reconstruct high-resolution frames from low-resolution inputs. While diffusion-based methods have substantially improved perceptual quality, extending them to video remains challenging for two reasons: strong generative priors can introduce temporal instability, and multi-frame diffusion pipelines are often too expensive for practical deployment. To address both challenges simultaneously, we propose InstaVSR, a lightweight diffusion framework for efficient video super-resolution. InstaVSR combines three ingredients: (1) a pruned one-step diffusion backbone that removes several costly components from conventional diffusion-based VSR pipelines, (2) recurrent training with flow-guided temporal regularization to improve frame-to-frame stability, and (3) dual-space adversarial learning in latent and pixel spaces to preserve perceptual quality after backbone simplification. On an NVIDIA RTX 4090, InstaVSR processes a 30-frame video at 2K$\times$2K resolution in under one minute with only 7 GB of memory usage, substantially reducing the computational cost compared to existing diffusion-based methods while maintaining favorable perceptual quality with significantly smoother temporal transitions.

cs.CV

Recover to Predict: Progressive Retrospective Learning for Variable-Length Trajectory Prediction

Trajectory prediction is critical for autonomous driving, enabling safe and efficient planning in dense, dynamic traffic. Most existing methods optimize prediction accuracy under fixed-length observations. However, real-world driving often yields variable-length, incomplete observations, posing a challenge to these methods. A common strategy is to directly map features from incomplete observations to those from complete ones. This one-shot mapping, however, struggles to learn accurate representations for short trajectories due to significant information gaps. To address this issue, we propose a Progressive Retrospective Framework (PRF), which gradually aligns features from incomplete observations with those from complete ones via a cascade of retrospective units. Each unit consists of a Retrospective Distillation Module (RDM) and a Retrospective Prediction Module (RPM), where RDM distills features and RPM recovers previous timesteps using the distilled features. Moreover, we propose a Rolling-Start Training Strategy (RSTS) that enhances data efficiency during PRF training. PRF is plug-and-play with existing methods. Extensive experiments on datasets Argoverse 2 and Argoverse 1 demonstrate the effectiveness of PRF. Code is available at https://github.com/zhouhao94/PRF.

cs.RO