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Lu Qi

Publications and source records attributed to Lu Qi.

At least 55 records · Page 3Linked to original sources

Seg-VAR: Image Segmentation with Visual Autoregressive Modeling

While visual autoregressive modeling (VAR) strategies have shed light on image generation with the autoregressive models, their potential for segmentation, a task that requires precise low-level spatial perception, remains unexplored. Inspired by the multi-scale modeling of classic Mask2Former-based models, we propose Seg-VAR, a novel framework that rethinks segmentation as a conditional autoregressive mask generation problem. This is achieved by replacing the discriminative learning with the latent learning process. Specifically, our method incorporates three core components: (1) an image encoder generating latent priors from input images, (2) a spatial-aware seglat (a latent expression of segmentation mask) encoder that maps segmentation masks into discrete latent tokens using a location-sensitive color mapping to distinguish instances, and (3) a decoder reconstructing masks from these latents. A multi-stage training strategy is introduced: first learning seglat representations via image-seglat joint training, then refining latent transformations, and finally aligning image-encoder-derived latents with seglat distributions. Experiments show Seg-VAR outperforms previous discriminative and generative methods on various segmentation tasks and validation benchmarks. By framing segmentation as a sequential hierarchical prediction task, Seg-VAR opens new avenues for integrating autoregressive reasoning into spatial-aware vision systems. Code will be available at https://github.com/rkzheng99/Seg-VAR.

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The 1st Solution for 7th LSVOS RVOS Track: SaSaSa2VA

Referring video object segmentation (RVOS) requires segmenting and tracking objects in videos conditioned on natural-language expressions, demanding fine-grained understanding of both appearance and motion. Building on Sa2VA, which couples a Multi-modal Large Language Model (MLLM) with the video segmentation model SAM2, we identify two key bottlenecks that limit segmentation performance: sparse frame sampling and reliance on a single [SEG] token for an entire video. We propose Segmentation Augmented and Selective Averaged Sa2VA (SaSaSa2VA) to address these issues. On the 7th LSVOS Challenge (RVOS track), SaSaSa2VA achieves a $\mathcal{J\&F}$ of 67.45, ranking first and surpassing the runner-up by 2.80 points. This result and ablation studies demonstrate that efficient segmentation augmentation and test-time ensembling substantially enhance grounded MLLMs for RVOS. The code is released in Sa2VA repository: https://github.com/bytedance/Sa2VA.

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LSVOS 2025 Challenge Report: Recent Advances in Complex Video Object Segmentation

This report presents an overview of the 7th Large-scale Video Object Segmentation (LSVOS) Challenge held in conjunction with ICCV 2025. Besides the two traditional tracks of LSVOS that jointly target robustness in realistic video scenarios: Classic VOS (VOS), and Referring VOS (RVOS), the 2025 edition features a newly introduced track, Complex VOS (MOSEv2). Building upon prior insights, MOSEv2 substantially increases difficulty, introducing more challenging but realistic scenarios including denser small objects, frequent disappear/reappear events, severe occlusions, adverse weather and lighting, etc., pushing long-term consistency and generalization beyond curated benchmarks. The challenge retains standard ${J}$, $F$, and ${J\&F}$ metrics for VOS and RVOS, while MOSEv2 adopts ${J\&\dot{F}}$ as the primary ranking metric to better evaluate objects across scales and disappearance cases. We summarize datasets and protocols, highlight top-performing solutions, and distill emerging trends, such as the growing role of LLM/MLLM components and memory-aware propagation, aiming to chart future directions for resilient, language-aware video segmentation in the wild.

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DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training

In this work, we propose DiT360, a DiT-based framework that performs hybrid training on perspective and panoramic data for panoramic image generation. For the issues of maintaining geometric fidelity and photorealism in generation quality, we attribute the main reason to the lack of large-scale, high-quality, real-world panoramic data, where such a data-centric view differs from prior methods that focus on model design. Basically, DiT360 has several key modules for inter-domain transformation and intra-domain augmentation, applied at both the pre-VAE image level and the post-VAE token level. At the image level, we incorporate cross-domain knowledge through perspective image guidance and panoramic refinement, which enhance perceptual quality while regularizing diversity and photorealism. At the token level, hybrid supervision is applied across multiple modules, which include circular padding for boundary continuity, yaw loss for rotational robustness, and cube loss for distortion awareness. Extensive experiments on text-to-panorama, inpainting, and outpainting tasks demonstrate that our method achieves better boundary consistency and image fidelity across eleven quantitative metrics. Our code is available at https://github.com/Insta360-Research-Team/DiT360.

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D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction

Recent advances in 3D Gaussian Splatting (3DGS) enable real-time, high-fidelity novel view synthesis (NVS) with explicit 3D representations. However, performance degradation and instability remain significant under sparse-view conditions. In this work, we identify two key failure modes under sparse-view conditions: overfitting in regions with excessive Gaussian density near the camera, and underfitting in distant areas with insufficient Gaussian coverage. To address these challenges, we propose a unified framework D$^2$GS, comprising two key components: a Depth-and-Density Guided Dropout strategy that suppresses overfitting by adaptively masking redundant Gaussians based on density and depth, and a Distance-Aware Fidelity Enhancement module that improves reconstruction quality in under-fitted far-field areas through targeted supervision. Moreover, we introduce a new evaluation metric to quantify the stability of learned Gaussian distributions, providing insights into the robustness of the sparse-view 3DGS. Extensive experiments on multiple datasets demonstrate that our method significantly improves both visual quality and robustness under sparse view conditions. The project page can be found at: https://insta360-research-team.github.io/DDGS-website/.

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PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Era

Omnidirectional vision, using 360-degree vision to understand the environment, has become increasingly critical across domains like robotics, industrial inspection, and environmental monitoring. Compared to traditional pinhole vision, omnidirectional vision provides holistic environmental awareness, significantly enhancing the completeness of scene perception and the reliability of decision-making. However, foundational research in this area has historically lagged behind traditional pinhole vision. This talk presents an emerging trend in the embodied AI era: the rapid development of omnidirectional vision, driven by growing industrial demand and academic interest. We highlight recent breakthroughs in omnidirectional generation, omnidirectional perception, omnidirectional understanding, and related datasets. Drawing on insights from both academia and industry, we propose an ideal panoramic system architecture in the embodied AI era, PANORAMA, which consists of four key subsystems. Moreover, we offer in-depth opinions related to emerging trends and cross-community impacts at the intersection of panoramic vision and embodied AI, along with the future roadmap and open challenges. This overview synthesizes state-of-the-art advancements and outlines challenges and opportunities for future research in building robust, general-purpose omnidirectional AI systems in the embodied AI era.

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One Flight Over the Gap: A Survey from Perspective to Panoramic Vision

Driven by the demand for spatial intelligence and holistic scene perception, omnidirectional images (ODIs), which provide a complete 360\textdegree{} field of view, are receiving growing attention across diverse applications such as virtual reality, autonomous driving, and embodied robotics. Despite their unique characteristics, ODIs exhibit remarkable differences from perspective images in geometric projection, spatial distribution, and boundary continuity, making it challenging for direct domain adaption from perspective methods. This survey reviews recent panoramic vision techniques with a particular emphasis on the perspective-to-panorama adaptation. We first revisit the panoramic imaging pipeline and projection methods to build the prior knowledge required for analyzing the structural disparities. Then, we summarize three challenges of domain adaptation: severe geometric distortions near the poles, non-uniform sampling in Equirectangular Projection (ERP), and periodic boundary continuity. Building on this, we cover 20+ representative tasks drawn from more than 300 research papers in two dimensions. On one hand, we present a cross-method analysis of representative strategies for addressing panoramic specific challenges across different tasks. On the other hand, we conduct a cross-task comparison and classify panoramic vision into four major categories: visual quality enhancement and assessment, visual understanding, multimodal understanding, and visual generation. In addition, we discuss open challenges and future directions in data, models, and applications that will drive the advancement of panoramic vision research. We hope that our work can provide new insight and forward looking perspectives to advance the development of panoramic vision technologies. Our project page is https://insta360-research-team.github.io/Survey-of-Panorama

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Boundedness in general type MMP

We show that in any sequence of a general type MMP, the minimal log discrepancy of singularities takes at most finitely many values, and the fibers of all the extremal contractions and flips belong to a bounded family. A key ingredient in the proof is an analysis of the behavior of local volumes in the MMP.

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Restage4D: Reanimating Deformable 3D Reconstruction from a Single Video

Creating deformable 3D content has gained increasing attention with the rise of text-to-image and image-to-video generative models. While these models provide rich semantic priors for appearance, they struggle to capture the physical realism and motion dynamics needed for authentic 4D scene synthesis. In contrast, real-world videos can provide physically grounded geometry and articulation cues that are difficult to hallucinate. One question is raised: \textit{Can we generate physically consistent 4D content by leveraging the motion priors of the real-world video}? In this work, we explore the task of reanimating deformable 3D scenes from a single video, using the original sequence as a supervisory signal to correct artifacts from synthetic motion. We introduce \textbf{Restage4D}, a geometry-preserving pipeline for video-conditioned 4D restaging. Our approach uses a video-rewinding training strategy to temporally bridge a real base video and a synthetic driving video via a shared motion representation. We further incorporate an occlusion-aware rigidity loss and a disocclusion backtracing mechanism to improve structural and geometry consistency under challenging motion. We validate Restage4D on DAVIS and PointOdyssey, demonstrating improved geometry consistency, motion quality, and 3D tracking performance. Our method not only preserves deformable structure under novel motion, but also automatically corrects errors introduced by generative models, revealing the potential of video prior in 4D restaging task. Source code and trained models will be released.

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Decouple and Track: Benchmarking and Improving Video Diffusion Transformers for Motion Transfer

The motion transfer task aims to transfer motion from a source video to newly generated videos, requiring the model to decouple motion from appearance. Previous diffusion-based methods primarily rely on separate spatial and temporal attention mechanisms within the 3D U-Net. In contrast, state-of-the-art video Diffusion Transformers (DiT) models use 3D full attention, which does not explicitly separate temporal and spatial information. Thus, the interaction between spatial and temporal dimensions makes decoupling motion and appearance more challenging for DiT models. In this paper, we propose DeT, a method that adapts DiT models to improve motion transfer ability. Our approach introduces a simple yet effective temporal kernel to smooth DiT features along the temporal dimension, facilitating the decoupling of foreground motion from background appearance. Meanwhile, the temporal kernel effectively captures temporal variations in DiT features, which are closely related to motion. Moreover, we introduce explicit supervision along dense trajectories in the latent feature space to further enhance motion consistency. Additionally, we present MTBench, a general and challenging benchmark for motion transfer. We also introduce a hybrid motion fidelity metric that considers both the global and local motion similarity. Therefore, our work provides a more comprehensive evaluation than previous works. Extensive experiments on MTBench demonstrate that DeT achieves the best trade-off between motion fidelity and edit fidelity.

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Learning Deblurring Texture Prior from Unpaired Data with Diffusion Model

Since acquiring large amounts of realistic blurry-sharp image pairs is difficult and expensive, learning blind image deblurring from unpaired data is a more practical and promising solution. Unfortunately, dominant approaches rely heavily on adversarial learning to bridge the gap from blurry domains to sharp domains, ignoring the complex and unpredictable nature of real-world blur patterns. In this paper, we propose a novel diffusion model (DM)-based framework, dubbed \ours, for image deblurring by learning spatially varying texture prior from unpaired data. In particular, \ours performs DM to generate the prior knowledge that aids in recovering the textures of blurry images. To implement this, we propose a Texture Prior Encoder (TPE) that introduces a memory mechanism to represent the image textures and provides supervision for DM training. To fully exploit the generated texture priors, we present the Texture Transfer Transformer layer (TTformer), in which a novel Filter-Modulated Multi-head Self-Attention (FM-MSA) efficiently removes spatially varying blurring through adaptive filtering. Furthermore, we implement a wavelet-based adversarial loss to preserve high-frequency texture details. Extensive evaluations show that \ours provides a promising unsupervised deblurring solution and outperforms SOTA methods in widely-used benchmarks.

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Re-boosting Self-Collaboration Parallel Prompt GAN for Unsupervised Image Restoration

Unsupervised restoration approaches based on generative adversarial networks (GANs) offer a promising solution without requiring paired datasets. Yet, these GAN-based approaches struggle to surpass the performance of conventional unsupervised GAN-based frameworks without significantly modifying model structures or increasing the computational complexity. To address these issues, we propose a self-collaboration (SC) strategy for existing restoration models. This strategy utilizes information from the previous stage as feedback to guide subsequent stages, achieving significant performance improvement without increasing the framework's inference complexity. The SC strategy comprises a prompt learning (PL) module and a restorer ($Res$). It iteratively replaces the previous less powerful fixed restorer $\overline{Res}$ in the PL module with a more powerful $Res$. The enhanced PL module generates better pseudo-degraded/clean image pairs, leading to a more powerful $Res$ for the next iteration. Our SC can significantly improve the $Res$'s performance by over 1.5 dB without adding extra parameters or computational complexity during inference. Meanwhile, existing self-ensemble (SE) and our SC strategies enhance the performance of pre-trained restorers from different perspectives. As SE increases computational complexity during inference, we propose a re-boosting module to the SC (Reb-SC) to improve the SC strategy further by incorporating SE into SC without increasing inference time. This approach further enhances the restorer's performance by approximately 0.3 dB. Extensive experimental results on restoration tasks demonstrate that the proposed model performs favorably against existing state-of-the-art unsupervised restoration methods. Source code and trained models are publicly available at: https://github.com/linxin0/RSCP2GAN.

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Are They the Same? Exploring Visual Correspondence Shortcomings of Multimodal LLMs

Recent advancements in multimodal large language models (MLLM) have shown a strong ability in visual perception, reasoning abilities, and vision-language understanding. However, the visual matching ability of MLLMs is rarely studied, despite finding the visual correspondence of objects is essential in computer vision. Our research reveals that the matching capabilities in recent MLLMs still exhibit systematic shortcomings, even with current strong MLLMs models, GPT-4o. In particular, we construct a Multimodal Visual Matching (MMVM) benchmark to fairly benchmark over 30 different MLLMs. The MMVM benchmark is built from 15 open-source datasets and Internet videos with manual annotation. We categorize the data samples of MMVM benchmark into eight aspects based on the required cues and capabilities to more comprehensively evaluate and analyze current MLLMs. In addition, we have designed an automatic annotation pipeline to generate the MMVM SFT dataset, including 220K visual matching data with reasoning annotation. To our knowledge, this is the first visual corresponding dataset and benchmark for the MLLM community. Finally, we present CoLVA, a novel contrastive MLLM with two novel technical designs: fine-grained vision expert with object-level contrastive learning and instruction augmentation strategy. The former learns instance discriminative tokens, while the latter further improves instruction following ability. CoLVA-InternVL2-4B achieves an overall accuracy (OA) of 49.80\% on the MMVM benchmark, surpassing GPT-4o and the best open-source MLLM, Qwen2VL-72B, by 7.15\% and 11.72\% OA, respectively. These results demonstrate the effectiveness of our MMVM SFT dataset and our novel technical designs. Code, benchmark, dataset, and models will be released.

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Frequency Domain-Based Diffusion Model for Unpaired Image Dehazing

Unpaired image dehazing has attracted increasing attention due to its flexible data requirements during model training. Dominant methods based on contrastive learning not only introduce haze-unrelated content information, but also ignore haze-specific properties in the frequency domain (\ie,~haze-related degradation is mainly manifested in the amplitude spectrum). To address these issues, we propose a novel frequency domain-based diffusion model, named \ours, for fully exploiting the beneficial knowledge in unpaired clear data. In particular, inspired by the strong generative ability shown by Diffusion Models (DMs), we tackle the dehazing task from the perspective of frequency domain reconstruction and perform the DMs to yield the amplitude spectrum consistent with the distribution of clear images. To implement it, we propose an Amplitude Residual Encoder (ARE) to extract the amplitude residuals, which effectively compensates for the amplitude gap from the hazy to clear domains, as well as provide supervision for the DMs training. In addition, we propose a Phase Correction Module (PCM) to eliminate artifacts by further refining the phase spectrum during dehazing with a simple attention mechanism. Experimental results demonstrate that our \ours outperforms other state-of-the-art methods on both synthetic and real-world datasets.

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DenseWorld-1M: Towards Detailed Dense Grounded Caption in the Real World

Multimodal Large Language Models (MLLMs) demonstrate a complex understanding of scenes, benefiting from large-scale and high-quality datasets. Most existing caption datasets lack the ground locations and relations for visual entities. Several grounded caption datasets face the problems of missing detailed descriptions, relations, and massive object descriptions on high-resolution images. To fill this gap for the community, we present DenseWorld-1M, the first massive, detailed, dense grounded caption dataset in the real world. We design a three-stage labeling pipeline, containing open-world perception, detailed object caption generation, and dense caption merging. The first stage obtains entity-level masks and labels. The second stage generates the object-level, detailed captions with the guidance of masks and labels from the first stage. The final stage merges object captions and masks into spatial and relational dense captions. To accelerate the labeling process and improve caption quality, we present two VLM models: the Detailed Region Caption model and the Spatial Caption Merging model. Extensive experiments on various settings, including vision-language understanding, visual grounding, and region caption generation, demonstrate the effectiveness of our DenseWorld-1M dataset and labeling models.

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HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis

We propose HoliGS, a novel deformable Gaussian splatting framework that addresses embodied view synthesis from long monocular RGB videos. Unlike prior 4D Gaussian splatting and dynamic NeRF pipelines, which struggle with training overhead in minute-long captures, our method leverages invertible Gaussian Splatting deformation networks to reconstruct large-scale, dynamic environments accurately. Specifically, we decompose each scene into a static background plus time-varying objects, each represented by learned Gaussian primitives undergoing global rigid transformations, skeleton-driven articulation, and subtle non-rigid deformations via an invertible neural flow. This hierarchical warping strategy enables robust free-viewpoint novel-view rendering from various embodied camera trajectories by attaching Gaussians to a complete canonical foreground shape (\eg, egocentric or third-person follow), which may involve substantial viewpoint changes and interactions between multiple actors. Our experiments demonstrate that \ourmethod~ achieves superior reconstruction quality on challenging datasets while significantly reducing both training and rendering time compared to state-of-the-art monocular deformable NeRFs. These results highlight a practical and scalable solution for EVS in real-world scenarios. The source code will be released.

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CoCo4D: Comprehensive and Complex 4D Scene Generation

Existing 4D synthesis methods primarily focus on object-level generation or dynamic scene synthesis with limited novel views, restricting their ability to generate multi-view consistent and immersive dynamic 4D scenes. To address these constraints, we propose a framework (dubbed as CoCo4D) for generating detailed dynamic 4D scenes from text prompts, with the option to include images. Our method leverages the crucial observation that articulated motion typically characterizes foreground objects, whereas background alterations are less pronounced. Consequently, CoCo4D divides 4D scene synthesis into two responsibilities: modeling the dynamic foreground and creating the evolving background, both directed by a reference motion sequence. Given a text prompt and an optional reference image, CoCo4D first generates an initial motion sequence utilizing video diffusion models. This motion sequence then guides the synthesis of both the dynamic foreground object and the background using a novel progressive outpainting scheme. To ensure seamless integration of the moving foreground object within the dynamic background, CoCo4D optimizes a parametric trajectory for the foreground, resulting in realistic and coherent blending. Extensive experiments show that CoCo4D achieves comparable or superior performance in 4D scene generation compared to existing methods, demonstrating its effectiveness and efficiency. More results are presented on our website https://colezwhy.github.io/coco4d/.

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Dense360: Dense Understanding from Omnidirectional Panoramas

Multimodal Large Language Models (MLLMs) require comprehensive visual inputs to achieve dense understanding of the physical world. While existing MLLMs demonstrate impressive world understanding capabilities through limited field-of-view (FOV) visual inputs (e.g., 70 degree), we take the first step toward dense understanding from omnidirectional panoramas. We first introduce an omnidirectional panoramas dataset featuring a comprehensive suite of reliability-scored annotations. Specifically, our dataset contains 160K panoramas with 5M dense entity-level captions, 1M unique referring expressions, and 100K entity-grounded panoramic scene descriptions. Compared to multi-view alternatives, panoramas can provide more complete, compact, and continuous scene representations through equirectangular projections (ERP). However, the use of ERP introduces two key challenges for MLLMs: i) spatial continuity along the circle of latitude, and ii) latitude-dependent variation in information density. We address these challenges through ERP-RoPE, a position encoding scheme specifically designed for panoramic ERP. In addition, we introduce Dense360-Bench, the first benchmark for evaluating MLLMs on omnidirectional captioning and grounding, establishing a comprehensive framework for advancing dense visual-language understanding in panoramic settings.

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